Info about Dead by Daylight - Tokyo Ghoul:

Official game description:
Dead by Daylight’s Tokyo Ghoul includes a new Killer, **Ken Kaneki**. Purchasing this add-on unlocks an **exclusive Ken Kaneki badge** and the **Red Spider Lilies banner**.
**KEN KANEKI**
Drawn into The Fog, Ken Kaneki’s ghoulish nature ran rampant, fueled by dark urges and insatiable hunger. If you see a black and scarlet eye blazing above a grotesque grin, it’s already too late…
**Ken Kaneki Power: One-Eyed Terror**
**Special Ability: Kagune Leap**
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Tap into your Ghoulish abilities to charge and launch the Kagune, tentacles that attach to vertical surfaces propelling you forward. You can quickly chain a second Kagune Leap for additional mobility, allowing you to traverse the Map with heightened speed. 
Hitting a healthy Survivor with your second Kagune Leap will damage them with a grab-attack, inflicting them with Deep Wounds and a Kagune Mark. You will then enter Enraged Mode
**Special Ability:** **Enraged Mode**
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In Enraged Mode, you can perform up to three consecutive Kagune Leaps, propelling over vaults with superhuman speed. Enraged Mode remains active as long as a Survivor is afflicted with a Kagune Mark; they will lose the Mark if they are fully Mended or get downed.  
If no Survivors are Marked, Enraged Mode will end after a brief countdown. 
Ken Kaneki comes with **3 new perks.**
**Hex: Nothing But Misery:**
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Damage a number of Survivors to turn a Dull Totem into a Hex: Totem. While the Hex is active, Survivors will become briefly Hindered when hit with a Basic Attack.
**Forever Entwined:**
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Whenever a Survivor takes damage, you gain 1 Token. For each Token, increase the speed you pick up, drop, and Hook Survivors. 
**None Are Free:**
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When you Hook a Survivor for the first time, gain 1 token, up to 4. When all Generators are completed, for each token, all Windows and upright Pallets are blocked for a duration.
**EXCLUSIVE CHAPTER ITEMS: KEN KANEKI BADGE AND RED SPIDER LILIES BANNER**
The Tokyo Ghoul Chapter includes an **exclusive Ken Kaneki badge** and the **Red Spider Lilies banner**, only available as part of the DLC. Please note that these items cannot be purchased separately.
_A new terror has arisen, fueled by insatiable hunger_.

Release date: Apr 2, 2025

Categories: Asymmetrical Multiplayer, Survival Horror, Character Customization, Horror, Action, Multiplayer, Stealth Gameplay, Horde Combat

Feature scans:
- MTX: score 90; verdict: Predatory Monetization; summary: The reviews indicate significant concerns about the pay-to-win mechanics introduced by the new killer character in the DLC. Players feel that purchasing this character provides an unfair advantage, making the game less enjoyable for those who do not buy the DLC. Additionally, there is a strong sentiment that the DLC is designed to maximize revenue quickly, with plans to nerf the character after initial sales. The perceived value of the DLC is also low, with some content requiring additional payments, further frustrating players.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and dynamic gameplay (weight 0.4): Players frequently describe the gameplay as fun, dynamic, and engaging. The overall experience is enjoyable, with many highlighting the excitement of playing as the killer.
- Visually stunning and well-designed (weight 0.24): The game's aesthetics and art design are highly praised. Players appreciate the beautiful and visually interesting design of the killer and the overall game.
- Excellent sound design and voice acting (weight 0.16): The sound design and voice acting are highlighted as great and excellent. Players appreciate the original Japanese voice acting and the atmospheric screams.
- Creative and faithful character design (weight 0.12): The character design is praised for being creative and faithful to the Tokyo Ghoul series. Players appreciate the references to the show and the overall design.
- Fun and enjoyable perks (weight 0.08): The perks are described as fun to use and enjoyable. Players appreciate the references to the show and the overall enjoyment they bring to the game.
- Easy to learn and use (weight 0.08): The game is noted for being easy to learn and use. Players appreciate the simplicity and the fun that comes with learning and countering the killer.
- Interesting and cool concept (weight 0.05): The game's concept is described as interesting and cool. Players appreciate the unique and engaging concept of the killer and the overall game.

Common complaints:
- Frustrating gameplay experience (weight 0.38): Playing against the killer is described as frustrating, annoying, and not fun. The lack of chase and surprise elements contributes to this negative experience.
- Character is annoying (weight 0.18): The killer is described as annoying due to excessive screaming and loud noises, which detracts from the gameplay experience.
- Hit mechanics are unfair (weight 0.17): The killer's hit mechanics are criticized for being unfair, including the ability to hit through walls and broken hit boxes.
- Auto-aim mechanics are problematic (weight 0.15): The auto-aim feature is criticized for being too strong and reducing the skill required to play the killer. It guarantees hits and is seen as a significant issue.
- Perks are underwhelming (weight 0.13): The killer's perks are generally seen as unremarkable and not game-changing. They are described as weak, useless, or overpowered, but nothing special.
- Nerfs are ineffective (weight 0.08): Players feel that the killer has been nerfed but not enough to balance the character effectively. Initial nerfs are seen as insufficient.
- Toxic player behavior (weight 0.07): There is a notable issue with toxic players in the game, which adds to the negative experience when playing against the killer.
- Game-breaking bugs (weight 0.07): There are game-breaking bugs associated with the killer that have not been fixed, affecting the overall gameplay experience.
- Character design is mediocre (weight 0.06): The design of the killer is criticized as being mediocre and in need of improvement.
- Character is too weak (weight 0.06): Some players feel that the killer is not as strong as before and is now less effective, making the character too weak.

Gameplay feedback:
- Killer has high mobility (weight 0.32): The killer is noted for strong mobility, including the ability to move quickly between generators and a special mode that increases mobility. This allows the killer to trail behind survivors and zoom around the map effectively.
- Killer has various attack abilities (weight 0.22): The killer can stun survivors, freeze them in place, and perform a bite attack. Additionally, the killer has a dash combo and can hit survivors from unexpected angles and through walls.
- Killer has unique tentacle mechanics (weight 0.17): The killer possesses tentacles that enable grapple mechanics and the ability to grab survivors. This unique ability includes jumping through windows and using tentacles to interact with survivors.
- Kaneki has unique abilities (weight 0.16): Kaneki, as a killer, has unique movement abilities and strong mechanics. His abilities are well-designed and make his gameplay interesting and fun to use.
- Killer is strong and easy to play (weight 0.15): The killer is considered strong and easy to play, with some players finding the killer to be overpowered or busted. This makes the killer accessible yet powerful in gameplay.
- Killer has hitscan and undodgeable attacks (weight 0.12): The killer has a hitscan power that can perform undodgeable and unmissable attacks. This ability can also body-block survivors and prevent them from reaching pallets.
- Killer has specific mechanics (weight 0.12): The killer has character-specific mechanics, including interactions with the map and unique abilities. These mechanics are often mentioned in relation to the killer's gameplay.
- Perks are situational and fun (weight 0.1): The perks available to the killer are fun to use and can be effective in certain builds. However, their usefulness can be situational and not always guaranteed.
- Character is strong and fun (weight 0.09): The killer character is noted for having strong abilities and being fun to play. This includes having good perks and high-tier strength.
- Killer can close gaps quickly (weight 0.09): The killer can use his power to close the gap between himself and the survivor he is chasing. This ability can hit survivors who have just gone behind obstacles or dropped pallets.
- Kaneki has powerful add-ons and perks (weight 0.09): Kaneki has add-ons and perks that are considered very good and useful. These include abilities related to opening wounds and cooldown reductions.
- Killer can injure survivors easily (weight 0.07): The killer has the ability to injure survivors for free and can do so easily with their abilities. This makes the killer particularly effective in chasing and downing survivors.
- Killer has lunging and latching abilities (weight 0.07): The killer can perform lunging attacks and leap to latch onto survivors. These abilities add to the killer's mobility and effectiveness in chasing survivors.
- Killer abilities can be canceled (weight 0.07): The killer's dash ability can be canceled at different stages, requiring the killer to cancel the ability right after using it. This adds a layer of skill and timing to the killer's abilities.
- Killer is considered unbalanced (weight 0.07): Some players find the killer to be unfair to play against and believe that the killer is unbalanced and requires a nerf. This sentiment is shared by those who find the killer fun but unfair.

Performance notes:
- Internet and latency issues (weight 0.09): Players have reported internet errors and latency problems, which may be related to ping issues.
- Code issues mentioned (weight 0.03): There are mentions of underlying code issues affecting the game.

Recommendations:
- Purchase Recommendations (weight 0.11): Recommendations vary from buying on sale to avoiding purchase due to various reasons such as bugs or personal preferences.
- Gameplay Mechanics Adjustments (weight 0.05): Suggestions include adding post-leap slowdown and reducing leap range to improve gameplay balance.

Other player notes:
- Concerns about DLC and pay-to-win (weight 0.03): Reviewers have raised concerns about the game's DLC and pay-to-win mechanics, suggesting these aspects are problematic.
- Favorite anime character included (weight 0.03): Some reviewers appreciate the inclusion of their favorite anime character in the game, which adds to their enjoyment.
- Regret over purchase (weight 0.03): Certain reviewers express regret over buying the game, indicating dissatisfaction with their purchase.
- Game received as gift (weight 0.03): There are mentions of the game being received as a gift, which might influence the reviewer's perspective.

Emotions:
- Frustration (weight 0.43): Players are frustrated due to a variety of gameplay issues, primarily centered around the killer's unbalanced abilities and overall game mechanics. Specific causes include game-breaking bugs, hackers, unbalanced character design, and poor hit detection. Additionally, the impact of the DLC on the community and the perceived lack of balance and developer neglect contribute to this frustration.
- Disappointment (weight 0.16): Players express disappointment with the game's current state, particularly focusing on the killer's design and balance issues. The lack of varied phrases for characters, poorly designed animations, and the killer's overtuned state are significant contributors. Additionally, the removal of content and the perceived neglect by developers add to the disappointment.
- Excitement (weight 0.08): Players are excited about the enjoyable gameplay and the effectiveness of the new killer. The killer's abilities, mobility, and positive aspects of the design and mechanics contribute to this excitement. The fun and easy gameplay experience, along with the cool concept and character design, also play a significant role.
- Enjoyment (weight 0.07): Players enjoy the fun gameplay and character abilities. The positive experience with the killer and the manga, along with the enjoyable gameplay experience, contribute to this enjoyment. The fun movement-based kit and the personal liking of the killer also add to the overall enjoyment.
- Anger (weight 0.06): Players are angry due to unbalanced killer mechanics and perceived exploitation by the developers. The overpowered state of the killer, poor design, and negative player feedback contribute to this anger. Additionally, the perceived lack of balance and developer neglect, along with pay-to-win mechanics, add to the frustration.
- Satisfaction (weight 0.03): Players are satisfied with the effectiveness of the killer and the character's abilities. The killer being fun and fair, along with good value for the price, contributes to this satisfaction. The character's quality and voice acting, as well as the aesthetics and abilities meeting expectations, also play a significant role.
- Frustrated (weight 0.02): Players are frustrated due to difficulty in catching survivors and the lack of counterplay. Hit detection issues and one-sided gameplay contribute to this frustration. The poor implementation of game mechanics and bugs with DLC also add to the overall frustration.
- Regret (weight 0.01): Players express regret over purchasing the killer character. The disappointment with the killer's design and gameplay leads to this regret. The overall negative experience with the killer contributes to the feeling of regret.
- Annoyance (weight 0.01): Players are annoyed by the killer's frequent screams and loud noises. The constant screaming into the ears and the annoying gimmicks contribute to this annoyance. The bad perks and the overall loud noises in the lobby and in-game add to the annoyance.
- Love (weight 0.01): Players love the grapple mechanic and character balance. The DLC content and faithfulness to Tokyo Ghoul contribute to this love. The overall enjoyment of the Tokyo Ghoul theme and the game adds to the feeling of love.
- Excited (weight 0.01): Players are excited about the enjoyable gameplay and the new killer. The fun gameplay experience and the cool concept and character design contribute to this excitement. The positive aspects of the killer's design and mechanics also play a significant role.
- Happy (weight 0.01): Players are happy with the enjoyable gameplay and the release of Kaneki. The fun gameplay experience and the memories associated with the character contribute to this happiness. The overall positive experience with the killer adds to the feeling of happiness.
- Gratitude (weight 0.01): Players are grateful to the game for featuring their favorite anime character. The developers making improvements and additions that players appreciate contribute to this gratitude. The overall positive experience with the character adds to the feeling of gratitude.
- Boredom (weight 0.01): Players feel bored due to the easy and repetitive gameplay. Playing against certain killers and the lack of challenge contribute to this boredom. The overall lack of excitement and engagement in the gameplay adds to the feeling of boredom.
- Amusement (weight 0): Players are amused by the humorous tone in describing the ghoul's mechanics. The funny and entertaining aspects of the gameplay contribute to this amusement. The overall enjoyable and light-hearted experience with the game adds to the feeling of amusement.
- Joy (weight 0): Players experience joy from playing as Kaneki and the overall satisfaction with the character. The enjoyable gameplay and the positive experience with the killer contribute to this joy. The overall fun and engaging gameplay adds to the feeling of joy.
- Empathy (weight 0): Players feel empathy for other players due to the challenging gameplay. The difficult and frustrating aspects of the game contribute to this empathy. The overall understanding and sharing of the feelings of other players adds to the feeling of empathy.
- Happiness (weight 0): Players are happy with the enjoyable gameplay experience. The fun and engaging aspects of playing as the character contribute to this happiness. The overall positive and satisfying experience with the game adds to the feeling of happiness.
- Confusion (weight 0): Players are confused by unclear balance decisions. The lack of transparency and understanding in the game mechanics contribute to this confusion. The overall uncertainty and ambiguity in the gameplay adds to the feeling of confusion.}