Info about Lunacid - Tears of the Moon:

Official game description:
**Lunacid: Tears of the Moon** is a First Person Dungeon Crawler made with the Sword of Moonlight - King’s Field making tool from 2000. Explore various dungeons for powerful weapons and spells to forestall the previsioned end of the world.  
The Kingdom of Lyria rests in darkness, surrounded on all sides by the vast poison sea. In ages long past, brilliant silver moonlight fell upon Lyria, leading to its accession as a great kingdom of magic. But this time of solace may soon end.  
Calamis Cerulean was granted a vision of this macabre future, the Great Old One who sleeps beneath the earth will soon awaken from it's slumber and plunge the world into another dark age. He must venture into dangerous lands to gather magics of light and dark. Only then can he coax the silver moonlight to fall upon the Great Old One and lull it back into a deep sleep.

Release date: Apr 12, 2025

Categories: First-Person Dungeon Crawler, Action RPG, Exploration, Retro, Puzzle Solving, Metroidvania

Feature scans:
- Proton/Linux: score 86; verdict: Broken / Unsupported; summary: Only one relevant review was available. It reports that the game could not be played on a Linux PC, and the user had to switch to an older laptop. No positive Proton or native Linux evidence appears in the dataset. The limited sample prevents a broad consensus, but the available evidence points to a broken or unsupported Linux experience.
- Steam Deck: score 50; verdict: Tinkering Required; summary: Audit of Steam Deck user reviews finds the game is generally playable but requires controller tinkering. Steam Deck users need community layouts and manual rebinding to fix dropped inputs. General clunky controls are widely reported. One user could not launch the game on Linux and switched to a laptop, indicating a compatibility risk. No evidence of small text, external launchers, battery drain, or frequent crashes. Final friction score is 50, placing it in the Tinkering Required tier.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $0.00 - $5.00
  - Reasoning: The reviews consistently praise the game's competence and the value of its experience while explicitly tying that value to a zero price tag. One reviewer notes the game is short but says this 'makes sense for the free price tag,' indicating the community sees free as the fair and appropriate price. Others highlight the experience as worthwhile and rewarding, which supports a small willingness-to-pay cushion above zero but with no strong signal that the community would accept a full retail price. Taken together, the evidence points to a fair base-game range starting at free and extending only slightly upward to a budget price.
- Playtime Metrics:
  - Game completion: 6.0h
  - Story completion: 6.0h
  - Session length: 0.3h
  - Endgame: N/A
  - Reasoning: The first two quotes directly report completing the full game in about 6 hours, supporting gameCompletion and storyCompletion at roughly 6 hours. The ~9-hour quote is a 100% completion outlier, so it is treated as a completionist range rather than the main completion value. The translated Spanish session quote indicates a typical play session of about 20 minutes, or 0.33 hours, supporting sessionLength. No separate post-story or endgame duration is reported, so endgame is null.
- Time-to-fun:
  - Summary: The game has a delayed time-to-fun curve: early areas and engine/control friction make it rough at first, but it becomes enjoyable after players adjust and reach later content. Some late-game slog reports exist, yet the dominant pattern is that it clicks after early friction.
  - Stance: Clicks after
  - Anchor: Progressing past the early areas into the latter half after adjusting to the controls and engine jank
  - Time to anchor: N/A
  - Friction: Early areas described as boring and monotonous; Sword of Moonlight engine jank; No tutorial; Unconventional keyboard and tank controls; Learning curve; Maze-like level design
  - Unlock drivers: Getting past Sword of Moonlight engine jank; Adjusting to unconventional or tank controls; Patience with the learning curve; Reaching the latter half where the best content appears; Exploration design that makes levels less tedious and frustrating
  - Conditions: Liking old games; Quickly learning unconventional keyboard controls; Patience with the learning curve; Tolerating tank controls; Willingness to use a manual because there is no tutorial; Reaching the latter half; Getting past engine jank; Liking the King's Field or Shadow Tower style
- Player Archetypes:
  - Old-School King's Field Veteran (buy)
    - Motivation: To relive the atmosphere and design of King's Field-era first-person dungeon crawlers.
    - Playstyle: Patient exploration with tank controls or a controller, secret hunting, and circle-strafing through resistance-based combat.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: King's Field; Shadow Tower
  - Lunacid Prequel Lore Seeker (buy)
    - Motivation: To get more Lunacid lore, worldbuilding, and story continuity.
    - Playstyle: Playing after Lunacid, exploring for lore and secrets, and comparing the prequel's story and mechanics to the main game.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: fan of Lunacid
    - Reference games: Lunacid; King's Field
  - Curious Old-School Newcomer (buy)
    - Motivation: Curiosity about a classic dungeon-crawler style with no financial risk.
    - Playstyle: Learning tank controls, using a controller, checking inventory notes, and exploring cautiously.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: King's Field
  - Modern Convenience-Seeking Player (no buy)
    - Motivation: Efficient, stable, modern-feeling gameplay that respects limited play time.
    - Playstyle: Expects mouse-look, faster movement, modern controls, and avoids slow grinds or crash-prone retro friction.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- King's Field Homage Appeal (weight 0.6): The game successfully captures the essence of King's Field, offering a nostalgic and accessible experience for fans of the series. It serves as an excellent introduction for newcomers and a satisfying itch-scratcher for veterans.
- Fun and Enjoyable (weight 0.55): The game is widely described as fun, with many players having a great time playing it. It consistently delivers an enjoyable experience across the board.
- Lunacid Prequel Excellence (weight 0.43): As a prequel to Lunacid, the game expands the lore and worldbuilding in a compelling way that delights fans. It answers questions and provides a beautiful side story that enriches the overall narrative.
- Lovingly Crafted Experience (weight 0.31): The game is noted to be made with a lot of love and care, resulting in a pleasant and delightful experience. It is seen as a gem.
- Short and Sweet (weight 0.24): Players appreciate that the game is concise but fulfilling, never overstaying its welcome. Its brevity is seen as a strength, providing a tight and enjoyable experience.
- Worth Trying (weight 0.22): Many players find the game worth at least a try, often exceeding expectations. It is recommended as a worthwhile experience.
- Controller Support Works Well (weight 0.18): Playing with a controller is highly recommended by players, as it enhances the overall experience. The controls feel great and are compatible via Steam Input.
- Good Music and Soundtrack (weight 0.17): The music and soundtrack are consistently praised for being great and adding to the game's ambiance. Many players consider it a significant plus.
- Exploration is Fun (weight 0.16): Exploration is highlighted as interesting and enjoyable, with pleasing environments to discover. Secrets found along the way add to the overall experience.
- Atmospheric Highlight (weight 0.12): The atmosphere is frequently praised as a standout feature, creating an immersive and captivating environment. It is often cited as the best aspect of the game.
- Unique Dark Souls Vibe (weight 0.09): The game has a unique vibe reminiscent of Dark Souls, King's Field, and Shadow Tower, capturing the essence of old-school dungeon crawlers. This atmosphere is highly appreciated by fans.
- Great Artstyle (weight 0.08): The artstyle is frequently praised as great and beautiful, with a design that stands out. It contributes significantly to the overall experience.
- Simple but Effective Combat (weight 0.08): The combat system is simple yet tactical, requiring players to approach each enemy strategically. It is effective despite its simplicity.
- Mana Regeneration Mechanic (weight 0.07): Mana restores after hitting an enemy, with weapon hits replenishing some mana. This mechanic is noted as a positive feature.
- Less Janky Than Expected (weight 0.07): Contrary to some reviews, the game is not as janky or clunky as claimed. Players find it more polished than anticipated.
- Controls Take Adjustment (weight 0.07): The controls may take some getting used to, but once mastered, they become part of the game's challenge. Players find it enjoyable after adjusting.

Common complaints:
- Clunky controls and tank movement (weight 0.66): Controls are often described as clunky, with tank controls being a frequent complaint. This makes movement and combat feel awkward and difficult to adapt to.
- Combat is too easy (weight 0.26): Combat is frequently criticized as very easy, basic, and underwhelming, with hardly any challenge. Some note it becomes too easy after the first few hours.
- Disappointing compared to Lunacid (weight 0.22): Reviewers note that the game is not as scary, much shorter, and has little in common with Lunacid. It is also more frustrating and less fun.
- Cannot rebind controls (weight 0.2): Several reviewers complain about the lack of control rebinding options, especially for native keyboard and controller setups. This adds to the frustration with the controls.
- Game is too short (weight 0.18): Many reviewers feel the game is too short, taking around 6 hours to finish. They wish there was more content and story.
- Slow camera and movement (weight 0.14): The camera rotation and turn speed are described as very slow and disorientating. Movement speed is also slow throughout the entire experience.
- Janky and unstable (weight 0.14): The game is often described as janky, unstable, and having old-school jank. This affects overall polish and playability.
- Minimal or confusing story (weight 0.08): The story is criticized as fairly minimal, brief, and diluted of detail. Some find it confusing.
- Japanese version bugs (weight 0.07): In the Japanese version, some shortcuts and green magic walls do not function properly, and barriers do not disappear. Switching to the English version fixes these issues.
- Performance issues make unplayable (weight 0.07): Some reviewers report that the game couldn't run well and was unplayable. This indicates potential performance problems.

Gameplay feedback:
- King's Field Engine Heritage (weight 0.66): The game is built using the King's Field engine, specifically the Sword of Moonlight creation tool. This establishes a direct technical lineage to FromSoftware's classic first-person dungeon crawlers.
- First-Person Dungeon Crawler (weight 0.5): It is a first-person real-time dungeon crawler in the style of King's Field. The core gameplay involves exploring dungeons from a first-person perspective.
- Outdated Engine and Controls (weight 0.34): The game uses a very old engine, resulting in archaic controls and movement that feel dated. The engine is approximately 25 years old, leading to a clunky experience.
- Basic Combat with Stunlock (weight 0.25): Combat is basic and simple, featuring stunlock mechanics. Enemy variety and difficulty vary, and weapon hits restore mana.
- Rewarding Exploration and Hub Area (weight 0.21): Exploration is rewarding and addictive, with a main hub area and explorable locations. The world encourages players to explore.
- Problematic and Confusing Controls (weight 0.19): Many players find the controls problematic, confusing, or poorly designed on controller. The control scheme requires getting used to and may feel unintuitive.
- Shorter and Simpler than Lunacid (weight 0.18): This game is shorter and less scary than Lunacid, offering a simplified experience. It is a relatively short adventure overall.
- Tank-Like Movement (weight 0.16): Character movement is tank-like, often compared to controlling a WW1 era tank. This makes navigation slow and methodical.
- Slow and Methodical Gameplay (weight 0.15): The gameplay is slow and plodding, requiring patience and methodical approaches. It has a learning curve that demands time to master.
- PS1-Styled Experience (weight 0.09): The game aims for a PS1-style experience, including retro gameplay and controls. It evokes the feel of classic PlayStation games.

Performance notes:
- Resolution and display instability (weight 0.51): The game frequently changes or jumbles resolution, moves windows around, and causes flickering or display issues, especially on multi-monitor setups. Many players find these problems impossible to resolve through the in-game options.
- Game crashes on death (weight 0.51): Players repeatedly report the game crashing, force-closing, or kicking them back to the desktop whenever their character dies. This includes crashes on any death as well as specific deaths such as against the first skeleton encounter.
- Startup and launch crashes (weight 0.31): Numerous players cannot launch the game at all, or it crashes immediately upon starting a new game or loading a save. Some cases require a full PC reboot to recover.
- Old engine compatibility hassle (weight 0.21): The Sword of Moonlight engine is difficult to run on modern PCs, requiring manual tinkering such as editing config files or using dgVoodoo. Some players report that included fixes or compatibility modes resolve the issues.
- Input and control problems (weight 0.15): Players experience input swallowing, double inputs, mouse not being supported, and controls that do not work correctly. These issues are sometimes worse at higher resolutions or framerates.
- Unoptimized and demanding performance (weight 0.12): Some players find the game unoptimized and initially very demanding in terms of FPS. Limiting the frame rate is recommended for a better experience.
- Alt-tab and keyboard focus issues (weight 0.12): Alt-tabbing causes the game to freak out or crash, and pressing keyboard keys can jump the screen back to the desktop.
- Cutscene crashes and flickering (weight 0.11): The game crashes or flickers during cutscenes, including during a specific third dungeon cutscene and when switching to cutscenes.
- Windowed mode issues (weight 0.1): Windowed mode has issues, and fullscreen adaptation between scenes causes other apps to resize and reposition, disrupting multitasking.
- Audio routing and volume issues (weight 0.09): The game jams up sound mixing, blasts audio at full volume with no way to change it, and routes loud pops to the wrong speaker instead of active headphones.
- Runs well on some systems (weight 0.07): Reports indicate the game runs surprisingly well on some computers and compatibility was fine for a few users, showing that experiences vary.
- Strange color gamut and flashbanging (weight 0.07): Some players note a strange color gamut and describe flashbanging effects during the process, likely related to the display problems.
- Some instability expected (weight 0.07): Players note that some degrees of instability while playing are expected, and unintended side effects can be avoided by using a low-ish 4:3 resolution.
- Missing skybox and distant objects (weight 0.05): Distant objects disappear into the void when too far away due to lack of skybox or sky texture, which can break immersion.
- Game works on Steam Deck (weight 0.05): At least one player reports the game runs perfectly fine on Steam Deck, indicating some hardware configurations are unaffected by the widespread issues.
- Clipping through floor on death (weight 0.05): When attacked by an enemy and dying instantly, the player can clip through the floor, which may be related to the death crash issues.
- Intermittent lag when loading save (weight 0.05): There is about a 50% chance of insane lag when entering a save, making the experience inconsistent even when the game otherwise runs.
- Screen flashing on boot (weight 0.04): The game causes screen flashing and notification issues on boot, adding to the list of display-related startup problems.
- Crashes during settings changes (weight 0.04): A specific report indicates the game crashes after changing settings and exiting, then fails to launch again.
- Engine dislikes multiple monitors (weight 0.04): The Sword of Moonlight engine does not like multiple monitors, contributing to resolution and window management problems on such setups.

Recommendations:
- Controller strongly recommended (weight 0.53): Many reviewers emphasize using a controller for a better experience, sometimes stating it is necessary or strongly advised. Suggestions include using Steam Input and the developer-provided control scheme.
- Not for everyone (weight 0.5): Several reviewers note that the game's dated design and clunky controls make it unsuitable for all players. It is specifically not recommended for those expecting modern controls or quality-of-life features.
- Worth trying, with caveats (weight 0.38): Many reviewers say the game is worth a try, especially for free, but with warnings about its dated design. It is often described as a short, sweet side quest for fans.
- Good for Lunacid fans (weight 0.36): Players who enjoyed Lunacid recommend this game as a prequel or side story that provides more lore and a similar experience. It is often described as a must-play for fans of the original.
- Free, so worth trying (weight 0.35): The fact that the game is free is a common reason given to try it, with little to lose. Reviewers say it is worth a shot even if just for curiosity.
- Strong recommendation for King's Field fans (weight 0.34): Players repeatedly recommend this game to fans of King's Field, describing it as a good stepping stone or way to experience that style. It is also recommended for newcomers to King's Field-style games.
- Play Lunacid first (weight 0.25): Some reviewers advise playing the original Lunacid before this prequel to better understand and enjoy it. Others suggest skipping this title in favor of Lunacid if you want a more polished experience.
- For fans of old-school dungeon crawlers (weight 0.24): Players who enjoy classic first-person dungeon crawlers, especially from the PS1 era, recommend this game. It appeals to those who appreciate retro RPGs and King's Field-style exploration.
- Tank controls and jank (weight 0.16): The game features tank controls and other dated mechanics that require patience to get used to. Some reviewers recommend it only if you can tolerate these issues.
- Read the manual (weight 0.16): Reviewers recommend reading the included manual to fully understand the game and enhance the retro experience. It is also suggested to check in-game notes and inventory.
- Not good for beginners (weight 0.11): Newcomers to King's Field-style games are advised not to start with this title. It is said to be better as a follow-up to more accessible games like Lunacid.
- Use mouse injector or mod (weight 0.1): Some players suggest using a mouse injector or mod to improve camera control, while others consider it unnecessary or cheating. It is a matter of personal preference.
- Supports Kira's catalogue (weight 0.08): Some players recommend buying all games by developer Kira, expressing trust in their quality. This is a niche but supportive sentiment.
- Adjust frame rate and resolution (weight 0.07): Limiting frame rate and choosing an appropriate resolution can significantly improve the experience. These tweaks help with UI size and overall performance.
- Language switch fixes bugs (weight 0.04): Switching the game language to English is reported to resolve several bugs. This is a useful tip for players encountering issues.
- Encourages exploration (weight 0.04): The game encourages players not to fear exploring, which is a positive aspect mentioned by some. It adds to the sense of adventure.
- Buy map mirror early (weight 0.04): One reviewer advises buying the map mirror as soon as possible to aid navigation. This tip can make the game more manageable.
- Check Moratheia instead (weight 0.03): A reviewer suggests checking out Moratheia if you want a more promising game in the Sword of Moonlight engine. This is an alternative recommendation.

Other player notes:
- Built on King's Field engine (weight 0.6): Multiple reviews state the game was created using the King's Field Toolkit or the same engine that powered the King's Field games. It is built on an old engine from From Software's King's Field maker.
- Prequel to Lunacid (weight 0.43): Many reviews describe this game as a short prequel to Lunacid, set before the end of the world and expanding its backstory. It is often called a prelude or a scrapped early version of Lunacid.
- Similar to King's Field (weight 0.31): The game is frequently compared to King's Field in theme and vibe, and is noted to be made in the same engine. Some reviews mention it as a companion piece to King's Field and Shadow Tower.
- Free on Steam (weight 0.25): The game is completely free to play on Steam. Reviewers highlight that it is a free game serving as a taste for Lunacid.
- Story ties into Lunacid (weight 0.24): The story of Lyria connects to the original Lunacid and the well, providing extra lore for fans. It is set thousands of years before Lunacid's events.
- Companion to Lunacid (weight 0.21): It serves as a companion game to Lunacid, offering a taste of the main game from the same developer. It is best enjoyed after completing Lunacid.
- More frustrating than Lunacid (weight 0.19): Compared to Lunacid, some find this game more frustrating and less fun. Gameplay may be harder to like, and the original Lunacid was considered better by some.
- Short completion time (weight 0.18): The game is short, taking about four and a half to five hours to complete. Some reviewers finished it in around 4-5 hours, while completionists spent about 9 hours to 100%.
- Aesthetic unity with Lunacid (weight 0.15): The aesthetic and stylistic unity with Lunacid is very similar, based on Lunacid's atmosphere. It provides more Lunacid world building.
- King's Field comparison context (weight 0.15): For those familiar with King's Field, this game is seen as a decent stepping stone if King's Field feels too rough, thanks to gentle modern design. However, it may be a bit difficult for players new to King's Field.
- Developed by Kira (weight 0.14): The game is developed by Kira, the same creator behind Lunacid. This is noted by several reviewers.
- Comparison to Lunacid (weight 0.09): Having played Lunacid helps in understanding nods and controls. Lunacid is recommended as an alternative and is considered fun by comparison.
- Retro PS2-era graphics (weight 0.08): The game features PS2-era or first PlayStation graphics. This retro aesthetic is part of its charm.
- Barely a prologue (weight 0.08): Some reviewers consider it barely a prologue to another game. It is seen as a very short prequel experience.
- Multiple language support (weight 0.08): The game supports multiple languages, including Japanese, despite the store page initially indicating otherwise. This is a positive point for accessibility.
- Has a manual (weight 0.07): The game includes a manual. This is noted as a helpful resource for players.
- Soundtrack support (weight 0.07): Reviewers express a desire to buy the soundtrack to support the developer. This shows appreciation for the game's audio.

Emotions:
- Frustration (weight 0.18): Players are frustrated by severe technical problems including crashes on death, inability to launch the game, and resolution issues that make it unplayable. Controls are also a major source of frustration, with many finding keyboard and controller bindings unusable and lacking rebinding options. These combine to prevent consistent play, often forcing workarounds or causing loss of progress.
- Enjoyment (weight 0.12): Players enjoy the game for its atmospheric retro style, engaging exploration, and fun combat, especially when it works properly. The King's Field-like experience and additional lore for Lunacid fans are highlights. Many appreciate the short but sweet experience and the sense of discovery.
- Disappointment (weight 0.1): Many players are disappointed by the game's short length, easy difficulty, and lack of polish compared to Lunacid. Technical issues and buggy behavior often prevent completion or enjoyment. The story and world are seen as underdeveloped, failing to meet expectations for a King's Field-like title or a Lunacid successor.
- Satisfaction (weight 0.05): Players feel satisfied by the rewarding exploration, strategic combat, and the sense of accomplishment from completing the game. The short and sweet dungeon crawl experience, along with quality-of-life features like saving anywhere, contribute to a positive overall experience. Overcoming difficult sections and finding lore connections also bring satisfaction.
- Love (weight 0.04): Players express love for the game's art, music, and atmosphere, as well as its connection to Lunacid. The charm of the Sword of Moonlight engine and the nostalgic dungeon-crawling experience resonate deeply. Many appreciate the process of adjusting to the pace and discovering more about the world.
- Appreciation (weight 0.04): Players appreciate the game as a sincere tribute to King's Field, built with passion using an old engine. The experimental design, retro style, and rich area theming are valued. The game's role as a prequel to Lunacid and its uncompromising vision are also highlighted.
- Annoyance (weight 0.03): Players are annoyed by persistent bugs such as crashes on death, menu prompts accepting too quickly, and technical issues like alt-tab problems and loud sounds. These interruptions disrupt the experience and cause unintended actions. The lack of fixes adds to the irritation.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game as a fantastic gem for genre fans, praising its mysterious atmosphere and the fact that it's free. They hope for more games in this world and recommend it to fans of the genre. The use of the Sword of Moonlight engine is seen as a cool and mandatory prequel.
- Nostalgia (weight 0.02): Players feel nostalgic due to the game's old-school King's Field feel, from its controls to its atmosphere. The recreation of classic themes and enchanting journey brings back memories of older games. The retro style and familiar gameplay evoke a strong sense of the past.
- Excitement (weight 0.02): Players are excited by the fun and mystical world, entertaining locations, and the engaging final boss fight. Watching Kira branch out and experiment adds to the excitement. The prospect of future works from the developer also generates anticipation.
- Fun (weight 0.02): Players simply have fun with the overall gameplay, exploring locations and the main hub, and enjoying the adventure with extra lore for Lunacid fans. The experience is described as a pretty fun time, highlighting the enjoyable aspects of the game.
- Boredom (weight 0.01): Players experience boredom due to the game becoming too easy after the first few hours, repetitive enemies, and monotonous early areas. The jank and old engine gameplay contribute to a sense of tedium. Maze-like levels and lack of challenge lead to disengagement.
- Admiration (weight 0.01): Players admire the creation of a free prologue using an ancient King's Field editor, seeing it as a genius idea. They are impressed by what Kira can achieve with an old engine, demonstrating skill and dedication. This admiration stems from the technical and creative feat.
- Joy (weight 0.01): Players feel joy from small references to the franchise, addictive gameplay and setting, and the discovery of the game's existence. The overall experience is really enjoyable, bringing happiness. These elements combine to create a joyful reaction.
- Sadness (weight 0.01): Players feel sadness due to the ending, the potentially discouraging first combat zone, and the inability to run the game despite looking forward to it. These factors evoke a sense of loss or disappointment. The emotional impact of the story and technical barriers contribute to this feeling.
- Surprise (weight 0.01): Players are surprised by enjoying the game despite not liking FromSoftware games, and by finding it amazing when expecting a forgettable free game. Unexpected elements like a chest that is actually a skeleton also surprise. The game exceeds expectations in various ways.
- Amusement (weight 0.01): Players are amused by the skeleton in a chest killing them and the game closing afterward, which is seen as an accurate King's Field experience. The humorous deaths and glitches provide comic relief. These moments are shared as funny anecdotes.
- Immersion (weight 0.01): Players feel immersed because the game takes itself seriously and exploring the kingdom is really fun. The consistent tone and engaging world draw them in. This immersion enhances the overall experience.
- Anger (weight 0.01): Players feel anger due to an unoptimized and broken boot experience, the game not functioning and wasting time, and poorly designed controller controls. These issues cause significant frustration and a sense of wasted effort. The technical failures and poor design choices provoke strong negative reactions.
- Amazement (weight 0.01): Players are amazed by the ending, rare moments of genuine discovery, and the fact that the game is enjoyable despite being made in an early 2000s engine. These aspects exceed expectations and leave a strong impression. The game's quality and surprises evoke amazement.}