Info about Murim Survival:

Official game description:
**Survive to the End**
----------------------
Inspired by _Vampire Survivors_ and _Diablo_, _Murim Survival_ is a roguelite RPG
focused on equipment looting and character growth. Break through the pouring
waves of monsters in a ruined world, and engage in a final showdown with
powerful enemies that arrive after 15 to 20 minutes of bloody battle.
**Grow Your Hero and Become the Supreme Master of Murim**
---------------------------------------------------------
Do not fear defeat. Through exploration and combat, you can acquire powerful equipment
and martial arts, and steadily grow by interacting with NPCs you meet in the Hideout.
Some of them will become your reliable companions. Also, as you repeatedly use martial arts
to build up your Mastery, you will surely reach a higher level in your next expedition.
**Experience the Ruined Murim and Uncover Its Secrets**
-------------------------------------------------------
The current Murim, established by the legendary martial artist Mujin, is now on the path of ruin
after 500 years of prosperity. All Righteous Sects have been annihilated, and monsters and bandits
swarm everywhere. To make matters worse, an infectious disease known as Madness has spread,
plunging the world into uncontrollable chaos. Amidst this chaotic world, the protagonist Sowoon
embarks on a perilous journey to cure the Madness consuming him. Face many adversities and
truths throughout your journey, grow, and be reborn as a hero. The end of the story is in your hands.
**Key Features**
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*   Fast-paced and immersive 15-20 minute expeditions
*   A martial arts world realized in pixel art style
*   Unique bosses with distinct mechanics and attack patterns
*   Diverse builds created by combining active and passive martial arts, equipment, and Traits
*   Martial arts Mastery system—become stronger through training
*   Over 60 types of permanently obtainable equipment
*   Rich hero growth story through NPC quests
*   Recruit companions by clearing quests
*   Push your limits in Ascension difficulty, unlocked after clearing Normal difficulty

Release date: May 4, 2026

Categories: Roguelite, RPG, Character Progression, Martial Arts Combat, Equipment Customization, Survivor-like, Story-driven Gameplay, Pixel Art Style


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 10.0h
  - Story completion: N/A
  - Session length: 0.5h
  - Endgame: N/A
  - Reasoning: The evidence provides direct and indirect clues about the playtime metrics. The quote '每次探索大概15到30分钟左右' suggests a typical session length of 15 to 30 minutes. The quote '玩了2个多小时' indicates that a player spent over 2 hours playing, which could be a single session or multiple sessions. The quote '游戏初期难度较高...' suggests that the initial gameplay requires significant time investment, but does not provide a specific number. The quote '更新啊 每次更新完就几小时内容' implies that updates add a few hours of content, which could be related to endgame activities.
- Time-to-fun:
  - Summary: The game starts slow due to gradual meta progression but becomes enjoyable as players engage in the rewarding loop of combat and progression, enhanced by charming graphics and interesting lore.
  - Stance: Clicks after
  - Anchor: When players start to see the steady curve of meta progression and the story begins to unfold.
  - Time to anchor: 1h 0m
  - Friction: Slow meta progression; Initial grind
  - Unlock drivers: Rewarding loop of combat and progression; Interesting lore
  - Conditions: High-energy combat; Build experimentation
- Player Archetypes:
  - Strategic Gear Master (buy)
    - Motivation: Mastering game mechanics and optimizing equipment.
    - Playstyle: Strategic and methodical, focusing on gear and skill specialization.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: strategy gamer; gear specialist
    - Reference games: Path of Exile; Diablo series
  - Story-Driven Grinder (sale)
    - Motivation: Engaging story and gradual character progression.
    - Playstyle: Balanced between story immersion and grinding for progression.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: story lover; grinder
    - Reference games: Final Fantasy series; The Legend of Heroes series


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Positive overall game experience (weight 0.51): Many players expressed that they found the game enjoyable and well-made, indicating a positive reception.
- Enjoyable survival and martial arts elements (weight 0.24): The game is enjoyable for fans of martial arts and survival games, combining classic survival elements with martial arts themes.
- High replay value (weight 0.22): The game offers strong replayability with enjoyable gameplay and a good gameplay structure, making it engaging for repeated playthroughs.
- Smooth and meaningful progression (weight 0.2): Players appreciate the smooth and meaningful progression system, which includes character progression and skill upgrades.
- Appropriate and challenging difficulty (weight 0.18): The game offers an appropriate level of difficulty that is challenging yet fair, with adjustments available through different regions and levels.
- Engaging boss encounters (weight 0.17): Players appreciate the engaging and interesting boss battles, which add a significant challenge and enjoyment to the game.
- Detailed skill combination system (weight 0.17): The skill combination system is noted for being both simple and detailed, providing an interesting mechanic for players to explore.
- Variety of abilities and combos (weight 0.12): The game offers a variety of abilities and combos, adding depth to the gameplay and allowing for different playstyles.
- Unique and clean art style (weight 0.12): The game features a clean pixel-art style that is unique and visually appealing to players.
- Enjoyable roguelite elements (weight 0.11): The game is described as a light and enjoyable roguelite, combining elements of survival and martial arts in a satisfying way.
- Interesting lore and background story (weight 0.11): The game features interesting lore and a background story that players find engaging and well-integrated into the gameplay.
- Responsive patching (weight 0.1): The developers are noted for their quick and responsive patching, addressing issues and improving the game based on player feedback.

Common complaints:
- Unsatisfactory skill design (weight 0.44): Players are dissatisfied with the skill system, finding skills to be poorly designed, weak, and ineffective even after upgrades.
- Insufficient content volume (weight 0.42): Many players feel that the game lacks enough content, with short completion times and limited maps, making the overall experience feel shallow.
- Questionable pricing (weight 0.31): Some players feel that the pricing of the game is not justified given the content and overall experience provided.
- Ineffective combat mechanics (weight 0.29): Players find attacks and skill upgrades ineffective, leading to an unsatisfying combat experience.
- High initial difficulty (weight 0.25): The game has a steep difficulty curve at the start and in later levels, which may deter new players and frustrate others.
- Technical issues (weight 0.2): The game suffers from poor coding, leading to issues like stuttering and lack of automatic saving.
- Slow progression and updates (weight 0.17): The game's meta progression, leveling, and updates are perceived as too slow, which frustrates players seeking faster advancement.
- Limited item variety (weight 0.12): Players note that there is a limited variety of weapons and items, reducing the game's depth and replayability.
- Repetitive gameplay (weight 0.12): The gameplay and map system are seen as repetitive, which can make the game feel monotonous.
- Frustrating boss fights (weight 0.12): Boss fights are particularly frustrating due to high combat power requirements, making them difficult to enjoy.
- Presence of damage caps (weight 0.11): The game includes damage cap mechanics, which some players find limiting and unsatisfying.

Gameplay feedback:
- Progression systems are extensive (weight 0.52): The game features a wide range of progression systems, including character leveling, skill systems, and map progression. These systems are interconnected and provide a comprehensive progression experience.
- Skill combinations and evolution (weight 0.4): Players appreciate the depth of the skill combination and evolution systems. These mechanics allow for a variety of playstyles and strategic approaches to combat.
- Unique skill combinations in Chinese (weight 0.36): There are specific skill combinations mentioned in Chinese that players find interesting and unique. These combinations add a layer of depth to the gameplay.
- Combat mechanics are central (weight 0.25): The game's combat mechanics, including hack-and-slash and survival elements, are a major focus. Players enjoy the active and passive skill interactions in combat.
- Roguelike and survival elements (weight 0.2): The game incorporates roguelike and survival elements, adding to its replayability and challenge. These elements are well-received by players who enjoy these genres.
- Martial arts and fantasy blend (weight 0.16): The game successfully blends martial arts and fantasy genres, creating a unique and engaging setting. This mix appeals to fans of both genres.
- Gameplay pace and repetition (weight 0.16): Some players find the gameplay to be slow-paced and repetitive, which may affect the overall enjoyment for those seeking faster-paced action.
- Content and DLC system (weight 0.15): The amount of content and the DLC system are notable aspects of the game. Players appreciate the additional content provided through DLCs.
- Boss encounters are challenging (weight 0.12): Boss battles are a significant part of the game, providing challenging encounters that test the player's skills and strategies.
- Character stats and skills (weight 0.11): The game features a variety of character stats and skills, including passive and active skills. These elements allow for customization and strategic depth in gameplay.
- Difficulty levels available (weight 0.1): The game offers different difficulty levels, including a normal difficulty mode. This allows players to choose a challenge level that suits their preferences.
- Future updates expected (weight 0.1): Players are looking forward to future updates, which are expected to bring new content and improvements to the game.
- Weapon tier system (weight 0.1): The game features a weapon tier system, which affects the effectiveness of different weapons. This system adds a layer of strategy to the gameplay.

Performance notes:
- Game stuttering issues (weight 0.08): Players have reported experiencing stuttering while playing the game. This issue affects the overall gaming experience and smoothness.

Recommendations:
- Recommended for martial arts fans (weight 0.22): This game is highly recommended for those who enjoy martial arts novels and high-difficulty serpentine gameplay.
- Request for additional content (weight 0.21): Players are requesting more content through DLCs, including additional characters, item variety, and growth elements.
- Gameplay mechanics feedback (weight 0.16): Feedback on gameplay mechanics includes suggestions for playstyle strategies, dash functionality, and combination history.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.26): Players are frustrated primarily due to the high difficulty and slow progression, which are exacerbated by issues such as disappearing items and money, ineffective skill upgrades, and repetitive grinding. Specific mechanics like hit detection, mob behavior, and the lack of automatic saving also contribute significantly to this frustration.
- Disappointment (weight 0.15): Disappointment stems from the lack of content and updates, as well as underwhelming skill evolution and weak combat effects. Players also express dissatisfaction with the simplicity of skills and the lack of visual distinction in enhanced external skills.
- Enjoyment (weight 0.13): Players enjoy the game due to its engaging gameplay, good difficulty curve, and immersive story. The dynamic nature of the game, along with fun gameplay mechanics and interesting skill combinations, contribute to a positive experience.
- Satisfaction (weight 0.07): Satisfaction comes from the enjoyable gameplay, steady difficulty curve, and the presence of different endings that evoke unique feelings. Players also appreciate the interesting skill combinations and the improvements brought by updates.
- Negative (weight 0.06): Negative feelings are primarily due to the high difficulty and slow early pacing, which are compounded by repetitive gameplay and low item drop rates. Issues with sound effects and boss mechanics also contribute to this negativity.
- Excitement (weight 0.05): Excitement is generated by the game's potential and its unique take on the Survivor-like genre. Players are also excited about the fun gameplay and anticipate future story updates.
- Anticipation (weight 0.04): Anticipation is driven by the expectation of future updates and improvements, as well as future story updates. Players are looking forward to new content and enhancements.
- Positive (weight 0.04): Positive feelings arise from the detailed game mechanics and lore, as well as the unique gameplay mechanics and detailed systems. The clean and enjoyable gameplay also contributes to this positivity.
- Hope (weight 0.03): Hope is centered around the expectations for future content and the potential for future updates. Players are optimistic about the game's future development.
- Frustrated (weight 0.03): Frustration is caused by the excessive grinding required for progression and various progression issues. Players find the grinding mechanics tedious and hindering to their enjoyment.
- Disappointed (weight 0.03): Disappointment is due to the lack of satisfying combat and misleading information about the map count. Players feel let down by these aspects of the game.
- Hopefulness (weight 0.03): Hopefulness is driven by the potential for future updates and improvements. Players are optimistic about the game's future development and enhancements.
- Appreciation (weight 0.02): Appreciation comes from the UI and UX improvements, as well as the game being a decent Wuxia roguelike. Players value the efforts made to improve the game's interface and user experience.
- Enthusiasm (weight 0.02): Enthusiasm is generated by the detailed weapon analysis and tips, as well as the unique game concept. Players are excited about the game's innovative ideas and detailed mechanics.
- Happy (weight 0.02): Happiness is derived from the game being excellent and having a unique martial arts theme. Players are pleased with the game's quality and distinct theme.
- Happiness (weight 0.01): Happiness comes from the overall gameplay experience. Players are content with the way the game plays and feels.
- Excited (weight 0.01): Excitement is due to high expectations for the full release. Players are eagerly looking forward to the complete version of the game.
- Satisfied (weight 0.01): Satisfaction is derived from the combat being satisfying when properly geared. Players enjoy the combat mechanics when they are well-equipped.
- Anger (weight 0.01): Anger stems from frustration with character recruitment and game progression. Players are annoyed by the difficulties and obstacles in these areas.}