Info about Victor Vran ARPG:

Official game description:
Victor Vran is an isometric Action-RPG with a massive selection of weapons, items, outfits, _demon powers_ and _destiny cards_. Experience intense combat action with dozens of enemies attacking you from all sides and unleash powerful skills to finish them off!  
Victor Vran lets you decide how to play the game. Forge your own personal version of Victor thanks to a vast array of powerful weapons, game-changing outfits, wicked demon powers and destiny cards. Use special moves, combine skills and weapons to wipe out hordes of hideous beasts and clever boss monsters.  
Slaying demons doesn’t have to be a lonely affair – team up with friends online and explore the story of the dark world together in a full co-op experience. Local co-op is also available.  
*   Dynamic action – dive down on enemies, dodge attacks and stand against hordes of monsters
*   Extensive character development – choose your weapons, items, outfits, _destiny cards_ and _demon powers_ to create your ultimate monster-slaying build
*   Invite friends to defeat a vile monster or fight alongside players from all over the world. Do you want to find out who is more powerful? Try out the PvP Arena.
*   Randomly generated items in addition to the hand-crafted ones. Improve every item to perfection by using _transmutation_.
*   Huge variety in monster behavior
*   Customize your difficulty with cursed hex items
*   Xbox controller support
Development will not end with the release. We will continue to improve and update Victor Vran with free features and content.  
*   The free **Tome of Souls DLC** introduces a brand new weapon type that unlocks new active abilities and a spellcaster playstyle. Of course, there are legendary tomes of forbidden words and endless power, such as The Nekonomicon and Fifty Shades of Slay.  
*   The free **Highlander Outfit DLC** opens even more character build options and an exciting new look for the title character.  
*   The free **Cauldron of Chaos DLC** adds a huge new map which offers a randomized layout, encounters and daily challenges.

Release date: 24 Jul, 2015

Categories: Action RPG, Real-time Combat, Cooperative Multiplayer, Character Customization, Looter Shooter, Crafting, Endgame Content, Single-player Story


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fluid combat with jumping/dodging (weight 0.95): The game features fluid, dynamic combat with jumping and dodging, setting it apart from other ARPGs.  Players praise the responsive controls and the ability to nimbly navigate environments and enemy attacks.  The addition of jumping is a unique and welcome feature.
- Varied challenges and secrets (weight 0.69): The game provides a variety of challenges and secrets to discover throughout the maps.  These challenges encourage exploration and replayability, rewarding players for completing them.  The challenges add depth to the gameplay experience.
- Good Diablo/Torchlight alternative (weight 0.66): Many reviewers compare the game favorably to Diablo and Torchlight, citing similar gameplay loops and satisfying loot collection.  However, the game also introduces its own unique mechanics and a distinct style that differentiates it from its peers.  The game is considered a solid entry in the ARPG genre.
- Appealing graphics and atmosphere (weight 0.65): The game features appealing graphics, a dark atmosphere, and a well-integrated soundtrack.  The visuals are considered polished and fitting for the game's theme.  The overall presentation enhances the immersive experience.
- Enjoyable co-op multiplayer (weight 0.63): The game offers enjoyable and well-implemented co-op multiplayer, both online and local.  Players can team up to tackle the campaign and challenges together.  The shared progress and loot enhance the cooperative experience.
- Excellent voice acting (Geralt-like) (weight 0.19): The game features excellent voice acting, particularly the protagonist's inner voice, which is often compared to Geralt of Rivia from The Witcher series.  The voice acting enhances the game's atmosphere and adds humor to the experience.  Doug Cockle's performance is a highlight for many players.
- Transmutation (crafting) system (weight 0.07): The game includes a transmutation system for upgrading and customizing items.  This system allows players to improve their gear and tailor it to their playstyle.  The transmutation system adds depth to the item management aspect of the game.
- Highly praised Motorhead DLC (weight 0.06): The Motorhead DLC is highly praised, even by those who are not fans of the band.  It adds new weapons, enemies, and environments to the game.  The DLC is considered a worthwhile addition to the base game.
- Good enemy variety (weight 0.05): The game features a good variety of enemies, keeping combat engaging and preventing monotony.  Different zones have unique enemy types.  The diverse range of enemies enhances the overall gameplay experience.
- Solid Diablo-like experience (weight 0.05): The game is a solid entry in the Diablo-like genre, offering a casual yet challenging experience.  The story is engaging and the gameplay is simple and clean.  The game is a favorite for many hack and slash fans.

Common complaints:
- Unbalanced, frustrating difficulty scaling (weight 0.58): The game's difficulty is unbalanced, with normal mode being too easy and hard mode featuring bullet sponge enemies and one-shot kills. Enemy scaling is poorly implemented, leading to frustrating encounters and a lack of satisfying progression. Some enemies have excessive health and can stunlock players, making combat feel unfair.
- Repetitive gameplay, shallow story (weight 0.58): The game suffers from repetitive gameplay, a shallow and generic story, and uninspired worldbuilding. Many reviewers found the experience monotonous, with little incentive to continue playing after a few hours. The lack of depth in various aspects contributes to a feeling of shallowness and a lack of long-term engagement.
- Shallow character progression, customization (weight 0.56): The game lacks depth in character progression and customization. There are limited options for builds, skills, and equipment, with no traditional skill trees or stat allocation. The reliance on equipment for character growth and the lack of meaningful choices make progression feel underwhelming.
- Grindy, unrewarding loot system (weight 0.53): The game features a significant amount of grinding for gear and upgrades, with low drop rates and repetitive tasks. The loot system is unrewarding, with uninteresting items and a lack of variety. Weapon types are imbalanced, and many items feel inconsequential.
- Technical issues, clunky controls (weight 0.13): The game suffers from technical issues such as poor optimization, frame rate drops, and clunky controls. Some reviewers also noted camera glitches and issues with getting stuck on terrain. These problems detract from the overall experience and make the game feel unpolished.
- Tedious, artificial challenges (weight 0.07): The game relies on artificial difficulty through challenges that can be tedious and frustrating to complete. Some challenges require a high level of skill or cheese tactics, making them feel unfair and unrewarding.
- Linear, repetitive level design (weight 0.06): The game's level design is linear and repetitive, with restricted movement and a lack of engaging environments. The camera system can be frustrating, leading to movement issues and occasional deaths. The absence of a teleport feature also breaks immersion.
- Underwhelming legendary weapons (weight 0.04): Legendary weapons are underwhelming, with their special effects often not strong enough to warrant using them over rare items with better stats. Many rare weapons are better than legendary weapons, making legendary drops feel disappointing.
- Poorly integrated multiplayer (weight 0.03): The multiplayer mode is not well-integrated, with an unintuitive interface and a lack of co-op specific features. Character customization is also limited in multiplayer, making the experience feel less engaging.
- Limited enemy variety (weight 0.03): The game suffers from a lack of enemy variety, with only a few different monster types with repetitive patterns. This contributes to the overall feeling of monotony and makes combat feel less engaging.
- Inferior to genre competitors (weight 0.03): Compared to other games in the genre, Victor Vran lacks depth and complexity. Other games have better gameplay mechanics, combinations, and item collection, making Victor Vran feel less comprehensive and in-depth.

Gameplay feedback:
- Core gameplay: Loot, combat, progression (weight 0.35): The core gameplay loop involves dungeon crawling, monster slaying, and loot collection, reminiscent of ARPGs like Diablo. Character progression is heavily tied to equipment, weapons, and 'Destiny Cards' which grant passive bonuses, instead of traditional skill trees. Players can equip two weapons and freely swap between them, encouraging diverse playstyles and combo attacks.
- Varied weapon types and skills (weight 0.12): The game features a variety of weapon types, each with unique skills and attack animations, encouraging experimentation. Players can equip two weapons at once, allowing for strategic switching and combo potential. Some weapons have extra effects when timed correctly, adding depth to combat.
- Demon powers fueled by overdrive (weight 0.09): Demon powers, fueled by an overdrive meter, add depth to combat by creating effects like slowing time or applying conditions. Players can equip two demon powers at a time, choosing from various options that function as magic spells, buffs, or auras. The overdrive meter is built up by attacking enemies.
- Extensive character build customization (weight 0.09): The game offers a high degree of character customization through item combinations, allowing for diverse playstyles. Builds are constructed through weapons, destiny cards, demon powers, and costumes, which can be changed at any time. There are no traditional classes, allowing players to switch play styles at any moment, even mid-dungeon.
- Adjustable difficulty via hexes (weight 0.06): The game features a system where players can activate talismans or 'hexes' to adjust the difficulty, increasing enemy attack power and speed for increased experience and drop rates. This allows players to customize the challenge level to their preference. The game uses a 'pick your difficulty as you go' approach.
- Outfits modify stats and abilities (weight 0.05): Outfits provide armor and passive abilities, often centered around overdrive, and can grant more card slots, points, or health. Outfits can modify overdrive generation, such as passively generating it instead of gaining it from hitting enemies. Various costumes cater to different playstyles, adding to character customization options.
- Item transmutation for upgrades (weight 0.04): The game features a transmutation machine for combining items to improve them, especially elusive legendaries. Transmutation requires 3 identical items of the same type and level. Items for transmutation mainly come from random drops, with the store rarely having what is needed.
- Co-op mode with limitations (weight 0.04): The game includes co-op for up to 4 players and a PvP dueling arena. However, the co-op mode is undermined by the enemy marking system, which disrupts combo attacks, and the lack of co-op specific design elements like difficulty scaling or death penalties. In cooperative play, the number of enemies remains the same, but they have increased health and damage.

Performance notes:
- Good optimization and translation (weight 0.08): The game is generally well-optimized, running smoothly on a range of hardware, even at higher settings. Some reviewers specifically noted that the game's graphics are better than similar games with low requirements. The game is also fully translated and subtitled in some languages.
- Unremarkable presentation quality (weight 0.03): The game's presentation is adequate but not exceptional, with mixed opinions on the sound and visuals. Some scenes are visually appealing, while others are not as impressive.
- Minor camera/texture glitches (weight 0.02): Some players have reported minor camera issues and instances of getting stuck in textures. These issues appear to be infrequent and do not significantly impact the overall experience.
- Achievements and PAD support (weight 0.01): Achievements are functioning correctly, and Xbox One PAD support is confirmed. These points indicate that the game is working as intended in these areas.
- Small cursor in high resolutions (weight 0.01): The mouse cursor scaling is too small in high resolutions (1440p and 4K). This can make the cursor difficult to see and use, especially for players with visual impairments or those using large monitors.
- Co-op challenge desynchronization (weight 0.01): In co-op mode, shared challenges can lose synchronization between players. This can lead to discrepancies in progress and potentially prevent players from completing objectives together.
- Save corruption issue (weight 0.01): One reviewer experienced a corrupted save file, which was resolved by customer support, though not as quickly as they would have liked.
- Vague positive sentiment (weight 0): The statement 'The game runs killer' is vague and lacks specific details, so it is not useful for analysis. This point shows signs of review bombing.

Recommendations:
- Good value, especially on sale (weight 0.55): Many reviewers find the game enjoyable and worth its price, especially when on sale or in a bundle. Some suggest it's a good option when other games are lacking, while others consider it a must-have for genre fans. The game's price-to-enjoyment ratio is frequently cited as a positive.
- Compared to similar ARPGs (weight 0.48): The game is often compared to other ARPGs like Diablo, Torchlight, and Van Helsing, with mixed opinions. Some reviewers recommend it to fans of these games, while others suggest that it falls short in comparison or offers a unique but potentially divisive experience. Some reviewers suggest other games in the genre are better.
- Fun in co-op, gamepad recommended (weight 0.39): Several reviewers highlight the game's suitability for co-op play, noting that it enhances the overall experience. The game is fun both solo and in co-op mode. Some recommend using a gamepad for a better experience.
- Suggestions for improvements (weight 0.38): Some reviewers suggest improvements such as addressing character builds, weapon crafting, and adding hard endgame content. One reviewer notes the game starts to feel underpowered less than halfway through the maps. These changes could improve the game significantly.
- Relatively short playtime (weight 0.36): Some reviewers mention the game's length, noting that it can be completed relatively quickly. This may be a positive for those seeking a shorter experience, but a negative for those expecting extensive playtime. One reviewer warns achievement hunters to avoid the game.
- Encourages experimentation, accessible ARPG (weight 0.03): The game is praised for its build freedom and encouragement of experimentation. It's also noted as a good entry point for casual players interested in the ARPG genre due to its granular difficulty and consistent atmosphere.
- Strongly negative, disappointing experience (weight 0.01): These reviews express strong disappointment with the game, with one reviewer calling it one of the most disappointing ARPGs they've played and another advising even Diablo fans to avoid it. These reviews lack specific details, suggesting possible review bombing.
- Mods improve fun/viability (weight 0.01): One reviewer suggests installing specific mods ('Real Legendaries' and 'Mythical Outfits') from Nexus to enhance the game's fun and viability. This indicates that the base game may be lacking in certain areas that these mods address.

Other player notes:
- Numerous collectible items available (weight 0.07): The game features a variety of collectible items, including 55 legendary weapons, 57 Destiny cards, 16 Wicked/Divine properties, 11 Outfits, 19 Demon Powers, 18 Consumables, and 15 Talismans. This caters to players who enjoy collecting and customizing their characters.
- Humorous narrator; divisive (weight 0.05): The game features a narrator with humorous commentary, voiced by Andrew Wincott. Some players appreciate the humor and cultural references, while others find it annoying and wish for an option to disable the narration.
- Multiple language options available (weight 0.05): The game offers language support for Turkish, Brazilian Portuguese, Simplified Chinese, Japanese, English, and German. However, some players have reported issues with certain language packs displaying incorrectly, requiring community-made patches.
- 60-hour completion; 4-player co-op (weight 0.05): The game offers a substantial amount of content, with approximately 60 hours required to achieve all accomplishments in co-op. The main story takes around 15 hours to complete. It also supports online co-op for up to 4 players and includes features like achievements and cloud saves.
- Treasure hunts and bounties (weight 0.04): The game features treasure and bounty hunts that can be accessed through online play, even solo. Players often share codes for activating items related to these hunts in online chat rooms.
- Diablo, Van Helsing similarities (weight 0.03): The game is noted to be similar to Diablo and has a Van Helsing-like aesthetic. This comparison helps players understand the game's style and gameplay mechanics.
- Decent music and sound (weight 0.03): The game's music and sound design are generally well-received and fit the game's atmosphere. The overall production quality is considered acceptable, especially considering the developers' casual approach.
- Geralt's voice actor stars (weight 0.03): Doug Cockle, the voice actor for Geralt of Rivia in The Witcher series, voices the main character in the game. This may appeal to fans of The Witcher.
- Story secondary to gameplay (weight 0.03): The story serves primarily as a backdrop for the combat and gameplay. The narrative revolves around saving the world, a common theme in the ARPG genre.
- Card-based skill system (weight 0.02): The game uses a card system instead of traditional skill trees, where cards provide stat boosts and effects. Character progression is based on upgrading gear by combining items and a basic leveling system.
- Infinite, escalating dungeons (weight 0.02): The game includes two infinite dungeon modes: The Bottomless Pit, which resets upon death, and The Fracture, which remembers your progress and has its own challenges. These dungeons offer increasing difficulty as players progress.
- Good entry point; unoriginal (weight 0.02): The game is recommended as an entry point to the ARPG genre for those who enjoy tinkering with builds. However, it may not appeal to players seeking innovative or fresh gameplay experiences.
- Mercenary investigates chaos source (weight 0.02): The game's story revolves around Victor Vran, a wandering prince investigating the source of chaos in a province overrun by evil. The player acts as a mercenary in this setting.
- Regional events add variety (weight 0.01): The game features additional events in each region of the map, such as challenges to kill enemies with specific weapons or without using potions. These events add variety to the gameplay and encourage players to experiment with different strategies.
- Multiple control schemes offered (weight 0.01): The game offers multiple control schemes, including click-to-move, twin-stick controller, and keyboard move with mouse aim. This allows players to choose the control method that best suits their preferences.
- Three story campaigns included (weight 0.01): The game includes three story campaigns, encompassing all expansions. This provides a significant amount of narrative content for players to experience.
- Appeals to collectors (weight 0.01): The game's card system, achievements, and large number of weapons and items will appeal to collectors. There is a lot of content for players to acquire and manage.
- Motorhead DLC expansion exists (weight 0.01): A DLC expansion in partnership with Motorhead is available for the game. This adds additional content and may appeal to fans of the band.
- Local co-op not implemented (weight 0.01): Local co-op is promised but not yet implemented in the game. This may disappoint players who were looking forward to playing with friends locally.

Emotions:
No emotions}