Info about The Way We All Go (2015):

Official game description:
It’s been two years since Atcchan, our protagonist, left his hometown; a small, sleepy village with a tiny population. Now he is finally able to return - but only for three days. How will his old friends react to him, and will their relationships be able to stand the test of time?  
For a person who’s always been afraid of change, this is a worrying prospect for our hero… but it’s something he will have to overcome if he can ever hope to right his past wrongs. And a failure to do so can result in some rather unpleasant outcomes...

Release date: Mar 24, 2015

Categories: Visual Novel, Multiple Endings, Choice-based Narrative, Psychological Horror, Romance, Dating Simulation, Hidden Object


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: Reviews show a split: some praise the game as worth full price, while others cite short length (1 hour per playthrough) and a negative opinion that it's not worth the price. The mention of sale price being acceptable further supports a moderate range. Given the short playtime and mixed sentiment, a fair base-game price range is estimated between $5 and $10 USD.
- Playtime Metrics:
  - Game completion: 21.0h
  - Story completion: 8.0h
  - Session length: N/A
  - Endgame: 13.0h
  - Reasoning: The first evidence directly states total time for all endings (21 hours) and time for the first ending (8ish hours), allowing inference of endgame time as 13 hours. The second evidence supports an 8–10 hour first playthrough, consistent with the 8ish hour figure. Session length is not reported in any review, hence null.
- Time-to-fun:
  - Summary: The game has a slow, boring start with tedious dialogues and mundane banter, but becomes rewarding once players work through the early game and access the endings.
  - Stance: Clicks after
  - Anchor: Starting to work through the endings
  - Time to anchor: N/A
  - Friction: boring start; tedious dialogues; mundane banter; repetitive playthroughs; slow pacing
  - Unlock drivers: progressing to the endings; reaching well-written conclusion; becoming familiar with characters
  - Conditions: enduring boring start; becoming familiar with characters; progressing to the endings; tolerating repetitive content; adapting to art style
- Player Archetypes:
  - VN Veteran (Twisted Romance Seeker) (buy)
    - Motivation: Seeks dark romance and twisted storylines with multiple choices.
    - Playstyle: Analytical, goal-oriented, compares character tropes and narrative twists to other VNs.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: VN veteran; Charon VN veteran
    - Reference games: N/A
  - First-Time VN Explorer (buy)
    - Motivation: Curiosity about visual novels and a desire to explore the genre through a first experience.
    - Playstyle: Slow, thorough reading with multiple playthroughs; open to discovering the genre.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: first VN
    - Reference games: N/A
  - Higurashi Fan (Atmospheric Horror Lover) (buy)
    - Motivation: Wants an experience similar to Higurashi, enjoying deep psychological horror and small-town settings.
    - Playstyle: Compares narrative and aesthetic elements to Higurashi; focuses on atmosphere and horror.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Higurashi
  - All-Endings Completionist (sale)
    - Motivation: Completeness: unlocking every ending and achievement, often using guides or skipping content.
    - Playstyle: Systematic, goal-driven; may skip narrative text to unlock all achievements or endings efficiently.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- 21 endings offer huge replayability (weight 0.87): The game contains 21 distinct endings, each with unique backstories and outcomes that range from happy to tragic. This branching structure encourages multiple playthroughs and provides a lot of replay value.
- Strong and engaging narrative (weight 0.51): The story is praised as rich, substantial, and enjoyable, with memorable characters and emotional impact. Although it may start slowly, it improves and becomes engaging, with descriptive writing that immerses players.
- Characters deep and memorable (weight 0.41): Characters are deeper than their initial stereotypes, with many facets and interesting personalities, including minor ones. Noelle's personality and dynamic are especially loved, and characters overall become lovable and engaging.
- Good value for price (weight 0.39): The game offers a lot of content for its price, with long playtime and good value for money. Players feel the game is a worthwhile buy and a delightful experience.
- Choices meaningfully affect outcomes (weight 0.3): The choices players make have strong and significant effects on the direction of the story and which of the 21 endings they receive. This makes decision-making a core and impactful gameplay element.
- Music enhances atmosphere (weight 0.27): The soundtrack is outstanding and fits the scenes well, adding to the overall atmosphere of the story. The songs are noted for fitting well in context and complementing the narrative.
- Visual novel is recommended (weight 0.26): The game is highly recommended as a visual novel, often considered one of the all-time favorites in the genre. It is surprisingly well done and offers a strong narrative driven by choices.
- Writing shows author effort (weight 0.25): The writing is considered interesting and shows clear effort from the author, with fairly well written and detailed descriptions. Critics note the writing is rich and immersive.
- Emotional and thought-provoking experience (weight 0.22): The game greatly engages players emotionally, being full of emotions and leaving a lasting, reflective impact. Endings can range from love and friendship to dark and twisted conclusions.
- Beautiful and detailed art (weight 0.2): The art is praised as stunning and elegant, with nice and good graphics. Both the artwork and visuals significantly enhance the visual novel experience.
- Homage to Higurashi fans (weight 0.06): The game is a fun homage to Higurashi, with shout-outs to it, which fans of the series may appreciate. This nostalgic element is appreciated by some reviewers.

Common complaints:
- Story suffers from pacing issues (weight 0.97): Many users find the story boring, slow, and padded with excessive dialogue and inner monologues that stretch scenes unnecessarily. The pacing is described as off-putting, with many filler events and long-winded sections that make the experience feel pointlessly long.
- Endings are repetitive and arbitrary (weight 0.63): Multiple endings are criticized for being too similar, arbitrary, confusing, and disappointing, with many feeling forced or random, especially those that involve dark events. The branching structure is overwhelming and often requires guides or extensive skipping to access.
- Protagonist is weak and passive (weight 0.6): The main character is frequently described as weak-willed, passive, spineless, and lacking personality, which makes the story less engaging. Multiple reviewers note the protagonist is not sympathetic, is annoying, or fails to act with agency.
- Writing is wordy and meandering (weight 0.56): The writing style is universally criticized for being extremely wordy, with lengthy inner monologues and long conversations that fail to advance the plot. Dialogue is often described as padded, repetitive, and boring, prompting players to speedread or skip.
- Art is low quality and amateurish (weight 0.54): The visual presentation, including sprites, backgrounds, and CGs, is frequently described as amateurish, with noted inconsistencies, poor shading, and stiff lines. Some reviewers mention that sounds and filters are missing and visuals lack vibrancy.
- Characters lack depth and appeal (weight 0.54): Characters are described as stock, unlovable, and one-dimensional, with unclear motives and overly stereotypical traits. Many reviewers mention a lack of connection to any character, including the main cast, and that several are mentally unstable or two-dimensional.
- Art quality is inconsistent (weight 0.51): Reviewers consistently criticize the art for being mediocre, ugly, or inconsistent, with character sprites clashing with backgrounds and CG quality varying widely. Specific mentions include amateurish graphics, photographic backgrounds with crude anime characters, and inconsistent CG artwork.
- Story fails to engage from the start (weight 0.45): The narrative is often called predictable, cliched, and slow to start, making early game feel bland and unengaging. The plot is considered simple, without a strong hook, and many scenes are described as long and pointless.
- Music and sound are weak (weight 0.39): The soundtrack is repeatedly criticized as forgettable, repetitive, annoying, and inconsistent in quality. Several reviewers note the music fails to build tension and can be cheap-sounding, contributing to a bland audio experience.
- Audio logo and content quality issues (weight 0.33): The soundtrack and sound effects are deemed cheap, repetitive, and poorly integrated, with some music being recycled from other sources. The lack of voice acting additionally disappoints some players.
- Visual novel is too short or too long (weight 0.31): Reviews are split, some players noting the game felt too short and underdeveloped, while others say it dragged on too long due to repetitive filler and excessive padding. Both perspectives point to poor pacing and content balance.
- Horror elements are underdelivered (weight 0.3): The game advertises horror and gore, but players feel these elements are underused, with much more focus on romance and slice-of-life, leaving horror fans disappointed. The gore is often seen as a mere splash screen or occasional disturbing content rather than a meaningful addition.
- Game lacks meaningful interactivity (weight 0.27): The visual novel offers limited interactivity with choices, which are rare or have little impact, reducing player agency. Some reviewers note the game is too passive, being barely interactive or entertaining, with rare or minimal choices.
- Game feels repetitive and tedious (weight 0.26): Several players note the game is ultra repetitive, with many similar endings, repeated dialogue, and excessive skipping required. The experience becomes tedious as the same text is read multiple times to access different branches, especially without a skip feature that works well.
- Technical issues hinder the experience (weight 0.25): Gameplay is hindered by technical problems like auto-advance not working, skip features failing, and using dated graphical assets from the Ren'Py engine. Some players note missing features such as trading cards and achievements, and a low level of polish overall.
- Dialogue is dull and lacks humor (weight 0.22): The dialogue is often described as boring, basic, and lacking humor, with many interactions being trivial and unengaging. The writing can also feel stilted or like a poor translation, reducing the experience.
- Story is predictable and cliched (weight 0.22): The plot is often described as predictable, full of cliches, and not providing a strong impression, with a fair share of anime-style tropes. The plot is not grand, and any interesting elements fail to pay off.
- Content does not match advertisement (weight 0.19): The store page advertises gore, horror, and romance, but the actual game has far less horror or gore, and instead is mostly romance oriented or lacks the promised features. This causes a disconnect between expectations and actual content.
- Certain endings feel random and cheap (weight 0.19): Some bad endings or game-over events seem to come out of nowhere or are triggered by choices that seem harmless, with the outcomes feeling arbitrary and unjustified. This makes the endings feel cheap, confusing, or poorly constructed.
- Character favoritism undermines experience (weight 0.09): The game favors one character over another, which can cause frustrating responses from the game and may not respect the player's romantic choice. This issue is present even in the demo, suggesting a design flaw.

Gameplay feedback:
- Visual novel with choices (weight 0.88): The game combines visual novel elements with choice-driven storytelling, offering many paths and endings. Users note that choices meaningfully impact narrative outcomes, reinforcing the genre's conventions of high branching and replay value.
- Multiple endings with branches (weight 0.82): The game features a high number of endings, with 21 total, influenced by player choices. Branching paths allow for extensive replayability, but some reviewers noted that many endings require multiple playthroughs to discover.
- Requires multiple playthroughs (weight 0.78): To unlock all endings, incrementally different branches and reveal story backstories, the player must replay the game multiple times. This encourages full exploration, but some might find the repetition tedious.
- Visual novel with romance routes (weight 0.63): The visual novel includes distinctive romantic routes and endings, focusing on developing relationships with multiple characters, each with their own scenic connections. This would appeal to fans of dating sims and narrative branching.
- Choices determine endings (weight 0.39): Player choices are central to the experience, directly determining which of the multiple endings are unlocked. Branches and consequential outcomes allow for varied replayability, with some choices having visible impacts on the story.
- Horror and tension elements (weight 0.21): The game blends horror and psychological suspense with slice-of-life moments, creating a shifting tone. It features dark themes, horror elements, and anxiety-inducing scenarios that possibly that later in certain routes.
- Auto-skip functions available (weight 0.19): The game provides auto-skip and auto-advance text functions to help manage long reading sessions and repeated content. For players seeking all endings, these features facilitate faster replaying.
- Text-heavy reading focus (weight 0.18): The game is a visual novel with a strong focus on reading text and making choices, typical of the genre. Players spend most of their time reading, with minimal gameplay beyond clicking to advance the story.
- Three-day narrative structure (weight 0.17): The story unfolds over three days as the protagonist returns to a village after years away, a structure that frames the narrative and player choices. This setting serves as the backdrop for character interactions and story branching.
- Playtime around five to ten hours (weight 0.1): A single playthrough takes about 5 to 10 hours, depending on how thoroughly the player reads and explores. This allows for meaningful content without being excessively long.
- Yandere character present (weight 0.1): A yandere character who can harm the protagonist is a distinct feature, adding dark and sometimes deadly consequences based on player choices. This element contributes to the game's theme of romance and danger.
- Minimal interactivity and control (weight 0.1): General feedback indicates that the game offers limited interactivity, resulting in a more straightforward visual novel experience. Choices that appear are rare and may have varying impact, but the core interaction is reading text and making occasional decisions.
- Progressive ending unlock (weight 0.1): Endings are unlocked progressively by completing earlier ones, encouraging players to explore all story branches to fully experience the narrative. This design encourages replay and thorough exploration.
- Indie game production (weight 0.09): The title is an independent game, which often implies a smaller team and more focused design. This may influence the game's scope, with praised content but sometimes lighter on mechanical polish.
- Higurashi inspired (weight 0.09): The game draws heavy inspiration from the Higurashi series in both aesthetic and writing, which may appeal to fans of that franchise. This is evidenced by its small-town setting, mysterious tone, and narrative style.
- Achievements for each ending (weight 0.09): The game includes achievements, often one for each ending and all being attainable. This provides a completionist motivation to explore all the narrative branches.

Performance notes:
- Forward skip malfunction (weight 0.06): The forward skip action sometimes fails to execute correctly, which can disrupt the gameplay flow. This issue appears to be a functional bug rather than a design preference.

Recommendations:
- Recommended for visual novel fans (weight 0.55): A large cluster of reviewers strongly recommend this game specifically to fans of visual novels, especially those who enjoy romance, dark twists, and emotionally impactful stories. It is noted that the game may be heavy for newcomers or casual readers of the genre.
- Reviews are positive overall (weight 0.53): Despite a few negative viewpoints, the overall sentiment is positive, with many reviews recommending the game for its narrative and emotional depth. Some say it is a worthwhile read for romance and dark storyline fans.
- Dark themes with emotional impact (weight 0.52): The game is recommended for those seeking dark, emotionally impactful visual novels with horror elements and intense themes. Some mentions that the main feeling is sadness, and it is not exactly a horror game.
- Not for newcomers to genre (weight 0.48): Some reviews indicate the game may be too heavy or complex for newcomers to visual novels, recommending it strongly for established genre fans. It may not be the best introduction for new or casual readers.
- Good value for price (weight 0.31): Reviewers indicate the game is well worth its price given the content offered, with some suggesting it is a worthwhile buy even at full price. Others recommend purchasing it on sale or in a bundle for better value.
- Must-play for Higurashi fans (weight 0.22): Several reviewers recommend the game particularly for fans of the Higurashi series, stating they will feel at home with its dark themes and narrative style. However, one reviewer suggests watching or playing Higurashi as a better alternative.
- Not for sensitive players (weight 0.18): Several reviews warn that the game is not recommended for players sensitive to violence, blood, depression, paranoia, or gore. The content includes dark themes, bullying, and animal distress, and may be too heavy for over-sensitive players.
- Multiple endings enhance experience (weight 0.17): Multiple reviewers emphasize the importance of achieving all endings to fully understand the story and get the most value. Playing the endings in order or leaving the Comik route for last is recommended for the best experience.
- Worth buying but with caveats (weight 0.16): Some reviewers give a medium recommendation, noting the game's pros and cons. They warn about an annoying or wimpy main character and the need for perseverance through the slow start and filler episodes.
- Engaging romantic narrative (weight 0.14): Reviewers recommend the game for those seeking a romantic visual novel with meaningful choices that determine the route and narrative outcomes. It appeals to fans of anime-style visual novels with multiple endings.
- Avoid if expecting more depth (weight 0.12): Some reviewers do not recommend the game for players expecting more depth in gameplay or story. The narrative is described as wordy with less substance, and the game is considered for fans of long-winded yandere games only.
- Graphics and art quality criticized (weight 0.1): While reviewers recommend the game for its narrative, some note that the art quality and character designs are low. The sacrifice of graphics is acceptable for those who prioritize story, but it may be a drawback for some players.
- Not recommended for standalone purchase (weight 0.09): A few reviewers advise against buying the game standalone, suggesting it is better as part of a bundle. This indicates a preference for purchasing it with other games for better value.
- Game encourages replayability (weight 0.09): Reviewers suggest that the game is can be replayed to fully appreciate the writing, especially if you get all endings. However, some indicate it might be boring for a single playthrough with little replay value; yet others would happily endure the experience again.
- Awarding for patient readers (weight 0.09): The game is recommended for players who are willing to push through the slow start, filler episodes, and long narrative to reach rewarding conclusions. The ability to find the final chapter's twist makes it worth the effort.
- Predictions for all audiences (weight 0.08): A reviewer recommends the game even to those who do not know what a visual novel is or are newcomers to the genre, indicating its accessibility despite the genre's weight. However, another says it is not recommended for newcomers, creating a mixed picture.
- Varies for casual gamers (weight 0.08): The game's heavy visual novel nature and text-heavy gameplay may not appeal to casual gamers who are interested in action or interaction. For those who enjoy reading, it is a good fit, but not for those who dislike reading.
- Better alternative recommended (weight 0.08): One reviewer suggests players watch or play Higurashi as a better option, and another says the game is not recommended if that alternative exists. This implies that the game may have similar alternatives but weaker execution.
- Understanding of Japanese culture beneficial (weight 0.05): One reviewer notes that playing with some understanding of Japanese culture enhances the experience. This suggests that certain themes and references are better appreciated with cultural context.
- Better to play without spoilers (weight 0.05): A reviewer strongly advises reading the game without spoilers, recommending to push through the filler episodes and boring start to get the full experience. The game's narrative emotional twist is best experienced unprepared.

Other player notes:
- Game features 21 endings (weight 0.51): The game offers a total of 21 distinct endings, as noted by multiple reviewers. Some endings are difficult to reach without external guidance, and completing all routes requires substantial playtime.
- Comparisons to Higurashi (weight 0.47): Many reviewers compared the game to Higurashi, citing shared themes like rural settings, psychological elements, and a returning protagonist. However, they noted the game is more of a drama than a mystery, with a focus on relationships and emotional impact.
- Substantial content and replay value (weight 0.27): The game is praised for its large amount of content, including multiple branching paths and many endings that extend playtime significantly. This makes it a good value for the price, despite being an indie production.
- Length estimates vary widely (weight 0.25): Players report completion times ranging from about 3.5 hours for a single ending to over 20 hours for all endings. Non-native readers may take longer, and the playtime depends heavily on reading speed and completion goals.
- Requires external guide for endings (weight 0.24): Several reviewers note that some of the 21 endings are hard to reach without following a guide, which may decrease the convenience for players aiming for complete completion.
- Quality of art and music (weight 0.23): Reviews mention that the art and music are often simple or even 'bad' but have a certain charm. Many assets are from public sources, contributing to a budget feel, but some reviewers find the style endearing.
- Highlights heavy dark themes (weight 0.23): The game deals with heavy subjects such as depression, murder, bullying, paranoia, violence, and animal killing. Despite this, it also contains fluffy romantic moments and is not overly scary or horrifying.
- Compared to other Japanese titles (weight 0.22): The game is often compared with anime and visual novels like School Days, Shangui, and other works. These comparisons highlight similar themes or character dynamics, especially for anime watchers.
- First work by developer (weight 0.2): Reviewers repeatedly mention that this is the developer's first visual novel, which is an indie effort. The developer has since created other works, and some reviewers plan to explore more of their catalog.
- Recommended for its value (weight 0.19): Reviewers note that the game offers a good content-to-price ratio, especially when bought in bundles or during sales. The low price and high replayability makes it an attractive purchase for visual novel fans.
- Dark endings and gore (weight 0.15): Some endings contain disturbing, graphic narrative, blood, and gore, which may shock players. The game is not considered kid-friendly, but it is not primarily intended to be horror.
- English only and localization request (weight 0.13): The game is presented entirely in English, and one reviewer wishes for a Japanese localization. The English level required is relatively easy, making it accessible even to non-native readers.
- Friendship over romance (weight 0.11): The game is said to focus more on friendship than romance, with most good endings avoiding romantic elements. One character, Atcchan, is described as primarily a platonic relationship.
- Studio and developer praise (weight 0.11): Many reviewers praise the developer, ebi-hime, and recommend checking out other visual novels by this creator on Steam and Itch.io, indicating a positive reputation.
- Achievements and trading cards (weight 0.09): Reviewers mention that achievements exist and are attainable, while trading cards can sell for a reasonable price, adding a slight monetary incentive for collectors.
- Demo and sale availability (weight 0.09): There is a demo available that leaves players wanting more, and the game is often on sale, making it the potential for players to try before buying.
- Good endings require character growth (weight 0.08): Good endings depend on achieving resolutions that help characters grow, and the first playthrough may not lead to these outcomes, encouraging repeated play.
- Character backstories are provided (weight 0.05): The game gives backstories to many characters, enriching the narrative. This adds depth and makes the story more engaging.
- Content filtering concerns (weight 0.04): One review mentions Additions like 'Delete Local Content' and 'Remove from Library' tags, possibly indicating content that some players may find disheartening or uncomfortable.
- Uses RenPy and NVL mode (weight 0.04): The game is developed on the RenPy engine and employs NVL mode for its storytelling, which is a technical note that may appeal to visual novel enthusiasts.

Emotions:
- Frustration (weight 0.08): Players are frustrated by the protagonist's weak, passive, and paranoid personality, along with his lengthy and repetitive inner monologues. The lack of meaningful choices, random game overs, and poor visual presentation such as the art style and broken auto-advance function compound the irritation.
- Satisfaction (weight 0.08): Satisfaction comes from the game's decent story, replayability, and the ability to achieve 100% completion with a variety of well-developed endings. The balance of romance and horror, along with unlockables and solid writing, music, and character design, all contribute to a rewarding experience.
- Enjoyment (weight 0.07): Enjoyment is driven by the gripping story, well-written character interactions, and the immersive writing style. The many different endings and hidden details provide a sense of freedom and fun, supported by good music, graphics, and relatable characters.
- Disappointment (weight 0.05): Players feel disappointed when the story fails to pull them in, the characters lack appeal, and the multiple endings weaken the narrative without meaningful differences. Poor CG art quality, cheap depictions of certain themes, and a weaker dating-sim aspect also contribute to unmet expectations.
- Disappointment (weight 0.05): This disappointment stems from the frequent, tedious prose and inner-monologues that interject the story. A particular beloved character causes bad endings largely due to the character type, adding to the overall letdown.
- Boredom (weight 0.04): Boredom results from long, predictable, and slowly progressing reading sections, padded with tedious inner-monologues and repetitive descriptions. Unnecessarily long dialogues and cliche walls of text make the story drag on.
- Appreciation (weight 0.03): Players appreciate the game for its beautiful story, 21 distinct endings, and meaningful choices. The realistic portrayals of mental illness and adolescents, plus the ability to skip read dialogue, contribute to overall positive feelings.
- Admiration (weight 0.03): Admiration is driven by exceptional writing, a well-crafted story flow, and much more depth and content than initially expected. The game's quality, successful blend of horror with comedy and its status as one of the best visual novels read, inspires praise.
- Anticipation (weight 0.02): The player anticipates the remake and the game's promise of extensive playtime with 21 endings. The presence of surprising dark twists also builds excitement for playing through the remaining endings.
- Interest (weight 0.02): Interest comes from the engaging storyline and characters, especially with the dramatic romantic dynamics and the variety of endings ranging from dark to sweet. The promise of many choices and possibilities encourages continued reading.
- Surprise (weight 0.02): The story's turns and the unpredictable reactions of characters to choices consistently surprise the players. The first unexpected twist ending encourages them to seek out all endings.
- Annoyance (weight 0.02): Players are annoyed by the annoying music and the game's unfair favoritism toward one girl, as well as repetitive dialogue that protracts scenes. The protagonist's constant self-blame and being repeatedly reprimanded for certain choices add to the irritation.
- Engagement (weight 0.02): Engagement comes from reads that emotionally honest and intimate moments, which invest the player in the story. Effective writing, immersive moments, and compelling character drama also draw players into the experience.
- Love (weight 0.02): Players love the game for its amazing story, stunning artwork with expressive characters and painting-like backgrounds, and wonderful music. The final playthrough's outcome evokes deep affection for the game.
- Amusement (weight 0.02): Amusement comes from the absurd entertainment of surviving insane characters and the game's funny moments and quirky characters. The dark humor and humorous situations in the plot provide laughter.
- Affection (weight 0.02): Affection is founded on the endearing personalities of characters like Noelle and the cute storylines of returning to town. The lovable game, likable characters, and enjoyable dialogue make it a favorite for many.
- Awe (weight 0.02): The game is awe-inspiring due to its thought-provoking and unforgettable story, which stands among the best the player has ever engaged with. Each of the believable, well-explained endings contributes to the breathtaking narrative.
- Confusion (weight 0.01): Confusion arises from sudden unearned plot twists and brief point-of-view changes, which disrupt understanding of the story. This makes certain events or motivations harder to process.
- Tension (weight 0.01): Tension is built through the combination of psychological and possessive, dangerous themes. Repeatedly being killed by the other idea at bad moments adds to the game's nail-biting atmosphere.
- Heartbreak (weight 0.01): The emotionally impactful romance and the endings themselves cause heartbreak. The powerful story and the pain of the endings leave a lasting effect on the player.}