Info about skate.:

Official game description:
skate.™ - Founder’s Deluxe Pack
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skate.™ - Founder’s Pack
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About the Game
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The next evolution of the award-winning skate.™ franchise is here in Early Access.  
Your new favorite hangout awaits.  
PLAY TOGETHER IN A DYNAMIC SOCIAL WORLD  
Drop into the dynamic, ever-evolving city of San Vansterdam - a city with a new lease on life building its growing skate scene alongside its new residents. In San Van, no two days are alike and fun waits around every corner in this online multiplayer world fueled by skateboarding, self expression and community.  
EXPERIENCE TOTAL CONTROL  
Skate through San Vansterdam’s streets, parks and plazas with improved Flick-It controls, play with physics to experience “only in skate.™“ moments or hop off your board to explore on foot and climb to discover new spots at all heights across San Van.  
From the rails and ledges to the rooftops and ramps, San Van is your canvas to find endless spots and fun as you immerse yourself in the city’s budding skate culture.  
PAVE YOUR OWN PATH  
Earn rewards, show-off and progress no matter how you want to play as you take on activities, challenges and events while exploring the city to develop your own style, favorite tricks and favorite spots.  
There are countless possibilities to personalize and express yourself in San Vansterdam with a rich and growing suite of character customization options to create your own skater and an extensive inventory of hats, clothes, footwear and accessories, featuring some of the biggest brands in skateboarding and street fashion.  
Make your board an extension of you and show off your style by building out your collection of decks, grip tape, wheels, trucks and stickers.  
CREATE YOUR OWN FUN  
Build new spots by placing skateable objects in the world in-real time with your Quick Drop items, create your own challenges against other skaters with Throwdowns across the city or roll into one of San Vansterdam’s many Community Parks to get the session going with your friends and fellow San Van residents.  
Capture your biggest tricks, slams and moments on film with the Replay Editor to create your collection of photos and clips and then share them to highlight what you’ve been getting up to across the city.  
CROSS-PLAY, CO-OP AND CROSS-PROGRESSION\*  
Skate with friends and the wider community across supported platforms with cross-play and 150 player servers. Want to party up? Take on cooperative challenges together for greater rewards. Cross-progression allows you to keep earning rewards and finding the fun no matter what platform you want to drop in on.  
EARLY ACCESS IS JUST THE START  
Early Access is only the beginning and the experience will continue to evolve and grow with your feedback helping shape the future of San Vansterdam.  
The San Van City Council will bring ongoing and seasonal updates featuring new gameplay experiences and ways to play together, fresh rewards and gear, new locations and skate spots across the city, in-game events, soundtrack refreshes and more.  
This game includes optional in-game purchases of virtual currency that can be used to acquire virtual in-game items.

Release date: 16 Sep, 2025

Categories: Skateboarding Game, Open-World Exploration, Cooperative Multiplayer, Character Customization, Sandbox Creation, Live Service Game, Arcade Sports


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Authentic & Improved Skating Experience (weight 0.71): Players overwhelmingly praise the core skating gameplay, noting its strong resemblance to previous Skate titles, particularly Skate 3, while also feeling smoother and more refined. The 'Flick-It' control system is highlighted as intuitive and satisfying, allowing for expressive trick execution and an addictive flow.
- Fun, Free, and Accessible Gameplay (weight 0.5): The game is widely enjoyed for its fun, relaxing, and addictive nature, especially as a free-to-play title. Players appreciate the stress-free environment, the ability to play casually, and the absence of pay-to-win elements, making it accessible for both new and veteran players.
- Strong Foundation & Future Potential (weight 0.28): Despite being in early access, the game is recognized for its solid core mechanics, good optimization, and significant potential for future improvements. Players are optimistic about its evolution through updates and new content, especially in co-op and multiplayer aspects.
- Engaging Open World & Exploration (weight 0.2): The city map is well-received for its size, variety of skate spots, and encouragement of exploration. Players enjoy discovering new lines, setting up jam sessions with others, and utilizing parkour elements to access unique areas for tricks and stunts.
- Polished Movement & Animations (weight 0.08): The game features smooth and improved animations for skating, tricks, and bails, contributing to a fluid and responsive feel. Off-board movement and parkour mechanics are also noted as enjoyable additions that enhance exploration and gameplay dynamism.
- Acceptable Art Style & Performance (weight 0.08): While the art style is a departure from previous titles, many players find it acceptable or even appealing, noting its consistency and contribution to better performance on various machines. The game generally runs smoothly, even on lower settings, which is appreciated for an early access title.
- Good Customization & Challenges (weight 0.07): Players find the character and board customization options to be decent and satisfying to unlock. The challenges are also considered fun and varied, providing replayability and keeping the gameplay engaging.
- Enjoyable Soundtrack (weight 0.03): The game's licensed soundtrack is generally well-received, with players finding it catchy and fitting for the skateboarding experience.

Common complaints:
- Unappealing Art Style & Graphics (weight 0.97): The cartoonish, 'Fortnite-like' art style and character designs are widely disliked by players, who preferred the grittier, more realistic aesthetic of older Skate games. This visual direction is seen as a significant downgrade and a departure from the franchise's identity, despite prior negative feedback during playtests.
- Missing Skate Culture & Authenticity (weight 0.93): Reviewers feel the game lacks genuine skate culture, replacing the 'grunge' and 'underground' vibe of previous titles with a sanitized, corporate, and 'kid-friendly' aesthetic. The dialogue is often described as cringeworthy, and the overall tone fails to resonate with long-time fans and real-life skaters.
- Lacks Core Skate Franchise Features (weight 0.84): Players are overwhelmingly disappointed by the absence of beloved features from previous Skate titles, such as Hall of Meat, S.K.A.T.E. mode, Death Races, a robust story mode with pro skaters, and a comprehensive trick list. This omission significantly detracts from the expected gameplay experience and sense of progression.
- Limited & Repetitive Content (weight 0.81): The game is criticized for its lack of engaging content, including a shallow story, repetitive missions, and limited customization options. Players quickly get bored due to the absence of meaningful progression and a perceived emptiness in the game world, especially compared to the depth of previous installments.
- Poor Technical Performance & Stability (weight 0.78): The game suffers from severe technical issues, including frequent crashes, game-breaking bugs, soft locks, and persistent server connection problems. Many players reported being unable to play for extended periods or even at all, leading to immense frustration and a poor launch experience.
- Aggressive Microtransactions & Monetization (weight 0.7): The game is heavily criticized for its pervasive free-to-play model, which includes numerous microtransactions, loot boxes, and battle passes. Players feel that the game prioritizes monetization over content, with many desirable customization options locked behind paywalls or random chance, leading to a 'cash grab' perception.
- Always-Online Requirement Issues (weight 0.22): The mandatory always-online requirement is a major point of contention, leading to server queues, disconnections, and an inability to play offline or solo. This design choice is seen as unnecessary and detrimental to the player experience, especially given the game's stability issues.

Gameplay feedback:
- Core Skate Gameplay & Controls (weight 0.19): The game retains the core 'Flick-it' control scheme from previous Skate titles, allowing for nuanced trick execution. While it shares mechanical similarities with Skate 3, it introduces parkour elements and leans towards a more arcade-style experience, distinguishing itself from a direct sequel or realistic simulator.
- Cosmetic-Focused Progression System (weight 0.13): Progression is heavily tied to unlocking cosmetics through challenges, missions, and a loot box system. While loot boxes are present, they are earned via in-game currency from gameplay, and cosmetics do not affect gameplay. However, the grind for these items can become repetitive.
- Free-to-Play Live Service Model (weight 0.09): The game is a free-to-play, always-online, live-service MMO with crossplay capabilities. It features a battle pass and microtransactions primarily for cosmetic items, indicating a long-term content strategy with seasonal updates and evolving content.
- Lack of Traditional Game Modes (weight 0.04): Players note a significant absence of traditional Skate game modes like a story mode, S.K.A.T.E., or Hall of Meat (though similar challenges exist under different names). This contributes to a feeling of limited gameplay variety beyond free-roaming and challenges.
- Open World & Parkour Elements (weight 0.04): The game features an open-world sandbox city (San Vansterdam) that players can freely explore and place objects within. A new parkour system, similar to Assassin's Creed, allows for increased verticality and climbing, enhancing exploration.
- Customizable Gameplay Experience (weight 0.03): The game offers extensive customization settings, allowing players to adjust realism, trick assists, pop height, grinding snap, and even turn off the in-game robot narrator. This provides flexibility for players to tailor their skating experience.
- Controller-Only PC Requirement (weight 0.03): On PC, the game strictly requires a controller to play, despite keyboard navigation prompts. This might be a point of friction for PC players who prefer keyboard and mouse or expect more flexible control options.
- Co-op & Multiplayer Focus (weight 0.02): The game is designed for online multiplayer, allowing players to skate with friends across platforms in an open world. Co-op challenges offer increased rewards, emphasizing social interaction and shared experiences.
- Basic Replay Editor (weight 0.02): A functional but rudimentary clip editor is available, allowing players to record up to 5 minutes of gameplay, trim clips, control cameras during export, and save replays. This feature supports content creation and sharing.

Performance notes:
- Mixed PC Performance (weight 0.1): Player experiences with PC performance are highly varied. Some report smooth gameplay at high frame rates even on older hardware, while others encounter significant performance issues, including low FPS and stuttering, especially on systems not considered top-tier. Optimization is a recurring theme, with some praising it and others demanding improvements.
- Numerous Bugs and Crashes (weight 0.09): Many players report a high number of bugs, including graphical glitches, texture issues, and frequent game crashes. These issues significantly hinder the gameplay experience, with some players experiencing crashes every 20 minutes or needing to restart the game multiple times.
- Persistent Server and Connection Issues (weight 0.08): The game suffered from severe server issues at launch, including inability to connect, long login queues, and frequent disconnections. While some players report improved or flawless server experiences, many still encounter lag and connection problems, indicating ongoing instability.
- Always Online Requirement (weight 0.04): The game requires a constant internet connection to boot up and play, which is a point of contention for some players, especially given the ongoing server issues.
- Platform-Specific Issues (weight 0.03): Players have noted specific issues related to different platforms, such as an FPS cap at 30 on Steam, worse performance on EA compared to Steam, and a complete lack of Steam Deck support, which is a significant concern for some.
- Small Game Size (weight 0.02): Players appreciate the game's relatively small installation size (around 7-8GB), especially considering its release year, which is seen as a positive aspect of its optimization.
- Controller Compatibility Good (weight 0.01): Controller compatibility is generally good, with players reporting zero issues using various Xbox and PlayStation controllers on both PC and PlayStation platforms.
- Desire for Solo Play Option (weight 0): A player suggested an alternative mode for establishing oneself in a world without other players, not necessarily offline, for building or playing alone, indicating a desire for more solitary gameplay options.
- FSR Support, DLSS Preferred (weight 0): The game supports FSR, but some players express a preference for DLSS, suggesting a desire for alternative upscaling technologies.
- Development Time Concerns (weight 0): A player noted that the game was released in early access after five years of development, contrasting it with Skate 3's two-year development cycle, implying concerns about the development timeline.

Recommendations:
- Mixed Reception for Skate Franchise (weight 0.26): Players are divided on whether the new game lives up to the legacy of the Skate series. Many veterans recommend sticking to older titles like Skate 3 or alternative simulators, while newcomers and casual players find it enjoyable, especially given its free-to-play nature.
- Potential for Future Improvement (weight 0.25): Many players acknowledge the game's early access status and express optimism for its future. They hope for significant updates, bug fixes, new content, and improved game modes, indicating a belief in the game's underlying potential.
- Try the Game, It's Free (weight 0.23): A significant portion of feedback encourages players to download and try the game for themselves, emphasizing that its free-to-play model means there's no financial risk. This sentiment often comes with advice to ignore negative reviews and form personal opinions.
- Avoid In-Game Purchases (weight 0.02): Several players strongly advise against spending money on microtransactions or cosmetics, suggesting that players should enjoy the core free gameplay and ignore the in-game store.
- Enjoy with Friends (weight 0.01): A recurring theme is that the game is more enjoyable when played with friends, suggesting that its social aspect enhances the overall experience.

Other player notes:
- Early Access State (weight 0.2): Players widely acknowledge the game is in Early Access, expecting bugs, server issues, and missing features. Many have followed its development since pre-alpha, indicating a long development cycle and a clear understanding that it's a work in progress.
- Identity as 'Skate.' Not 'Skate 4' (weight 0.15): Players emphasize that this game is 'Skate.' and not a direct sequel like 'Skate 4,' distinguishing it from previous numbered titles. There's a desire for it to carve its own identity, though some feel it lacks the 'skate culture' of its predecessors.
- Future Potential & Development (weight 0.14): There's a strong sentiment of hope and anticipation for the game's future development, with players eager to see how it evolves through updates. However, some express concern about monetization and the game's long-term direction, especially regarding community feedback.
- Free-to-Play Monetization (weight 0.09): The game's free-to-play model is generally accepted, with most microtransactions being cosmetic. While some prefer a paid game with unlockable outfits, many understand that cosmetic purchases are necessary to support a live service title.
- Missing Content & Modes (weight 0.07): Players are eager for more content, including additional maps, game modes (like Death Race, S.K.A.T.E., Hall of Meat), and character customization options. There's an expectation that these will be added in future updates.
- Art Style & Graphics (weight 0.06): The game's cartoonish or stylized art direction, often compared to 'Sims' or 'Fortnite,' is a noticeable change from previous titles. While some don't mind it, others would prefer a more realistic aesthetic or better character design.
- Review Bombing & Nostalgia (weight 0.06): Some players believe that negative reviews are partly due to 'review bombing' by those expecting a direct 'Skate 4' or a continuation of 'Skate 3,' driven by nostalgia rather than objective assessment of the current game.
- Online-Only Requirement (weight 0.03): The game's online-only nature is noted, with some players disliking the lack of an offline mode. This is seen as a characteristic of modern live service games.
- Concerns about EA (weight 0.02): Some players express skepticism and annoyance regarding EA's involvement, citing past practices and concerns about long-term support. There's a call for EA to listen to community feedback.
- General Playtime & Experience (weight 0.02): Players report varying amounts of playtime across different platforms and test phases, with some noting they've adjusted to certain aspects like graphics over time. This point is based on limited, low-quality feedback.

Emotions:
- Disappointment (weight 0.21): Players are largely disappointed by the game's departure from the core features, design principles, and authentic skate culture of previous Skate titles. This includes a perceived bland art style, lack of content, missing game modes (like Hall of Meat), and a strong focus on microtransactions and a live-service model. Many feel the game does not live up to the legacy of Skate 3 or the long wait for a new installment.
- Frustration (weight 0.21): Frustration stems primarily from technical issues such as persistent bugs, server errors, long queues, and frequent disconnections, which often prevent players from enjoying the game. The always-online requirement, restrictive monetization practices, cringeworthy dialogue, and repetitive challenges also contribute significantly to player annoyance and dissatisfaction.
- Satisfaction (weight 0.2): Players express satisfaction with the core skating gameplay, controls, and physics, which many find to be fluid, responsive, and reminiscent of older Skate games. The game's free-to-play model, good optimization, and the ability to play with friends in an open world are also significant sources of enjoyment, despite acknowledged flaws.
- Excitement (weight 0.05): Excitement is driven by the long-awaited return of the Skate series and its potential for future content and evolution as a free-to-play, cross-platform title. Players are thrilled by the core gameplay, new off-board movements, and the social, open-world multiplayer experience, anticipating future updates and growth.
- Hope (weight 0.04): Players hold hope for the game's future, largely due to its early access status, believing that developers will listen to feedback and implement significant improvements. There is a strong desire for bug fixes, server optimization, and the addition of missing features and game modes (like Hall of Meat) in future updates.
- Anger (weight 0.04): Anger is directed at the game's aggressive monetization, perceived corporate priorities over genuine game development, and the feeling that the franchise's identity has been compromised. Players are particularly upset by the presence of loot boxes, expensive cosmetics, and the belief that EA is exploiting the skate community with a 'soulless cash grab'.
- Enjoyment (weight 0.03): Players find enjoyment in the game's core skating mechanics, fluid movement, and the overall fun gameplay experience. The ability to perform diverse tricks, explore city spots, and play with friends contributes to a positive and engaging experience, even in its early access state.
- Joy (weight 0.03): Joy is expressed over the release of a new Skate game after a long wait, especially for PC players and those who can now bond with friends or family through the game. The fun gameplay, ability to skate freely, and the nostalgic feeling of playing a new Skate title contribute to this positive emotion.
- Optimism (weight 0.02): Optimism stems from the game being in early access, with players believing it has significant potential for future content, improvements, and a successful long-term evolution as a live service. There's an expectation that bugs will be fixed and new features will be added, shaping the game over time.
- Annoyance (weight 0.02): Annoyance is caused by repetitive and 'cringy' dialogue from in-game characters (like the robot Vee), the always-online requirement, and the constant push towards the cash shop. Many players also express annoyance at other reviewers who they feel are unfairly criticizing the game or misunderstanding its early access nature.
- Nostalgia (weight 0.02): Nostalgia is a strong emotion, driven by the game's ability to evoke fond memories of playing previous Skate titles, particularly Skate 3. Players long for the 'dirtier,' more urban vibe and underground ambiance of older games, often comparing the current game's feel and mechanics to those beloved predecessors.
- Acceptance (weight 0.01): Players show acceptance of the game's current state, acknowledging that bugs and repetitive missions are typical for an early access title. There's also an understanding of the live service model and microtransactions as a necessity for a free-to-play game, with some choosing to ignore these aspects to enjoy the core gameplay.
- Concern (weight 0.01): Concern arises from the game's live-service model, potential future monetization strategies, and the risk of features only returning via roadmaps. Players worry about the game's longevity, the possibility of server shutdowns, and the high prices of cosmetics, fearing the series might become a 'soulless clone'.
- Defensiveness (weight 0.01): Defensiveness is primarily directed towards negative reviews from other players, with some reviewers actively defending the game's early access state, server issues, and design choices. They often correct misconceptions and push back against what they perceive as unfair criticism or entitlement.
- Confusion (weight 0.01): Confusion is expressed regarding the game's bizarre pseudo-lootbox progression system, the discrepancy between stated 'skate culture' goals and actual content, and the reasons for performance issues not present in playtests. Players also struggle to understand the target audience and the overall identity of the game.
- Desire (weight 0.01): Players express a strong desire for the return of classic features and game modes, such as 'Hall of Meat,' old online content, and more challenging, realistic gameplay. There's also a clear wish for improvements to netcode, higher FPS, and the addition of specific tricks and offline play.
- Sadness (weight 0.01): Sadness is felt over the game's perceived direction, with players fearing the franchise is being ruined by monetization and losing its soul. The negative reception and perceived degradation of the 'Skate' experience, along with concerns for the future of the series, contribute to this emotion.
- Anticipation (weight 0.01): Anticipation is focused on the game's future development, with players eagerly awaiting new content, polish, and the full release. There's a strong desire for more features like competitions, pro skaters, and the expansion of the game's world and mechanics.
- Understanding (weight 0): Players demonstrate understanding of the game's early access nature and its free-to-play model, recognizing that bugs and certain design choices are part of this development stage. There's also an understanding of why server issues occur on launch day due to high player volume.
- Amusement (weight 0): Amusement is found in the game's realistic physics leading to relatable failures, funny bugs that are not game-breaking, and the quirky descriptions within the game. Players also enjoy the ability to have fun for free and the unexpected, often humorous, outcomes of gameplay.}