GORN 2

Last updated: 2025-04-18
  • Improved Gorn experience with greatly enhanced graphics/sound.
  • Dynamic arenas and retains the series' humor.
  • Improved weapon handling and new enemy types.
  • Stage-based progression with missions.
  • Combat feels worse compared to the original.
  • Game crashes frequently and grabbing feels unreliable.
GORN 2 header

Categories

Virtual RealityArena FighterPhysics SimulationGore-focused CombatSingle-player StoryMission-based GameplaySandbox CreationEndgame Content
Reviews
(sample size)
81
Helpful reviews
51%
Unhelpful reviews
48%
Protest reviews
1%
Positive points
107
Negative points
46
Gameplay points
14
Perf. points
8
Rec. points
38
Misc points
3
Point
Improved and expanded Gorn experience
Description
The game significantly improves upon the original Gorn, offering more content, refined gameplay, and a more polished experience. Many reviewers felt it met or exceeded expectations as a sequel, even after a long wait. The game is also more VR-friendly than the previous installment.
Importance
95%
Greatly improved graphics and sound
Description
The game features enhanced graphics, a distinct visual style, and excellent sound design. Reviewers appreciated the art direction, models, and the overall visual presentation. The music was also found to be goofy but good.
Importance
67%
Dynamic and interactive arenas
Description
The arenas are more dynamic and interactive, featuring unique gimmicks and hazards. These elements add variety and spice to the gameplay experience. Stage gimmicks have been increased, with the addition of moving objects.
Importance
35%
Retains and expands humor
Description
The game retains and expands upon the original's humor, gore, and wackiness. Reviewers found the game funny, with witty jokes and comical combat situations. The dialogue is humorous.
Importance
30%
Improved weapon handling/physics
Description
Weapon handling has been improved, with more realistic responses and viable throwing mechanics. The 'softness' of weapons has been reduced, and blunt sides of sharp weapons react as blunt hits. Swords can be thrown and stuck into enemies.
Importance
19%
New enemies and bosses
Description
The game introduces new enemy types and bosses that are fun to interact with. Rokibi enemies are more animated with their attacks, and gore response is more complex and accurate based on the weapon used.
Importance
18%
Addition of a basic storyline
Description
The game includes a basic storyline, which is a welcome addition. The story takes a more centered focus, and the game is designed for instant fun and is relatively easy on the 'story' mode.
Importance
13%
Viable hand-to-hand combat
Description
Hand-to-hand combat is still viable, with wingchun chain strikes being effective.
Importance
5%
Improved hitboxes
Description
Hitboxes seem to be improved.
Importance
5%
More generous timer
Description
The timer doesn't get shorter every time the player gets hit and is more generous overall.
Importance
4%
Wide weapon catch range
Description
The catch range is wide, so there is no stress in picking up weapons again.
Importance
4%
Fixable control issues
Description
Control binding issues on Index controllers can be easily fixed.
Importance
4%
Hyperbolic claim
Description
The reviewer describes the game as a 'killer' of TVs and monitors. This is a hyperbolic claim without evidence.
Importance
3%
Inappropriate content
Description
This point is highly inappropriate and potentially offensive. It is being heavily penalized due to its lack of constructiveness and potential to incite violence. The point shows signs of review bombing.
Importance
2%