Info about The Leviathan's fantasy:

Official game description:
更新计划
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Players who have previously purchased _The Leviathan's Fantasy_ can send a screenshot of their purchase to the email address: xingyiwangluo2025@163.com.
We will send you a new activation code to re - activate the game.
About the Game
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**Diverse Adventurers**
Players can recruit adventurers with unique characteristics through various channels. These adventurers act completely autonomously, each with their own personality, specialties, talents, and more. You'll need to equip them, select skills, and choose their lineages.
We've leveraged ChatGPT to make NPCs more lifelike, allowing them to engage in free-flowing conversations within the game. They'll voice their opinions based on your actions and the development of the city, and occasionally engage in discussions with you.
The game offers hundreds of different adventurers, scattered across various floating islands and continents. You can recruit them for free!
**Ecology of the Sky**
This is a game filled with a fantasy style. Your mission is to dispel the chaotic energy throughout the world and rekindle the flame of civilization on the floating islands in the sky.
The sky is home to various mysterious leviathans that soar around the world, coexisting with humans. You can encounter them, gain their memory abilities, and inherit their technologies.
**Integrated Cultures**
By recruiting adventurers and technologies from various regions, you can acquire local cultural buildings and construct your city according to your preferences. The game offers over five different cultural architectural styles.
**Different Technological Branches**
In addition to a main core technology tree, the game also provides over eight different technological branches, including martial arts, spiritual cultivation, magic, witchcraft, science, quantum, and more. This ensures that every player's technological path is unique.
Every time you upgrade your technology, you'll accumulate inspiration points. Choosing different inspirations will activate progress in different directions, leading to mastery of the core technology in that field.
**Challenging Powerful Enemies**
You can send your adventurers to explore diverse worlds in search of rare treasures. You may also encounter other adventurers riding giant creatures and engage in fierce battles with them. In the 2.0 version, you'll even face world-class bosses. Defeating them will allow you to obtain their treasures and potentially even tame them as mounts!
**Cities in the Sky**
In the game, you'll have a city built on the back of a giant creature. This city is under your control, allowing you to freely develop and construct it. Send your adventurers to floating islands to defeat monsters or gather resources, and build buildings with various functions. At the same time, recruit villagers from all over the world to settle and work, creating a perfect city in the sky.

Release date: 11 Jan, 2025

Categories: City Builder, Base Building, Resource Management, Hero Management, Research and Discovery, Open-World Exploration, Monster Collecting, Tower Defense


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and engaging gameplay experience (weight 0.89): The game is generally considered enjoyable and engaging, with players appreciating its unique qualities and potential for replayability. Many find it fun and worth the price, praising its atmosphere and interesting core concept. These points reflect a positive overall sentiment towards the game's core experience.
- Dedicated and responsive developers (weight 0.84): The developers have shown dedication by relisting the game, providing replacement keys, and actively fixing bugs. They are responsive to feedback and offer free content updates and DLC to existing players. This positive developer support and communication contribute to a favorable player experience.
- Substantial and diverse content (weight 0.38): The game offers a substantial amount of content, including diverse skills, classes, items, heroes, and buildings. Players have plenty to do, with interlinking game systems and progression implemented. This abundance of content contributes to the game's depth and replayability.
- Various gameplay optimization strategies (weight 0.22): Players can utilize various strategies to optimize gameplay, such as unlocking Chaos resources, trading items, automating production, upgrading shops, and "rebirthing" characters. These strategies provide depth and customization to the player experience.
- Detailed models and helpful tutorials (weight 0.15): The game features detailed and well-crafted models, thorough guidance, and tutorials. The visuals feature a relaxing color palette and detailed buildings. These elements contribute to a polished and accessible player experience.
- Automated resource gathering/trading (weight 0.11): Players can build infrastructure to automate resource gathering and trading, even when the game is left unattended. This allows NPCs to farm items, buy them cheaply, and sell them to tourists. This automation feature enhances the game's idle and management aspects.
- Saves compatible with relisted version (weight 0.09): Old saves load fine in the relisted game, and the relisted game is the same as the previous version. This ensures a smooth transition for existing players and maintains continuity of their progress.
- Grinding not required for progress (weight 0.05): Grinding isn't necessary to progress. This suggests that the game is designed to be enjoyable without requiring excessive repetition or tedious tasks.
- Quirky translation adds charm (weight 0.05): The quirky English translation gives the game some extra charm. This suggests that the translation, while not perfect, adds to the game's unique character and appeal.
- Soundtrack delivers JRPG vibe (weight 0.05): Some guitar pieces in the soundtrack successfully deliver a JRPG vibe. This suggests that the music contributes positively to the game's atmosphere and immersion.

Common complaints:
- Frequent crashes and bugs (weight 0.87): The game suffers from frequent crashes, freezes, and numerous bugs that severely disrupt gameplay. These issues range from minor inconveniences to game-breaking errors, significantly reducing player patience and enjoyment. The prevalence of these technical problems indicates a lack of polish and negatively impacts the overall experience.
- Poor and incomplete translations (weight 0.45): The game suffers from poor and incomplete translations, with some text appearing nonsensical or untranslated. This makes it difficult for players to understand game mechanics and navigate the user interface. The inconsistent translation quality detracts from the overall experience.
- Tedious tutorial and resource system (weight 0.26): The game features an unskippable and lengthy tutorial, which can be frustrating for players. Additionally, the game's controls are poor, and the resource system is tedious, requiring constant attention to basic resource flow, making the early stages difficult to endure.
- Time-consuming crafting system (weight 0.16): Crafting advanced materials is time-consuming, requiring players to go through every tier from the lowest to the highest. This process creates bottlenecks if any step is missing, making high-end material farming take too long.
- Lacks immersion, needs RPG elements (weight 0.16): The game content feels empty and lacks a sense of immersion, and some reviewers feel it needs more RPG elements. This suggests that the game may not be engaging or fulfilling for some players.
- Delisting, DLC focus, review bombing (weight 0.15): The game was delisted, and some reviews mention concerns about the focus on DLC over core game refinement. Some reviews appear to be review bombing, criticizing the game even after receiving it for free or at a low price.
- Repetitive and inconsistent audio (weight 0.14): The game's soundtrack is repetitive and could be improved. The town music consists of only one track, and the volume fluctuates inconsistently when NPC sound effects are triggered, creating a jarring audio experience.
- Missing cloud saves, ineffective autosaves (weight 0.12): The game lacks cloud save support despite the store page indicating its presence. Additionally, automatic saves are ineffective, reverting progress to the last manual exit instead of the last autosave.
- Poorly designed user interface (weight 0.12): The user interface is poorly designed, particularly the trading interface. This makes navigating the game and managing resources more difficult and frustrating for players.
- Poorly designed paving system (weight 0.11): The game's paving system is poorly designed, with the automatic connection feature being unreliable. It often fails to connect to already placed road sections, making the process frustrating for players.
- Unresponsive clicks, no feedback (weight 0.11): Clicking sometimes requires multiple attempts due to unresponsiveness, and there is no feedback from clicks. This lack of responsiveness makes navigating the game more difficult and frustrating.

Gameplay feedback:
- Combines city-building, hero management (weight 0.57): The game combines city-building, resource management, and hero management elements. Players develop a town, nurture adventurers, and tackle dungeons, creating a multifaceted gameplay experience. The core loop involves managing resources, developing adventurers, and progressing through the game's content.
- Extensive adventurer customization options (weight 0.36): Players can customize and develop adventurers through various means. This includes training, equipping, improving housing, and even modifying their classes and bloodlines. This customization adds depth to the hero NPCs.
- Indirect adventurer control via bounties (weight 0.32): Players indirectly control adventurers by setting bounties for quests. Adventurers then operate autonomously, seeking resources, training, and equipping themselves. The game focuses on developing and managing these adventurers, equipping, training and assigning them tasks.
- Deep tech tree and mechanics (weight 0.2): The game features a large tech tree and multiple smaller mechanics, providing significant depth. Players can acquire Chaos Power by unlocking specific technology sequences and crafting items.
- Decorations provide in-game bonuses (weight 0.11): City decorations provide in-game bonuses, incentivizing beautification beyond mere aesthetics. The player's task is to make the city comfortable for isekai visitors.
- Process loot for revenue (weight 0.11): The core loop consists of purchasing and processing loot brought back by adventurers using public funds. The processed loot is then sold to tourists and adventurers to generate revenue.
- Tower defense and idle elements (weight 0.11): The outer islands include tower defense and idle growth elements. Combat involves continuously respawning enemies, similar to an MMO, differing from games where you clear the entire map.
- Divine Beast statues increase capacity (weight 0.07): Four Divine Beast statues increase weight capacity when placed. For example, Black Tortoise, Azure Dragon, Vermilion Bird increase weight capacity by 50 each.
- Explore Dragon Bone Land for rewards (weight 0.07): Players can explore Dragon Bone Land in Secret Realms to gain experience and rewards by clearing monster-filled towers. This provides a specific area for progression and resource acquisition.
- Limited replayability (weight 0.07): The game design seems to encourage a single playthrough, with little consideration for replayability. This suggests a lack of long-term engagement.
- Slime jelly provides early profit (weight 0.05): The game features a shopping cart with a white deer merchant that sells slime jelly, which can be sold for a significant profit early on, providing a monetary boost. This is a very specific and potentially temporary detail.
- Task system similar to Infinite Terror (weight 0.05): The game's task system is reminiscent of the novel Infinite Terror, where tasks are assigned to players. This is a cultural reference.
- Starter boons via points (weight 0.05): The game involves spending points to acquire starter boons like better cultivators, materials, and items, which is a common mechanic in the Wuxia/Xanxia/Chinese Rimworld genre. This is a cultural reference.

Performance notes:
- Game may trigger restarts (weight 0.07): Some players have reported that starting the game triggers a triple restart sequence for unknown reasons. This is a specific and unusual technical issue that may indicate instability or compatibility problems.

Recommendations:
- Unfinished but promising; needs polish (weight 0.74): Many reviewers feel the game is unfinished and buggy but shows promise. They believe the developers are actively working to improve the game through updates and bug fixes, and that the game will be worth playing after further development. However, some reviewers suggest that the game should have been completed before release.
- Ambitious but cumbersome, complex (weight 0.7): Reviewers express concerns about the developer's skill and the game's complexity, suggesting that the game may be trying to do too much. Some reviewers feel that the game is not worth playing in its current state due to blocking issues and that reducing the number of actions required would improve the experience.
- Niche appeal: genre-specific enjoyment (weight 0.22): The game is recommended for players who enjoy specific genres like city-building, indirect control, RTS management, or idle/AFK games. Reviewers often compare it to titles like Majesty, Dwarf Fortress, Rimworld, Knights and Merchants, and Anno, suggesting a niche appeal.
- Vague, subjective statements (weight 0.13): These points are too vague to be actionable. They include subjective statements about the game being a 'time sink' or 'niche,' supporting the game, or the likelihood of quitting early without affection for it.
- Item descriptions, language barrier (weight 0.1): One reviewer points out the importance of clear item generation logic and informative item descriptions, referencing another game as an example. Another reviewer notes that the game is not recommended for those who cannot read Chinese.
- Unclear, non-actionable feedback (weight 0.07): These points are too vague to be actionable. They include subjective statements about the game being a 'time sink' or 'niche,' supporting the game, or the likelihood of quitting early without affection for it.
- Subjective rating only (weight 0.03): This point is a subjective rating without any supporting arguments.

Other player notes:
- Delisted, relisted, compensation offered (weight 0.39): The game was delisted and relisted due to issues with the original publisher and suspected fake reviews. The developers have relisted the game themselves and are offering compensation to previous owners, including free DLC and a free copy of another game.
- Game is accessible (weight 0.11): The game size is workable and suitable for a wide range of ages. This suggests that the game is accessible and easy to pick up and play.
- Control flying Leviathan with city (weight 0.1): The player controls a Leviathan, a magical being that flies around the world with their city on its back. Other Leviathans with their own cities can also be seen, suggesting a shared world and potentially other factions or players.
- MMO-style chat system present (weight 0.07): The game features a chat system where adventurers constantly chatter in an MMO-inspired style. These comments relate to the state of the city and the player's actions, creating a sense of a living, breathing world.
- Graphics are well-done, changing (weight 0.05): The graphics are well-done, but it seems they might be undergoing changes. This suggests that the game is still in development and that the visuals may not be final.

Emotions:
No emotions}