Info about Stupid Never Dies:

Official game description:
SKU Information
===============
\* Available to customers who purchase the game by October 21, 2026, 9:59 PM UTC.
\* Advance Access is scheduled to begin on October 19, 2026, at 10:00 PM UTC.
\* Bonus content is subject to change without prior notice.
\*\*Items included in this bundle can also be purchased separately. Please be careful not to purchase duplicate items.
Glorious Idiot Edition set includes
\- "Stupid Never Dies"
\- "Stupid Never Dies" In-game item "TickTock Teddies: Nonsense Overload Pack"
**Stupid Never Dies - In-game item "TickTock Teddies: Nonsense Overload Pack"**
A DLC pack of TickTock Teddies usable in the base game, with exclusive special effects.
**MSRP：US$11.99**
\- Original TickTock Teddy 1: "Big Head"
Davy gets a bobble head, and the combat music becomes a remix.
\- Original TickTock Teddy 2: "Chirp Chirp"
Footstep sounds in Zombie Style get a special gimmick, and the home track becomes a remix.
\- Original TickTock Teddy 3: "Festival"
Hit sounds in Davy Burst gain a special gimmick, and the Davy Burst track becomes a remix.
\- Original TickTock Teddy 4: "Romantic"
The graffiti effect during Davy Burst gains a special gimmick, and the Davy Burst track becomes the theme song.
\- Original TickTock Teddy 5: "Splash"
The level-up effect gains a special gimmick, and the Hurry Up track becomes a remix.
About the Game
==============
Control Davy, the weakest zombie imaginable, and battle through a mysterious dungeon to defeat KOM, the King of Monsters.
Every dive makes Davy grow stronger faster. Customize his body, devour powerful monsters, steal their abilities, and race against time to conquer the dungeon.
Created by GPTRACK50, a studio founded by veteran action game developers, Stupid Never Dies is a unique single-player 3D action RPG combining fast-paced growth, bizarre humor, and stylish action.
Davy, a timid zombie, falls in love at first sight with Julia, a college girl frozen to death during the Great War.
To bring her back to life, he must defeat KOM, recover humanity’s lost knowledge, and survive the dungeon’s deadly depths.
Can the weakest zombie save the girl he loves—and maybe the world?
Defeat elite monsters, consume their cores, and steal their powers. Transform into 11 unique Styles, including Werewolf, Harpy, Golem, Vampire, and more.
Replace Davy’s body parts with powerful Overtech gear to boost stats and unlock new Active and Passive Skills. Fight your way with endless build combinations.
Unleash Davy’s imagination to temporarily transform reality and dramatically boost all of his abilities.
**◾️ Overtech monsters**
------------------------
Battle classic monsters enhanced by Overtech, including werewolves, vampires, harpies, lizardmen, and more.
Different weapons, armor, and abilities make every encounter fresh and unpredictable.
**◾️ Main Characters**
----------------------
*   Davy
    The weakest zombie in existence. Mocked by monsters and humans alike, he enters the dungeon to save Julia and prove himself.
*   Julia
    A college student who died inside a shopping mall freezer during the Great War. Davy falls in love the moment he finds her.
*   Dr. Frank
    A brilliant but obsessive scientist who guides Davy’s journey while pursuing his own ambitions.

Release date: Oct 21, 2026

Categories: Action RPG, Roguelite, Dungeon Crawler, Character Progression, Transformation Mechanics, Combo-based Combat, Single-player Story, Stylish Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: N/A
  - Session length: 0.3h
  - Endgame: N/A
  - Reasoning: The reviewer at 3.1 hours expects at least 20 total hours and possibly more, and another review raises 20-30 hours as possible, so I use 20 hours as a conservative gameCompletion/total-playtime estimate. A run is stated to be just under 15 minutes, supporting a sessionLength of 0.25 hours. No review gives a distinct story completion time or separate endgame duration, so those metrics are null.
- Time-to-fun:
  - Summary: The game is reported to start slowly, with fun arriving once combat ramps up and progression steadiness helps. Repetition, short stages, and limited combat depth are recurring drags that can undercut the loop.
  - Stance: Clicks after
  - Anchor: Combat ramps up and becomes intense
  - Time to anchor: N/A
  - Friction: Slow opening before combat becomes fun; Repetitive dungeon structure; Short stages and combat spaces; Limited combat depth; Novelty wearing off into generic repetition
  - Unlock drivers: Combat ramps up and becomes intense; Steady progression with no stuck feeling; Unlocking Julia's photos and posts provides a break after dives
  - Conditions: Slow opening is framed as tutorial-like pacing; Combat intensity increases after the slow start; Enjoyment after a dive is helped by unlocking Julia media; Tolerance for repetition affects whether the loop stays enjoyable
- Player Archetypes:
  - Combat Timing Tinkerer (buy)
    - Motivation: Mastering parry, counter, and combo systems
    - Playstyle: Reactive defense, reading enemy tells, and testing combat timing
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Narrative Charm Seeker (buy)
    - Motivation: Enjoying silly writing and romance-focused story charm
    - Playstyle: Story-driven play centered on tone, humor, and narrative
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Bombastic Action Spectacle Fan (buy)
    - Motivation: High-energy fun and familiar action-game spectacle
    - Playstyle: Enthusiastic action play drawn to bombast and fun combat loops
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Sunset Overdrive; Hades


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Unique and stylish art direction (weight 0.9): The art style is frequently praised as unique, gorgeous, and full of personality, with a punk aesthetic reminiscent of Suda51 and PS2-era vibes.
- Overall fun and enjoyable (weight 0.58): Many players find the game very fun and enjoyable overall, often describing it as a great and tightly knitted experience.
- Excellent music and soundtrack (weight 0.56): The music is amazing and considered among favorites, mixing 90s punk rock with No More Heroes style, and includes great BGM and theme songs.
- Fun and smooth combat (weight 0.5): Combat is frequently called fun, great, buttery smooth, and flexible, with satisfying parries and physics-based mechanics.
- Absurd and campy story (weight 0.49): The story is described as cute, silly, and fun, reminiscent of 2000s romcoms with campiness turned up to 10, and presented in a unique and cheeky way.
- Engaging progression and builds (weight 0.47): Progression is steady, with multiple builds through implant systems, transformations with skill variants, and a super cool power collection.
- Good performance on Steam Deck (weight 0.4): The game runs flawlessly on Steam Deck OLED and performs smoothly on PC with no major issues, often at high frame rates.
- Funny and absurd humor (weight 0.4): The writing is lovable and genuinely funny, with well-crafted jokes such as making gelato from a boss's innards and clever uses for toilets and robot vacuum cleaners.
- Addictive gameplay loop (weight 0.39): The gameplay loop is enjoyable and fun, with a base gameplay that is perfectly fine and fun on its own, and systems that gradually become richer.
- Charming characters and world (weight 0.33): Players love the charming and adorable characters, and the world feels like a breath of fresh air thanks to the cast and voice acting.
- Roguelike structure with varied runs (weight 0.33): Each run is short and quick, never overstaying its welcome, and different styles and story bits between dives help break up monotony.
- Touching story about Davy and Julia (weight 0.32): The story is surprising and touching, focusing on Davy's quest to save frozen Julia, and is intriguing enough to keep players wanting more.
- Great animations and visuals (weight 0.31): Animations, especially for cutscenes, are great, and the graphics look crisp with a visual style that is absurd in the best way.
- Challenging combat ramps up (weight 0.3): The game is kind of challenging, and combat starts slow then ramps up and gets intense, picking up quick.
- Great voice acting (weight 0.24): Voice acting is consistently praised as really good and genuinely great, adding to the overall charm.
- Unique Style Eat mechanic (weight 0.23): The Style Eat mechanic of biting enemies to steal their powers is a neat gimmick and adds uniqueness to the gameplay.
- Accessibility and convenience features (weight 0.23): An ultra easy mode for players who do not want a challenge and demo save progress transfer to the full game are appreciated.
- Varied enemies and combat depth (weight 0.23): Combat is simple but incorporates many skills from styles and OT parts, with varied enemies that keep encounters interesting.
- New areas and styles unlock (weight 0.22): New areas unlock and get a little bigger as you progress, and the new styles are interesting to discover.
- Rewarding failed runs (weight 0.13): The game rewards your failed runs, making progression feel meaningful even when you don't succeed.

Common complaints:
- Missing lock-on system (weight 0.78): Players repeatedly complain about the lack of lock-on, including active, directional, and Y-axis lock-on, which makes aiming and tracking enemies difficult. This is especially problematic for ranged combat and flying enemies.
- Clunky and stiff combat (weight 0.56): Combat feels clunky, stiff, and clumsy, especially in chaotic melees, and movement while fighting feels bad. Some describe it as mediocre or nothing special.
- Repetitive gameplay loop (weight 0.56): The game is repetitive, with a frustrating loop that repeats already-done tasks and feels designed to stretch limited content. The entire game can be seen in the first hour.
- Roguelike nature undisclosed (weight 0.4): The game is not open about being a roguelite; the roguelike nature is not mentioned in the description or tags, and store tags did not indicate it, leading to misleading advertising.
- Limited content variety (weight 0.39): The game offers limited variety in the longer scope: only 6 stages, 13 bosses, 11 styles, and repeats the same level over and over with a small hub in between. New settings and spectacles decrease rapidly after the mid-game.
- Flying enemies frustrating (weight 0.39): Flying enemies are annoying and hard to hit while they fly around in the air; homing/attraction is too small, and fighting the wyvern without a suitable transformation skill results in being knocked around endlessly with insufficient damage to shoot it down.
- Presentation over substance (weight 0.35): Presentation feels more expensive than the game underneath, with the game having an acquired-taste quality and thin content due to trying to do a bit of everything.
- Slow start and pacing (weight 0.32): The combat and story start out slow and take time to get going, with a very slow start that may deter players.
- Terrible air combat (weight 0.32): Air combat experience is described as terrible, with air combat skills being garbage and flying enemies being annoying and hard to hit.
- Repetitive dungeon crawler (weight 0.3): Described as a boring dungeon crawler with stages that are short and a structure that feels repetitive.
- High price point (weight 0.23): The price is high, typical of Japanese pricing, and higher than comparable roguelikes.
- Responsiveness issues with parry (weight 0.22): The parry system requires time to adapt, sometimes lacks responsiveness, and its feel is not enough to alleviate the boredom of repetition.
- Poor optimization and performance (weight 0.22): Performance is not the best with high GPU usage, and the full game is poorly optimized compared to the demo.
- Visual novel content very light (weight 0.21): Very light visual novel content between runs, and some jokes are hit or miss.
- Unbalanced transformation styles (weight 0.13): Styles transformations are not equally good: werewolf is too good while lich, harpy, and cyclops are dull.
- Talent reset loses points (weight 0.12): Resetting talents at Julia loses the invested points.
- Visual blurring in cutscenes (weight 0.11): Visuals during cutscenes sometimes have weird blurring effects.
- Deluxe edition unequal treatment (weight 0.11): Deluxe edition buyers get access later than other players, which feels like unequal treatment.
- Roguelike genre overdone (weight 0.1): The roguelike genre is overdone.

Gameplay feedback:
- Roguelike and roguelite classification (weight 0.95): Many reviewers debate whether the game is a roguelike, roguelite, or dungeon crawler, often describing runs with roguelite elements.
- Progression systems and build variety (weight 0.61): Reviewers highlight multiple progression systems, including base XP multipliers, implants, talent resets, and build-forming elements that enrich future runs.
- Repeating stages with new builds (weight 0.52): The game follows a run-based structure with repeating levels, short quick runs, and new builds or areas unlocking as you progress.
- Dungeon crawler exploration (weight 0.5): It is described as a dungeon crawler with underground strata exploration to defeat monsters and a final boss, though some note map exploration is minimal.
- Style transformations and switching (weight 0.47): A core mechanic involves switching between different styles or transformations such as werewolf, lich, harpy, and cyclops, with skill variants available.
- Combat lacks manual lock-on (weight 0.4): Players note the absence of manual lock-on and that aiming relies on tilting the left stick or auto-lock, which can affect targeting.
- Smooth combat and physics (weight 0.37): Combat is described as smooth, flexible, and physics-based, becoming smoother as players gain more skills and levels.
- Biting enemies steals powers (weight 0.32): The Style Eat mechanic lets players bite and devour enemies to steal their powers, and biting can also restore the run timer.
- Parry and counter system (weight 0.31): Combat includes a parry system called Stupid Parry, and enemies glowing yellow can be countered to expose their core.
- Story and visual novel segments (weight 0.3): Light visual novel-style story segments occur between dives, and completing the ending unlocks a special dungeon.
- Short roguelite dive loop (weight 0.3): The game features a roguelite dive loop where each run lasts just under 15 minutes, followed by unlocking Julia's photos and posts.
- OverTechnology augment system (weight 0.21): Cybernetic augments called OverTechnology (OT) provide power and contribute skills alongside styles.
- Air combat and transformation skills (weight 0.21): Air combat involves skills and transformation abilities, with boss fights like a wyvern requiring suitable transformation skills.
- Hybrid roguelike romance game (weight 0.21): The game is described as half roguelike and half romance game, blending action-RPG elements with relationship content.
- Tutorial-like slow start (weight 0.19): Reviewers mention a tutorial-like slow start and that the game is kind of challenging.
- Simple enough for music (weight 0.1): It is considered simple enough to play while listening to music.
- Demo availability (weight 0.1): Developers provided a demo to try the game.
- Ranged playstyle option (weight 0.1): A ranged playstyle is available.
- Elite mobs present (weight 0.1): Elite mobs are present in the game.
- Wolf transformation frequently needed (weight 0.1): The wolf transformation is needed a lot during gameplay.

Performance notes:
- Strong PC performance reported (weight 0.47): Multiple reviewers report the game runs smoothly with good optimization and zero issues. Performance is described as flawless and silky smooth at high settings.
- High FPS at 1440p (weight 0.23): Reviewers report high frame rates at 1440p, including around 100 FPS at native resolution with everything maxed and 99% GPU usage at 160-200+ FPS.
- VRAM and smoothness concerns (weight 0.12): One reviewer notes the full game does not run smoothly and states 8 GB of VRAM is required for smooth performance. This contrasts with other reports of flawless performance.

Recommendations:
- Try the demo first (weight 0.41): Players recommend trying the demo before purchasing to see if the game suits them. This is especially advised for those hesitant about the price.
- Wait for a discount (weight 0.39): Several reviewers consider the game overpriced and advise waiting for a sale or deep discount before buying.
- Overall positive recommendation (weight 0.32): Many reviewers give a straightforward recommendation, expressing enjoyment and eagerness to continue playing.
- Not for everyone (weight 0.3): The game is not designed for all players, and those with higher standards for gaming might not enjoy it.
- Niche appeal: zany story and style (weight 0.28): The game is recommended for fans of eccentric characters, mischievous jokes, kitsch art, and a zany 2000s romcom vibe. Combat is fun but not deep.
- Recommended for action game veterans (weight 0.28): Veteran action game fans and those seeking a DMC-rogue mix or a new dungeon crawler are likely to enjoy it.
- Gameplay tips for new players (weight 0.21): Advice includes using parry and counter when enemies glow yellow to expose their core, and saving Bite pick-ups for when you run out.
- Not for deep or fast-paced roguelite fans (weight 0.19): Those expecting an intricate roguelite with fast-paced combat or a deep and complicated experience may be disappointed.
- Repetitive mid-game can be tedious (weight 0.12): Some players find the repetition from the mid-game hard to endure, especially those expecting smooth combat and deep progression.
- Refunded by some players (weight 0.1): At least one player refunded the game, indicating dissatisfaction.
- Dismissive comparison to other games (weight 0.09): One reviewer dismisses the game in favor of another title, using derogatory language, with no constructive gameplay feedback.

Other player notes:
- Action combat lacks depth (weight 0.39): Combat is described as not deep, especially for genre veterans. It is compared to Devil May Cry and Ninja Gaiden but lacks their handling and lock-on.
- Roguelike scope compared to Hades (weight 0.39): The game's content scope is compared to Isaac and Hades, and it is not seen as a revolutionary entry. It is a half-roguelike, half-romance game full of charm.
- Stylistic comparisons to Suda51 (weight 0.37): The game's style and vibe are compared to Lollipop Chainsaw and SUDA51, and its music to No More Heroes. The director is friends with Suda51.
- PS2/PS3-era visual style (weight 0.37): The art style and vibe are reminiscent of PS2 games and late 2000s PS3/360 titles. It has a 2000s aura and features kitsch art.
- Developed by ex-Capcom veterans (weight 0.3): The game is developed by studio GP Track 50, founded by former Capcom veterans and directed by Hiroyuki Kobayashi. It is published in partnership with SEGA.
- Price comparable to higher-budget titles (weight 0.3): The game is sold at a price comparable to higher-budget titles, nearly 60 for the deluxe edition and 49 for the base edition. It is compared against more substantial games at that price.
- Demo progress carries over (weight 0.28): Demo progress can be carried over to the full game. The demo had criticisms that were addressed through updates, and it is not everything the game offers.
- Unique games are needed (weight 0.22): The reviewer feels more weird and unique games like this are needed in the industry. It is a smaller end title made by a new studio.
- Deluxe Edition DLC manual enable (weight 0.21): Deluxe Edition DLC may not download automatically; owners can manually enable it via Steam properties. The deluxe edition also grants access at a different time than other editions.
- Tone similar to Warm Bodies (weight 0.19): The story and tone are compared to the movie Warm Bodies in both clusters. This suggests a romantic zombie comedy influence.
- Bombastic like Sunset Overdrive (weight 0.19): The game is compared to Sunset Overdrive in its bombastic nature. It is also humorously compared to Genshin Impact for visuals, story jokes, and build-forming.
- Store tags exclude roguelike (weight 0.12): Store tags list action RPG, RPG, singleplayer, action, and story rich, but not roguelike. This may mislead players about the game's genre.
- Ultra easy mode included (weight 0.11): The game includes an ultra easy mode, making it more accessible. This is a specific feature mentioned by players.
- Future updates uncertain (weight 0.11): The game may or may not receive future free or paid updates. This leaves players unsure about long-term support.

Emotions:
- Frustration (weight 0.15): Players are frustrated by clunky combat with no lock-on, especially in air combat, and a repetitive loop that stretches content at a high price. Poor optimization in the full game compared to the demo and perceived unfair treatment of deluxe edition buyers add to the frustration.
- Disappointment (weight 0.15): Many are disappointed that the game turned out to be a repetitive roguelike rather than the story-driven adventure advertised, with a high price and overdone genre. Stiff combat, an unresponsive parry system, and a weak story and limited scope after an interesting demo contribute to this feeling.
- Enjoyment (weight 0.11): Players enjoy the fun roguelike gameplay with steady progression, challenging yet simple dungeon crawler mechanics, and a cute, silly story with good voice acting. The art style, music, and overall fun factor are highlighted.
- Satisfaction (weight 0.09): Satisfaction comes from short runs and style variety that keep gameplay fun, combat improving with skills and levels, and systems becoming richer and more varied over time. The direction that makes even a clichéd story loud and ridiculous is satisfying until the end, and combat, targeting, art style, and music are all great.
- Excitement (weight 0.08): Excitement is driven by amazing vibes, an absurd visual style and story, and combat that ramps up and gets intense. The fun story and unique visual style make players eager to keep playing.
- Amusement (weight 0.06): Amusement stems from the ultra-fun, trashy, and crazy experience, with absurd visuals and story jokes. Stupid humor in the story lines adds to the amusement.
- Love (weight 0.06): Players love the unique story twist, art style, and gameplay, as well as the art style, voice acting, cast, and silly writing. The game's charm and goofiness are particularly endearing.
- Admiration (weight 0.04): Admiration is felt for the beautiful visuals and bombastic style, with the game described as a beautiful piece of romantic nonsense.
- Dissatisfaction (weight 0.04): Dissatisfaction arises from the lack of a good lock-on when playing ranged and bad handling causing overshooting.
- Mild frustration (weight 0.02): Mild frustration is caused by clunky combat without manual lock-on.
- Mild annoyance (weight 0.02): Mild annoyance is due to weird blurring effects during cutscenes.
- Torment (weight 0.02): Torment is experienced in the Wyvern fight, which becomes a marathon of being knocked around without the right skill.
- Enthusiasm (weight 0.02): Enthusiasm is generated by the absurd punk-rock universe and a surprising, touching story.
- Appreciation (weight 0.02): Appreciation is for the unique art style, great music and voice acting, and intriguing story.
- Mild disappointment (weight 0.02): Mild disappointment comes from the lack of lock-on and repetitive combos.
- Feeling misled (weight 0.02): Players feel misled because the store tags did not mention roguelike and the game was not what was advertised.
- Lack of motivation (weight 0.02): Lack of motivation is caused by repetitive gameplay that did not make the reviewer want to keep playing.
- Boredom (weight 0.02): Boredom sets in from repeating already-done tasks from the mid-game onward.
- Happiness (weight 0.02): Happiness is simply because the full game is finally released.
- Adoration (weight 0.02): Adoration is for the charming characters and gorgeous art style.}