Info about Forsworn:

Official game description:
Build powerful party synergies and fight through unforgiving battles as you explore and save a realm torn apart by divine war. When one run ends in death, resurrection begins the next. 
Embrace scaling difficulties that add new layers of challenges, from random modifiers added to enemies to map-wide trials that affect the entire encounter. Each run and encounter will be fresh as you try out different party builds.
Victory depends on how you combine your heroes: chain their powers and create devastating synergies. With **150+ Items** to build around and **200+ Abilities**, each with its own upgrade path, the build options are limitless. Theorycraft your way to broken, game-breaking combos.
Lead your champions alone or rally up to three friends in fast-paced co-op play. With simultaneous turns for all players, battles remain fast and tactical, as you fight for the realm’s survival together.
Earn Ultimate Charge from every move, whether attacking, casting spells, or defending. Each hero wields a unique Ultimate Ability to turn the tide—breaking enemy ranks, empowering allies, or unleashing overwhelming force.
Upgrades don’t just raise stats; they evolve abilities, unlock new mechanics, and deepen hero playstyles. Assemble your party from 6 unique heroes, each with their own 3 distinct subclasses to that alter their playstyle.

Release date: Sep 10, 2026

Categories: Tactical RPG, Roguelike, Turn-based Combat, Cooperative Multiplayer, Build Crafting, Party-based Combat, Dungeon Crawler


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The only concrete full-game playtime signal is around 2 hours: one reviewer says 'Already 2 hours in' and another says they 'just played a couple hours tonight,' which supports an approximate session length of 2 hours. The statement 'I haven't even finished my first run yet' indicates completion was not reached, so there is no supported gameCompletion or storyCompletion hour value. 'after 10+ playthroughs' suggests strong replay/endgame appeal, but it gives no hour count, so endgame remains null. Demo-only playtime is not used for full-game metrics.
- Time-to-fun:
  - Summary: Most reports describe the game as immediately fun, especially in co-op, though some players face brutal difficulty and slow permanent progression. One report was blocked by a tutorial UI bug at 30 seconds, a conflicting experience.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Slow pacing for permanent character upgrades; Progression requires dying, losing, and frustration to level characters and skills; DPS/HP checks gate progress; Brutally hard difficulty; Tutorial UI window cannot be closed at 30 seconds
  - Unlock drivers: Leveling characters and skills to pass DPS/HP checks
  - Conditions: Playing with friends or family in co-op; Playing with up to 3-player co-op; Playing solo; Tolerance for brutal difficulty; Tolerance for slow permanent character upgrades; Tolerance for repeated dying and losing to level up
- Player Archetypes:
  - Tactical Roguelike Veteran (buy)
    - Motivation: Challenging turn-based tactical combat and roguelike progression.
    - Playstyle: Plays turn-based tactical runs, grinds roguelike difficulty, and experiments with character builds.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Stolen Realm; Slay the Spire; Baldur's Gate
  - Co-op Squad Player (buy)
    - Motivation: Playing tactical roguelike runs with friends or family.
    - Playstyle: Coordinates multiplayer co-op sessions, often with two or three players.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Demo-Curious Genre Newcomer (buy)
    - Motivation: Discovering a new tactical roguelike through the demo and early runs.
    - Playstyle: Tries the demo, explores early runs, and learns the systems gradually.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Rich Build and Synergy Options (weight 0.97): Players highlight tons of builds, synergies, upgrades, trinkets, rings, and perks. Abilities synergize well and allow for game-changing combos and powerful builds.
- Strong Positive Reception (weight 0.9): Many reviewers describe the game as excellent, awesome, epic, and fun. It is praised overall for being very enjoyable and rewarding.
- Deep and Enjoyable Turn-Based Combat (weight 0.64): The turn-based combat is enjoyable, similar to Baldur's Gate 3, and keeps things fresh with unexpected curveball conditions. Boss fights offer great surprises and entertaining challenges.
- Excellent Co-op Multiplayer (weight 0.57): The game supports cooperative play for two to four players, and reviewers find it great to play with friends or family. Simultaneous turn-based co-op is specifically called out as awesome design.
- High Replayability and Metaprogression (weight 0.48): The game offers great replay value with soul points for meta upgrades and rewarding progression across runs. Reviewers note it still feels great after 10+ playthroughs and can be played endlessly.
- Distinct and Interesting Classes (weight 0.46): Each hero has their own playstyle with multiple build options, and classes are generally interesting. You can respec heroes anytime before a run to adjust to the run.
- Strong Tactical RPG Rogue-like (weight 0.38): Reviewers consider it a great entry into the tactical RPG genre and a really good rogue-like tactical game. It hits a sweet spot between the best turn-based rogue-likes.
- Polished Presentation and Quality of Life (weight 0.36): The presentation feels crisp, clean, slick, and stylish, with palpable love for detail. Quality of life functions are also praised as very good.
- Favorable Comparison to Similar Games (weight 0.34): Reviewers compare it favorably to Stolen Realm, noting it feels better and has upgraded graphics. It also draws inspiration from games like Across the Obelisk.
- Satisfying Progression and Rewards (weight 0.27): Fights and events award upgrades, gear, or abilities to make the player more powerful. Getting a good build going is very satisfying, especially on higher difficulties like Forsaken III.
- Surprising Depth and Detail (weight 0.26): The game has surprising depth and palpable love for detail, offering more than initially expected. This contributes to a rich and engaging experience.
- Easy to Understand Gameplay (weight 0.24): The gameplay is easy to understand, making it accessible to new players. Skills feel good and are intuitive to use.
- Addictive and Challenging (weight 0.16): The game is addicting despite being brutally hard, keeping players engaged and coming back for more.
- Two Main Run Types (weight 0.15): The game offers two main run types: a Quest run and a Gauntlet run, both of which are praised as great. This adds variety and replayability.
- Potential for Future Improvement (weight 0.14): Reviewers believe it will be much better than predecessors if the developer continues to support it. There is optimism for ongoing updates and content.
- Good Demo Impression (weight 0.13): The demo gives a fairly good impression of the game, encouraging players to try the full version.

Common complaints:
- Unfair boss mechanics (weight 0.37): Surprise hidden boss phases and enemy skills feel unfair, with bosses like the final boss summoning many additional enemies and splitting. Enemies that resurrect or start new phases force repeated kills.
- Progression requires grinding (weight 0.37): Progress is gated behind repeated dying and frustration to meet DPS and HP checks. Permanent character upgrades are slow, and experience gains like 577/600 seem artificially low.
- Poor visual quality (weight 0.36): Multiple reviewers comment that the game's visuals are mediocre and resemble stock assets. The UI, fonts, and character models lack originality and polish.
- Brutal difficulty and failure (weight 0.36): The game can be brutally hard, with a tutorial boss taking over an hour to reach and being doomed to fail. Progression requires failing to learn paths and secret instant boss phases.
- Tutorial softlock bug (weight 0.28): A bug where the second text tutorial window won't close prevents progress, specifically when the game is set to German. This blocks players from continuing.
- Enemies ignore tanks (weight 0.25): The game lacks an attack of opportunity feature, so melee enemies bypass tanks and target the Wizard. Enemies also lack AI to prioritize the closest threatening target.
- Balance needs correction (weight 0.25): There is room for balance correction, as indicated by various gameplay issues. Specific abilities like Paladin's Aegis do not work as described, removing negative effects from allies.
- Useless item rewards (weight 0.15): Items found are usually junk that won't replace what you already have in very limited item slots. This makes treasure hunting less fun and reduces reward satisfaction.
- Pointless roadblocks (weight 0.13): The game includes unnecessary restrictions, such as the inability to use only two characters instead of three. This limits player choice and adds frustration.
- Co-op carry burden (weight 0.12): Reviewers note having to carry their friend during co-op play. This suggests a lack of balance or difficulty scaling in multiplayer sessions.
- New class after failure (weight 0.12): A new class is unlocked after failing the first run, which may incentivize failure. This design choice could be seen as rewarding repeated losses.

Gameplay feedback:
- Roguelike Structure (weight 0.97): The game is a turn-based tactical roguelike with run-based progression and unlockable content. Multiple reviewers highlight its roguelike format with permanent upgrades and metaprogression.
- Co-op Gameplay (weight 0.64): Supports cooperative play for up to 3 players, including simultaneous turn-based co-op. Reviewers emphasize playing with friends as a key feature.
- Turn-Based Combat (weight 0.62): Combat is turn-based and tactical, drawing comparisons to Baldur's Gate 3. It includes party-based mechanics and strategic elements like curve ball conditions.
- Progression and Upgrades (weight 0.62): The game features extensive progression systems, including upgrades, experience-based leveling, and soul point meta-progression. Reviewers note build choices expand as you play.
- Build Crafting and Synergies (weight 0.6): Players can create builds with synergies, multiple options per character, and respec anytime before a run. Abilities and items contribute to build diversity.
- Party-Based Gameplay (weight 0.42): The game uses a party of three distinct heroes with unique abilities. Party composition matters, with characters like Paladin having specific skills such as Aegis.
- Boss Fight Mechanics (weight 0.42): Boss fights feature surprising phases, hidden mechanics, and abilities like summoning minions or splitting into mirrors. Reviewers note the tutorial boss can take over an hour to reach.
- Multiple Classes and Skills (weight 0.4): The game offers multiple classes, a skill system, and varied enemies with their own skills. New classes can be unlocked after failed runs.
- Difficulty Levels (weight 0.32): Higher difficulties are compared to Diablo Nightmare and Hell, and there are named difficulty levels like Forsaken III. The game can be challenging, with reviewers dying multiple times.
- Game Modes and Maps (weight 0.3): Includes two main runs: Quest run and Gauntlet run. The map is similar to Across The Obelisk, and there is a single-player mode.
- Equipment and Item Slots (weight 0.22): The game has limited item slots and equipment systems. Enemies and equipment slots are included.
- Enemy Targeting and AI (weight 0.12): Enemies can move past tanks to attack the Wizard, indicating specific AI behavior. This affects tactical positioning.
- Dungeon Crawler Elements (weight 0.12): The game is described as a dungeon crawler with roguelite elements. It involves exploring and fighting through dungeons.

Performance notes:
No performancepoints

Recommendations:
- Great for roguelike fans (weight 0.64): Many reviewers recommend the game for players who enjoy roguelikes, roguelites, and turn-based tactical combat. It is suggested for fans of games like Baldur's Gate 3 and challenging grinds.
- Better with friends (weight 0.36): The game is highly recommended for playing with friends, especially if you enjoy similar cooperative games like Inkbound or Hellcard. It is suggested to grab a couple of buddies and dive in.
- Try the free demo first (weight 0.26): Several reviewers suggest trying the free demo to see if the game suits your preferences, even if you dislike the graphical style. This helps avoid purchasing a game that may not be for you.
- Not recommended (weight 0.13): One reviewer advises against playing the game, indicating some negative experiences. This contrasts with the overall positive sentiment.

Other player notes:
- Compared to similar games (weight 0.67): Reviewers frequently compare the game to titles like Stolen Realm, Inkbound, Hellcard, Slay the Spire, Baldurs Gate 3, and Across The Obelisk. These comparisons highlight its place within the tactical RPG and roguelike genres.
- Great value for price (weight 0.37): Players feel the game exceeds its asking price and has a low barrier to entry. This makes it an attractive purchase for genre fans.
- Demo available with progress carryover (weight 0.37): A free demo is available, and progress from the demo carries over to the full version. This encourages players to try before buying.
- Developer support ensures future quality (weight 0.26): Developer support is seen as a factor for future quality, and the reviewer is excited about the development roadmap. This bodes well for ongoing improvements.
- Great entry point for genre (weight 0.15): The game is considered a great entry point into the tactical RPG genre. It helps newcomers get into the genre without overwhelming complexity.
- Becoming a roguelike staple (weight 0.14): The game is becoming a staple in the reviewer's roguelike rotation. This suggests it has lasting appeal and replayability.
- Metaprogression compared to Diablo (weight 0.14): Metaprogression is compared to Diablo's Nightmare and Hell difficulty progression. This indicates a similar sense of long-term advancement.
- No Mac support currently (weight 0.13): The game does not currently support Mac, according to a reviewer's wish. This limits accessibility for Mac users.
- Supports three players (weight 0.13): The game currently supports up to three players, which may limit larger groups. This is a consideration for multiplayer-focused players.
- Compared to mobile roguelites (weight 0.13): It is compared to mobile games that use a fight/upgrade/heal roguelite path system with a team of heroes. This highlights similarities in core loop design.
- German language supported (weight 0.12): The game supports German, which is appreciated by German-speaking players. This localization expands its reach.
- Tutorial skip workaround (weight 0.12): A workaround allows skipping tutorial text using a controller. This helps players who want to dive straight into the action.
- Minimalistic presentation in aspects (weight 0.12): Some aspects of the game have a minimalistic presentation style. This may appeal to players who prefer clean visuals over flashy effects.
- Solo developer project (weight 0.12): The game is made by a solo developer, which may affect scope and update frequency. Some players appreciate supporting independent creators.

Emotions:
- Enjoyment (weight 0.17): Players enjoy the turn-based combat, skills, and synergies that make runs feel rewarding even after many playthroughs. The progression through upgrades, gear, and abilities keeps gameplay fun and engaging, especially in multiplayer.
- Disappointment (weight 0.12): Disappointment arises from pointless roadblocks, generic UI and visuals, and a lack of Mac support. A game-breaking bug shortly after starting and useless items in limited slots further diminish the experience.
- Satisfaction (weight 0.1): Satisfaction comes from the game filling a desire for a roguelite with BG3-style combat. Players feel the game is worth its price, the demo is representative, and building powerful characters, especially on higher difficulties, is rewarding.
- Excitement (weight 0.1): Excitement is driven by anticipation for the developers' roadmap, upcoming multiplayer with friends, and simultaneous turn-based co-op. The game's strong upgrades and builds also contribute to the hype.
- Frustration (weight 0.1): Frustration stems from enemies bypassing tanks to hit the Wizard due to missing attack of opportunity, and being unable to progress past the second tutorial window. Progression requiring deaths and enemies with resurrection or surprise phases add to the frustration.
- Fun (weight 0.07): Fun is derived from the abundance of abilities and items, and the flexibility to play solo or in three-player co-op. Simply playing the game provides enjoyment.
- Positive (weight 0.05): Players feel positive about the game because they love its roguelike and turn-based combat genres, and consider it great despite issues like co-op carry.
- Hopeful (weight 0.02): Hope is expressed for the developers to add more enemy and equipment variety in future updates.
- Surprise (weight 0.02): Surprise occurs when enemies act unexpectedly and adapt in real-time during combat.
- Unfairness (weight 0.02): A sense of unfairness arises from surprise hidden boss phases and enemy skills that feel cheap or unavoidable.
- Annoyance (weight 0.02): Annoyance is caused by a bug affecting the Paladin's Aegis ability.
- Joy (weight 0.02): Joy comes from playing with friends and having a great time together in the game.
- Delight (weight 0.02): Delight is felt due to clever and dramatically meaningful build choices that enhance the gameplay experience.
- Enthusiasm (weight 0.02): Enthusiasm stems from the game being epic and having potential for greatness with continued developer support.
- Anger (weight 0.02): Anger is triggered by boss mechanics involving summons and split phases, as well as an experience gate at 577/600 that blocks progression.
- Disrespect (weight 0.02): Players feel disrespected when the game wastes their time with forced failure and grinding.
- Sarcasm (weight 0.02): Sarcasm appears in remarks like 'so fun' and 'get gud', mocking difficult or frustrating aspects of the game.
- Appreciation (weight 0.02): Appreciation is expressed for the game's surprising depth and the palpable love for detail evident in its design.
- Addiction (weight 0.02): Addiction is noted despite the game being brutally hard, indicating a compelling loop that keeps players engaged.}