Improved and expanded Gorn experience | The game significantly improves upon the original Gorn, offering more content, refined gameplay, and a more polished experience. Many reviewers felt it met or exceeded expectations as a sequel, even after a long wait. The game is also more VR-friendly than the previous installment. | 95% |
Greatly improved graphics and sound | The game features enhanced graphics, a distinct visual style, and excellent sound design. Reviewers appreciated the art direction, models, and the overall visual presentation. The music was also found to be goofy but good. | 67% |
Dynamic and interactive arenas | The arenas are more dynamic and interactive, featuring unique gimmicks and hazards. These elements add variety and spice to the gameplay experience. Stage gimmicks have been increased, with the addition of moving objects. | 35% |
Retains and expands humor | The game retains and expands upon the original's humor, gore, and wackiness. Reviewers found the game funny, with witty jokes and comical combat situations. The dialogue is humorous. | 30% |
Improved weapon handling/physics | Weapon handling has been improved, with more realistic responses and viable throwing mechanics. The 'softness' of weapons has been reduced, and blunt sides of sharp weapons react as blunt hits. Swords can be thrown and stuck into enemies. | 19% |
New enemies and bosses | The game introduces new enemy types and bosses that are fun to interact with. Rokibi enemies are more animated with their attacks, and gore response is more complex and accurate based on the weapon used. | 18% |
Addition of a basic storyline | The game includes a basic storyline, which is a welcome addition. The story takes a more centered focus, and the game is designed for instant fun and is relatively easy on the 'story' mode. | 13% |
Viable hand-to-hand combat | Hand-to-hand combat is still viable, with wingchun chain strikes being effective. | 5% |
Improved hitboxes | Hitboxes seem to be improved. | 5% |
More generous timer | The timer doesn't get shorter every time the player gets hit and is more generous overall. | 4% |
Wide weapon catch range | The catch range is wide, so there is no stress in picking up weapons again. | 4% |
Fixable control issues | Control binding issues on Index controllers can be easily fixed. | 4% |
Hyperbolic claim | The reviewer describes the game as a 'killer' of TVs and monitors. This is a hyperbolic claim without evidence. | 3% |
Inappropriate content | This point is highly inappropriate and potentially offensive. It is being heavily penalized due to its lack of constructiveness and potential to incite violence. The point shows signs of review bombing. | 2% |