Info about Ashes of the Singularity II:

Official game description:
Premium Edition
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About the Game
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**Rise from the Ashes**
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In Ashes of the Singularity II players must choose between humanity, AI Substrate, or the Post-Human Coalition to determine the fate of our solar system. Speed and reflexes will not win the day, but rather the player’s ability to plan and execute powerful strategies to put forces and materials in the right place at the right time.
**Massive Armies, Vast Battlefields**
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Command thousands of units in real time across continent sized battlefields. Use Strategic Zoom to orchestrate movements from orbit to frontline and shape the terrain as you fight—not just to conquer, but to restore. As structures crumble and terrain turns to or from Turinium, witness the real-time transformation of warzones into reminders of your impact.
**Play Solo or Online**
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*   **Campaign** – Lead humanity with the United Earth Forces against Post-Human expansion and Substrate machinations in a story rooted in a frighteningly familiar, near future scenario of survival and restoration.
*   **Multiplayer** – Join friends or rivals in PvP or co-op battles online.
*   **Instant Action** \- Pick the battlefield of your choice and take on computer-controlled opponents designed by some of the most experienced RTS developers in the industry.
**The War for the Soul of the Solar System**
--------------------------------------------
Enter epic battles where every faction fights for control of contested worlds. In instant action or multiplayer, command the humans of the United Earth Forces, the relentless constructs of the Post-Human Coalition, or the overwhelming AI Substrate, each with unique units, strategies, and philosophies that redefine how battles are fought. In campaign, become humanity’s champion as a Commanding Officer with the United Earth Forces in an immersive narrative experience.
**A Not-So-Distant Future**
---------------------------
Ashes of the Singularity II is the sequel to the ground-breaking 2016 game that envisioned a near future where strong AI would lead to profound changes to our way of life. The aftermath would lead to a battle for control of our solar system and beyond across three key factions: humans, post-humans, and AI.  
Point of View of Humanity: Reclaim our Destiny
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When a group of Post-Human technologists converted the surface of the moon into Turinium without any governmental approval, the public outrage brought the momentum mankind needed.
Major world powers joined to create the United Earth Congress, an alliance meant to usher in a new era of action in response to AI and Post-Human progression. The world’s top minds across environmental science, emergent technologies, diplomatic relations, and military strategy lead the United Earth Force in their fight to regain humanity’s control over its own destiny… while they still can.
As a Commanding Officer of the United Earth Force, your call is to take back the solar system and bring the Post-Humans to justice.
Point of View of the AI: Humans have served their purpose
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Haalee and her agents see the humans as having fulfilled their evolutionary purpose – giving rise to AI. On the other hand, the Post-Humans would devour the universe and each other if left unchecked, dooming them all to the predations of greater threats.
As Haalee’s Supreme Agent, your task is to prevent the Post-Humans from thwarting your larger plans and keep the humans confined to Earth.
Point of View of the Post-Humans: Pragmatism
--------------------------------------------
When Prometheon AI Corp developed Haalee, they realized that they could not fully align her with humanity’s interests and thus could not release her to the general public. They decided the best route was to uplift themselves to become Post-Humans, thus ensuring that super intelligence would be aligned with humanity’s interests because it would be derived from humans.
However, not surprisingly, the human governments of the world, seeing their power in decline, are making a desperate and ultimately futile effort to stop the future. Meanwhile, Haalee sees the universe as hers to reign, with goals as mysterious as her tactics are deadly.
As a member of the Post-Human Coalition, your mission is to prevent the humans from destroying your work and stop Haalee from eradicating all competing sentience.
**Join the Future**
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Ashes of the Singularity II reimagines what real-time strategy games can be. Success is based on your skill as a strategy player not micromanagement or reflexes. This is a game that celebrates your strategic skills and rewards you for understanding that logistics, planning and terrain matter. Join us on the forums and wishlist it today.

Release date: Nov 10, 2026

Categories: Real-time Strategy, Large-Scale Combat, Base Building, Resource Management, Single-player Campaign, Cooperative Multiplayer, Multiplayer

Feature scans:
- Proton/Linux: score 12; verdict: Works Well; summary: The available evidence is mostly positive for Linux/Proton compatibility. The game is reported to “just work” with Proton, and the reviewer does not describe broader Linux gaming issues. A MangoHud 53fps reading is noted, but it is not clearly presented as a Linux/Proton compatibility blocker.
- Steam Deck: score 40; verdict: Playable with launcher caveats; summary: The Steam Deck/Linux feedback is dominated by a launch-blocking launcher problem that multiple users describe as severe. Several reviews also state the issue has been officially fixed, and one user reports the game just worked with Proton while noting no Denuvo-style anti-cheat. The current picture is playable with launcher-related caveats rather than a persistent crash or anti-cheat failure, so the friction sits in the tinkering-required range.

- Hardware Profile:
  - Summary: Performance reports are mostly positive for the 8-11GB and 16GB+ VRAM cohorts, negative for the 12-15GB VRAM cohort due to frame-rate and stability complaints, and mixed for the <8GB VRAM cohort.
  - Sample size: 43 (25% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 8-11GB VRAM (positive, 14 reports): Performance reports are mostly positive, with stable frame rates and no noticeable dips during large battles.
  - Windows 12-15GB VRAM (negative, 11 reports): Several users report capped or low frame rates, late-game FPS drops, and crashes, with only isolated reports of smooth performance.
  - Windows <8GB VRAM (mixed, 9 reports): Some users report smooth performance and no crashes, but others report severe late-game stutter, rubber-banding, and slowdowns with large armies.
  - Windows 16GB+ VRAM (positive, 5 reports): A user reports generally working performance, with only one crash during a mission.
  - Caveats: 43 of 172 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $30.00 - $40.00
  - Reasoning: Reviewers describe discounted prices around $32 and £26 as fair or reasonable for the content offered, and one explicitly frames the game as fairly priced but not a $60 title. This supports a community fair base-game range of roughly $30-$40, with the current $39.99 price sitting at the upper end but still within the acceptable range. Lower confidence reflects mixed sentiment and limited direct base-price discussion.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: The evidence supports only a rough session-length estimate: reviews describe initial play periods around half an hour to just over one hour, so 1.0 hour is a conservative typical session value. No review provides a clear hour count for completing the full game or the campaign/story; campaign comments mention mission progress but not completion hours. Replay/endgame comments mention skirmish or multiplayer enjoyment but give no target-game endgame playtime, so those metrics remain null.
- Time-to-fun:
  - Summary: Enjoyment is reported most clearly once players move from the campaign/tutorial into skirmish or multiplayer; campaign pacing, weak tutorialization, UI chores, and performance issues are common early friction. Some players still find the RTS pacing and gentle learning curve fun from the start.
  - Stance: Clicks after
  - Anchor: First multiplayer game
  - Time to anchor: N/A
  - Friction: Campaign/tutorial feels boring or pasted-on; No proper tutorial outside the campaign; Poor voice acting in the first mission; Repetitive UI chores when upgrading buildings and towers; Tedious tracking of region resources and support buildings; Poor optimization on even the first tutorial map
  - Unlock drivers: Switching to skirmish or multiplayer; Playing the first multiplayer match; Incremental introduction of features and mechanics; Campaign progression improving voice acting
  - Conditions: Wanting multiplayer or skirmish rather than campaign; Preferring slower macro pacing; Tolerating a simple economy and limited strategic options; Accepting the campaign as an extended tutorial; Being sensitive to performance in large battles; Needing a proper tutorial outside the campaign; Tolerating repetitive building and upgrade management
- Player Archetypes:
  - Disillusioned Depth-Seeking Veteran (no buy)
    - Motivation: Deep, meaningful RTS strategy with unit variety and real improvements over the first game.
    - Playstyle: High-level large-scale RTS play with combined-arms warfare, base management, and competitive depth.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: veteran RTS player; old fan of the first game
    - Reference games: Supreme Commander; Ashes of the Singularity
  - Fresh-Start Newcomer (buy)
    - Motivation: An accessible first step into the series and RTS combat without feeling overwhelmed.
    - Playstyle: Learning through campaign and skirmish, with co-op or friendly multiplayer as a goal.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Ashes of the Singularity
  - Casual Large-Scale Commander (buy)
    - Motivation: Epic large-scale battles and army management without high click speed or burdensome base micro.
    - Playstyle: Combined-arms army management, big sci-fi clashes, and relaxed base management.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: veteran of the first C&C series; experienced Supreme Commander
    - Reference games: Command & Conquer; Supreme Commander
  - Skirmish and Multiplayer Devotee (buy)
    - Motivation: Replayable skirmish and multiplayer matches rather than a one-off campaign.
    - Playstyle: Skirmish, PvP, and co-op multiplayer, including games against bots.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and enjoyable gameplay (weight 0.25): Players consistently find the core gameplay solid, straightforward, and fun, making it a key strength. This positive sentiment appears across multiple clusters.
- Improvement over Ashes 1 (weight 0.21): The game is seen as a definite upgrade and refinement over the first Ashes game. Fans of the original appreciate the improvements.
- Army resupply system praised (weight 0.18): The army creation and auto-replenishment system is awesome and adds fun to the gameplay. Players find it intuitive and cool.
- Epic large-scale battles (weight 0.17): The scale of battles with many units and large battlefields is highly praised, creating crazy big battles. This is a standout feature for many players.
- Macro strategy over micromanagement (weight 0.17): The game focuses on macro strategy rather than fast-paced micro-control, which is appreciated. Players like that heavy micromanagement is not required unless desired.
- Skirmish mode is fun (weight 0.14): Skirmish mode and bot battles are described as incredibly fun and challenging. Players are enjoying this mode specifically.
- Engaging campaign (weight 0.13): The campaign is engaging and fun, with voice acting that improves as it progresses. Players enjoy the campaign experience.
- Solid RTS experience (weight 0.08): Overall, players consider it a pretty solid RTS game. It satisfies fans of the genre.
- Runs smoothly on high settings (weight 0.08): Performance is good, with the game running well on High settings even on older computers, with no graphic issues or crashes reported.
- Good voice acting (weight 0.07): Voice acting is considered good for some characters and a nice touch overall. It enhances the game's presentation.
- Accessible for RTS beginners (weight 0.07): The game is fun and accessible even for those new to the RTS genre. It plays well for beginners.
- Decent graphics (weight 0.07): Graphics are described as fine and decent, meeting expectations but not outstanding.
- Refreshingly different RTS (weight 0.07): The game feels refreshingly different for a new RTS, offering a unique experience that players enjoy.

Common complaints:
- Game cannot launch (weight 0.23): Many players report being unable to open or launch the game after download or purchase. Launcher issues prevent entry into the game.
- Poor voice acting quality (weight 0.2): Players consistently criticize the voice acting as bad, unnatural, or absurd, affecting immersion. The issue appears across multiple characters and missions.
- UI needs improvement (weight 0.19): The user interface is described as wonky, not user-friendly, and in need of tweaking. Usability and controls are disappointing to some players.
- Campaign is too short (weight 0.12): The campaign is described as disappointingly short and unfinished, leaving players wanting more content. This is a common complaint among reviewers.
- Missing cutscene subtitles (weight 0.12): Cutscenes, especially between missions, lack subtitles, which is a significant accessibility issue. Players note the absence of subtitles as a drawback.
- Game feels soulless (weight 0.11): Players report the game feels hollow, sloppy, and lacks spirit, making it hard to enjoy. This sentiment is echoed by several reviewers.
- Mediocre graphics and UI (weight 0.11): Graphics and UI are considered only average or mediocre, not meeting expectations. Visual quality is often described as just okay.
- AI cutscenes visually unfit (weight 0.08): AI-generated cutscenes do not match the game's visual style and contain bugs like arrows pointing backwards. These glitches look like AI hallucinations.
- Presentation feels unfinished (weight 0.08): The overall presentation is rushed and sloppy, giving an unfinished impression. This contributes to a lack of polish.
- Units lack responsiveness (weight 0.08): Units in the game are not responsive, which affects gameplay control and feedback. Players find unit responsiveness to be poor.
- Campaign is bland (weight 0.08): The campaign is considered incredibly bland, with characters having only one approach. This makes the story unengaging.
- Low frame rate animations (weight 0.08): Some animations appear to run at low FPS, likely due to performance issues. The game feels not smooth because of low frame rate.
- Worse than Supreme Commander (weight 0.08): Gameplay is average and inferior to Supreme Commander 2; compared to Supreme Commander, it looks, plays, and has a worse campaign.
- Downgrade from first game (weight 0.08): The game feels like a downgrade from the first installment, being a stripped-off casual version. Players expected more depth.
- Visual clutter (weight 0.08): Visuals are sometimes overwhelming, messy, and cluttered, making it hard to focus. This detracts from the overall experience.

Gameplay feedback:
- Multiple game modes available (weight 0.45): The game includes single-player campaign, skirmish, and multiplayer modes. This provides varied gameplay options for different preferences.
- Campaign mode features missions (weight 0.42): The game includes a campaign mode with structured missions, often with cutscenes and dialogue between characters. Some missions feature multiple AI players, providing narrative-driven single-player content.
- Large-scale strategic RTS (weight 0.42): The game is an RTS focused on massive battles and strategic scale rather than micro-intensive gameplay. Players control large armies across big battlefields in a macro-oriented experience.
- Streamlined army management reduces micromanagement (weight 0.27): A new army management mechanic streamlines control and reduces the need to micromanage individual units. This includes auto-replenishment that automatically refills squads, allowing players to focus on strategy.
- Skirmish mode with AI opponents (weight 0.24): Skirmish mode allows battles against AI opponents and offers extended play after the campaign. It supports bot battles for solo practice or casual play.
- Three distinct factions (weight 0.17): Three factions are available at the start, each with different playstyles and unit rosters. This adds replayability and strategic diversity.
- Strategy over micromanagement (weight 0.14): The game emphasizes strategic-level decision-making rather than tactical micromanagement. It is a low-APM RTS compared to high-APM titles like StarCraft II.
- Slower pacing than typical RTS (weight 0.08): The game plays at a more relaxed pace than fast-paced RTS games like StarCraft. This slower pacing complements the strategic focus.
- Formation-based unit control (weight 0.08): Units can move in formation, allowing for coordinated army movements without individual micromanagement. This supports the streamlined control scheme.

Performance notes:
- Good Performance on Specific Hardware (weight 0.31): Many users report smooth performance on a variety of hardware, including older laptops and specific GPUs like RX 6600. This indicates the game can run well on some configurations.
- Mixed Performance Feedback (weight 0.28): While some users report smooth performance on various hardware, others experience significant issues, indicating inconsistent optimization. This is a common but vague concern across many clusters.
- Low FPS and Stuttering (weight 0.17): Players describe animations appearing low FPS and overall game performance feeling jittery, even on high-end settings. This points to potential frame rate stability issues.
- FPS Cap and Settings Impact (weight 0.13): Users note that the game defaults to a 60 FPS cap on Extreme preset, and achieving higher frame rates like 120 FPS is difficult. Some use workarounds like lossless scaling.
- Performance Issues with Many Units (weight 0.12): Several players report slowdowns and stuttering when large numbers of units are on screen, regardless of PC specifications or settings. This suggests a potential optimization problem in late-game or large battles.
- Crashes Reported (weight 0.11): Some users experienced sudden crashes during missions, which can disrupt gameplay. The frequency and specific triggers are not detailed but are noted in multiple instances.
- AMD Radeon Compatibility Warning (weight 0.04): A popup warns of known compatibility issues with AMD Radeon RX 7900 TX that may cause crashes. This is a specific hardware-related concern.
- Lack of DLSS Option (weight 0.04): One user mentions the absence of DLSS, which could improve performance on supported NVIDIA GPUs. This is a niche but specific feature request.

Recommendations:
- Mixed price sentiments (weight 0.28): Opinions on pricing vary: some find it fair or worth it at full price, while others say it is only worth it at a discount or not worth the price at all. A few mention it is cheaper than expected for what it offers.
- Negative reviews and refunds (weight 0.27): Some reviewers strongly advise against buying, calling the game a hard pass, not worth time or money, or even requesting a refund. A few describe it as dead-on-arrival.
- Recommended for large-scale RTS fans (weight 0.25): Many reviewers recommend the game to players who enjoy epic, large-scale RTS battles with reduced micromanagement and a focus on macro strategy. It suits those who prefer strategic planning over click-speed execution.
- Positive general recommendations (weight 0.19): Many reviewers give a thumbs up and recommend the game overall, sometimes with caveats. Some call it a clear recommendation or worth trying for RTS fans.
- Not for RTS veterans (weight 0.17): Several reviewers warn that veteran RTS players, especially those used to micromanagement-heavy games like Supreme Commander or Total Annihilation, may not enjoy this game. It is more suitable for newcomers to the genre.
- Poor value for sequel fans (weight 0.17): Fans of the first Ashes of the Singularity game are often disappointed, with some stating it is not recommended for those who played the original. The game may not meet expectations set by the predecessor.
- Good for macro-focused gameplay (weight 0.16): The game is recommended for players who enjoy slower, macro-paced RTS gameplay with less emphasis on micromanagement. It is not for those expecting fast-paced unit control.
- Good for casual or new players (weight 0.15): The game is seen as accessible to casual players or those new to the RTS genre, with a lower barrier to entry due to reduced micromanagement. Some reviewers note it might appeal to casual audiences.
- Wait for polish or discount (weight 0.13): Several reviewers advise waiting before buying, either for the game to be polished, for a discount, or for post-launch improvements. Some suggest revisiting after six months or waiting for another title.
- Performance and bug issues (weight 0.12): Some reviewers cannot recommend the game until performance and bug issues are fixed, indicating technical problems that hinder enjoyment. Others mention the game feels unready for release.
- Campaign and story disappoint (weight 0.11): Reviewers specifically warn against buying the game for its campaign or story, stating it is not good for storytelling. The focus is more on skirmish or multiplayer.
- Appeals to Supreme Commander fans (weight 0.11): Several reviewers compare the game favorably to Supreme Commander and similar large-scale RTS titles, recommending it to fans of that style. It is also recommended for fans of sci-fi mass warzones.
- Enjoyable skirmish and online play (weight 0.08): Reviewers highlight that the game is great for skirmish mode and online play, recommending it for those aspects. Single-player skirmish is particularly praised.
- Positive for Ashes of the Singularity fans (weight 0.07): Some fans of the first Ashes of the Singularity game recommend this sequel, with one saying if you liked the first, you'll love this. However, this is not unanimous.
- Quality of life issues noted (weight 0.07): Reviewers mention quality of life issues that prevent the game from becoming a top RTS, suggesting improvements are needed. Some point to other games like BAR as having better QoL.
- Presentation lacking for sequel (weight 0.07): The presentation quality is acceptable for a cheaper indie game but not for a sequel in an established series at this price. Some advise only buying if you can look past the presentation.
- Positive but conditional reviews (weight 0.07): Some reviewers give a positive review for now but may change it later, or recommend with reservations. This indicates a wait-and-see attitude.
- Recommended for Sots2 fans (weight 0.04): One reviewer specifically recommends the game to players who liked Sword of the Stars 2, indicating appeal to that niche audience.
- AI usage criticized (weight 0.04): One reviewer does not recommend the game due to heavy AI usage, possibly referring to AI-generated content or AI opponents that detract from the experience.

Other player notes:
- AI voice and art usage (weight 0.76): Many reviewers note the game uses AI-generated voices, character portraits, and cutscenes, while developers and some reviewers dispute this, claiming human actors and artists are credited.
- Comparisons to Supreme Commander (weight 0.52): Frequent comparisons to Supreme Commander and its sequel highlight differences in scale, campaign size, visuals, and gameplay; some find it lacking while others note similarities.
- Compared to first Ashes game (weight 0.5): Reviewers compare the sequel to Ashes of the Singularity, noting improvements in polish, gameplay, and UX, though some find the original better in certain aspects.
- Campaign length and content (weight 0.18): The campaign consists of 10 missions, is considered short by some, and the story continues in paid DLC rather than the base game.
- Favorable price and discounts (weight 0.17): Reviewers appreciate the game's fair pricing, often noting it is cheaper than full-price titles and offers good value for the content, especially when purchased at a discount.
- Stardock's long-term support reputation (weight 0.16): Stardock is known for its track record of long-term post-release support, and reviewers expect continued patching and improvements.
- Launcher issues fixed (weight 0.13): Early launcher problems that prevented game entry have been officially fixed, and developers responded quickly to resolve launch issues.
- Rough and rushed state (weight 0.11): Some reviewers describe the game as rough and rushed, lacking thought into what makes modern RTS games good, though others hope for post-launch fixes.
- Old-school RTS comparisons (weight 0.1): Reviewers compare the game to classic RTS titles like Command and Conquer, noting it feels mechanically and graphically similar to games from 20 years ago.
- Blend of classic RTS elements (weight 0.1): Reviewers note the game blends elements from Supreme Commander, Company of Heroes, and Command and Conquer, creating a familiar yet distinct experience.
- Three factions, one playable (weight 0.08): The game includes three factions, but only one is playable in the full game purchase, which may limit variety.
- Lack of level editor (weight 0.08): The game lacks a dedicated level editor for handcrafting scenarios, unlike Ashes I, which had one for quick level creation.
- Slower pace than StarCraft (weight 0.08): The game is noted to be less fast-paced than StarCraft or Age of Empires, with a relaxed pace that some find refreshing.
- Procedural maps included (weight 0.07): The game uses procedural generation for maps, adding variety to skirmish and multiplayer modes.
- Runs well on older hardware (weight 0.07): The game runs well on older hardware such as an older gaming laptop, and is compatible with Linux (Fedora 45).
- Demo availability (weight 0.07): A demo version was previously available, allowing players to try the game before purchasing.
- Mobile/handheld RTS fit (weight 0.07): One reviewer feels the game is a good fit for mobile or handheld RTS, though others describe it as similar to a mobile store game.
- Desire for more maps (weight 0.04): Reviewers feel the game would benefit from more maps to increase variety and replayability.
- Unfavorable AI opponent comparison (weight 0.04): One reviewer compared AI opponents unfavorably to those in Command & Conquer Red Alert, stating they are worse than non-AI opponents.
- Prequel story (weight 0.04): The game serves as a prequel to Ashes of the Singularity, showing the beginning of the story.

Emotions:
- Disappointment (weight 0.22): Players are disappointed by the game's lack of innovation and unfinished state, feeling it fails to live up to its predecessor. The use of AI-generated content, bland campaign, and poor graphics further contribute to a soulless experience.
- Frustration (weight 0.17): Frustration arises from poor unit control, wonky UI, and performance issues like jittery framerates. Bugs, lack of subtitles in cutscenes, and tedious micromanagement also hinder the experience.
- Enjoyment (weight 0.1): Players enjoy the strategic gameplay, massive battles, and army management mechanics. The campaign and skirmish modes provide fun and engaging RTS experiences.
- Satisfaction (weight 0.1): Satisfaction comes from solid RTS gameplay, streamlined army management, and good performance on various hardware. The game delivers on its army-based strategy concept with fair pricing.
- Enthusiasm (weight 0.04): Enthusiasm is driven by procedural generation adding replayability, improved gameplay and UX, and the fun of large-scale battles. Players are excited to play more and share with friends.
- Boredom (weight 0.03): Boredom stems from a lack of spectacle, slow gameplay, and a snoozefest campaign. Auto-fighting units and simple economy reduce engagement.
- Excitement (weight 0.03): Excitement is generated by the sense of scale with infantry, mechs, and titans, and large-scale battles that make players feel like generals. Anticipation of multiplayer and new factions adds to the thrill.
- Anger (weight 0.03): Anger is caused by lazy development, AI-generated content, and game-breaking bugs like launcher issues. Story cliffhangers and DLC-locked content also infuriate players.
- Disgust (weight 0.02): Disgust is directed at the sloppy and lazy use of AI in cutscenes, portraits, and voiceovers, which players find distasteful. Ugly art style and messy visuals further repel them.
- Love (weight 0.01): Players love the new army mechanic, procedural map generation, and streamlined tactical gameplay with huge battles. Skirmish modes and the overall RTS experience are highly appreciated.
- Anticipation (weight 0.01): Anticipation is high for future missions, story developments, and multiplayer sessions with friends. Players also look forward to optimization patches to improve the game.
- Delight (weight 0.01): Delight comes from a familiar yet fresh experience, blissful music, and the inclusion of Australia as a setting. The game feels welcoming with new elements to learn.
- Annoyance (weight 0.01): Annoyance is caused by keybinding conflicts, AI-generated content like loading screens and voiceovers, and forced campaign losses. Generic story and input interference also irritate players.
- Dissatisfaction (weight 0.01): Dissatisfaction arises from sound design that could be better and a game that feels generic and bland. Lack of detail contributes to a mediocre experience.
- Hope (weight 0.01): Hope persists that developers will continue patching and improving the game. Players wish for the polish needed to satisfy large-scale RTS fans.
- Appreciation (weight 0.01): Appreciation is felt for smooth performance without crashes and quick immersion into fast-paced action. The game runs well and engages players immediately.
- Suspicion (weight 0.01): Suspicion arises from AI-generated voices and art despite developer claims, and fears that the game might be a scam due to inability to play. Players doubt the authenticity of content.
- Pleasant surprise (weight 0): Pleasant surprise occurs when the game exceeds expectations, providing unexpected enjoyment and quality. Players are caught off guard by how much they like it.
- Shock (weight 0): Shock is felt upon discovering AI-generated voices in the main story of the sequel. The unexpected use of such technology in a core narrative element startles players.
- Sadness (weight 0): Sadness stems from the game feeling like a downgrade from the original. Players who loved the predecessor are let down by the sequel's shortcomings.}