Info about Vietnam ‘65:

Official game description:
Out now!
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Afghanistan '11 is the sequel to the highly praised and innovative Vietnam '65. It enhances and builds on it: Afghanistan '11 changes the paradigm of wargaming and manages to bring Counter-Insurgency and guerrilla warfare to your screen, properly represented thanks to a revolutionary gameplay!  
About the Game
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It is 1965 and the US ground war in Vietnam is in full swing. As a US Army commander, wage a **counter-insurgency (COIN) war** to secure the Ia Drang valley, on the border with Cambodia.  
In order to win the **Hearts and Minds** of the local population you will need to search for and destroy the **Vietcong (VC)** insurgents, who infiltrate from the Ho Chi Minh trail and destabilize the province by intimidating the locals, laying mines and ambushing your forces.  
The insurgents also have a bigger brother, the North Vietnamese Army (NVA). This well trained, conventional army have much wider ambitions than the VC, they want to take total control of the valley, a stepping stone to unifying North Vietnam with the South under communist rule.  
The NVA conducts operations from across the border, primarily aimed at supporting the insurgency and launching offensives when the time is right.  
To carry out your COIN mission, co-ordination of ground troops, special forces, artillery, mechanized units, training of local forces (ARVN) and airmobile assets is essential, but of greater consequence is winning the support of the local population. With greater co-operation from the local inhabitants comes the reward of intelligence, a key factor in COIN warfare.  
The war is not fought in isolation, so as the commander of the US forces, you will have the added complexity of managing the support for the war back home, should you the lose the Hearts and Minds of the American people, the war will also be surely lost.  
This is a game that captures the true essence of the Vietnam War, where airmobile operations are paramount, fire support bases play a critical role and air strikes can save the day.  
Rise through the ranks and watch your personalized uniform transform from a junior Lieutenant to General as you relive the Vietnam War.  
Features  
*   Hearts and Minds victory conditions  
*   Political support model  
*   Full range of US units including transport helicopters, APC’s, armor, Gunships, Engineers etc  
*   Firebases and artillery support  
*   Special Forces operations (Green Berets)  
*   Operational intelligence map  
*   Training of South Vietnamese Army (ARVN)  
*   Napalm strikes  
*   Medevacs and in field repairs  
*   Minesweeping and ambushes  
*   Full logistical model  
*   Road and base construction  
*   NVA offensives

Release date: Mar 5, 2015

Categories: Turn-based Strategy, Resource Management, Political Simulation, Counter-Insurgency, Hearts and Minds, Logistics, Procedural Generation, Historical Simulation


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable and challenging gameplay (weight 0.96): The game is widely praised for being fun, challenging, and engaging. Players appreciate its strategic depth, which requires balancing various aspects like firepower, logistics, and political support. The game's complexity is well-balanced with accessibility, making it enjoyable for both casual and hardcore gamers.
- Realistic portrayal of warfare (weight 0.34): The game accurately represents guerrilla warfare, logistics, and supply management. It focuses on asymmetrical warfare and counterinsurgency tactics, providing a realistic portrayal of the Vietnam War and its military challenges.
- Variety of units and strategies (weight 0.12): The game features a variety of units and strategies, including unique mechanics like unit disappearance and weather effects. Players can establish bases, recruit units, and employ multiple possible strategies.
- Random map generation (weight 0.11): The game offers automatically generated maps for new games, ensuring high replayability. Each session is randomly generated with varying vegetation intensity, providing a fresh experience each time.
- Great introduction to the series (weight 0.09): The game serves as a great introduction to the series, with easy-to-understand basic concepts and great potential for growth. It is surprisingly pleasant and satisfying, offering good value for the price.
- Unique political support system (weight 0.04): The game introduces an interesting prestige system based on political support, along with cool ideas like the hearts and minds system. This adds a unique layer of strategy and depth to the gameplay.
- Active and responsive developers (weight 0.04): The developers are active and responsive to player suggestions, indicating ongoing support and potential for future updates. This ensures that the game continues to evolve and improve based on community feedback.
- Competent and challenging AI (weight 0.04): The game features a fairly competent and challenging AI that exploits player weaknesses well. This provides a robust single-player experience and enhances replayability.
- Unique achievements and awards (weight 0.04): The game offers unique achievements and awards, including decorations for uniforms. This adds an extra layer of playability and incentive for players to strive for excellence.
- Detailed and immersive mechanics (weight 0.04): The game features seemingly simple but deep mechanics that are both detailed and immersive. This makes the gameplay engaging and invites players to think ahead and plan their strategies carefully.
- Fun troop transport mechanics (weight 0.02): The game features fun and engaging troop transport mechanics, adding another layer of strategy and enjoyment to the gameplay.

Common complaints:
- Supply and Resource Management (weight 0.68): Players find the supply and resource management tedious and repetitive. Units consume supplies too quickly, and resupplying is a frequent and time-consuming task.
- Lack of Game Depth (weight 0.67): The game is criticized for its lack of depth, complexity, and replayability. Players feel that once strategies are known, the game loses its appeal.
- Interface and Control Issues (weight 0.66): The game's interface is described as annoying, clunky, and counterintuitive. Specific issues include problems with the right mouse button and radial command menu, as well as unintentional unit movements due to misclicks.
- Repetitive Gameplay (weight 0.65): The gameplay is described as repetitive and monotonous, with a lack of variety in missions and combat cycles.
- Graphical and Design Issues (weight 0.64): The game's graphics are criticized as weak, minimalist, and poor. Additionally, there are complaints about the game's design being unrealistic and counterintuitive.
- Unit and Combat Mechanics (weight 0.62): Players report issues with unit balance, combat mechanics, and enemy spawning. There are also complaints about the lack of necessary units and features.
- Limited Game Modes (weight 0.57): The game is criticized for having only one game mode and lacking features like a campaign mode, multiplayer mode, and the ability to play as different sides.
- Poor Tutorial and Feedback (weight 0.07): The tutorial is described as bad, and there is a lack of feedback on certain gameplay aspects, making it difficult for players to understand the mechanics.
- Frustration with Game Length (weight 0.07): Players express frustration with the game ending prematurely and the fixed number of turns, which limits the gameplay experience.

Gameplay feedback:
- Hearts and Minds mechanics (weight 0.96): A significant focus is on winning the hearts and minds of the local population. This involves balancing political support and military actions to achieve victory conditions.
- Complex logistics and supply management (weight 0.93): The game emphasizes logistics and supply management as crucial elements. Players must manage resources like food and fuel, and ensure proper supply lines for their units.
- Unit management and types (weight 0.89): Players must manage various unit types, each with specific roles and requirements. Units include mechanized infantry, armor, helicopters, and engineers, among others.
- Procedurally generated maps (weight 0.83): The game features procedurally generated maps, ensuring that each playthrough offers a unique experience with randomized village positions and terrain types.
- Replayability and depth (weight 0.77): The game offers high replayability due to its procedural generation and depth of gameplay mechanics, ensuring varied experiences.
- Combat and supply mechanics (weight 0.76): Combat involves percentage-based rolls and requires careful management of supply and health. Units can be destroyed if attacked multiple times.
- Turn-based strategy gameplay (weight 0.75): The game is a turn-based strategy that involves tactical decisions and planning. Players have a fixed number of turns to achieve their objectives.
- Historical accuracy and context (weight 0.75): The game aims to provide a realistic portrayal of military challenges and historical context, focusing on counterinsurgency operations and historical accuracy.
- Unit visibility and enemy mechanics (weight 0.68): Enemy units can appear and vanish after attacks, adding a layer of unpredictability. Visibility and line of sight mechanics are crucial for strategic planning.
- Political and diplomatic mechanics (weight 0.31): The game includes political and diplomatic mechanics, such as the Hearts and Minds system and political points, which are crucial for achieving victory.
- Customizable difficulty settings (weight 0.07): Players can customize difficulty settings to enhance replayability and tailor the gameplay experience to their preferences.
- Game design and logic issues (weight 0.02): Some players have noted basic game design and logic problems, which can affect the overall gameplay experience.

Performance notes:
- Low system requirements (weight 0.05): The game has low system requirements and runs smoothly even on non-gaming laptops.
- Poor graphics and animations (weight 0.05): The game suffers from poor graphics quality, including combat animations and sound design.

Recommendations:
- Highly recommended for strategy fans (weight 0.12): The game is highly recommended for those interested in strategic games, historical conflict simulations, and the Vietnam War. It is also suggested for players looking for a relaxing and enjoyable experience.
- Buy during a sale (weight 0.06): Multiple reviews suggest purchasing the game when it is on sale to get the best value.
- Play for airstrikes upgrade (weight 0.04): Players are advised to play 20 games on 'Normal' difficulty to obtain the Airstrikes upgrade. Additionally, a more realistic game is recommended for those seeking a different experience.
- Start with easiest difficulty (weight 0.02): It is recommended to learn the game on the 'Custom' easiest difficulty setting.
- Add scenarios with changing limits (weight 0.02): Players have expressed interest in having scenarios with changing limits to add variety and challenge to the gameplay.
- Include larger maps (weight 0.02): There is a desire for larger maps to allow for longer and more expansive games.

Other player notes:
No miscpoints

Emotions:
- Enjoyment (weight 0.23): Players find the game enjoyable due to its complex and dynamic strategic gameplay, which is both challenging and easy to play. The variety of units and high replayability add to the fun, making it engaging and satisfying.
- Frustration (weight 0.17): Players are frustrated by interface and control issues, as well as tedious gameplay mechanics. Issues like mine placement, lack of clarity in combat, and premature game endings contribute to this frustration.
- Disappointment (weight 0.15): Players feel disappointed due to the lack of depth and engaging gameplay, as well as limited content and replay value. The game's focus on logistics over combat and historical inaccuracies also contribute to this sentiment.
- Satisfaction (weight 0.1): Players are satisfied with the game's unique focus on war aspects and its well-designed, challenging mechanics. The strategic depth and active development also contribute to a pleasant and satisfying experience.
- Excitement (weight 0.06): Players are excited by the game's strategic depth, replayability, and challenging gameplay. The active development and unique aspects of the game add to this excitement.
- Interest (weight 0.03): Players are interested in the variety of units and strategies available in the game. The prestige system based on political support also piques their interest.
- Enthusiasm (weight 0.03): Players are enthusiastic about the game's strategic depth and variety of features. The game's potential and historical simulation aspects contribute to this enthusiasm.
- Appreciation (weight 0.03): Players appreciate the game's unique focus on COIN and its high difficulty. The unique mechanics and challenging gameplay are also highly valued.
- Admiration (weight 0.03): Players admire the game's historical accuracy and depth. The unique representation of the Vietnam War is particularly noteworthy.
- Satisfied (weight 0.03): Players are satisfied with the game's ability to capture the feel of the Vietnam War and its emphasis on logistics. The simplicity and replayability of the game also contribute to this satisfaction.
- Disappointed (weight 0.03): Players are disappointed with the game's lack of detail and engaging gameplay. This lack of depth and complexity leads to a less satisfying experience.
- Engagement (weight 0.01): Players find the gameplay challenging and engaging. The atmospheric elements and strategic depth keep players involved.
- Nostalgia (weight 0.01): Players feel a sense of nostalgia as the game reminds them of old-school board wargames. The classic elements evoke fond memories of past gaming experiences.
- Surprise (weight 0.01): Players are surprised by the game's complexity and engagement, which they initially thought would be simple. The depth of the game exceeds their initial expectations.
- Boredom (weight 0.01): Players experience boredom due to the repetitive gameplay and limited complexity. The lack of variety and challenge leads to a less engaging experience.
- Hopeful (weight 0.01): Players are hopeful that the game will improve with further development and community input. They anticipate future updates and enhancements.
- Enthusiastic (weight 0.01): Players are highly enthusiastic about the game's potential and its historical simulation aspects. The strategic depth and unique features contribute to this enthusiasm.
- Excited (weight 0.01): Players are excited about the game's addictive nature and the potential for future DLC. The engaging gameplay and strategic depth add to this excitement.
- Impressed (weight 0.01): Players are impressed with the game's accurate depiction of counter-insurgency warfare and its depth of play. The detailed and realistic aspects of the game stand out.
- Engaged (weight 0.01): Players are engaged with the game's challenging and atmospheric gameplay. The strategic elements and immersive experience keep them involved.}