Info about Happy's Humble Burger Cult:

Official game description:
**COOK, SERVE, HIT YOUR QUOTA**
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You and your crew are hired to participate in an experiment run by the Paragon Corporation. It sounds like a standard fast-food gig: grill burgers, fry sides, pour drinks, work the register, hit your quota, and keep the customers happy.
**ESCAPE THE NIGHTMARE**
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Every shift is a ticking clock – the kitchen always wins eventually. Once the simulation collapses, Asset Joy breaks containment and begins her hunt. The iconic mascot is back for blood – and you have only one chance to escape!
**THE WALLS ARE LISTENING**
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The game reacts to what you say on the mic. Speak the wrong word, and Asset Joy will hear you. Speak the right incantation, and the kitchen warps. Learn how to use incantations to your advantage, and what to never say aloud if you don’t want to anger the beast.  
**EVERY SHIFT IS UNIQUELY UNHINGED**
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35+ modifiers ensure each run goes off the rails in a unique way. Rush Hour brings additional customers for a more profitable yet more chaotic shift. Profanity Policy punishes the team every time someone swears on the mic. Midmaxxing messes up the appliances' cooking temperatures.
**EXTRACT YOUR HARD-EARNED CASH**
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Escape alive, and your earnings come with you. Spend them on boosters, sacrifice them to the ascension ritual to move the story forward, or gamble them on harder contracts for bigger payouts. 
**HAPPY’S HUMBLE SAGA CONTINUES**
---------------------------------
Happy's Humble Burger Cult (formerly _Burgatory_) is the next chapter in the Scythe Studios Universe, and a direct successor to Happy's Humble Burger Farm – peeling back another layer of the Paragon Corporation's reality-warping simulation program. Ready to go down the rabbit hole again?
**Features**
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*   Chaotic first-person cooking horror for up to 4 players
*   Cook fast food meals and serve them to customers
*   Prepare and pack burgers, fries, drinks, and desserts
*   Close up shop and escape when the monster goes on a hunt
*   Work together to hit your quota and survive
*   6 restaurants with a variety of menu items
*   35+ gameplay modifiers
*   Lobby area with mini-games and social space
*   A new chapter in the Happy’s Humble saga

Release date: Jul 16, 2026

Categories: Cooperative Multiplayer, Cooking Game, Survival Horror, Roguelite, Voice-Activated Spellcasting, First-Person Perspective, Job Simulation, Mini-game Collection


- Hardware Profile:
  - Summary: The Windows <8GB VRAM cohort is mostly positive with some stutter and FPS dips, while the Windows 8-11GB VRAM cohort is clearly negative due to severe frame-rate problems. The Windows 12-15GB VRAM cohort has only one non-recommended snippet and no clear performance evidence.
  - Sample size: 84 (13% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (positive, 37 reports): Most included reviews recommend it and describe playable performance with occasional stutter or FPS dips that improve after adjusting settings.
  - Windows 12-15GB VRAM (negative, 18 reports): The lone included review is non-recommended, but it complains about unclear task guidance and small task text rather than reporting usable hardware performance.
  - Windows 8-11GB VRAM (negative, 18 reports): Most included reviews are non-recommended, citing severe frame drops around 15-30 FPS, lobby drops to 20 FPS, and instability that makes play unenjoyable.
  - Caveats: 84 of 663 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $7.99 - $14.99
  - Reasoning: One review treats $10 as a clear value and $7.99 as an especially good sale price, anchoring the fair base price near $10. Other reviews warn that pricing feels steep for a four-player group and that a higher post-introductory price could hurt ratings, which caps the upper end of a fair base-game range. The mixed signals support a range from about $8 to $15, with $10 as the strongest anchor.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 8.0h
  - Endgame: N/A
  - Reasoning: Only sessionLength is directly supported: one group reports an 8-hour continuous session, and another describes a 15-minute round stretching past an hour. The other quotes provide partial or total playtime, such as just over an hour solo or 13 total hours, but they do not report time to complete the game, complete the story, or finish endgame content. Endgame comments are qualitative only, so gameCompletion, storyCompletion, and endgame remain null.
- Time-to-fun:
  - Summary: Players generally describe a co-op cooking-horror game that becomes satisfying once they play with friends and get into a coordinated rhythm, while solo play and poor tutorial guidance create major friction. Some players enjoy it from the start, but others find it repetitive, buggy, or too confusing to keep playing.
  - Stance: Clicks after
  - Anchor: Getting into the team rhythm during co-op rounds
  - Time to anchor: N/A
  - Friction: Tutorial fails to explain core mechanics and objectives; Solo play is overwhelming, difficult, or almost impossible; New players report confusion and lack of direction; Bugs, audio problems, microstutters, and worsening performance; Repetitive gameplay loop and unsatisfying progression; Some enemy events feel overwhelming rather than fun
  - Unlock drivers: Playing with friends or coordinated co-op partners; Learning overlooked mechanics such as punching; Team coordination and getting into a shared rhythm; Public lobbies when players are not kicked
  - Conditions: Best with friends or coordinated co-op; Solo play is not recommended, especially with higher modifiers; Two players can be enough to play successfully; Enjoyment improves after learning mechanics the tutorial does not cover; Public lobby experience depends on not being kicked
- Player Archetypes:
  - Co-op Chaos Socialite (buy)
    - Motivation: Shared chaotic co-op cooking-horror sessions with friends or a partner.
    - Playstyle: Communicates and divides cooking, cleaning, and monster-management tasks in two- to four-player rounds.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Phasmophobia
  - Overwhelmed Solo Player (no buy)
    - Motivation: To enjoy the cooking-horror simulation as a solo player without needing a group.
    - Playstyle: Attempts solo shifts, manages every station and end-of-day task alone, and often seeks AI assistance or pacifist mode.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: solo loser
    - Reference games: N/A
  - Franchise Lore Veteran (buy)
    - Motivation: Continue the Scythe Saga lore and mascot-horror atmosphere.
    - Playstyle: Plays for story, secrets, and series callbacks while comparing mechanics with earlier titles; may still join co-op sessions.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Happy's Humble Burger Farm; Happy's Humble Burger Barn
  - Chill Cooking Sim Pacifist (buy)
    - Motivation: Relaxing cooking and job-sim gameplay, optionally shared with a friend.
    - Playstyle: Uses pacifist mode or lower challenge, focuses on cooking, serving, and cashier tasks without monster pressure.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Great with friends (weight 0.42): Many players highlight that the game is especially fun and chaotic when played with friends, often citing co-op or multiplayer sessions as the best way to enjoy it.
- Overall positive reception (weight 0.35): General feedback is overwhelmingly positive, with players calling the game fun, great, and excellent.
- Fun and addictive gameplay (weight 0.18): The core gameplay loop is frequently described as satisfying, rewarding, and addictive, keeping players engaged for long sessions.
- Fun solo or co-op (weight 0.17): The game is enjoyable both in single-player and multiplayer, providing flexibility for different playstyles.
- Good value for price (weight 0.13): Players feel the game offers a lot of content for its price, making it a worthwhile purchase.
- Amazing soundtrack (weight 0.09): The game's music is consistently praised as excellent, with many calling it a standout feature.
- Challenging but balanced difficulty (weight 0.08): Reviewers appreciate that the game offers a good challenge without being frustrating, with a difficulty curve that feels well-tuned.
- Enjoyable cooking gameplay (weight 0.07): The cooking and food-making mechanics are described as fun and fast-paced, forming a solid core for the game.
- Funny and chaotic tone (weight 0.07): The game balances humor with creepy elements, creating a unique and entertaining atmosphere.
- Pacifist mode praised (weight 0.07): The pacifist mode, which removes threats and turns the game into a relaxed cooking and cashier sim, is well-received by players who enjoy a stress-free experience.
- Horror atmosphere effective (weight 0.06): The horror elements are noted to create good tension and scares, adding to the game's atmosphere.
- Multiplayer experience good (weight 0.06): The multiplayer mode is specifically praised as a great addition, especially for a game in this universe.
- Cute cow character (weight 0.05): The cow mascot is frequently mentioned as cute and charming, adding to the game's appeal.
- Developers listen to feedback (weight 0.05): The developers are responsive to player suggestions and actively update the game based on feedback.
- Good fast food sim (weight 0.05): The game is described as a fun twist on running a fast food restaurant, especially with friends.

Common complaints:
- Solo play is too difficult (weight 0.27): Many players find solo play frustrating and nearly impossible, especially in the early game. The difficulty is not balanced for single players, making progression extremely hard.
- Frequent bugs and glitches (weight 0.21): Players encounter numerous bugs and glitches, including game-breaking issues, UI glitches, and general instability. These detract significantly from the experience.
- Chinese localization is incomplete (weight 0.18): The Chinese localization is very poor, with many elements still in English such as menus, ordering panels, and recipe books. This makes the game hard to understand for Chinese players.
- Confusing gameplay and poor guidance (weight 0.16): The game is confusing, especially for new players, with poor guidance and unclear objectives. Even veterans of the first game find it hard to understand.
- Repetitive and boring over time (weight 0.12): The gameplay loop becomes monotonous and repetitive, leading to boredom after extended play. The pacifist mode is also considered empty and rushed.
- Lack of lore and story (weight 0.09): The game has very little lore or plot compared to the first game, leaving players wanting more narrative substance.
- Worse than original game (weight 0.07): Many players feel the game is a downgrade from the first installment in terms of graphics, mechanics, and overall quality.
- Russian localization issues (weight 0.06): The Russian translation is incomplete and has problems, needing improvement.
- Backrooms map is poor (weight 0.06): The Backrooms map is specifically criticized for providing a bad experience and needing fixes.
- Not scary (weight 0.04): The horror element is weak, and the game is not considered scary by players expecting a fright.
- Monster is overpowered (weight 0.04): The monster can outrun or teleport onto players and instantly kill them, which feels unfair.
- Voice recognition false triggers (weight 0.04): Voice recognition incorrectly flags violations, falsely triggering during challenges.
- Consumables are useless (weight 0.04): Consumables take up inventory space but provide minimal benefit, making them mostly useless.
- No pause in solo mode (weight 0.04): The game cannot be paused even in solo mode, which is a significant inconvenience.
- Robot enemies are boring (weight 0.04): Robot and drone enemies are not fun or engaging, posing little challenge.
- Lack of open world exploration (weight 0.04): The game does not offer an open world with interesting locations to explore, unlike what some players expected.
- Closing tasks are unfair (weight 0.04): Closing tasks are finicky and considered unfair by players.
- Tries to do too much (weight 0.04): The game is overly complicated, attempting too many features at once and becoming confusing.

Gameplay feedback:
- Strong co-op multiplayer focus (weight 0.51): Many players highlight that the game is designed for cooperative play with friends, supporting up to four players and public lobbies. Co-op is a core aspect of the experience.
- Burger restaurant management core (weight 0.21): The game centers on running a burger restaurant, including taking orders, cooking burgers, fries, drinks, and other fast-food items. Managing the shop and serving customers is the main activity.
- Cooking simulation gameplay (weight 0.16): Players describe the game as a fast-paced cooking game similar to Overcooked, involving preparing and assembling food items in a 3D kitchen environment.
- Online multiplayer and voice chat (weight 0.16): The game supports online multiplayer functionality, including voice detection and in-game voice chat. Players can communicate and coordinate during co-op sessions.
- Single-player NPC assistance (weight 0.11): In single-player mode, players can receive help from NPCs or AI assistants to complete tasks. This makes solo play more manageable.
- Multiple maps with varying difficulty (weight 0.11): The game offers several maps that have distinct visual styles and difficulty levels, including an abandoned lobby. Each map provides a different experience.
- Closing shift tasks (weight 0.11): At the end of a shift, players must complete closing tasks such as taking out trash and restocking. These tasks are required and add to the simulation's realism.
- Pacifist mode reduces horror elements (weight 0.1): A pacifist or cozy mode disables threats and turns the game into a regular cooking and cashier simulation. This mode is available for players who prefer a stress-free experience.
- Quota-based progression system (weight 0.08): Players must meet quotas to progress, adding a structured challenge to the gameplay. The quota system drives the game's loop and objectives.
- Burger flipping and grilling mechanics (weight 0.08): Gameplay involves flipping burgers on a grill and serving unusual customers while meeting quotas. These mechanics are part of the core cooking loop.
- Specific burger assembly rules (weight 0.07): Building burgers requires following specific ingredient orders and combinations, such as adding pickles to a Lil B burger. Correct assembly is necessary to fulfill orders.
- Backrooms map included (weight 0.07): The game features a Backrooms-themed map, adding a horror element to the cooking gameplay. This map is distinct from other environments.
- Gambling element via slot machines (weight 0.07): The game includes a gambling feature, specifically slot machines, that players can interact with. This adds an extra activity beyond cooking.
- Roguelite cooking horror blend (weight 0.06): The game combines cooking simulation with horror elements and roguelite progression, creating a unique hybrid genre. Players encounter threats while managing the restaurant.
- Co-op roles and restaurant management (weight 0.06): In co-op, players split roles such as burger assembly, drinks, counter, frying, and oven management. This division of labor enhances teamwork and efficiency.
- Tutorial explains basic mechanics (weight 0.06): A beginner tutorial is available to explain the game's basic mechanics to new players. It helps onboard players to the cooking and management systems.
- Drive-thru and online orders (weight 0.06): The game features a drive-thru mode and online order types, which can increase difficulty and variety. These options add complexity to the restaurant management.
- Character customization options (weight 0.06): The game includes cosmetic customization, allowing players to personalize their characters. This feature adds a personal touch to the multiplayer experience.
- Order list interface (weight 0.06): An ordering screen displays a list of dishes in the bottom-left corner, helping players track current orders. This interface is essential for fulfilling customer requests.

Performance notes:
- Runs well or smoothly (weight 0.1): Several players report the game runs well without lowering graphics or runs smoothly for the most part. Some find it plays incredibly smooth.
- Frame drops and low FPS (weight 0.08): Consistent framerate drops occur even on high-end PCs, with sharp dips from 70 to 50 FPS on default settings. General gameplay runs at 15-30 FPS, and looking towards the lobby drops to 20 FPS.
- Unoptimized performance (weight 0.08): Reviews repeatedly call the game unoptimized, with zero optimization and performance problems. The game needs performance fixes.
- Stuttering and microstutters (weight 0.06): Multiple players report stuttering and microstutters, including occasional stutters likely due to older hardware. This is a recurring performance issue.
- Disconnections and lobby crashes (weight 0.06): Players report disconnections and frequent lobby crashes, including crashing back to the menu during online play.
- High RAM usage (weight 0.04): The game uses insane amounts of RAM, and crashes occur even with 16GB RAM while only 3GB is used and 13GB available.
- Unplayable on some PCs (weight 0.04): The game is currently unplayable on one reviewer's PC, and runs like total dogshit according to another.
- Performance degrades over time (weight 0.04): Performance degrades over time, and toggling off some settings reduces the performance dips.
- Texture problems and errors (weight 0.04): Texture problems and errors occur, and there is a suspected culling issue.
- Character sliding bug (weight 0.02): A character sliding bug affects movement, impacting gameplay.
- Crash during simulation (weight 0.02): A game freeze occurred during simulation, indicating stability issues in that mode.

Recommendations:
- Strong overall recommendation (weight 0.14): A large number of reviewers give a clear positive recommendation for the game.
- Solo play not recommended (weight 0.1): Several reviewers advise against playing alone, citing difficulty, boredom, or poor value for solo players.
- Great co-op horror (weight 0.07): The game is praised as a fun co-op horror experience, especially with larger groups.
- Not recommended by some (weight 0.07): A few reviewers explicitly do not recommend the game and advise against buying it.
- Not worth the money (weight 0.04): Some reviewers regret purchasing and refunded the game, finding it not worth the cost.
- Appeals to roguelite fans (weight 0.04): Reviewers recommend it for players who enjoy roguelites and note it may not suit those who don't.
- Similar to Overcooked (weight 0.04): The game is recommended for fans of Overcooked or similar cooking-themed games.
- Must-buy for series fans (weight 0.04): Fans of the predecessor games are strongly encouraged to buy this immediately.
- Challenging, not cozy (weight 0.04): Reviewers highlight that the game offers a challenging experience rather than a relaxing cooking sim.

Other player notes:
- Sequel in Happy's Humble Burger series (weight 0.23): The game is widely recognized as a sequel or follow-up to Happy's Humble Burger Farm, continuing the franchise's lore and characters. Many reviews reference its connection to the previous title.
- Active developer updates and fixes (weight 0.22): Reviewers consistently praise the developers for actively updating the game, rapidly patching issues, and responding to community feedback. The team is seen as dedicated and attentive.
- Multiplayer co-op focus (weight 0.15): The game adds multiplayer co-op to the series formula, allowing players to team up with friends. It is described as a multiplayer spin-off or entry in the franchise.
- Compared to Overcooked (weight 0.15): Reviewers frequently compare the game to Overcooked, describing it as a horror version or 3D take on the cooking co-op formula. Some also mention similar games like PlateUp! and Kebab Chefs.
- Affordable pricing and value (weight 0.13): The game is often described as cheap or sold at a discount, offering good value for the amount of content it provides. Players appreciate the low price point.
- Unfavorable comparison to original (weight 0.12): Some reviewers find the game inferior to its predecessor, citing a lack of the original's quirky story, charm, and stylization. They feel the atmosphere and immersion are weaker.
- Favorable comparison to predecessor (weight 0.11): Other reviewers compare the game favorably to the original Happy's Humble Burger Farm, saying it does not disappoint and retains the series' appeal. Some consider it an advanced version of Burger Farm.
- Hope for future content (weight 0.07): Players express excitement for more updates, additional content, and unlockables in the future. They look forward to continued support from the developers.
- Developed by Scythe Dev Team (weight 0.06): The game is developed by Scythe Dev Team, who are recognized for responding to questions and implementing updates. Their involvement is noted by several reviewers.
- Part of a fantastic series (weight 0.04): Reviewers describe the game as part of a fantastic series, indicating overall enjoyment of the franchise. It is seen as a worthy addition.
- Community Discord server (weight 0.03): There is a community Discord server where players can join to help the development team. This fosters engagement between players and developers.
- Breaks from fast-food horror norm (weight 0.03): The game is noted for breaking away from usual fast-food horror game conventions. It offers a different take on the genre.

Emotions:
- Frustration (weight 0.18): Players experience frustration due to severe technical issues such as crashes, poor optimization, and game-breaking bugs, especially in co-op. Unclear tutorials, missing guidance for core tasks, and inadequate localization exacerbate the difficulty, making both solo and multiplayer play feel unfair and overwhelming. Additionally, mechanics like voice recognition failures, overpowered monsters, and unbalanced difficulty spikes frequently lead to lost progress and repeated failures.
- Disappointment (weight 0.1): Many players feel disappointed because the game fails to live up to the expectations set by its predecessor, lacking the original's charm, story depth, and atmosphere. The shift toward a co-op grind horror experience, incomplete localization, and a perception of unpolished, early-access quality further diminish satisfaction. Missing features like boss fights, open-world exploration, and meaningful progression contribute to a sense that the sequel does not deliver the anticipated experience.
- Excitement (weight 0.08): Excitement stems from the addition of co-op multiplayer, which allows players to share the chaotic, fast-paced cooking and horror gameplay with friends. New features like voice command spells, PvP mode, and the intense pressure of escaping monsters while managing orders create a thrilling and engaging experience. The game's potential for fun and its connection to the beloved Scythe Saga universe also generate enthusiastic anticipation.
- Amusement (weight 0.05): Amusement arises from the absurd and chaotic situations players encounter, such as messing around with friends, using silly interactions like spitting and shoving, and reacting to the game's humorous voice recognition. The surreal premise of cooking burgers while fleeing monsters, along with ridiculous orders and quirky characters, creates frequent laugh-out-loud moments. The game's intentionally poor simulation and cringe humor contribute to a lighthearted, entertaining experience.
- Enjoyment (weight 0.05): Players enjoy the game primarily because of the fun and chaotic co-op experience with friends, combining cooking simulation with horror elements. The variety of maps, increasing intensity, and the mix of genres keep the gameplay engaging, while both solo and multiplayer modes offer satisfying loops. The social aspect, voice chat interactions, and the thrill of overcoming challenges together are key sources of enjoyment.
- Fun (weight 0.04): Fun is driven by the hectic, cooperative gameplay of running around with friends to complete orders under time pressure, often leading to hilarious chaos. The ability to mess with friends, use microphone incantations, and engage in fast-paced cooking and survival creates a highly entertaining and addictive loop. Multiplayer interactions, whether cooperating or goofing off, are central to the fun.
- Satisfaction (weight 0.04): Satisfaction comes from the game meeting players' expectations, offering polished gameplay, and providing a rewarding experience through team coordination and progression. Improvements from updates, such as better visuals and balance, along with features like endless mode and pacifist mode, enhance the sense of fulfillment. The game's responsiveness to feedback and its ability to run smoothly on various systems also contribute to overall satisfaction.
- Annoyance (weight 0.04): Annoyance is caused by various irritating elements such as poor voice recognition triggering falsely, repetitive and loud sound effects, and constant monster interruptions during solo play. Interface issues, incomplete translations, and bugs like duplicate characters and incorrect crafting further detract from the experience. The game's deviation from the original style and inclusion of trendy modes also bother some players.
- Appreciation (weight 0.03): Appreciation is felt for the developers' responsiveness to community feedback, including quick patches and the addition of co-op mode and pacifist options. The game's art direction, soundtrack, and atmospheric cohesion are highly valued, as is the solo balance and stress-free mode. Players also appreciate controller support and the lore connections to previous games.
- Love (weight 0.03): Love for the game is driven by the overall fun and chaotic co-op experience, the quirky art style, and the enjoyable cooking gameplay. Fans of the series appreciate the continuation of the Happy Humble Burger Farm universe and the fast-paced antics with friends. The game's ability to blend horror and calm burger-making, along with its potential as a party game, fosters strong affection.
- Joy (weight 0.03): Joy is primarily experienced through playing with friends, where the chaotic co-op sessions lead to laughter and shared excitement. The social interactions, screaming together when monsters appear, and the humorous moments during cooking create pure joy. Winning a single-player run also brings a sense of joyful accomplishment.
- Boredom (weight 0.02): Boredom sets in due to the repetitive gameplay loop, especially in solo mode where the same actions are repeated with little variation beyond map changes. The lack of story progression, monotonous hamburger-making, and unengaging enemies contribute to a sense that the game becomes stale quickly. Pacifist mode reveals the core loop's repetitiveness, leading to monotony.
- Confusion (weight 0.02): Confusion is common at the start due to inadequate tutorials and unclear guidance on basic tasks like making orders, finding equipment, or using menus. Incomplete localization, especially for Chinese players, and vague instructions for end-of-shift duties exacerbate the confusion. The game often leaves players unsure of how to proceed or understand mechanics.
- Enthusiasm (weight 0.02): Enthusiasm is high because the game is seen as awesome, chaotic, and highly entertaining, offering a large amount of content for a small price. The engaging co-op gameplay, expanded features, and the fun of playing with friends or solo generate strong excitement. Players also express hope for future updates and more cultist content.
- Surprise (weight 0.02): Surprise comes from the game being unexpectedly fun and better than anticipated, especially for those who enjoyed it more than expected. The reveal of multiplayer, the inclusion of a Backrooms section, and the level/unlock system caught players off guard. The game's deviation from typical food sims and its surprising depth also elicit surprise.
- Admiration (weight 0.02): Admiration is felt for the game's unique design, tight mechanics, deep lore, and excellent soundtrack, making it a worthy successor and one of the best games played this year. The developers' hard work, over-delivering, and competent design with polished visuals earn respect. The player character design and in-game music further contribute to this admiration.
- Happiness (weight 0.02): Happiness is generated by the game fulfilling wishes for cooking sections and multiplayer with friends, and by the developers rapidly patching issues. The ability to share the experience with someone new to the genre, the addition of pacifist mode, and improvements to solo balance all create positive feelings. Being a Humble fan and enjoying the game after updates also brings happiness.
- Mild disappointment (weight 0.01): Mild disappointment arises from the game becoming repetitive over time, with some stutters and graphical messiness. The multiplayer version not being a co-op story mode and the desire for more story content also contribute. Balance issues and the departure of Toe during overtime leave players wanting more.
- Mild frustration (weight 0.01): Mild frustration is caused by tedious mechanics like tracking burger orders and walking to the chart, being kicked from public lobbies, and slot machines displaying incorrect win amounts. Finding closeout chores hard, solo difficulty at the end, and fast enemies during cleanup also lead to minor irritation.
- Discomfort (weight 0.01): Discomfort is experienced due to unsettling elements like the Backrooms map and cover art, the rotating patty meat menu animation, and unexpected microphone usage. Motion sickness even with the option enabled, uncomfortable font in menus, and certain aspects of dish preparation contribute. The game's creepy atmosphere and sudden scares also cause discomfort.}