Info about That's not my Neighbor:

Official game description:
The Department of Doppelganger Detection (D.D.D.) needs you!
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Immerse yourself in the experience of working as a doorman in an apartment complex infested by beings that take on the appearance of your building's neighbors.
_That's Not My Neighbor_ is a job simulator with science fiction elements and a slightly eerie aesthetic that will test your sense of observation and attention to detail.
Your job as a doorman is to allow or deny access to applicants seeking entry to your building. You will use tenants' documents and information to determine whether the applicant is truly human or not.
You will have the power to decide who enters the building and who is rejected or captured by the D.D.D. for extraction.
Include a variety of game modes: achieve different endings based on your performance in Campaign Mode, beat your score in Arcade Mode, test your skill in Nightmare Mode, and design your own tenants in Custom Mode.

Release date: Mar 11, 2025

Categories: Job Simulation, Horror, Psychological Horror, Document Verification, Doppelganger Identification, Arcade, Customization

Feature scans:
- Steam Deck: score 65; verdict: Tinkering Required; summary: The Steam Deck experience for this game is marred by several significant issues. Control problems, text and UI readability issues, frequent crashes, and performance problems are the primary concerns. These issues collectively detract from the overall user experience, making the game less enjoyable and more frustrating to play on the Steam Deck.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging and fun gameplay (weight 0.97): The game offers an enjoyable and engaging experience with its unique mechanics and variety of modes. Players find it fun to pick up and play, with a good balance of challenge and relaxation.
- High replay value (weight 0.91): With multiple game modes, endings, and the ability to create custom neighbors, the game offers high replay value. Players appreciate the variety and the challenge of different modes.
- Unique and creative concept (weight 0.84): The game's concept of identifying doppelgangers and checking documents is praised for its creativity and uniqueness. It combines elements of horror, mystery, and humor in a way that stands out.
- Charming and appealing art style (weight 0.8): The game's art style is praised for its charm and appeal. It combines elements of horror and cartoonish graphics, creating a unique and visually appealing experience.
- Affordable and good value (weight 0.79): The game is considered affordable and offers good value for its price. Players appreciate the reasonable price point and the amount of content provided.
- Atmospheric and tense gameplay (weight 0.73): The game creates an atmospheric and tense experience with its eerie music, sound design, and oppressive atmosphere. Players enjoy the constant tension and the psychological elements of the game.
- Comparisons to Papers, Please (weight 0.72): The game is often compared to 'Papers, Please' due to its similar gameplay mechanics. Players who enjoy 'Papers, Please' are likely to find this game appealing as well.
- Short but enjoyable campaign (weight 0.68): The campaign mode is described as short but enjoyable, with various endings and achievements that encourage multiple playthroughs. Players appreciate the quick completion time and the engaging storyline.
- Customization and community features (weight 0.19): The game offers high customization capacity, allowing players to create their own neighbors and characters. The community features, such as the ability to share and discuss scenarios, add to the game's appeal.
- Minor bugs and improvements (weight 0.15): While the game is generally well-received, some players have noted minor bugs and areas for improvement. However, the developer is responsive to feedback and updates the game regularly.

Common complaints:
- Inferior to original version (weight 0.47): Many players feel that this version of the game is inferior to the original or other versions available on different platforms, citing removed content and features.
- Game feels repetitive and boring (weight 0.38): Many players find the game becomes repetitive and boring quickly. The gameplay can feel monotonous, especially when trying to achieve all accomplishments or after multiple playthroughs.
- Lacks depth and content (weight 0.35): The game is criticized for lacking depth in its mechanics and content. Players feel there is not enough variety or development in the gameplay, making it feel shallow and incomplete.
- Poorly explained mechanics (weight 0.26): The game's mechanics and rules are often poorly explained, leading to confusion and frustration. Players find it difficult to understand what is expected of them.
- Difficulty and achievement issues (weight 0.26): The game has unbalanced difficulty and frustrating achievements. Some achievements are either too easy or excessively difficult, requiring a lot of grinding and patience.
- Visual and translation issues (weight 0.24): The game has problems with subtle visual differences that are hard to notice and translation errors that can cause confusion or frustration.
- Technical problems and bugs (weight 0.12): Players report various technical issues, including crashes, bugs, and lack of cloud save support. These problems can disrupt the gameplay experience significantly.
- Nightmare mode and clown character issues (weight 0.06): Players are disappointed with the changes to Nightmare mode, finding it less challenging. Additionally, the clown character is disliked and considered overused.

Gameplay feedback:
- Attention to detail and observation (weight 0.68): Success in the game relies heavily on the player's attention to detail and observation skills. This includes checking documents, spotting differences, and identifying doppelgangers.
- Horror and psychological elements (weight 0.68): The game incorporates horror elements, including doppelgangers, mutants, and a slow, eerie tension. These elements create a psychological horror atmosphere that is both unsettling and engaging.
- Document and identity verification (weight 0.55): The game heavily involves checking documents and verifying identities, similar to 'Papers, Please'. Players must pay close attention to details to spot inconsistencies and ensure the correct processing of applicants.
- Multiple game modes (weight 0.51): The game offers various modes, including Nightmare Mode, Arcade Mode, and custom modes. Each mode provides unique challenges and gameplay experiences, enhancing replayability.
- Challenging and rewarding gameplay (weight 0.5): The game offers a balanced difficulty with various challenges, including puzzles, document checks, and doppelganger identification. Achievements and high scores provide motivation and rewards for players.
- Role-playing as a receptionist (weight 0.49): Players take on the role of a receptionist or doorman in an apartment building, managing entries and dealing with various characters. This role requires attentiveness and decision-making.
- Interactive and engaging mechanics (weight 0.46): The game includes interactive mechanics such as calling and questioning individuals, using a danger button, and engaging in card games. These mechanics add depth and engagement to the gameplay.
- Doppelganger identification mechanics (weight 0.3): A core mechanic is identifying doppelgangers among neighbors based on documents and appearance. This involves detailed observation and attention to subtle differences, adding a layer of challenge and horror.

Performance notes:
- Frequent crashes and stability issues (weight 0.14): Many players report that the game crashes frequently, often before loading or during gameplay. Some players experience stability, but crashes are a significant issue affecting the overall experience.
- Vulkan verification issue (weight 0.01): There is a specific issue related to Vulkan verification that some players have encountered. This issue may affect the game's performance or compatibility on certain systems.

Recommendations:
- Quick and casual gameplay (weight 0.25): The game is described as quick to play and suitable for casual gaming sessions. It is good for killing time and can be picked up and played easily.
- Recommended for horror fans (weight 0.24): The game is highly recommended for fans of psychological horror and observation-based games. It is praised for its clever and chilling atmosphere without relying on gore or noise.
- Recommended for specific audiences (weight 0.23): The game is recommended for fans of indie games with a quirky twist, as well as fans of specific genres like spot-the-difference and anomaly games. It is also suggested for those who enjoy macabre and simple horror games.
- Balanced difficulty and cooperative play (weight 0.04): The game is recommended for its balanced difficulty and is suggested to be played with a partner for a better experience. It offers a chill yet challenging experience.
- Workshop support and customization (weight 0.04): The game supports workshop features for sharing and downloading custom neighborhoods. Players also desire more customization options for neighbors and additional slots for custom modes.
- Relaxing and cute game (weight 0.03): The game is described as a silly and cute game to play to relax, especially at the end of a workday. It is recommended for its relaxing qualities.
- Future updates and additional content (weight 0.02): Players express a desire for future updates with more mechanics, features, or gamemodes. There is also a suggestion for an endless/extended campaign mode.
- Unique and fresh experience (weight 0.02): The game is praised for offering a fresh and unsettling experience. It is also noted for being developed by a single person, adding to its uniqueness.
- Achievements and gameplay pace (weight 0.01): Players recommend taking the game slow to achieve all the achievements. This suggests a more leisurely pace for full enjoyment.
- Skip if owning similar titles (weight 0.01): It is suggested to skip the game if you already own and like similar titles, indicating it might not offer a unique experience for those players.

Other player notes:
- Natcha's eye color description may be incorrect (weight 0.01): Some players have noticed a potential discrepancy in Natcha's eye color description, with the left eye being described as green and the right eye as blue, which may not match the in-game character.

Emotions:
- Frustration (weight 0.17): Players experience frustration due to a variety of issues, including difficulty in obtaining wanted posters and achievements, unintuitive game mechanics, and frequent game crashes and bugs. The game's reliance on RNG and the presence of microscopic visual differences also contribute to this frustration, making it hard to progress and enjoy the game.
- Enjoyment (weight 0.17): Players enjoy the game for its creative and spooky gameplay, finding it fun and engaging with a charming art style. The unique theme, variety in game elements, and the challenge it presents to attentiveness and perseverance are also highlighted as enjoyable aspects.
- Disappointment (weight 0.11): Players feel disappointed due to the game not living up to its hype, lacking depth, and having less content than expected. The removal of certain features and the game becoming boring quickly after the initial learning phase also contribute to this disappointment.
- Excitement (weight 0.08): Players are excited by the game's strong concept and storyline, as well as the challenge presented by Nightmare mode. The engaging psychological game of deduction and the fun puzzle mechanics that improve the mind are also sources of excitement.
- Satisfaction (weight 0.06): Players feel satisfied with the game's worth the price and enjoyable gameplay. The game meets expectations in various categories, offers replayability, and provides good value for the price.
- Joy (weight 0.06): Players experience joy from the game's fun and engaging gameplay, as well as its charming art style. The game is seen as enjoyable, entertaining, and humorous, providing a high level of playability and reasonable price.
- Amusement (weight 0.05): Players are amused by the game's unique and engaging gameplay, humorous dialogue, and funny mistakes. The ability to create their own characters and see their doppelgängers is also a source of amusement.
- Fear (weight 0.04): Players feel fear due to the game's eerie music, scary elements, and unsettling doppelgängers. The horror elements and tense, paranoia-driven nightmare scenarios contribute to this fear.
- Boredom (weight 0.03): Players experience boredom due to the gameplay becoming tedious, repetitive, and monotonous quickly. The game loses its appeal after a short period, leading to a lack of desire to continue playing.
- Love (weight 0.03): Players love the game's art and style, as well as specific modes like Nightmare mode and the Wanted Poster system. The overall enjoyment and appreciation of the game's unique features contribute to this love.
- Happy (weight 0.02): Players are happy with the game's fun and relaxing nature, as well as its good value for money. The enjoyment of the game on different platforms and the anticipation of playing it on PC also contribute to this happiness.
- Hope (weight 0.02): Players feel hopeful about the game's future development, including more plot, promised updates, and different game modes. The suggestion of improvements and more content in the future also contributes to this hope.
- Nostalgia (weight 0.01): Players feel nostalgic due to the game's art style reminding them of children's board games and a preference for the original version. The familiarity and fond memories associated with the game's style contribute to this nostalgia.
- Relief (weight 0.01): Players feel relief from the game's lack of a time limit, allowing them to make correct decisions without pressure. This feature makes the game more enjoyable and less stressful.
- Paranoia (weight 0.01): Players experience paranoia due to the game mechanics that make them second-guess themselves and the need to be attentive to the people in their building. The constant tension and suspicion contribute to this feeling.
- Engagement (weight 0.01): Players are engaged by the game's ability to make them paranoid in an interesting way and the constant tension of the horror simulator. The engaging nature of the game keeps players invested and attentive.
- Surprise (weight 0.01): Players are surprised by the game's sudden scares and strange characters. These unexpected elements add to the game's thrill and excitement.
- Tension (weight 0.01): Players feel tension from the game's requirement to check documents and spot tiny inconsistencies. The attention to detail and the pressure to make correct decisions contribute to this tension.
- Disappointed (weight 0.01): Players feel disappointed due to the Steam version lacking depth and lore compared to other versions. The absence of expected content and features contributes to this disappointment.
- Appreciation (weight 0.01): Players appreciate the creepy elements in the game, finding them well-executed and adding to the overall enjoyment. The effective use of horror and suspense is valued by the players.}