Info about Princess Maker : Children of Revelation:

Official game description:
「Princess Maker: Children of Revelation」is a raising simulation game that returns after 18 years as part of the "Princess Maker" package series, where you raise a young girl into adulthood.
While maintaining the charming art style and character development system of the original, it has been reborn as a modern game.
Become a parent in the game and help fulfill your daughter's dreams!
The schedules you choose lead to your daughter's future.
She can study, help with social activities, or explore various parts of the world.
Sometimes you can also take breaks by sightseeing in the village or going on vacations.
Through various activities, you can build relationships with different characters.
You can develop deep bonds with your daughter's peers through interactions.
Some relationships might even lead to lifelong commitments.
This story takes place in the demon world.
In the demon world, there are regions centered around specific races.
Gather information in each village and explore unknown territories beyond the gates.
You may face dangers, but with luck, you might find treasures.
Deal with situations flexibly according to your daughter's talents.
After numerous experiences, the day finally comes when your daughter becomes independent.
What kind of person have your choices made her into?
When you follow your daughter's final footsteps, you can always look back on the precious memories you shared together.

Release date: Jul 3, 2025

Categories: Raising Simulator, Life Simulation, Character Development, Multiple Endings, Turn-based Combat, Collection Game, Romance


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: Multiple reviews explicitly complain that the current price is too high for an early access title with limited content. One review states a maximum fair price of 60 (likely CNY, ~$8), while another criticizes the 128 price (~$18) as offering too little. Comparisons with full-priced similar games suggest the early access version should be significantly cheaper. Given these inputs and typical early access discount expectations, a fair base-game price range is estimated at $5–15.
- Playtime Metrics:
  - Game completion: 6.0h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: Multiple reviews indicate that a single playthrough of the current early access version takes about 2 hours, and completing two playthroughs requires roughly 4 hours. One reviewer spent 6+ hours on three playthroughs, suggesting 2 hours per cycle. The game completion metric (seeing all available content like multiple endings) thus falls around 6 hours. Session length is supported by a reviewer enjoying 2 hours in one sitting, and the note that each in-game year can be cleared in 10 minutes, implying sessions can be short but many players report 2-hour sessions. Story completion is not clearly defined in this simulation game; no review provides a specific hour count for finishing a main narrative, so it is set to null. Endgame content (post-story) is absent from all reviews, so null.
- Time-to-fun: No data
- Player Archetypes:
  - Loyal Veteran (sale)
    - Motivation: Nostalgia and loyalty to the Princess Maker series.
    - Playstyle: Explores homages and art style, attempts multiple routes, tolerates incomplete content.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: veteran; old player; longtime fan
    - Reference games: Princess Maker 2; Princess Maker 3; PM6
  - Cautious Critic (no buy)
    - Motivation: Value for money and a complete, polished game.
    - Playstyle: Waits for updates, avoids early access, objectively compares content with older titles.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: Princess Maker 2; Princess Maker 3


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Beautiful art and illustrations (weight 0.55): The game's illustrations, artwork, pixel art, and overall art style are consistently praised as beautiful, pretty, and high-quality, with many reviews noting the charming and pleasing visual design.
- Faithful Princess Maker experience (weight 0.39): The game is seen as a true successor to the Princess Maker series, successfully capturing the essence, nostalgia, and atmosphere of classic titles, especially Princess Maker 2.
- Fate cards boost replayability (weight 0.35): The fate card system adds variety and replayability to multiple playthroughs, making each run feel fresh and encouraging collection of endings and cards.
- Cute daughter and outfits (weight 0.22): The daughter character and supporting cast are cute and well-designed, with beautiful outfits and appearance options that players enjoy.
- Improved since early access (weight 0.18): The game has improved significantly from early access, now feeling complete and enjoyable, with updates addressing initial issues.
- Strong nostalgic appeal (weight 0.17): Many players feel strong nostalgia, recalling childhood memories of previous Princess Maker games, particularly Princess Maker 2.
- Gratitude for revival (weight 0.15): Players express gratitude for the revival of the Princess Maker series and appreciation for the developers' dedication and hard work.
- Satisfying overall experience (weight 0.09): Overall, players report a satisfying and enjoyable experience with the game, leaving them content with their purchase.
- Pleasant background music (weight 0.06): The background music is described as relaxing, cheerful, and peaceful, contributing positively to the game's atmosphere.
- Good story content (weight 0.06): The story is considered good, excellent, and fun, providing a compelling narrative experience.
- Intuitive UI and controls (weight 0.06): The controls are comfortable and the user interface is intuitive and convenient, making the game easy to navigate.
- Good playtime length (weight 0.06): Each playthrough has an appropriate length of 4-6 hours, providing a satisfying game session without being too long or too short.
- Anticipation for updates (weight 0.06): Players are excited and look forward to future updates, anticipating more content and improvements.

Common complaints:
- Overpriced for limited content (weight 0.36): Reviewers overwhelmingly feel the price is too high for the amount and quality of content provided, especially in early access. Many compare it to a free demo or state it is not worth the cost.
- Game feels incomplete and unfinished (weight 0.33): Players consistently describe the game as unfinished, with many features missing and content locked, even within the context of early access. This suggests a lack of polished or complete gameplay loops.
- Missing voice acting reduces immersion (weight 0.2): The lack of voice acting is frequently mentioned, making the game feel flat or less immersive. Some reviewers note they would even pay for it, indicating a strong desire for this feature.
- Limited endings and save restrictions (weight 0.16): The game only allows one ending per save file, which combined with few endings overall, makes replaying feel tedious. Players request more endings and the ability to unlock multiple ones at once.
- Monotonous and boring gameplay (weight 0.12): Gameplay is described as monotonous and boring after a few playthroughs, lacking variety or excitement. This leads to player fatigue quickly.
- Lackluster NPC interactions (weight 0.11): NPC interactions are described as insufficient, shallow, or monotonous, with cringey dialogue. This limits player engagement with the world and characters.
- Weak interaction with daughter (weight 0.07): Players feel they cannot form a meaningful bond with their daughter character due to a lack of interactive depth. This reduces emotional investment in the core relationship.
- Inferior to series predecessors (weight 0.07): Comparisons to earlier titles in the series (like Princess Maker 2, 4, 5) show that the adventure mode and overall gameplay are perceived as inferior. This hints at a lack of innovation or depth expected by fans.
- No magic attacks from training (weight 0.07): Players report that training in magic does not unlock magic attacks or skills, making the magic route feel incomplete and unrewarding. This limits build variety.
- Unemployed ending despite high stats (weight 0.07): Despite achieving high stats, players often end up with an unemployed ending, which feels undeserved and frustrating. This undermines the sense of progression and reward.
- Poor English translation quality (weight 0.07): The English translation is criticized as terrible or machine-translated, indicating poor localization quality that hinders understanding and enjoyment for non-Korean players.
- Map size issues for exploration (weight 0.06): Opinions on map size are split: some find it too small with limited exploration, while others find it too large to explore effectively. This indicates a mismatch between map design and player expectations.
- Fails to meet expectations (weight 0.06): Some players were disappointed because the game did not meet their high expectations. This suggests a gap between marketing or hype and the actual product.

Gameplay feedback:
- Princess Maker-like raising sim (weight 0.34): The core gameplay is a raising simulation where the player raises a daughter with life simulation mechanics, including adventure, RPG elements, and a focus on daughter development and career paths. This is compared to the Princess Maker series.
- Multiple endings encourage replays (weight 0.29): The game features multiple endings that depend on player choices and stats, encouraging multiple playthroughs to see all endings and endings are influenced by part-time jobs.
- Fate and ending card system (weight 0.26): A fate card system provides bonuses in subsequent playthroughs and includes a card collection system with effects, along with ending cards that reward replayability. These cards encourage multiple playthroughs.
- Friendship and affection systems (weight 0.14): There is a friendship system that helps the player find friends' locations and gift hints, and an affection system that works through random encounters. Romance characters' locations are shown.
- Turn-based combat and exploration (weight 0.11): The game has turn-based combat and exploration, notably in the Ancient Forest, combining adventure with raising simulation.
- Early Access with expansion potential (weight 0.09): The game is currently in Early Access and has room to expand with more content to come, though it is already close to full-release quality.
- Adventure system with jobs and courses (weight 0.09): There is an adventure system that includes an adventure map, part-time jobs, and courses that encourage other abilities, along with a fixed action points system.
- Harvest festival in September (weight 0.08): A harvest festival occurs in September, featuring events like a dance/song event and a cooking contest.
- Inclusive romance options (weight 0.07): Both male and female characters can be romanced, offering inclusive romance options.
- Homages to Princess Maker series (weight 0.05): The game pays homage to previous Princess Maker games and is considered a successor to Princess Maker 2.
- True ending system exists (weight 0.05): There is a true ending system that provides an ultimate ending to strive for.
- Dressing up with clothing variety (weight 0.04): A dressing up mechanic is present with a variety of clothing options available.
- Part-time jobs affect endings (weight 0.04): Part-time jobs like working as a restaurant clerk affect which endings players can achieve.
- Character interaction mechanics (weight 0.04): The game allows interaction with characters, enhancing the social aspect.
- Collection-based progression system (weight 0.03): A collection-based progression system is included, where players collect endings and cards.
- Events and mini-quests (weight 0.03): The game features events and mini-quests to keep gameplay varied.
- Illustrations in the game (weight 0): Illustrations and cut-in illustrations are part of the game's visual presentation.
- Limited romanceable characters (weight 0): There are currently 10 romanceable characters but only 2 are available, one male and one female.

Performance notes:
- Frequent game freezes crashes (weight 0.06): Players encounter frequent freezes and occasional errors that require force restarts, making the game unstable and disrupting gameplay.
- Incompatible with old Windows (weight 0.03): The game fails to run on older versions of Windows, forcing some players to upgrade their operating system to play it.
- Steam Deck UI button issues (weight 0.03): On the Steam Deck, the XYAB buttons do not work in the UI, forcing players to rely on touch screen input, which is inconvenient.
- Save menu requires UI swap (weight 0.03): The save menu on PC often appears broken until players switch to another interface and back, causing confusion and potential data loss.
- Optimization updates appreciated (weight 0.03): Some players appreciate the continuous optimization updates, suggesting ongoing performance improvements are valued and noticed.
- 4K graphics too pixelated (weight 0.03): Players running the game at 4K resolution find the dot-style graphics excessively pixelated, which degrades visual quality on high-resolution displays.
- Limited windowed resolutions (weight 0.03): The game offers very few resolution options for windowed mode, limiting flexibility for players who prefer non-fullscreen play.
- Low system requirements (weight 0.03): The game runs well on low-spec hardware, which is praised for making the title accessible to a wider range of players.

Recommendations:
- For franchise fans only (weight 0.5): The game is overwhelmingly endorsed for veteran players of the franchise, particularly those with fondness for earlier entries. This is the single largest and most consistent recommendation.
- Wait for updates before buying (weight 0.25): Many recommend waiting for the full release or major content updates before buying. This suggests the early access version is viewed as incomplete.
- Justifies full price purchase (weight 0.19): Many reviewers believe the game's quality and length justify its full retail price, though some caveats exist about cost. This indicates solid value for the intended audience.
- Accessible for raising sim beginners (weight 0.18): New players and those new to the raising sim genre report a satisfying experience with strong replay value. This broadens the game's appeal beyond hardcore fans.
- Too expensive for current content (weight 0.15): A significant minority feel the game is overpriced for its current content volume, especially in early access. Price criticism is a major point of contention.
- Do not buy; consider refund (weight 0.1): A small but vocal group strongly advises against purchasing, even calling the product a scam and demanding refunds. This represents extreme dissatisfaction.
- Visuals justify purchase (weight 0.05): The game's illustrations and art are highlighted as a key selling point worth the purchase alone. This underscores the visual quality.
- Better alternatives exist (weight 0.05): Some players recommend 'Volcano Princess' as a superior alternative, suggesting direct competition in the raising sim genre.
- Play now without hesitation (weight 0.04): Conversely, some advise purchasing immediately without hesitation, reflecting strong confidence in the current state of the game.
- Buy to support developers (weight 0.04): A small segment encourages buying to support ongoing development. This appeals to players invested in the game's future.
- General positive recommendation (weight 0.04): General but short positive recommendations appear, though they lack detail. These are low-depth endorsements.

Other player notes:
- Players overcome platform barriers (weight 0.03): Some players are going out of their way to set up Windows on a Mac to play the game. This indicates strong motivation to play the game despite platform barriers.

Emotions:
- Satisfaction (weight 0.14): Players felt satisfied due to beautiful illustrations, high-quality art, and a game that captured the essence of the Princess Maker series. Many appreciated the improvements from early access, the variety of endings, and the engaging gameplay systems that encouraged multiple playthroughs.
- Disappointment (weight 0.11): Disappointment stemmed from the game feeling incomplete, with a lack of content, poor translation, and weak story compared to previous series entries. Many players felt the price was too high for the current polish level, citing missing features like voice acting, event galleries, and meaningful character interactions.
- Frustration (weight 0.08): Frustration arose from repetitive dialogue, a buggy and incomplete state, and a high price for early access content. Specific issues included a poor combat system, confusing ending conditions, and a lack of updates or developer communication, leading to a sense of being cheated.
- Enjoyment (weight 0.08): Players enjoyed the game for its beautiful art, fun gameplay, and varied romance options. The collection of endings and fate cards provided replayability, and many found the game immersive and engaging despite its flaws.
- Excitement (weight 0.07): Excitement was driven by the revival of the series, well-designed characters, and the promise of future updates. Players were thrilled by the Fate Card system, the return of nostalgic elements like Karen, and the potential for the game to become a classic.
- Hope (weight 0.05): Hope centered on future updates and the official release addressing current shortcomings. Players believed the game could become a masterpiece with improvements like voice acting, more endings, and enhanced NPC interactions.
- Nostalgia (weight 0.05): Nostalgia was a major positive factor, with many players finding the game reminiscent of their childhood experiences with Princess Maker 2. The game's art, systems, and references to older titles evoked fond memories and a sense of returning to the series' roots.
- Gratitude (weight 0.04): Gratitude was expressed toward the developers for persisting with updates and eventually completing the game against odds. Players appreciated the hard work that went into reviving the series and delivering a quality product.
- Anticipation (weight 0.04): Anticipation focused on upcoming features such as voice acting, more content for the full release, and the expansion of endings and maps. Players looked forward to the game's potential growth and completion.
- Admiration (weight 0.03): Admiration was directed at the game's beautiful illustrations, well-crafted characters like Agares, and the developers' deep understanding of the series. Many praised the artistic quality and emotional depth of the presentation.
- Appreciation (weight 0.02): Appreciation was voiced for the clean, non-erotic design, the developers' evident passion, and the game's charming art style. Players valued the effort that went into creating a worthy successor that felt true to the series' spirit.
- Joy (weight 0.02): Joy came from the fun gameplay, heartwarming story, and the delight of collecting different daughter appearances and endings. The game's ability to evoke positive memories and provide engaging content brought happiness to players.
- Anger (weight 0.02): Anger was directed at the developers for perceived scams, abandoned updates, and selling an incomplete game at a high price. Many felt betrayed by broken promises and a lack of communication.
- Desire (weight 0.02): Desire for more content was expressed, such as additional romance options, more events, voice acting, and interactive features like mod support. Players wanted the game to expand its scope and depth.
- Surprise (weight 0.02): Surprise was a common response to the game's high quality exceeding low expectations, especially after early access reputation. Features like same-sex romance options and the inclusion of nostalgic elements also pleasantly surprised players.
- Happiness (weight 0.02): Happiness stemmed from the successful release of a legitimate sequel that combined adventure and raising elements with beautiful art. Players enjoyed seeing their daughter thrive in the game, evoking parental feelings and nostalgia.
- Boredom (weight 0.01): Boredom resulted from repetitive gameplay, shallow events, and a lack of engaging content after multiple playthroughs. The absence of audio variety and monotonous interaction patterns contributed to the lack of immersion.
- Affection (weight 0.01): Affection was felt toward the daughter character, particularly Keren, whose cute design and loving personality fostered emotional attachment. The warm atmosphere of the game helped players connect with the character.
- Relief (weight 0.01): Relief came from the game's improved state after early access concerns, and from the absence of disturbing content that plagued earlier titles. Players were glad the project was not abandoned and that updates eventually arrived.
- Regret (weight 0.01): Regret was expressed about purchasing the game at full price, as some felt it was not worth the cost. Others wished they had waited for a sale or refunded due to the lack of content and polish.}