Info about Rift of the NecroDancer: Celeste - "Resurrections" - Lena Raine:

Official game description:
Keep the musical combat flowing with **“Resurrections”**, by the award-winning composer of Celeste, **Lena Raine**. _(This track is part of the Celeste Music Pack.)_ 
This Rhythm Rift comes with:
----------------------------
*   A fully-bopping **Badeline** character
*   Celeste Background Visualizer with **Strawberry** Particle FX
*   Four Difficulties: Easy, Medium, Hard and Impossible
*   Remix Mode: Experience a fresh beatmap your way every playthrough while enjoying the original level's rhythmic design
*   Buying any song from this Music Pack also unlocks custom Celeste items to equip in your Rift Profile!
To celebrate the release of the Celeste Music Pack, we’ve also added a **free Rhythm Rift** to the base game for everyone:
*   Resurrections (Remix) by Danny Baranowsky
Thanks for grooving!

Release date: Mar 27, 2025

Categories: Rhythm Game, Music-based Gameplay, Score Attack, Difficulty Levels, Leaderboards, High Score Chasing, Remix Content


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The evidence suggests that players spend significant time mastering songs on various difficulties. Clearing every song on Impossible difficulty indicates a high level of engagement and playtime. Playing the whole game through on hard and struggling with specific songs suggests a substantial time investment. The mention of different patterns in the DLC songs implies additional time spent adapting to new challenges. The expectation for players to be more experienced indicates that the DLC content is designed for those who have already invested considerable time into the game.
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Songs are challenging and fun (weight 0.46): Many players find the songs difficult but enjoyable. The challenge is seen as a positive aspect that makes the game more engaging and fun.
- Hand-charting and reverence appreciated (weight 0.19): Players appreciate that the songs are charted by hand and presented with reverence. This attention to detail is well-received.
- Love for art style and future DLCs (weight 0.19): Players express love for the game's art style and excitement for future DLCs. This shows appreciation for both current and upcoming content.
- Positive reception of specific elements (weight 0.19): Certain elements like the cool piano and off-beat notes are highlighted as particularly enjoyable. These unique features add to the game's appeal.
- Appreciation for new and different patterns (weight 0.11): The introduction of new songs with different patterns is well-received. Players enjoy the variety and fresh challenges these patterns bring.
- Well-designed charts in Celeste pack (weight 0.11): The charts for the Celeste pack are specifically mentioned as fun and well-designed. This highlights a particular set of content that stands out to players.
- Enjoyment on specific platforms (weight 0.11): Players mention enjoying the game on specific platforms like the Rift. This indicates a positive experience across different gaming setups.

Common complaints:
- Poor charting quality (weight 0.74): The charting for the game has been widely criticized for being uninteresting, difficult to read, and not well-suited to the songs. Many players find the rhythms unreadable and out of sync with the music.
- Incomplete song tracks (weight 0.62): Players are disappointed that the songs are not presented in their full length. The latter halves of many songs are cut off, omitting what some consider the best parts of the tracks.
- Lack of creativity (weight 0.39): The game lacks unique creativity and gameplay elements, making it feel less engaging. Some players feel the tracks are lazily thrown together and not worth the price.
- Off-beat and confusing sections (weight 0.38): Certain sections of the game, particularly those involving the Red Harpie, are off-beat and confusing. The second half of some songs features chaotic and unconventional rhythms that are difficult to follow.
- Difficulty issues (weight 0.26): The game has issues with difficulty balancing. Lower difficulties are boring, while higher difficulties have unreasonable star beats and massive leaps in difficulty.
- Lack of unique remixes (weight 0.18): Players have noted a lack of remixed songs in the game. The DLC pack, in particular, has been criticized for having only one unique remix.
- Not recommended for certain players (weight 0.1): The game is not recommended for players who only play on the impossible difficulty setting. The charting and difficulty issues make it less enjoyable for this group.

Gameplay feedback:
- Varied song difficulties (weight 0.41): The game offers a range of difficulty levels for songs, catering to both beginners and advanced players. The charting on higher difficulties, such as the impossible setting, provides unique challenges.
- Unique rhythmic patterns (weight 0.2): New songs introduce very different rhythmic patterns, keeping the gameplay fresh and engaging. The rhythms and charting are designed to test players' skills in various ways.
- Challenging sections and enemies (weight 0.19): Specific sections like the Red Harpie and enemy placements add complexity to the gameplay. These elements require strategic planning and quick reflexes.
- Competitive leaderboard system (weight 0.11): The leaderboard system allows players to compete against each other, adding a layer of competitiveness. It encourages players to improve their skills and achieve higher scores.

Performance notes:
No performancepoints

Recommendations:
- Feels like a paid mod (weight 0.2): Some players feel that the content feels like a paid mod, which they do not appreciate. They find it insulting to charge for these tracks.
- Preview songs before purchasing (weight 0.19): Players advise watching a video of the song before buying to ensure it meets expectations, as some tracks may be incomplete or not as expected.
- Recommended for Celeste fans (weight 0.11): The DLCs are recommended for players who enjoy Celeste or are looking for a new challenge in Rift.
- Not for non-completionists (weight 0.11): Players who are not completionists or do not have a lot of in-game currency are advised against purchasing this content.
- Ignore cash grab accusations (weight 0.1): Players suggest ignoring negative comments that accuse the content of being a cash grab.

Other player notes:
No miscpoints

Emotions:
- Disappointment (weight 0.42): Players feel disappointed due to the song being cut short, missing the latter half which is often considered the best part. The chart design is also criticized for being uninspired, chaotic, and lacking unique creativity, making the DLC pack feel like a miss.
- Frustration (weight 0.21): Frustration stems from the charting being poorly designed, with off-beat rhythms and unreasonable difficulty spikes. The second half of the song features confusing and off-beat sections, particularly with the Red Harpie parts, making it difficult to follow.
- Fun (weight 0.08): Players find the song fun to play, especially on medium difficulty. The enjoyment comes from the challenge and the process of getting better at the song.
- Love (weight 0.05): Players express love for the song and the game Rift. They are looking forward to future DLCs and updates, indicating a strong emotional connection to the game.
- Happiness (weight 0.05): Happiness is derived from the fun and well-designed charts, as well as the enjoyment of the songs and art style. Players appreciate the overall experience provided by the game.
- Boredom (weight 0.03): The simple and medium difficulties are considered boring, leading to a lack of engagement and enjoyment for some players.
- Betrayal (weight 0.03): Players feel betrayed because they were led to believe they would get the full song, but instead received a cut version, leading to a sense of being misled.
- Enjoyment (weight 0.03): Players enjoy the experience of playing the song on Rift, indicating a positive and satisfying gameplay experience.
- Satisfaction (weight 0.03): The tracks are satisfyingly difficult, providing a challenging and rewarding experience for players.
- Anger (weight 0.03): Anger is caused by the perception that the tracks are lazily thrown together, yet players are still being charged for them, which is seen as insulting.}