Info about Allumeria:

Official game description:
**Allumeria** takes a classic voxel sandbox and combines it with in-depth progression through exploration, dungeon crawling and boss battles. You will constantly be discovering new weapons, abilities, resources, enemies, structures, mechanics and tools. The game has a strong focus on discovery and creative freedom.
Advanced Building Tools
-----------------------
Allumeria provides **advanced building tools** not present in other games. You can **change the shape** of any block on the fly. Want glass stairs? Want a dirt fence? You can do it! Allumeria has a **full RGB light engine**. Create dimly lit cozy cabins, or bright neon cities. Monsters only spawn on natural blocks, so you are free to experiment with dark and light! The Paint Roller allows you to **paint ANY block** in the game, with no limitations. Want to use bricks, but grey isn't your style? Just paint them blue! Multiple palettes are available, from colourful, to earthy, to pastel.
Depth, not Breadth
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**Allumeria** focuses on providing an in-depth experience for every biome. Your story starts in the forest biome, and you will travel to other biomes in a quest to become more powerful. Each biome has brand **new resources, enemies, mechanics, dungeons and bosses, top to bottom**. A single biome represents an **entire new chapter of your story**, not just a new grass colour.
Combat and Variety
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**Allumeria** has a simple but diverse combat system. As you progress, more abilities and weapons open up. Start with simple swords and crossbows, then expand your arsenal with explosive bombs, shock arrows, fart guns, snowball cannons, boomerangs, shuriken launchers, frying pans, baguettes, and a myriad of other wacky items. You will uncover equippable trinkets that expand your movement abilities, allowing you to sprint, granting regeneration, gliding, flying, jumping and climbing.
Early Access
------------
Allumeria is an Early Access game. This means the game is going to continue being updated with new content and fixes to improve it even more, with community feedback in mind. The game has already been shaped by many peoples ideas, suggestions and bug reports, and it will continue to improve with your help. The game is already packed full of content, but there is so, so much room to grow.

Release date: Aug 28, 2026

Categories: Voxel-based Terrain, Sandbox, Exploration, Dungeon Crawler, Boss Fights, Building, Crafting, Character Progression

Feature scans:
- Proton/Linux: score 15; verdict: Works well on Proton with minor quirks.; summary: The game runs well on Linux via Proton, with multiple users reporting flawless or perfect performance. Minor issues exist specifically within Gamescope, such as text input breaking and weak integration, and one user laments the lack of native Linux support. Overall, Linux compatibility is strong with no significant friction.
- Steam Deck: score 15; verdict: Seamless; summary: The game delivers a smooth and largely seamless experience on Steam Deck and other Linux systems via Proton. Users report no need for control tweaks or external launcher workarounds, and the game runs flawlessly. Minor bugs and weak Gamescope integration are noted but do not hinder play. The absence of an official Steam Deck rating is a labeling concern rather than a technical issue.

- Hardware Profile:
  - Summary: Across the three Windows VRAM cohorts, the game is generally well-received with only minor to moderate performance caveats, and no non-recommended reviews were reported.
  - Sample size: 47 (18% coverage)
  - Audience skew: Review sample spans multiple hardware setups, but not evenly.
  - Windows <8GB VRAM (positive, 15 reports): Mostly positive, but users report occasional performance hitches and window resizing annoyances.
  - Windows 8-11GB VRAM (positive, 12 reports): One user reports severe stuttering after 10 minutes, though the review is still recommended.
  - Windows 12-15GB VRAM (positive, 7 reports): High-end hardware runs at 110-120 FPS at 1440p max settings, indicating strong performance.
  - Caveats: 47 of 264 reviews expose hardware metadata.; Review sample spans multiple hardware setups, but not evenly.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The community consistently describes the game as fairly priced or worth its current cost, with one reviewer explicitly noting that $10 is a low price for the content offered. This suggests the fair base-game price range centers around the current $11.99, with a lower bound near $10 and an upper bound around $15 given the positive value assessments.
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: 5.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first quote directly states the time to beat the entire game is less than 10 hours, supporting gameCompletion. The second quote gives a specific 5-hour estimate for main progression, supporting storyCompletion. The third quote also indicates a completion time of about 2.7 hours for the main bosses, which is consistent with a faster story completion, but we use the 5-hour figure as the more explicit main progression time. No evidence supports session length or endgame metrics.
- Time-to-fun:
  - Summary: The game starts slowly with unclear direction and weak early enemies, but becomes engaging after the first boss and silver tools, with progression and building systems providing strong enjoyment.
  - Stance: Clicks after
  - Anchor: After first boss
  - Time to anchor: N/A
  - Friction: Slow early game; Unclear progression direction; Confusing progression routes; Weak early enemies
  - Unlock drivers: First boss completion; Silver tools
  - Conditions: After first boss; After obtaining silver tools; After completing first biome
- Player Archetypes:
  - Genre Hybrid Veteran (buy)
    - Motivation: To experience a fresh blend of two beloved genres.
    - Playstyle: Engages with both building and progression, appreciates the hybrid mechanics.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Minecraft; Terraria
  - Creative Builder (buy)
    - Motivation: To express creativity through building and customization.
    - Playstyle: Focuses on building, uses creative tools, customizes blocks and items.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Minecraft
  - Co-op Seeker (sale)
    - Motivation: To share the experience with friends in a co-op setting.
    - Playstyle: Plays cooperatively, explores and builds together, tolerates bugs.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Minecraft
  - Early Access Optimist (buy)
    - Motivation: To support a promising indie project and see it grow.
    - Playstyle: Plays through early access, overlooks bugs, values price and potential.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: Linux gamer
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Gameplay is solid and fun (weight 0.41): Players consistently praise the core gameplay as smooth, solid, and enjoyable, noting it has a strong foundation and is already quite fun. The game is described as simple but impactful and charming.
- Building system is excellent (weight 0.26): The building system is frequently praised as the best ever seen, super good, awesome, and the main highlight of the game. It is also described as intuitive, fun, and not overly complex.
- Game is cozy and adorable (weight 0.2): The game is often called adorable, cozy, and comfy, with a charming art style and visuals that are satisfying to look at. This contributes to its overall appeal.
- Game has immense potential (weight 0.19): A significant number of players believe the game has immense potential and is a hidden gem, describing it as very promising and great with a lot of room to grow.
- Dungeons are well designed (weight 0.12): Players find the dungeons interesting, cool, and really well done, contributing to the overall fun of the game. They are a notable positive feature in reviews.
- UI is clean and charming (weight 0.11): The user interface is described as cute, well designed, and clean, with colorful and charming graphics. It feels good to use and enhances the overall experience.
- Steam Deck support is great (weight 0.08): The game works perfectly on Steam Deck with simple and responsive controls, requiring no edits. This is a positive point for portable play.
- Mechanics are well thought out (weight 0.08): The mechanics are praised as well thought out and good, contributing to the game's solid foundation. Players appreciate the thoughtful design.
- Caving and exploring is fun (weight 0.08): Caving and exploration are highlighted as really fun and enjoyable, adding to the game's appeal. Players like the sense of discovery.

Common complaints:
- Game is buggy (weight 0.77): Multiple reviews report numerous bugs and glitches, including crashes, broken mechanics, and visual issues. The game is in early access, so these issues are expected but still frequent.
- Lack of content (weight 0.48): Players feel the game is shallow, with few items, enemies, biomes, and mechanics. The world is small and progression feels limited, leading to low replayability.
- Small world size (weight 0.28): The world is limited to 1024x1024 blocks, which feels claustrophobic and restricts exploration. There are no size options, and the map is smaller than expected.
- Mob spawning is excessive (weight 0.26): Mobs spawn constantly, even in daylight and behind the player, making exploration and mining annoying. They are also tanky and numerous, especially at night.
- Boss fights are boring (weight 0.23): Bosses are easy and lack scaling, making fights quick and uninteresting. The first boss is especially weak, and melee is not viable.
- Lack of music (weight 0.2): There is a lack of music almost everywhere, making the game feel empty. Audio imbalance and panning issues also exist.
- Enemies lack variety (weight 0.19): Enemy types are repetitive, with reskins and similar behaviors across biomes. Combat feels samey and underdeveloped.
- Progression is poor (weight 0.18): Progression feels lacking, with no clear direction and easy to break. The game becomes monotonous after the forest dungeon, and there is little variety in tasks.
- Combat is lackluster (weight 0.16): Combat is underdeveloped, with sword blocking useless and enemies not telegraphed. Many weapons feel the same, and gear provides no bonuses.
- Crafting and inventory issues (weight 0.15): Crafting is inconvenient, with recipes disappearing when items are missing, and no shift-click to move items. Some recipes are not listed, and the mouse can be buggy.
- Difficulty is unbalanced (weight 0.15): The game starts brutally hard, with high enemy damage and tanky mobs. Later, enemies become too weak, and the first boss dies too fast.
- Poor animations (weight 0.13): Animations, especially in third-person, are broken or need work. Items float in the air, and character models clip through armor.
- Missing features (weight 0.12): Several expected features are absent, such as a shovel, renewable clay, and item combining. Some mechanics like farming only support plants, and there is no husbandry.
- NPCs are buggy (weight 0.12): NPCs often disappear, duplicate, or move to wrong rooms due to room name resets. This requires save and quit to fix, which is frustrating.
- Multiplayer is buggy (weight 0.12): Multiplayer has many bugs, and progression scales poorly with more players due to the small world. Bosses do not scale, making fights trivial.
- No in-game map (weight 0.1): There is no map or waypoint system, making navigation difficult, especially when trying to return to base. This is a common complaint among players.
- World generation issues (weight 0.09): World generation is chaotic, with floating land and strange block behavior. Caves are rudimentary and overzealous, making traversal unpleasant.
- Poor instructions (weight 0.08): The game provides poor instructions, leaving players confused about mechanics and progression. The wiki is outdated, and the recipe menu lacks information.

Gameplay feedback:
- Minecraft and Terraria hybrid (weight 0.54): Players frequently describe the game as a blend of Minecraft and Terraria, often leaning more towards Terraria's progression and gameplay loop while retaining Minecraft's 3D voxel sandbox. This comparison is the most common theme in the feedback.
- Unique block shaping system (weight 0.45): A standout feature is the building system that allows reshaping any block into various forms and painting them, offering creative freedom beyond typical block placement. This is highlighted as a key differentiator from other sandbox games.
- Progression and exploration (weight 0.29): Progression is a core pillar, with players noting Terraria-like advancement through equipment, trinkets, and mobility upgrades. The game is structured around this progression, guiding players through biomes and dungeons.
- Dungeons and boss fights (weight 0.24): The game includes dungeon exploration with unpredictable mob spawning and boss encounters, which are integral to the adventure. Players appreciate the challenge and structure these elements provide.
- Building and painting tools (weight 0.24): The building system is complemented by painting tools that allow recoloring blocks and furniture, with a radial menu for selecting shapes. This integration of shaping and painting is a key creative tool.
- Bosses and NPCs (weight 0.12): The game features strong bosses that are challenging to defeat, along with NPCs that populate the world. These elements add depth to the gameplay and encourage player engagement.
- RGB lighting system (weight 0.12): The RGB-based illumination system is praised for its visual impact, allowing for colored lighting that enhances the building and exploration experience. This feature is specifically mentioned as a positive aspect.
- Inventory management features (weight 0.11): Players note the inventory system includes sorting options and a larger capacity, which improves quality of life during gameplay. This is seen as a helpful addition for managing resources.
- Trinkets and mobility upgrades (weight 0.1): Trinkets, including climb and jet boot upgrades, enhance mobility and add to the equipment progression. These items are highlighted as part of the game's customization options.
- Solo and co-op play (weight 0.1): The game supports both solo and online cooperative play, allowing players to enjoy the experience with friends. This multiplayer aspect is a positive feature for many.
- Compendium for story progression (weight 0.08): A compendium feature helps track story progression, providing guidance and context for players. This is mentioned as a useful tool for navigating the game's objectives.
- Voxel sandbox adventure (weight 0.06): The game is described as a voxel sandbox adventure that combines freeform construction with exploration, combat, and equipment progression. This genre blend is a core appeal for players.
- Early Access status (weight 0.06): The game is currently in Early Access, which players acknowledge as a factor in their expectations. This status may influence feedback on polish and content completeness.
- Biomes represent adventure stages (weight 0.06): The game features major biomes that represent different stages of the adventure, providing a sense of progression and variety. Players note the presence of three distinct biomes.
- Mob spawning at night (weight 0.06): Mobs spawn at night, adding a survival element to the gameplay. This dynamic is noted as a factor in the game's challenge and atmosphere.
- Custom skin support (weight 0.05): The game supports customizable skins, allowing players to personalize their characters. This feature is mentioned as a nice touch for player expression.
- Farming and NPC housing (weight 0.05): The game includes building, fishing, farming, and NPC housing systems, offering a variety of activities beyond combat and exploration. These systems add depth to the sandbox experience.
- NPC system with rooms (weight 0.05): The NPC system requires rooms for NPCs, integrating housing into the building mechanics. This adds a management aspect to the game.
- Weapons and trinkets variety (weight 0.05): The game offers a variety of weapons and trinkets, contributing to the equipment progression and combat depth. Players appreciate the range of options available.
- Carpenter NPC provides beds (weight 0.04): Beds are obtained through trades with a builder NPC, specifically a carpenter. This NPC interaction is a notable gameplay element for acquiring essential items.

Performance notes:
- Crashes occur occasionally (weight 0.1): Several users report crashes, including random crashes inside caves and general instability, though not frequent.
- Runs on low-end hardware (weight 0.07): The game runs on an Nvidia GTX 1650 and even on outdated PCs, with one user noting it looks nice despite the hardware limitations.
- Lightweight and efficient (weight 0.07): The game is extremely lightweight, uses minimal performance, and is only 100MB, launching instantly without problems.
- High-end hardware runs flawlessly (weight 0.07): At 4k with everything maxed out, a user experienced no FPS drops or unexpected closures, and another got 110-120 FPS at 1440p on high-end specs.
- Works on Linux with Proton (weight 0.04): A user confirms the game runs perfectly on Linux using proton-cachyos-latest, showing good Proton compatibility.
- Stuttering after extended play (weight 0.04): One user experiences severe stuttering after about 10 minutes of gameplay, suggesting a potential memory leak or optimization issue.
- Name duplication causes crash (weight 0.04): Renaming characters with the same name as another crashes the game, a specific bug that needs fixing.
- Performance struggles occasionally (weight 0.04): The game could run better performance-wise, with occasional struggles but no lag spikes, indicating minor optimization issues.
- Runs cool and stable (weight 0.04): A user notes the game runs cool, indicating good thermal performance and stability.
- General performance issues (weight 0.04): Some users report performance issues without specific details, indicating a subset of players face optimization problems.

Recommendations:
- Recommended for Minecraft and Terraria fans (weight 0.25): Multiple reviewers recommend the game to fans of Minecraft and Terraria, noting it as a good pick for those who enjoy building and voxel sandboxes. One reviewer specifically suggests it as a 3D Terraria experience.
- Great value for the price (weight 0.23): Reviewers consistently state the game is well worth its price, with some calling it a no-brainer and others saying it is absolutely worth the purchase. The low price during early access is seen as a strong positive.
- Strong overall recommendation (weight 0.23): Many reviewers give a straightforward, high recommendation, using phrases like 'very recommended' and 'would definitely recommend'. Some even say you must get the game despite it being in early access.
- Worth it despite early access (weight 0.12): Reviewers acknowledge the game is in early access but still find it absolutely worth buying now. They suggest buying it knowing it is very early days, with one saying it is supremely easy to recommend even with bugs.
- Good for genre enthusiasts (weight 0.12): The game is recommended for players who enjoy this type of game, with one reviewer saying to check it out if the genre is your jam. Another recommends it for those who want a survival dungeon crawler.
- Unique alternative to Minecraft (weight 0.09): Some reviewers highlight the game as genuinely unique and fresh, recommending it for those put off by similarities to Minecraft. It is also suggested for players who hate the modern Minecraft experience.
- Try the demo first (weight 0.06): Reviewers suggest downloading the demo for a free vertical slice of the game, and if you like the demo, buying the full version. This is a practical way for players to test the game before committing.
- Wait for further development (weight 0.06): Some reviewers advise waiting until the game has been developed further, with one giving a shaky recommendation in its current state. This is a cautious perspective for potential buyers.
- Good for killing boredom (weight 0.06): The game is recommended for playing when bored while studying or working, and is considered worth the money if you want to kill boredom. It serves as a casual time-filler.
- Support the developer (weight 0.03): One reviewer explicitly asks players to support the developer, implying the game is worth backing. This is a niche but positive call to action.
- Gift the game to friends (weight 0.03): A reviewer suggests gifting the game to friends, indicating it is a good social or shared experience. This is a specific and positive recommendation.
- Consider alternatives like Hytale (weight 0.03): One reviewer suggests considering Hytale instead if you want a Minecraft replacement, indicating this game may not fully satisfy that need. This is a single dissenting opinion.
- Skip if you value your time (weight 0.03): One reviewer recommends skipping the game entirely if you value your time, sanity, and a welcoming gaming environment. This is a strongly negative outlier.

Other player notes:
- Frequently compared to Terraria and Minecraft (weight 0.97): Many reviewers describe the game as a 3D Terraria or a mix of Terraria and Minecraft, highlighting its unique identity while drawing clear inspiration from both. This comparison is the most common theme across feedback.
- Early access with limited content (weight 0.56): Reviewers note the game is in early access, often developed by a solo dev, with a finite amount of content and room for improvement. Some express uncertainty about the amount of content, while others see potential for future updates.
- Lack of language support (weight 0.3): Several reviewers mention the game lacks support for languages like Chinese, Russian, and Arabic, with only English officially supported. Some note community-made patches exist, but they may be incomplete or AI-translated.
- Positive comparisons to Minecraft (weight 0.2): Some reviewers compare the game favorably to Minecraft, saying it captures the charm that Minecraft lost or adds features Minecraft lacks. Others note it is simpler or more akin to early Minecraft versions.
- Solo developer project (weight 0.19): The game is recognized as a solo developer project, with reviewers praising the developer's responsiveness and rapid update pace. This is seen as both a strength and a reason for the game's early-stage limitations.
- Runs on Linux and Steam Deck (weight 0.14): Multiple reviewers report the game runs well on Linux via Proton or natively, and on Steam Deck, though it lacks an official Verified rating. This is a positive point for Linux users.
- Small file size and low price (weight 0.1): Reviewers note the game has a small file size and a very small price, making it accessible. Some also mention it is cheap, which influences their positive view.
- Game improved since playtest (weight 0.08): Reviewers who played earlier versions note significant improvements from the playtest to the current version, with the developer fixing many reported issues. This shows active development and responsiveness.
- Concerns about cash grab (weight 0.03): One reviewer expresses concern about the game being a cash grab, though this is a minority opinion. It is a potential risk for early access titles.
- Main progression about five hours (weight 0.03): A reviewer notes that the main progression takes about five hours, indicating a short but potentially satisfying experience. This is useful for players considering the game.
- Free demo available (weight 0.03): A free demo is available, allowing players to try the game before purchasing. This is a positive point for risk-averse buyers.
- Refunded by some reviewers (weight 0.03): At least one reviewer refunded the game, possibly due to early-stage issues or unmet expectations. This is a negative signal but not widespread.
- Developer started in January 2025 (weight 0.03): The developer began development in January 2025, indicating the game is very new. This explains the early access state and potential for growth.
- Controller support listed (weight 0.03): The game lists controller support, which is a feature some players look for. This is a minor positive point.
- Multiplayer not tested (weight 0.03): One reviewer notes they have not tested multiplayer, so its quality is unknown. This is a gap in feedback.
- Wishlist for class and magic system (weight 0.03): A reviewer expresses a wish for a class and magic system, indicating a desire for more depth. This is a feature request rather than a complaint.
- Wiki outdated from alpha (weight 0.03): A reviewer mentions the game's wiki is not updated from the alpha version, which can be a resource issue for players. This is a minor negative point.
- Compared to 7 Days to Die (weight 0.03): One reviewer compares the game to 7 Days to Die, feeling like an endless horde night, which may appeal to survival fans. This is a niche comparison.
- Bought due to similar games removed (weight 0.03): A reviewer bought the game because similar games get removed due to rights issues, indicating a desire for a stable alternative. This is a specific motivation.

Emotions:
- Enjoyment (weight 0.15): Players are having a great time with the game's building system, which is described as fun, easy to use, and highly flexible with a radial menu and advanced tools. The game is often compared to a 3D Terraria, with enjoyable caving, dungeons, and combat, and its charming visuals and comfortable atmosphere keep players entertained throughout.
- Excitement (weight 0.14): The game's potential and rapid development updates generate strong excitement, with players looking forward to future content and features. The combination of Terraria and Minecraft elements, along with cool dungeons, bosses, and creative freedom, makes players eager to see where the game goes.
- Frustration (weight 0.11): Players are frustrated by numerous bugs, including issues with multiplayer, NPCs, and crashes, which disrupt the experience. Additionally, gameplay problems like difficult ore finding, tanky mobs, lack of localization, and limited world size contribute to the frustration.
- Appreciation (weight 0.08): Players appreciate the deep and flexible building system, which allows for block shaping, painting, and RGB lighting, enabling creative freedom. The well-thought-out progression, diverse biomes, and smooth gameplay are also highly valued, along with the game's charm and continuous improvements.
- Love (weight 0.07): Players love the game for its building mechanics, including the ability to shape and paint blocks, and the overall art style and sound design. The game's blend of Minecraft and Terraria elements, along with its creative tools and survival mechanics, makes it a beloved voxel game.
- Satisfaction (weight 0.06): Players are satisfied with the game's high quality, natural movement, and deep progression with bosses, dungeons, and biomes. The responsive developer and well-thought-out mechanics without frustrating elements contribute to a satisfying experience, making it a great purchase.
- Disappointment (weight 0.05): Players are disappointed by the lack of content, including few enemies, bosses, biomes, and furniture, as well as a small world size. The absence of music and poor audio mixing, along with buggy systems and unbalanced combat, also detract from the experience.
- Anticipation (weight 0.05): Players are looking forward to future updates and the game's full release, expecting the game to deepen with additional content. The potential for the building community and the game's overall promise fuel anticipation for what comes next.
- Admiration (weight 0.04): Players admire the game's building system, which is considered the best ever seen, and the beautiful, ingenious lighting and block shaping. The game's personality, charming art direction, and the fact that a solo developer created it are also highly admired.
- Hope (weight 0.03): Players hope the game will continue to improve and reach its immense potential as a 3D Terraria. They expect rough edges to be smoothed out over time and hope the game gains more traction because it deserves recognition.
- Annoyance (weight 0.03): Players are annoyed by the constant and excessive mob spawning, which persists even with torches, and the darkness in caves with ranged enemies. Other annoyances include losing money on death, enemies hitting through walls, and settings resizing the window.
- Happiness (weight 0.02): Players are happy that the game is out in early access and fulfills a role that Minecraft cannot, providing a nostalgic experience. Playing with friends and the game's overall quality also bring happiness.
- Liking (weight 0.01): Players like the game for its combination of Minecraft and Terraria elements, which creates an interesting and enjoyable experience. The game so far has been well-received.
- Joy (weight 0.01): Players find the game magical, well-optimized, and a simple joy to run and operate. Playing together is a dream come true, and the game's big potential adds to the joy.
- Concern (weight 0.01): Players are concerned about the game's performance, which can struggle at times, and hope it is not a cash grab. These concerns may affect their overall impression.
- Nostalgia (weight 0.01): Playing the game brings back memories of Minecraft Alpha, evoking a strong sense of nostalgia. The game's style and mechanics remind players of the early days of Minecraft.
- Acceptance (weight 0.01): Players accept the presence of minor bugs and glitches, understanding that this is an early access game from a solo developer. They expect these issues to be fixed over time.
- Boredom (weight 0.01): Players feel bored due to the excessive grinding required to find ores and craft items, which takes over an hour and feels monotonous. The lack of replayability also contributes to boredom.
- Fun (weight 0.01): Looting is a blast with trinkets and unique weapons, providing fun and excitement. The game's loot system is a highlight for players.
- Amusement (weight 0.01): Players are amused by funny and silly loot items like the fart gun and frying pan, which put a smile on their faces. Minor issues are often seen as funny rather than annoying.}