Info about Fracture Point:

Official game description:
**Fracture Point** is a fast-paced roguelike looter shooter in first-person perspective, set in a realistic dystopian metropolis engulfed in a war between a powerful corporation and the resistance. After years of imprisonment, you return to join the resistance, with only one way forward, ascending through the many floors of a heavily guarded skyscraper to reach the corporation's leader and take your revenge.
Clear floors of armed enemies, gather weapons, armor, and rare items. Sell your loot at the base, upgrade your gear, and prepare for the next fight. But be careful - death is permanent, and you can lose everything.
Can you survive the tower and fulfill your vengeance?
**GAMEPLAY**
------------
Every run through the tower is a unique challenge. Procedurally generated floors with diverse layouts, numerous enemies, a variety of loot, and different interaction points: ATMs, currency exchanges, vending machines, and loot collectors define your journey.
Managing your equipment is crucial - every piece matters. Each weapon has magazines that need to be manually filled with ammo. As you fight through enemy-filled floors, the risks increase: loot becomes more valuable, but so do the threats. Will you return to base, sacrificing all your progress, or risk everything to climb higher? Your fate is in your hands.
**STORY**
---------
Years ago, the city's ruling corporation betrayed you and sent you to prison. Their leader erased your past, destroyed your friends, and left you to rot behind bars. Now you're back, and with the resistance at your side, you have the weapons and the means to fight your way to the top. Floor by floor, you take down his soldiers and loyalists while he watches your every move, sending deadlier assassins after you, preparing for the final confrontation. But you won’t stop until you see his dead body.
**WEAPONS**
-----------
You have access to a vast arsenal - ranging from handguns to assault rifles, with a variety of ammo calibers and magazines for each weapon. Find, upgrade, and adapt your loadout to suit your playstyle.

Release date: Sep 4, 2026

Categories: First-Person Shooter, Roguelite, Looter Shooter, Extraction Gameplay, Procedural Generation, Character Progression, Weapon Customization, Single-player


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides total playtime figures for individual players (1 hour, almost 4 hours, under 2 hours) but does not indicate time to complete the game, time to finish the story, typical session length, or time to reach endgame content. Therefore all playtime metrics are unsupported and set to null.
- Time-to-fun:
  - Summary: The game starts with friction (jank, bugs, a learning curve) but becomes fun after players persist and adjust to the progression system.
  - Stance: Clicks after
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: desire to refund; jank; bugs; learning curve
  - Unlock drivers: sticking with the game; taking time to get used to it; progression system
  - Conditions: if you stick with it; if you take your time; if you tolerate bugs and jank; if you get used to the progression
- Player Archetypes:
  - Enthusiastic Supporter (buy)
    - Motivation: Enjoyment of the core gameplay loop (gunplay, looting, grinding) and appreciation for the solo developer's effort.
    - Playstyle: Engages in looting, upgrading gear, and blasting enemies in longer play sessions.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Disappointed Potential Seeker (no buy)
    - Motivation: Seeking a polished and complete experience but finding the current state lacking, with concerns about price and hardcore appeal.
    - Playstyle: Attempts to engage with the mechanics but is put off by punishing elements like manual reload and overall jank.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Gunplay and weapons are good (weight 0.45): Reviewers praise the gunplay, weapons, and shooting mechanics, calling the game a great shooter. Specific mentions include fun guns, decent shooting feel, and passable gunshots, indicating overall satisfaction with combat.
- Looting and progression are enjoyable (weight 0.32): Players enjoy the looting, buying better gear, and the grind, with loot value providing satisfaction. Progression and upgrade elements are also highlighted as positive aspects.
- Impressive for solo developer (weight 0.23): Players note the high quality and polish achieved by a single developer, which is seen as a significant accomplishment. This suggests the game exceeds expectations given its development scale.
- Runs smoothly with no issues (weight 0.16): The game runs smoothly at max settings with no bugs or technical issues, and performance is consistently smooth. This indicates a well-optimized experience for players.
- Tarkov-flavored roguelite vision delivered (weight 0.16): The game successfully delivers on its vision of a Tarkov-flavored FPS roguelite, with small maps and short runs being well-received. This unique combination appeals to players seeking a distinct experience.
- Cool setting and retro vibe (weight 0.15): The game features a cool setting with a retro vibe, which adds to its appeal. Players appreciate the atmosphere and visual style.
- Ragdolls and blood effects are flashy (weight 0.14): Active ragdolls and flashy blood effects are adored by players, adding to the game's visual appeal and fun factor. These elements enhance combat feedback.
- Game is not too hard (weight 0.14): The game is not that hard of a roguelike, and the single boss easily goes down to a grenade. This makes it accessible to a wider audience, though some may find it less challenging.
- Developer is responsive and passionate (weight 0.09): The developer is passionate and addresses bugs and glitches very quickly, which is appreciated by players. This responsiveness builds trust and improves the overall experience.
- Ammo system is unique (weight 0.07): The ammo system is limited by loaded mags rather than total ammo, which adds a strategic layer to gameplay. This mechanic is noted as a distinctive feature.
- Accuracy matters in combat (weight 0.07): Accuracy is important in the game, rewarding skilled players. This adds depth to the shooting mechanics and encourages careful aim.
- Many guns and items available (weight 0.07): There are a ton of guns and items to collect, providing variety and replayability. This abundance keeps the gameplay fresh and engaging.
- Fun outside of jank (weight 0.07): There is fun to be had outside of the jank, indicating that despite some rough edges, the core experience is enjoyable. Players are willing to overlook minor issues.
- Good graphics and shooting (weight 0.07): The game has good graphics and shooting, contributing to its overall quality. Visuals and combat are both positively received.
- Game is okay overall (weight 0.06): Some players find the game itself to be okay, indicating a neutral or mixed reception. This suggests it may not stand out in all aspects but is still playable.
- Execution is good (weight 0.06): The execution of the game's concept is good, meaning the developers successfully implemented their ideas. This is a positive note on the overall design.

Common complaints:
- Numerous bugs and glitches (weight 0.97): Players report a variety of bugs, including getting stuck, enemies behaving oddly, and technical issues like crashes and false errors. These bugs significantly impact the experience.
- Game is janky and unpolished (weight 0.69): Multiple reviews describe the game as rough, janky, clunky, and unrefined, with a general lack of polish. This is a common theme across many clusters.
- Controls and UI are poor (weight 0.48): Controls feel bad, interact key cannot be rebound, and UI is hard to read with tiny ammo counts. Some settings are reversed, adding to frustration.
- Unsatisfying gunplay and combat (weight 0.4): Gunplay is described as basic, mediocre, and frustrating, with bad hitboxes, aim punch, and screenshake. Weapon handling and combat feel lack depth.
- Looting system is problematic (weight 0.39): Looting is hindered by issues like inability to pick up weapons, holding F to loot, and corpses piling up. The system feels clunky and unintuitive.
- Enemy spawning is excessive (weight 0.34): Enemies constantly spawn on each floor, disrupting exploration and combat rhythm. This makes the game feel unfair and uncomfortable.
- Poor audio design and balance (weight 0.29): Sound issues include terrible balance, muffled audio, latency, clipping, and inability to hear enemy footsteps. This affects gameplay and immersion.
- Misleading trailers and visuals (weight 0.28): The game looks less beautiful than trailers, and the trailers are misleading. Graphical fidelity is not desirable, and assets seem like free marketplace items.
- AI is mediocre and janky (weight 0.27): Enemy AI is mediocre, with bots feeling janky and enemies sometimes looking at ceilings or shooting through walls. This breaks immersion and challenge.
- Not worth the price (weight 0.23): Several players feel the game is overpriced given its current state, with some calling it effectively early access. The price is considered too high for the quality.
- Lack of achievement and progression (weight 0.21): Players feel nothing has a real sense of achievement, and the game spoon feeds the player. This reduces long-term engagement.
- Performance issues and stuttering (weight 0.16): The game stutters even on decent rigs, and loading levels causes significant FPS drops. This affects overall playability.
- Localization and language issues (weight 0.16): There are problems with localization, including a lack of Russian language support. This limits accessibility for non-English speakers.
- Unclear damage registration (weight 0.09): It is not clear how damage registers, leading to confusion during combat. This is a specific but notable issue.
- Blood effects need improvement (weight 0.09): The blood effects are described as needing serious work, which detracts from the visual experience.
- Victor's voice is inhuman (weight 0.08): Victor sounds like an inhuman beast, which may be off-putting to players. This is a niche but specific complaint.
- Arena gameplay is not fun (weight 0.08): The arena with everyone blasting through wooden walls is not a fan favorite, indicating a specific level design issue.
- Sprint prevents healing (weight 0.08): Sprinting makes it impossible to use healing items, which is a gameplay limitation that frustrates players.
- Wave timers are too frequent (weight 0.08): Timers between waves are too frequent, disrupting the pacing of the game. This is a specific gameplay balance issue.
- Refund process is slow (weight 0.07): A refund took 48 hours, which is a customer service issue rather than a gameplay one. This is a minor but valid complaint.

Gameplay feedback:
- Extraction-looter-shooter genre (weight 0.4): The game is identified as an extraction-looter-shooter, similar to Tarkov in flavor. Players arm up, enter a building, kill enemies, and loot.
- Floor-based progression with elevators (weight 0.35): Progression is structured by floors, with elevators used to move between them. Each floor grants a new perk, and players decide whether to continue or return to base.
- Audio and visual presentation (weight 0.31): The game has models, sound effects, animations, voice acting, and audio mixing. These contribute to the overall polish and immersion.
- Roguelite FPS with extraction elements (weight 0.3): The game is described as an FPS roguelite with roguelike elements, and it also combines extraction and roguelike mechanics. This hybrid genre is a core part of the game's identity.
- Gameplay loop with guns and items (weight 0.27): The core loop involves using guns and items, with mechanics like aiming, reloading, and combat. This is the fundamental action gameplay.
- Looting and gear acquisition (weight 0.24): The game features a looting system where players collect items, buy better gear, and grind for improvements. Looting is a central gameplay loop.
- Death causes loss of items (weight 0.17): If the player dies, they lose everything they are carrying, which adds risk to the extraction gameplay. This is a key roguelike and extraction mechanic.
- Enemy waves with timers (weight 0.16): Enemies spawn in waves on each floor, and there are waves with timers. This adds a time-pressure element to combat.
- Boss fight and RPG items (weight 0.16): The game includes a boss fight and an RPG item, adding variety to encounters and loot. These are notable gameplay elements.
- Save/load and tutorial systems (weight 0.15): The game has a save/load system and a tutorial, which help players manage progress and learn mechanics. These are quality-of-life features.
- Bank location and persistent progression (weight 0.15): There is a bank location and background persistent progression, suggesting meta-progression outside of runs. This adds long-term goals.
- Return to base mid-run (weight 0.1): Players can return to base mid-run to sell loot and upgrade gear, which is part of the progression loop. This allows for strategic decisions about when to extract.
- Progression system requires adjustment (weight 0.1): The progression system takes time to get used to, indicating a learning curve. This may affect player satisfaction initially.
- Gun control stat and upgrades (weight 0.1): Some guns have a control stat, forcing players to seek better versions. This adds a layer of gear optimization.
- Short runs with small maps (weight 0.1): Runs are short and maps are small, which fits the roguelite structure. This keeps sessions quick and replayable.
- Magazine loading one bullet at a time (weight 0.08): Magazine loading is done one bullet at a time, which may be a realistic but slow mechanic. This could affect pacing.

Performance notes:
- Crashes and stuttering reported (weight 0.17): The game crashes after loading a run, and stuttering occurs even on capable systems. These stability issues can disrupt gameplay and need attention.
- Performance issues on low settings (weight 0.17): Some players experience very low frame rates, such as 15 fps, even on the lowest graphics settings, and others report significant frame drops when loading levels. This suggests optimization problems on lower-end hardware.
- Performance is generally smooth (weight 0.16): Players report that the game runs smoothly at maximum settings with no bugs or technical issues, and that optimization settings are available. This indicates good performance on high-end systems.

Recommendations:
- Not worth current price (weight 0.35): Multiple reviewers state the game is not worth its price in its current state and do not recommend purchasing it. This sentiment is echoed across several clusters, indicating a common concern about value.
- Wait for improvements (weight 0.32): Several reviewers plan to retry, rebuy, or hold off until the game is improved, updates are released, or a roadmap is provided. This shows hope for future fixes but current hesitation.
- Positive recommendations exist (weight 0.26): Some reviewers easily recommend the game and find it well worth the price, especially for fans of Tarkov-like CQB. This indicates the game has a niche appeal despite mixed feedback.
- Refunds and no recommendation (weight 0.23): Several reviewers have refunded the game or explicitly do not recommend it at the moment. This suggests significant dissatisfaction with the current experience.
- Jank acceptable for some (weight 0.14): One reviewer notes the game is worth the price if you can handle some jank, and another recommends it for a long evening or casual play. This suggests tolerance for bugs varies among players.
- Explicit do not buy (weight 0.09): One reviewer directly advises not to buy the game, reinforcing the negative sentiment from other clusters. This is a strong but isolated warning.
- Not for hardcore players (weight 0.07): A single reviewer states the game is not for hardcore players, implying it may lack depth or challenge for experienced gamers. This is a niche concern.

Other player notes:
- Solo developer project (weight 0.35): Multiple reviewers note that the game was developed by a single person, which is a notable achievement given the amount of content. This is a common point of praise and context for the game's scope.
- Comparisons to Tarkov (weight 0.16): Reviewers compare the game to Escape from Tarkov, suggesting similar gameplay mechanics or atmosphere. This comparison helps set expectations for potential players.
- Early access concerns (weight 0.16): Reviewers note the game is not officially in early access but feels like it is, implying it may lack polish or completeness. This could be a point of contention for buyers.
- Bugs and glitches present (weight 0.16): Reviewers mention the game has bugs that need fixing and requires more polishing, indicating it is not yet fully refined. This is a common criticism for indie titles.
- Game length around ten hours (weight 0.16): One reviewer states the game is roughly 10 hours long, while another expects to spend many more hours playing. This indicates a moderate but potentially replayable experience.
- Language support issues (weight 0.15): The game lacks Russian language support, yet enemies speak Russian, which may be confusing or immersion-breaking for some players. This is a specific localization gap.
- Developer responsiveness praised (weight 0.1): The developer is actively listening to feedback and quickly fixing bugs and glitches, which is a positive sign for ongoing support. This was highlighted by a reviewer.
- Fun concept for price (weight 0.09): One reviewer finds the game's concept fun for its price, suggesting it offers good entertainment value despite any flaws. This is a positive overall assessment.
- Price considered high (weight 0.09): One reviewer feels the price is a bit high, possibly relative to the game's content or polish. This could affect the perceived value for money.
- Gunplay similar to PAYDAY 2 (weight 0.09): A reviewer compares the gun behavior to PAYDAY 2, indicating a specific feel that may appeal to fans of that game. This helps describe the combat mechanics.
- Compared to Hole with budget (weight 0.09): A reviewer suggests the game is like 'Hole' but with a higher budget, implying a similar core concept with better production values. This comparison may help set expectations.
- Compared to Hotline Miami (weight 0.09): A reviewer compares the game to Hotline Miami, likely referring to top-down action or difficulty. This comparison may attract fans of that style.
- Body cam style comparison (weight 0.09): The game is compared to 'body cam', possibly indicating a first-person perspective with realistic movement. This could be a unique selling point.
- Structure like The Summit (weight 0.09): A reviewer compares the game's structure to The Summit from The Division 2, suggesting a similar mission or level design. This helps describe the gameplay loop.
- Gameplay feel like Trepang2 (weight 0.09): The gameplay feel is compared to Trepang2, which may indicate fast-paced action or similar mechanics. This comparison can help players understand the combat style.
- Ammo count text enlarged (weight 0.08): A patch increased the size of the ammo count text, showing the developer's attention to UI feedback. This is a minor but positive change noted by a reviewer.
- Japanese Type 89 rifle present (weight 0.08): The weapon shop includes a Japanese Type 89 rifle, which may be a notable addition for firearm enthusiasts. This adds to the game's variety.

Emotions:
- Frustration (weight 0.27): Players are frustrated by pervasive technical issues, including low frame rates, crashes, and bugs that make the game feel unplayable. Combat is undermined by poor aiming, hitbox problems, and enemies shooting through walls, while the sound balance, UI readability, and AI quality further detract from the experience.
- Disappointment (weight 0.22): The game fails to meet expectations set by trailers, with less impressive visuals and janky mechanics. Players feel the price is not justified in the current state, and the game does not replicate the style of Hotline Miami, leaving a sense of unfulfilled potential.
- Enjoyment (weight 0.14): Despite the jank, players find the core gameplay loop fun and refreshing, with satisfying gunplay and engaging looting and upgrade systems. The game's concept is enjoyable, and progression provides a sense of reward.
- Satisfaction (weight 0.08): The game delivers on its vision, offering a great shooter experience with a cool setting and good execution. Loot value provides a rewarding feeling, making the game well worth the purchase.
- Anticipation (weight 0.04): Players are looking forward to future updates and improvements from the developer, and will track the game's progress. There is optimism that the game will evolve positively over time.
- Hope (weight 0.04): Reviewers hope the developer continues to update and improve the game, and are invested in seeing it get better with a few updates. This hope is tied to the game's potential for improvement.
- Fun (weight 0.04): The simple concept is found to be pretty fun and addicting, and the game is described as a lot of fun. This positive sentiment highlights the enjoyable aspects of the gameplay.
- Relief (weight 0.02): One reviewer almost refunded the game but was hooked by it, expressing relief that they gave it a chance. This suggests the game has a compelling element that overcomes initial doubts.
- Excitement (weight 0.02): The game feels huge, and the reviewer expects to spend long hours on it, indicating a high level of engagement and excitement about the game's content and depth.
- Impressed (weight 0.02): The quality on display is incredible for a game made by one developer, impressing players with the level of polish and execution. This highlights the developer's skill and dedication.
- Appreciation (weight 0.02): Players appreciate that the developer is passionate and addresses bugs quickly, fostering a positive relationship with the community. This responsiveness is valued by the player base.
- Tiredness (weight 0.02): The constant enemy spawning makes the game tiring, as players are overwhelmed by relentless combat. This fatigue detracts from the overall experience.
- Discomfort (weight 0.02): The constant enemy spawning disrupts the game rhythm, making searching and fighting uncomfortable. This creates a sense of unease and hampers gameplay flow.
- Confusion (weight 0.02): Players experience confusion when stuck in a bank without clear objectives, and the presence of an RPG adds to the bewilderment. This lack of direction can be disorienting.
- Uncertainty (weight 0.02): Potential buyers are uncertain if the game is worth buying due to bugs, reflecting hesitation about the game's current state. This uncertainty may affect purchasing decisions.
- Regret (weight 0.02): One player regrets buying the game at launch, feeling like a clown for doing so. This regret stems from the game's issues and the timing of the purchase.}