Info about OpenFront:

Official game description:
OpenFront is a massively multiplayer real-time strategy game where hundreds of real players battle simultaneously on a single shared world map. Build your economy, forge alliances, crush your enemies, and launch nuclear strikes — all in real time.
With over 1 million monthly active players on the web version, OpenFront comes to Steam with faster launches and better performance, Steam achievements, and exclusive cosmetics. 
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CONQUER THE WORLD
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Every match starts the same way: you control a small patch of territory on a map shared by hundreds of other players. From there, it's up to you. Expand aggressively into undefended land. Pressure weaker neighbours. Accumulate gold, build your military, and push toward dominance — before someone else does the same to you.
DEEP STRATEGY. SIMPLE TO PICK UP.
---------------------------------
OpenFront rewards smart play over raw aggression. Managing your economy is just as important as managing your army — overextend and you'll collapse, underinvest and you'll be steamrolled. The game layers genuine strategic depth onto controls anyone can learn in minutes:
*   Expand by directing your forces into unclaimed territory and weaker nations
*   Build ports, cities, and missile defences to strengthen your borders
*   Trade and negotiate — in-game ally requests let you broker truces with neighbours
*   Escalate from conventional warfare to nuclear strikes as the match reaches its endgame
*   Naval warfare adds a second front — control the seas to project power across the map
Multiple world maps each demand a different approach. Europe's choke points reward diplomacy and timing. Asia's open terrain favours rapid expansion. The global map brings full ocean control into play. Every map is a different puzzle.
MAKE IT YOUR OWN
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Cosmetics in OpenFront are visible to every player in the match — your territory is your canvas. Equip territory patterns that change the look of every tile you control, from clean minimalist designs to full-scale meme skins. Fly one of hundreds of real-world flags. Personalise your profile with unlockable cosmetics earned through play or the in-game shop.
OpenFront will never be pay-to-win. Every cosmetic is visual only.
CLANS AND COMPETITIVE PLAY
--------------------------
OpenFront has an active grassroots competitive community. Clan tags are more than cosmetic — in team modes, players carrying the same tag are automatically fielded together, turning organised clans into genuine competitive units. Clan wins, losses, and win rates are tracked globally and compared on leaderboards.
OpenFront Masters is the official competitive organisation, running monthly cash-prized tournaments with referees, anti-cheat rules, and a Liquipedia presence. With over 10,000 members in the OFM Discord and a dedicated spectator format built for streaming, competitive OpenFront is already an established scene, not an afterthought.
BUILT WITH THE COMMUNITY
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OpenFront started as an open-source project shaped entirely by player feedback, and that ethos carries into the Steam release. The public development roadmap is live on GitHub, updated regularly with what's being built and what's coming next. Bug reports, feature requests, and even code contributions from the community have directly shaped the game you're playing today.
Jump into the Discord, follow the roadmap, and help build what comes next.
EARLY ACCESS
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OpenFront launches on Steam in Early Access with a fully playable, polished core game — the same experience that has driven 1 million monthly players on the web. Early Access funds continued development including:
*   Mobile app (iOS and Android)
*   Expanded clan system with native leaderboards
*   New cosmetics, territory skins, and subscriber perks
*   Additional maps and game modes
*   Performance and observability improvements
*   Steam Deck optimisation
The full roadmap is public. You can see exactly what's being worked on, vote on priorities, and track progress in real time.
PLAY ANYWHERE
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OpenFront runs natively in the browser with no download required — the Steam version shares the same servers, the same players, and full cross-platform multiplayer. Start a match on Steam and play against someone on their phone. The community is one pool, wherever you play.

Release date: Sep 17, 2026

Categories: Real-time Strategy, Massively Multiplayer, PvP, Diplomacy, Territory Management, Large-Scale PvP, Naval Combat, Faction-based Campaigns

Feature scans:
- Proton/Linux: score 58; verdict: Tinkering Required; summary: Feedback from Linux users consistently points to a native Linux build that launches and is playable but carries clear, Linux-specific defects. The most repeated issue is the Steam Overlay not working in any Linux build, which users say cannot be fixed with gamescope. A second theme is graphical instability: the Linux version is described as 'borked', with one Arch/X11 user reporting screen-wide glitching. Users mitigate problems with a Wayland workaround preset on CachyOS and with gamescope, indicating that tinkering is necessary for a stable session. No anti-cheat, DRM, Proton Experimental/GE, or launcher blocking is mentioned, and at least some users reach gameplay and recommend the title, so the game is not considered non-functional on Linux.

- Hardware Profile:
  - Summary: The Windows hardware cohorts report positive performance overall, with smooth gameplay and high FPS, alongside minor caveats about launcher or site lag on lower-VRAM systems.
  - Sample size: 52 (19% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 24 reports): Reports enjoyable smooth gameplay on the Steam version, though the site can occasionally be laggy.
  - Windows 12-15GB VRAM (positive, 9 reports): Reports amazing FPS and strong performance on Windows 11.
  - Caveats: 52 of 268 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $4.99 - $9.99
  - Reasoning: The reviews are consistently positive about the value of the paid version, describing it as worth it for someone who enjoys the game and has a few dollars to spend. They do not criticize the current $6.99 price or suggest it is too high, which supports a fair base-game price in the budget indie range. The phrase 'a few dollars' suggests the community sees a price under $10 as reasonable, while 'well worth the money' indicates the current price is acceptable. Therefore, a fair range is approximately $4.99 to $9.99.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: Session-length evidence shows a typical range of about 10-60 minutes, with 15-minute breaks and occasional 12-hour binges, so sessionLength is set to 1 hour as the upper typical bound. No review gives an explicit hour count for completing the game, finishing a story, or reaching the endgame; the endgame is mentioned only as a phase, so gameCompletion, storyCompletion, and endgame remain null.
- Time-to-fun:
  - Summary: OpenFront is widely described as immediately addictive and enjoyable in short sessions or with friends, with no clear universal unlock required. A minority report peak fun when surviving to the late game.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Repetitive tutorial messages
  - Unlock drivers: N/A
  - Conditions: Playing with friends or as a party game; Short sessions such as 15-minute breaks; Interest in strategy, territorial conquest, diplomacy, or multiplayer mind games; Reaching the late game without losing your head; Repeated matches to explore the simple mechanics
- Player Archetypes:
  - Browser Veteran / Steam Value Skeptic (deep sale)
    - Motivation: Continue playing a familiar deep strategy game while deciding whether the Steam version is worth paying for.
    - Playstyle: Plays primarily in the browser, often FFA, team, or solo matches, and compares Steam cosmetics and native-client value against the free web version.
    - Experience: veteran
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: Risk
  - Social Multiplayer Casual (buy)
    - Motivation: Enjoy shared laughs and competitive banter with friends in accessible multiplayer matches.
    - Playstyle: Organizes private lobbies, team games, and FFAs for casual but competitive sessions with friends.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Competitive Strategy Tactician (buy)
    - Motivation: Master deep territorial strategy, diplomacy, and competitive multiplayer mind games.
    - Playstyle: Plays PvP, FFA, and team modes with a focus on diplomacy, territorial conquest, and competitive improvement.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Solo Relaxation / AI Skirmisher (buy)
    - Motivation: Relax with low-pressure solo or cooperative matches against AI, often while consuming other media.
    - Playstyle: Plays against NPC nations in singleplayer or cooperatively, chills, turtles, and turns off brain.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overwhelmingly Positive Player Reception (weight 0.47): The vast majority of feedback describes the game as amazing, fun, addictive, and well made. Players consistently express strong overall satisfaction with the experience.
- Worth Buying and Supporting Developers (weight 0.37): Reviewers frequently state the game is worth the price and express a desire to support the developers. This positive sentiment encourages purchases.
- Fun and Simple Gameplay (weight 0.35): Players find the game genuinely fun, simple, and ingenious. It is often described as a fun little game that is easy to enjoy.
- Easy to Learn, Hard to Master (weight 0.3): Many players highlight that the game is simple to pick up but offers deep mastery for those who invest time. This accessibility combined with depth is a recurring praise point.
- Steam Version Performance Advantage (weight 0.27): Reviewers repeatedly note that the Steam version runs smoother and performs better than the browser version. The performance boost is a clear reason to choose the Steam release.
- Simple Yet Deep Strategy (weight 0.27): Players describe the game as deceptively complex, with a simple appearance that hides a lot of strategic depth. This balance of accessibility and depth is frequently praised.
- Excellent Strategy and RTS Game (weight 0.27): Many reviewers call it one of the best strategy or RTS games they have played. The game is praised for its strategic quality and opportunities.
- Great Community and Multiplayer (weight 0.17): The game boasts a huge and welcoming community, and it is fun to play with friends. Community interaction enhances the overall experience.
- Highly Addictive MMO RTS (weight 0.1): Some players find the game the most addictive RTS MMO ever, describing it as special. The addictive nature keeps them engaged.
- Responsive Developer Updates (weight 0.1): The developers listen to feedback and regularly update the game. Active development is appreciated by the community.
- Unique Every Match (weight 0.09): Players note that every game is unique and no two matches are ever the same. This variability adds replay value.
- Great Steam Price (weight 0.09): The price for the Steam version is considered nice and amazing. Affordable pricing is a positive factor for many buyers.
- Best Map Game Ever (weight 0.09): Some reviewers call it the best map game ever created and the best game ever. This extreme praise highlights its impact on certain players.

Common complaints:
- Steam version lacks new content (weight 0.73): Multiple reviewers note that the Steam version is nearly identical to the free browser version, with no meaningful additions apart from cosmetic skins and a revamped clan menu. Many feel there is no incentive to pay when the same game is available for free online.
- Missing Steam achievements (weight 0.41): Reviewers point out that Steam achievements are advertised but not implemented, leading to disappointment. This is a specific missing feature that was expected at launch.
- Monetization and subscription concerns (weight 0.38): Players dislike in-game purchases, subscriptions, and the requirement to rent the game after buying it. The purchase model is seen as off-putting and unclear, with some not receiving advertised premium time.
- Miscellaneous complaints (weight 0.25): Other feedback includes the game being nonsensical, launch imperfections, and addiction. These are vague or isolated comments.
- Technical and windowing bugs (weight 0.22): Players experience black screens, window focus problems, keybind failures, and display scaling inaccuracies. These bugs hinder basic usability.
- Linux compatibility issues (weight 0.17): Linux users report multiple problems, including Steam Overlay not working, screen glitches, and the game being 'borked' on specific configurations. These issues affect playability on Linux systems.
- Bots collaborate and have advantages (weight 0.17): Bots are reported to act as a single entity, have unlimited cash, and ignore each other while targeting human players. They also steal gold and lack logic in alliances.
- Warship behavior and mechanics (weight 0.17): Warships are difficult to control, often moving off course or refusing to stay in place. They also struggle with rivers and need better AI or upgrade options.
- Poor tutorial and onboarding (weight 0.17): New players cannot understand game mechanics before dying repeatedly, and icons are unreadable. The tutorial is minimal, with only repetitive messages.
- Gameplay imbalance and bugs (weight 0.17): Reports include mountain areas expanding faster than flatlands, unbalanced push-pull mechanics, and nuclear weapons that can fatally weaken any country for 40 million. These issues break gameplay balance.
- Connection problems in Russia (weight 0.14): Players in Russia cannot connect to game servers without a VPN, making online play impossible. Server issues also prevent account login on first launch.
- UI and settings issues (weight 0.13): The menu is not intuitive, settings are hard to read, and there is no interface scale setting on Steam. The standard interface size is considered too small.
- Few mechanics and simplistic design (weight 0.13): The game is criticized for having very few mechanics and being overly simplistic. Some feel it is a repackaged browser game not developed to standalone standards.
- Players prefer war-focused gameplay (weight 0.12): Most players only want to play through war, with few forming alliances for fun. This limits variety in multiplayer interactions.
- Minor audio and visual annoyances (weight 0.11): Reviewers dislike the new sounds compared to the web version and find the single music track repetitive. The game's odd look may also deter some players.
- Lack of quality-of-life features (weight 0.09): The game is missing several QOL features, such as an exit button after matches and better keybind support. Players expect a more polished standalone experience.
- Cheating and teaming in online play (weight 0.09): Online games suffer from cheaters, metagamers, and illegal teaming via alt accounts. This ruins the experience for legitimate players.
- Browser version preferred for convenience (weight 0.08): Some players will continue using the browser version because it is more convenient and free, seeing no reason to switch to Steam.
- Verified lobbies rarely start (weight 0.05): Even verified players often end up in regular lobbies because verified lobbies rarely fill. This undermines the purpose of verification.

Gameplay feedback:
- FFA And Team Multiplayer (weight 0.49): Openfront offers free-for-all (FFA) matches, team games, and private lobbies with friends. Players can compete in large-scale battles or cooperate against NPC nations. Multiplayer is a core focus of the game.
- Strategy Game Mechanics (weight 0.44): Openfront is a real-time strategy game where players manage troops, economies, alliances, and nuclear weapons. It combines classic RTS elements with a global domination simulation and map painting. The game requires moderate to deep strategic thinking.
- Diplomacy And Alliances (weight 0.33): Players can form alliances, negotiate non-aggression pacts, and betray other players. Diplomacy is a key aspect, involving trust, betrayal, and balancing alliances. The tutorial even includes instructions to ally with the French.
- Map-Based Territory Control (weight 0.33): The game revolves around capturing territory by clicking on the map, expanding borders, and controlling land. Players start small and gradually expand, competing to capture 90% of the land to win. Various maps with different purposes are available.
- Economy And Resource Management (weight 0.32): Resources include people, money, and land. Players manage cities, ports, and factories to generate gold, build units, and expand. Population growth and production chains are important mechanics.
- Browser And Steam Release (weight 0.3): The game is available both in browser and on Steam, with the Steam version offering additional features like skins and trusted status. It was originally a browser game before coming to Steam. Cross-play between platforms is supported.
- Nuclear Weapons And Warfare (weight 0.3): Nuclear weapons, MIRVs, and missile defense play a major role, especially in the endgame. Players can launch atomic strikes, contaminate land, and build air defense (PVO). Bots also use MIRVs and have unlimited cash.
- Bots And AI Opponents (weight 0.29): The game features AI bots that can be played against in singleplayer or cooperative modes. Bots collaborate, accumulate gold, and use advanced tactics like MIRVs, though their logic is sometimes lacking. Hard nations provide a challenge.
- Customization And Cosmetics (weight 0.22): Players can customize usernames, flags, themes, and nation names, including role-playing as a pandemic, horde, or meme. Cosmetics can be grinded for. The Steam version includes exclusive skins.
- Naval Combat And Trade (weight 0.2): Naval units like warships are used for combat, transport, and stealing from trade ships. However, warships handle rivers poorly. Players can build massive navies and engage in naval warfare.
- Short And Long Session Modes (weight 0.2): Matches vary in length from 10 minutes to an hour, with short-session gameplay allowing fast build-up and full sends, and long-session gameplay involving turtling, trading, and piracy. The game can be a background activity.
- Teamwork And Support Roles (weight 0.18): The game emphasizes teamwork, with roles like logistical support, frontline defender/invader, and support launching nukes to help allies. Team game modes are available.
- Click-Based Core Mechanic (weight 0.16): The core mechanic involves clicking on the map to claim land and send troops. Some players find it relies on clicking or spamming the mouse, and death can come quickly after claiming land.
- Large-Scale Battle Royale (weight 0.13): A battle royale PvP mode supports hundreds of players competing on a huge map. Players expand, build, and bomb to dominate. Massive chaotic lobbies are common.
- Moderation And Anti-Cheat (weight 0.12): The game has a moderation system that bans cheaters and offers verified lobbies. The Steam version grants immediate trusted status for all games.
- Historical And Meme Themes (weight 0.11): The game includes strategy and history elements, allowing players to role-play as nations or meme names. Flags and banners from Earth can be used.
- Open Source And Modding (weight 0.09): The game is open source and supports a map editor with custom maps that can be played with friends. This allows for community-driven content and modding.
- Community Guides And Tournaments (weight 0.09): Community guides, strategies, and tricks are available. Openfront masters hosts tournaments where players can earn in-game currency or cash prizes.
- Steep Learning Curve (weight 0.09): The game has a steep learning curve, requiring players to learn mechanics and tools through experience. New players may struggle against experienced opponents.

Performance notes:
- Game runs well optimized (weight 0.18): Multiple players report the game runs smoothly and is well-optimized across various systems. This is a common positive point in reviews.
- Steam Overlay broken on Linux (weight 0.05): A player reports that the Steam Overlay does not work on Linux. This is a specific technical issue affecting Linux users.
- Russian server performance poor (weight 0.05): Players in the Russian Federation report that game servers operate very poorly. This affects online gameplay experience.

Recommendations:
- Steam purchase not necessary (weight 0.43): Many note that buying on Steam is optional since the game remains free in the browser. Some see no compelling reason to pay unless supporting the devs or wanting cosmetics.
- Free browser version recommended (weight 0.39): Players frequently suggest trying the free browser version first before purchasing on Steam. The browser version is seen as a good demo and a fully playable alternative.
- General recommendation to others (weight 0.39): A large number of reviewers give a strong general recommendation for the game. They encourage others to try it and often recommend it to everyone.
- Worth the price (weight 0.21): Players feel the game offers good value for money. They consider it worth the price and a solid purchase.
- Recommended for strategy enthusiasts (weight 0.18): The game is recommended for fans of strategy and history, including those who enjoy titles like CK3, HOI, and Civilization. It appeals to players who like tactical depth and player-driven diplomacy.
- Not recommended in current state (weight 0.17): Some players do not recommend buying the Steam version right now, especially if expecting a major upgrade over the free browser version. A few even refunded the game quickly.
- Good for casual RTS players (weight 0.1): Reviewers recommend it for those seeking an easy-going RTS experience. It is also suitable for players who prefer to avoid complex research trees or diplomacy.
- Great with friends (weight 0.1): The game is recommended for playing with friends, especially for team games and competitive banter. It provides a fun social experience.
- Recommended for map lovers (weight 0.1): Players who enjoy painting maps and winning free-for-alls find the game highly recommended. It caters well to that specific interest.
- Boating bugs need fixing (weight 0.06): One reviewer mentions that boating bugs prevent a perfect score. Fixing these bugs would make the game a 10/10.
- One of the best RTS (weight 0.06): A reviewer considers it one of the best RTS games they have played. High praise from an experienced player.
- Recommended for existing players (weight 0.06): Existing players looking for a performance upgrade are recommended to get the Steam version. It offers improvements for those already invested.
- Alternative: Frontwars on Steam (weight 0.05): A reviewer suggests waiting for Frontwars on Steam instead of buying this game. This implies a preference for an upcoming alternative.
- Recommended for slow APM players (weight 0.05): The game is recommended for players with slow APM who are good team players. It accommodates different playstyles.
- Not for cheaters (weight 0.05): Cheaters are warned against playing, as they will be banned. The community does not tolerate cheating.
- Positive future outlook (weight 0.05): Some players express excitement for the game's future development. They look forward to seeing where it goes.
- Simplicity is a strength (weight 0.05): Players note that the game's simplicity or odd look should not put you off. It offers depth despite its appearance.
- Decision is personal (weight 0.05): A reviewer states that it is up to the individual to decide if the Steam version is a good choice. This reflects varying opinions.

Other player notes:
- Browser version widely known (weight 0.97): Many reviewers mention that the game was originally or still is available as a free browser game, often referencing OpenFront.io. This version is highlighted as the entry point for most players.
- Steam release and paid version (weight 0.64): The game has been ported to Steam, where it is sold as a paid version. Reviewers note that the Steam version is the same game but with benefits like no ads and smoother performance.
- Early access and ongoing development (weight 0.21): The game is currently in alpha or early access and will continue to receive updates and new content. Reviewers note that more features are expected in the future.
- Frequent updates and active developers (weight 0.18): The developers are very active and release regular updates. They also communicate with the community and listen to feedback.
- Open source development (weight 0.13): The game is open source, developed by an open source team. This is a notable feature mentioned by reviewers.
- Crossplay across platforms (weight 0.1): The game supports crossplay between browser and PC, with future mobile support planned. This allows players on different platforms to play together.
- In-game cosmetics and shop (weight 0.09): The game includes in-game currency and a shop where players can purchase cosmetics such as skins and flags. This is an additional monetization feature.

Emotions:
- Enjoyment (weight 0.12): Players enjoy the game because of its simple yet challenging strategy gameplay that offers depth and rewards patience. The fun is amplified when playing with friends or clanmates, with competitive banter and laughter. The game serves as a great time waster with enough variety to keep players coming back.
- Excitement (weight 0.11): Excitement is driven by the Steam release and the promise of future content like a map editor. The unpredictable matches with diplomacy, betrayals, and large-scale wars, including endgame nuke and MIRV wars, create thrilling experiences. Players eagerly anticipate ongoing development and improvements.
- Frustration (weight 0.09): Frustration arises from technical issues such as poor server performance in Russia, Linux glitches, and launch problems. Bots collaborating with unlimited cash and spamming MIRVs ruin matches. Additionally, many players prefer war over alliances, and some feel cheated by not receiving advertised premium content.
- Disappointment (weight 0.09): Disappointment stems from the Steam version lacking new features compared to the free browser version, missing advertised achievements, and persistent connection issues. Gameplay is also seen as broken by overpowered nuclear weapons, and some feel the game is sloppy and not a true standalone.
- Satisfaction (weight 0.09): Satisfaction comes from solid value, regular updates, and a reasonable price. Hard-won victories and skill progression make the experience rewarding. The game runs smoothly and provides depth in strategy, making it worth supporting the developers.
- Addiction (weight 0.07): The game is highly addictive due to its simple but ingenious MMO RTS gameplay and match-based loop. Despite surface simplicity, it offers surprising depth that keeps players engaged for long sessions. Many describe it as the most addictive RTS MMO ever.
- Fun (weight 0.07): Fun is derived from simple gameplay, especially when playing with friends or in free-for-all modes. Reaching the late game and performing well adds to the enjoyment. The low-commitment nature makes it easy to pick up and have a good time.
- Happiness (weight 0.07): Happiness is primarily caused by the game's release on Steam, allowing players to support the developers and enjoy the game on a new platform. The availability at an amazing price and the move from browser to Steam after many hours of play also contribute.
- Love (weight 0.05): Players express love for the core game, finding it enjoyable and improved on Steam. Even after long periods of play, the game remains loved. The affection is rooted in the game's enduring appeal.
- Appreciation (weight 0.05): Appreciation is felt for the game's simplicity compared to other strategy games, the developers' continuous improvements, and its open-source nature. The game rewards patience and strategy, and players recognize the significant progress made over 1.5 years.
- Hope (weight 0.04): Hope centers on future improvements, such as automated algorithms to catch teamers, avoiding mobile monetization, and fixing major issues like boating bugs. Players wish for the project's longevity and believe the game has a bright future.
- Affection (weight 0.03): The reviewer loves the game, indicating a strong emotional attachment. This affection is likely due to the game's overall quality and appeal.
- Annoyance (weight 0.03): Annoyance is caused by specific gameplay quirks like warships moving off and refusing to stay in place, and only one music track on repeat. These minor issues detract from the overall experience.
- Enthusiasm (weight 0.03): Enthusiasm is driven by the game being the best map game ever created, with a variety of mechanics. It is described as deceptively complex, offering varied and engaging matches. The game is simply a 'fire game' that excites players.
- Surprise (weight 0.03): Surprise occurs when allies unexpectedly betray, opponents accumulate money and bomb countries, or the game proves more engaging than expected. These unexpected events lead to longer play sessions and heightened emotions.
- Anticipation (weight 0.03): Anticipation is about looking forward to future improvements, sinking many hours into the game, and awaiting more content. Players are eager to see the developers' continued enhancements.
- Joy (weight 0.03): Joy is experienced when bombing a friend who built missile silos near borders, and when the game becomes available on Steam. These moments bring delight and excitement.
- Admiration (weight 0.03): Admiration is felt for the game's smooth performance and the amount of work and dedication the developers have put in. The game is praised as 'GOATED' for its quality.
- Amazement (weight 0.01): Amazement stems from the game being truly amazing overall. This emotion reflects a high level of impressed wonder at the game's quality.
- Skepticism (weight 0.01): Skepticism arises because the Steam version offers no incentive to pay versus the free website. Players question the value of purchasing the game when the browser version is available.}