Info about Deus Ex: Mankind Divided:

Official game description:
The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society.
Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.
**HUMAN 2.0**
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Choose from an array of cutting edge weapons and augmentations, customizing them to fit your playstyle.
**WORLDWIDE CONSPIRACY**
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Explore diverse locations and discover a near future setting where humanity's fate hangs in the balance.
**MEANINGFUL CHOICES AND CONSEQUENCES**
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Experience the world of Deus Ex, where the decisions you make and the actions you take play a crucial role in determining the game’s outcome.
Buy Deus Ex: Mankind Divided now and receive the following bonus content FREE:
*   “Desperate Measures” extra in-game mission
*   Covert Agent Pack (Intruder Gear, Enforcer Gear and Classic Gear + 1 Praxis Kit + 1000 Credits)

Release date: 23 Aug, 2016

Categories: Stealth Gameplay, Character Customization, Choice-based Narrative, Open-World Exploration, Single-player Story, Hacking Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Engaging Gameplay & World (weight 0.71): Players consistently praise the core gameplay as fun, immersive, and highly replayable, akin to a 'masterpiece' in its genre. The game's world-building, atmosphere, and environmental detail are frequently highlighted as outstanding, providing a rich and dynamic experience.
- Player Freedom and Choice (weight 0.34): A significant strength is the extensive freedom players have in approaching missions and scenarios. This includes multiple paths, diverse playstyles (stealth, combat, hacking, diplomacy), and meaningful choices that impact the narrative and world, enhancing replayability.
- Excellent Deus Ex Sequel (weight 0.32): The game is widely considered an excellent continuation and improvement over its predecessor, Human Revolution. Reviewers note enhancements in gameplay mechanics, visual design, and narrative depth, solidifying its place as a worthy entry in the Deus Ex franchise.
- High-Quality Graphics & Art (weight 0.26): Despite its age, the game's graphics and art direction are consistently praised for being impressive, beautiful, and highly detailed. Many reviewers feel the visuals still hold up against modern AAA titles, showcasing exceptional design and environmental richness.
- Stellar Cyberpunk Immersion (weight 0.23): The game delivers a compelling and authentic cyberpunk experience. Its dystopian setting, mature social commentary, deep lore, and striking aesthetic are frequently praised, often drawing favorable comparisons to other major cyberpunk titles.
- Masterful Stealth Mechanics (weight 0.22): Stealth gameplay is a standout feature, described as polished, deep, and highly rewarding. The intricate level design, combined with diverse augmentations, allows for varied and satisfying non-lethal approaches, making it a favorite for stealth enthusiasts.
- Rich and Engaging Story (weight 0.19): The game's narrative is described as captivating, well-developed, and thought-provoking, with many enjoying its intricate plot, interesting characters, and impactful social themes. Both main and side stories contribute to a compelling overall experience.
- Immersive Prague Hub World (weight 0.17): The central hub of Prague is particularly celebrated for its intricate detail, atmospheric immersion, and dense design. It feels alive with secrets, side missions, and multiple pathways, making exploration highly rewarding and a highlight for many players.
- Rewarding Side Quests (weight 0.16): Side quests are frequently highlighted as a major strength, often outshining the main story with their compelling narratives, moral complexities, and meaningful consequences. They integrate well into the game world and encourage exploration.
- Diverse Augmentation System (weight 0.15): The augmentation system is praised for its depth, flexibility, and impact on gameplay. New and returning augmentations offer a fascinating toolbox, expanding combat, traversal, and stealth options, allowing players to tailor Adam Jensen to their preferred style.
- Exceptional Level Design (weight 0.12): Level design is lauded as a 'masterclass,' offering complex, multi-layered environments with numerous branching paths and hidden secrets. This design philosophy greatly enhances exploration, replayability, and supports diverse playstyles, including verticality.
- Iconic Protagonist Adam Jensen (weight 0.11): Adam Jensen remains a beloved and charismatic protagonist. Players appreciate his depth, gravelly voice, and the ability to customize his abilities to fit various playstyles, making him a central and engaging figure in the game's narrative.
- Improved Open-World Elements (weight 0.09): The game features a semi-open world design, which, while not massive, is lauded for its density, detail, and dynamism compared to its predecessor. This approach provides a more interactive and less linear experience, with fewer loading screens.
- Strong DLC Offerings (weight 0.09): The game's DLCs, particularly 'A Criminal Past' and 'System Rift', are well-received for their high quality, engaging narratives, and challenging objectives. They are seen as worthwhile additions that expand the game's content and replayability.

Common complaints:
- Abrupt, Unresolved Story & Ending (weight 0.99): The game's narrative is widely criticized for being incomplete, ending abruptly on a cliffhanger, and leaving many plot threads and character arcs unresolved. This gives the impression of a half-finished story, setting up a sequel that was ultimately canceled.
- Inferior to Human Revolution (weight 0.75): Many players feel the game is a significant step down from its predecessor, Human Revolution, in terms of story depth, character development, world-building, and overall enjoyment. It often feels like an expansion rather than a proper sequel.
- Unsatisfying Boss Fights (weight 0.65): The game features very few boss fights, typically only one at the end, which is widely considered disappointing, anticlimactic, and poorly designed. This is a noticeable downgrade from previous titles that had multiple, more engaging boss encounters.
- Widespread Technical Issues & Crashes (weight 0.65): Players report pervasive technical problems, including frequent crashes to desktop, freezes, corrupted save files, and unplayable performance on modern hardware and operating systems. These issues severely hinder gameplay and make the game unstable for many users.
- Short & Limited Content (weight 0.63): The main story is perceived as very short, with less content and fewer locations compared to previous installments. Side missions, while sometimes good, don't fully compensate for the brevity of the main campaign and overall game world.
- Clunky Controls & Gameplay (weight 0.56): Controls are frequently described as stiff, clunky, and unintuitive, especially for PC players. Combat mechanics are often awkward and unrewarding, and movement issues like getting stuck on small ledges are common, detracting from the immersive sim experience.
- Unpopular Microtransactions & DLC (weight 0.5): The inclusion of single-use microtransactions in a single-player game, especially for basic items or skill points, is widely criticized as greedy and antithetical to the game's design. DLCs are often seen as overpriced, not well-integrated, or lacking substantial content.
- Excessive & Skippable Cutscenes (weight 0.4): The game features numerous long and often unskippable cutscenes, particularly the end credits, which frustrate players. Dialogue in these scenes is sometimes criticized for being verbose, awkward, or poorly synced, breaking immersion.
- Disappointing Weapon & Augment Balance (weight 0.39): Weapon customization options are limited and upgrades feel unimpactful or useless. There's a perceived imbalance between augmentations and weapons, with some augmentations being overpowered while combat mechanics are generally unrefined.
- Poor Breach Mode (weight 0.15): The 'Breach' mode is largely disliked, described as grindy, unbalanced, repetitive, and a 'pay-to-win' system heavily reliant on microtransactions. It feels disconnected from the main game's strengths and is often advised to be avoided.
- Repetitive & Annoying Hacking (weight 0.09): The hacking minigame is frequently labeled as tedious, repetitive, and badly designed. Players find it a chore that becomes annoying over time, often preferring to bypass it or noting its superficiality despite its prevalence.

Gameplay feedback:
- Continued Deus Ex Narrative (weight 0.13): The game serves as a direct sequel to Deus Ex: Human Revolution, continuing Adam Jensen's story in a dystopian 2029 Prague. Players control Jensen, an augmented Interpol agent, investigating a world fractured by fear and discrimination against augmented individuals, with a plot that ties into the broader Deus Ex lore.
- Challenging Difficulty & Choices (weight 0.08): The game offers varied difficulty levels, including a 'permadeath' mode that removes quick saves and makes death permanent. While choices impact narrative progression and resource acquisition, they generally lead back to the main path, with manual saving available in most modes.
- Engaging Hacking Mechanics (weight 0.06): The game features a prominent hacking system, including new mechanics like remote hacking and enhanced mini-games. Hacking is essential for progressing, unlocking doors, and gathering information, often involving strategic node capture and firewall navigation.
- Semi-Open World Prague Hub (weight 0.06): The primary setting is a detailed, semi-open world Prague, divided into sections, which serves as a central hub for main and numerous side quests. While offering freedom to explore, the map is not a fully open world, with other locations like Dubai and London appearing in specific segments.
- Customizable Weapons & Inventory (weight 0.02): Players manage an inventory of weapons, ammo, and items, with weapons offering on-the-fly customization, upgrades, and disassembly for crafting parts. These parts are used to craft ammo, energy cells, mines, and hacking tools.

Performance notes:
- Specific Troubleshooting Required (weight 0.07): Users often need to implement specific workarounds to achieve stable gameplay, such as disabling MSAA, adjusting CPU affinity, running in compatibility modes, or avoiding DX12. These solutions are not universally effective.
- Variable Performance Across Systems (weight 0.04): While many struggle, some players report the game running smoothly on specific hardware, including certain Macs and the Steam Deck, suggesting inconsistent optimization rather than universal poor performance.
- Hardware Demanding Graphics (weight 0.03): To fully appreciate the game's visual fidelity, very high-end hardware with significant VRAM is necessary, as the game can consume substantial system resources.
- Long Loading Times (weight 0.02): Multiple reports indicate excessively long loading screens, even when the game is installed on an SSD, which negatively impacts the player experience.

Recommendations:
- Highly Recommended Experience (weight 0.4): Many players strongly recommend the game, especially if they enjoyed the prequel, Deus Ex: Human Revolution, or are fans of stealth, immersive sims, and cyberpunk genres. It is considered a must-play and a worthy continuation of the series, often receiving high ratings.
- Play Human Revolution First (weight 0.31): For new players or those looking for the best narrative context, it is highly recommended to play Deus Ex: Human Revolution before starting Mankind Divided. This ensures a better understanding of the story and deeper immersion in the series.
- Strong Genre Appeal (weight 0.29): The game is highly recommended for fans of specific genres, including cyberpunk, immersive sims, stealth games, and futuristic RPGs. Players who appreciate choice-driven gameplay, detailed world exploration, and philosophical themes will likely enjoy this title.
- Buy on Sale is Advised (weight 0.26): A significant portion of feedback suggests purchasing the game primarily when it's on sale, often emphasizing discounts of 50% or more, or at a low price point. This recommendation frequently extends to buying bundles that include DLCs.
- Desire for a Sequel (weight 0.22): Many players express a strong desire for a sequel to continue Jensen's story and resolve the unanswered questions from Mankind Divided. There is hope for the series to be revived and for future installments to be as awesome as this game.
- Technical Issues on PC (weight 0.2): Several reviewers point out significant technical issues on PC, including crashes and poor optimization. This leads to recommendations against buying the game on PC or suggests playing it on console, with some advising to only purchase if willing to tolerate these flaws.

Other player notes:
- Sequel cancellations disappoint players (weight 0.19): Many players are deeply disappointed by the cancellation of the planned sequel, which leaves the story unresolved, especially Adam Jensen's arc. This unfulfilled potential is a frequent source of regret.
- Context within Deus Ex series (weight 0.11): Players often discuss the game in relation to the broader Deus Ex franchise, particularly Human Revolution. It's considered a true Deus Ex game but is often compared for its narrative and gameplay scope, with some preferring its predecessor.
- Mixed reception and underappreciated (weight 0.1): The game often flew under the radar or received mixed initial reviews, leading many to believe it is underrated. Players frequently highlight its low price point and express surprise at its lack of popularity, hoping for a revival of the IP.
- Strong comparison to Cyberpunk 2077 (weight 0.09): Players frequently compare this game to Cyberpunk 2077, often seeing it as a superior or foundational title within the cyberpunk genre. Some wish Cyberpunk 2077 had similar mechanics or acknowledge this game's influence.
- Multiple playthroughs common (weight 0.06): Despite perceived shortcomings, many players engage in multiple playthroughs across different platforms. This indicates a strong replayability factor and a lasting appeal for the core gameplay experience.
- Adam Jensen's character is missed (weight 0.05): Players express a strong connection to Adam Jensen as the protagonist, often wishing for the conclusion of his story. His character is seen as a central and compelling element of the series.
- Fate of Eidos-Montreal concerning (weight 0.02): Concerns are raised about the developer, Eidos-Montreal, being moved to other projects, experiencing layoffs, and being sold. This uncertainty impacts player hopes for future Deus Ex titles.
- Thematic relevance of augmented divide (weight 0.02): The game's core plot revolving around augmented humans facing prejudice, suppression, and a divided humanity resonates with players. This theme of social commentary is a significant aspect of the narrative.

Emotions:
- Satisfaction (weight 0.26): Players felt highly satisfied with the game's excellent quality, immersive sim elements, and refined gameplay, including stealth, combat, and exploration. The rich world-building, engaging story, meaningful player choices, and masterclass level design contributed significantly to a rewarding experience, often cited as an improvement over its predecessor.
- Disappointment (weight 0.22): Disappointment largely stemmed from the game's abrupt, cliffhanger ending and the subsequent cancellation of a sequel, leaving the story unfinished. Technical issues, particularly poor PC performance and crashes, also significantly detracted from the experience, as did perceived lack of innovation and the presence of microtransactions.
- Frustration (weight 0.15): Frustration was primarily caused by widespread technical issues such as constant crashes, poor optimization, and unplayable states on various systems. Players also expressed annoyance with clunky controls, repetitive hacking mechanics, inventory management, and game-breaking bugs that hindered progress and led to lost saves.
- Excitement (weight 0.06): Players experienced excitement due to the game's continuation of the beloved series, especially its engaging cyberpunk theme, stealth gameplay, and immersive world design. Exceptional quality in storytelling, graphics, and innovative mechanics, along with the thrill of player choice, contributed to a highly positive and addictive gaming experience.
- Enjoyment (weight 0.05): Enjoyment was derived from the game's core gameplay loop, including engaging stealth mechanics, exploration, and challenging boss fights. The detailed environments, replayability offered by player agency, and the overall immersive experience with a good story and atmosphere were frequently highlighted as fun aspects.
- Admiration (weight 0.04): Admiration was sparked by the game's intricate level design, rich storytelling, and deep conspiracies, often placing it among the best immersive sims. Players praised the enduring quality of its graphics, ambiance, and the developers' craftsmanship in creating a masterpiece in the cyberpunk genre.
- Appreciation (weight 0.03): Players appreciated the game's freedom of approach, well-designed locations, and the evident care from the development team. The quality of its immersive sim elements, beautiful graphics, masterclass level design, and insightful social commentary were highly valued, making it a strong contender in the Deus Ex series.
- Hope (weight 0.02): Hope was consistently expressed for a sequel to the game, a future trilogy, or a revival of the Deus Ex series to conclude Adam Jensen's unfinished story. Players wished for new installments to build upon the established lore and gameplay, ensuring the franchise's continuation.
- Annoyance (weight 0.01): Annoyance stemmed from repetitive gameplay elements like hacking and inventory management, as well as the game's abrupt ending and lack of a sequel. Players were also irritated by unskippable credits, microtransactions, occasional system crashes, and the abundance of boring in-game emails.
- Sadness (weight 0.01): Sadness was predominantly linked to the series remaining unfinished and the unlikelihood of a sequel, leaving Adam Jensen's story unresolved. The game's perceived failure to live up to its full potential and the overall 'death' of the franchise also contributed to this emotion.
- Anger (weight 0.01): Anger was directed at the game's poor technical state, including awful optimization and unplayability on modern hardware, often attributed to developer neglect. The presence of microtransactions in a single-player game and perceived 'scummy' business practices for DLC also provoked strong negative reactions.
- Joy (weight 0.01): Joy was experienced through revisiting the beloved game world, appreciating its intricate construction, and enjoying both stealth and action elements. Players expressed profound delight in the engaging story, missions, and the overall memorable experience, often considering it a personal favorite.
- Confusion (weight 0.01): Confusion arose from hidden passages that seemed nonsensical, initially unclear mechanics, and the abrupt, surprising ending which left new players bewildered. Disagreement with negative reviews and paradoxes in game design, such as conflicting weapon development and stealth incentives, also caused confusion.
- Regret (weight 0.01): Regret was felt over the game's purchase or not playing it sooner, particularly due to the unlikelihood of a new title in the franchise and the studio's closure. The game's ending the series without completion, despite its potential, also contributed to feelings of regret.
- Nostalgia (weight 0.01): Nostalgia was triggered by reflections on the deeper questions and memorable moments from Human Revolution and the broader Deus Ex series. Playing the game as an adult, remembering childhood experiences, and the 'wow effect' of the original title evoked a strong sense of past fondness.
- Boredom (weight 0.01): Boredom was reported during pacifist runs, due to repetitive gameplay loops, and constant unskippable cutscenes. Long travel distances, uninteresting characters, and a perceived slow pace with repetitive story elements and missions contributed to a lack of engagement, sometimes leading players to abandon the game.
- Love (weight 0.01): Players expressed strong positive feelings and love for the game's immersive world, engaging story, and deep immersive sim mechanics. The overall experience, including its atmosphere and well-crafted puzzles, made it one of their favorite games.
- Enthusiasm (weight 0): Enthusiasm was evident in strong recommendations and the desire for more games of this type, often leading players to consider multiple playthroughs. The game's overall high quality, enjoyable experience, and belief in it being the best Deus Ex title fueled this positive emotion.
- Immersion (weight 0): Immersion was caused by the game's compelling atmosphere, intriguing plot, and the feeling of being deeply integrated into a world of prejudices and conspiracies. Players felt 'submerged headfirst' into the detailed environments, rich lore, and engaging music, creating a movie-like experience.
- Amusement (weight 0): Amusement stemmed from the perceived absurdity of microtransactions and humorous bugs, like a character launching into the sky. Lighthearted observations about Jensen's character, frequent use of vents, and specific in-game interactions, alongside the 'looting simulator' aspect, provided entertainment.}