Info about Rat Game:

Official game description:
OVERVIEW 📙
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*   Asymmetrical online co-op with 1 Chef vs 2 to 7 Rats
*   Play against a human or robot-controlled Chef
*   Interconnected map filled with tasks & secrets
*   Around 3 hours of playtime
OH, RATS!!!!!!!!!🐀
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Chef has been trying to exterminate the rats, leaving them no choice but to ruin his restaurant. Crawl through hidden shortcuts and hide in dark corners in a vast human-scale map. Work in teams of 2-8 to nibble through wires, clog the toilet, hack the PC – anything to get this place shut down for good!
YOU’RE COOKED!!!!!!👨‍🍳
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Rats are destroying your treasured family restaurant. Stomp around listening for the tell-tale sound of scrabbling claws, waiting for the right moment to grab them and throw them in the cage. If all else fails, you also have a gun. Time for some pest control!
DEFEAT THE ROBO-CHEF!!!! 🤖
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Co-op only mode sets you and your rat friends against the mighty mechanical Robo-Chef. He’s programmed to cook, clean… and to kill!
Rat Game is an asymmetrical comedy horror with a dynamic soundtrack, an interconnected map, squeaky proximity chat, and plenty of cheese. Last one standing wins.

Release date: Oct 30, 2026

Categories: Asymmetrical Multiplayer, Cooperative Multiplayer, Comedy, Stealth Gameplay, Proximity Voice Chat, Asymmetrical Co-op, Horror


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 0.7h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The translated Spanish review says the game is entertaining for 40 minutes before becoming repetitive, which supports a gameCompletion estimate of about 0.67 hours as the duration of available content. The second quote says the game can be experienced 'for a couple hours' in a party or solo setting, supporting a sessionLength estimate of about 2 hours. No review provides evidence of a story campaign or endgame phase, so those metrics are null.
- Time-to-fun:
  - Summary: The game is reported as fun immediately, especially in social play, with enjoyment increasing as more friends join. Solo play and missing public matchmaking are noted friction points, but no review ties a delayed fun threshold to a specific time.
  - Stance: Fun immediately
  - Anchor: Playing with friends
  - Time to anchor: N/A
  - Friction: No public lobbies or matchmaking; Multiplayer requires friends; Solo play against the Robo Chef is difficult; Needs more polish; Limited map diversity
  - Unlock drivers: Adding more players; Playing with friends
  - Conditions: Playing with friends; Having at least two other people for versus; Solo play against the Robo Chef; No public lobby or matchmaking
- Player Archetypes:
  - Friends-First Co-op Group Player (buy)
    - Motivation: Shared chaotic multiplayer sessions that get better with a full friend group.
    - Playstyle: Organizes private friend lobbies, plays co-op or versus with at least two other people, and avoids solo play against bots.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Public Lobby Seeker (buy)
    - Motivation: Playing online with random players and easily finding public rooms.
    - Playstyle: Seeks matchmaking and open lobbies for pickup multiplayer sessions rather than relying only on a friends list.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Rat Fantasy Immersion Roleplayer (buy)
    - Motivation: Embracing the rat fantasy and creating emergent, memorable stories in the game world.
    - Playstyle: Hides in holes, cowers from threats, explores sandbox spaces, and pursues self-directed goals while leaning into roleplay.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Better with friends (weight 0.99): The game is consistently praised as highly enjoyable when played with friends, with fun scaling alongside player count and group chaos. Group play is described as an absolute blast and a perfect way to spend a night with buddies.
- Fun core gameplay (weight 0.92): Multiple reviewers describe the gameplay as extremely fun and enjoyable overall, with the core concept being a highlight. Even outside of group play, the game is rated highly and considered very good.
- Cute characters and voices (weight 0.68): The characters and voices are widely praised as cute, with the rat-pitched voices being a particular favorite. The cheerful, silly atmosphere is enhanced by funny hats and other cosmetic touches.
- Charming and creative concept (weight 0.56): The game is described as charming, fast-paced, and easy to get into, packed with creative ideas. Reviewers highlight its silly art style and amusing premise of living out a rat fantasy.
- Asymmetrical gameplay is thrilling (weight 0.55): Playing as both the rat and the chef delivers a uniquely thrilling experience, with deception and strategy on both sides. The chaos and suspense of outsmarting friends in an asymmetrical sandbox is a major draw.
- Silly scare and suspense (weight 0.48): The game delivers scary but fun moments, with legitimate suspense and immersive hiding sequences. The contrast between the terrifying chef and the cute rats enhances the thrill.
- Replayable through randomization (weight 0.34): Randomized maps, tasks, and item drops add significant replay value, along with the right map size and always a new shortcut to discover. The difficulty and fun encourage multiple replays.
- Chef strategy satisfying (weight 0.34): As the chef, predicting rat routes and placing traps strategically is deeply satisfying. Planning paths and using poison adds a layer of tactical depth.
- Hilarious moments and emotes (weight 0.33): The game is full of hilarious moments, aided by funny rat emotes like dancing and acting scared. These interactions contribute to the overall comedic tone.
- Good value for price (weight 0.29): Reviewers agree the game is well worth its purchase price and offers excellent value for a low cost. It is considered a solid and affordable co-op experience.
- Interactive map details (weight 0.28): The maps are filled with interesting little details, secrets, and interactive objects like things to climb, hide in, or throw at the chef. These elements are considered the best part of the game.
- Great atmosphere and soundtrack (weight 0.28): The game's atmosphere is great, enhanced by a fitting soundtrack and immersive audio design. The contrasting voices and footsteps further enrich the experience.
- Solo play with Robo-Chef (weight 0.26): Playing alone against the Robo-Chef provides a challenging and fun experience, and matches against it are a blast.
- Cute and simple for parties (weight 0.19): The game's cute and simple gameplay makes it suitable for parties or solo play, allowing quick and easy fun.
- Adjustable difficulty and requirements (weight 0.18): The ability to adjust difficulty and requirements lets players approach exploration and accomplishments their own way, enhancing accessibility.
- Voice alteration feature clever (weight 0.11): The voice alteration feature is praised as clever, adding a unique and enjoyable dynamic to communication.
- Earnable cosmetic customization (weight 0.11): Players appreciate the ability to earn cosmetic customization items, adding a sense of progression and personalization.

Common complaints:
- No public lobbies or matchmaking (weight 0.87): Players repeatedly note the absence of public lobbies, random matchmaking, or servers, leaving multiplayer restricted to friends-only or solo play. This significantly limits accessibility and the ability to play with strangers.
- Solo play is overly difficult (weight 0.73): Playing alone is tough, especially against the AI Chef, which is described as aggressive, effective, and sometimes unfair. The difficulty scaling for fewer players seems unbalanced.
- Game feels unfinished and lacks content (weight 0.56): Reviewers describe the game as incomplete and lacking sufficient content, leading to boredom and repetitiveness after short play sessions. The limited scope makes it feel like an early access title.
- Bugs and technical issues (weight 0.42): Players encounter serious bugs such as falling under the map, bizarre color changes requiring restarts, and the game failing to open for some users. These issues detract from the experience.
- Needs more polish and maps (weight 0.34): The game requires additional polish and more maps to improve replayability and overall quality. Graphics are also noted as not spectacular.
- Unclear tasks and navigation (weight 0.34): Players struggle with unclear game flow, map layout, and quests, often wandering aimlessly. The interact prompt is confusing on some tasks, such as the beer tap.
- No third-person camera option (weight 0.11): The absence of a third-person camera setting prevents motion-sickness-prone players from enjoying the game. This is a notable accessibility issue.
- Soundtrack interferes with audio cues (weight 0.1): The soundtrack sometimes makes it difficult to hear important audio cues like rats, impacting gameplay. This audio balance issue affects immersion.
- Chef role easier with experience (weight 0.1): The Chef role becomes easier with more playtime, suggesting a learning curve that may mitigate initial difficulty complaints. This provides some positive perspective.
- Rat character can become large (weight 0.09): The rat character can grow very large, which may be a bug or feature affecting gameplay. It is a minor observation.

Gameplay feedback:
- Asymmetric rat versus chef gameplay (weight 0.97): Players can take the role of rats stealing cheese or the chef hunting them, creating an asymmetric dynamic where each side has distinct mechanics. The chef predicts rat routes while rats deceive and sabotage the restaurant.
- Co-op with friends up to four (weight 0.75): The game is built around cooperative play with friends, supporting up to four players in team-based missions. One player can distract the chef while others complete tasks, reinforcing teamwork.
- AI Robo-Chef solo opponent (weight 0.61): A bot chef opponent allows solo play or filling out a match, letting players practice against AI. There is also a dedicated Robo-Chef mode with customizable difficulty.
- Quest-based runs on maps (weight 0.6): The game structures play around runs where players complete quests and tasks on a map while evading the chef. Maps and objectives have randomized elements for variety.
- Friends-only multiplayer limitation (weight 0.52): Players report that online play is restricted to friends-only lobbies with no public matchmaking, requiring an existing friend group to play. Solo play is available, but the social experience is gated behind adding friends.
- Hiding and sabotage mechanics (weight 0.47): Rats can hide in rat holes, throw small objects, and perform emotes to distract or evade the chef. The chef can place traps and poison food, creating a cat-and-mouse dynamic.
- Rat-themed voice chat effects (weight 0.35): Voice chat alters players' voices to sound like rats, with proximity-based chat that gives rats squeaky voices and the chef a creepy tone. This enhances immersion and social interaction.
- Sudoku minigame in cage (weight 0.25): Players who are caught and placed in the loser's cage can play a sudoku puzzle while waiting. This provides a small distraction during downtime.
- Single map with secrets (weight 0.17): The game currently features only one map, which contains hidden secrets for players to discover. The limited map variety may reduce long-term replayability.
- Horror from social interaction (weight 0.16): The horror element stems from player interactions rather than designed scares, with horror-movie-style music setting the tone. This creates emergent tension within the group.
- Cosmetic progression and customization (weight 0.11): Players can earn cosmetic customization items through gameplay, allowing personalization of their characters. This adds a light progression system.
- Computer hacking task (weight 0.09): One of the tasks requires players to find a code and hack a computer, adding a puzzle element to the objectives. This diversifies the task types beyond simple fetch quests.
- Group size up to three players (weight 0.09): Some feedback mentions support for group play with up to three players, although other clusters mention four players. This inconsistency may cause confusion about player limits.
- Difficulty and requirement settings (weight 0.09): The game offers settings for difficulty and requirements, allowing players to adjust the challenge. This is particularly relevant for solo play against the Robo-Chef.

Performance notes:
- Game launch failures reported (weight 0.2): Two separate clusters report the game failing to launch, affecting the reviewer and some friends. This indicates a startup or launch issue that may block players from accessing the game entirely.

Recommendations:
- Best played with friends (weight 0.64): Multiple reviewers emphasize that the game is most enjoyable when played with friends, often calling it a must-play in that context. The experience is strongly tied to having a group to play with.
- Worth the low price (weight 0.5): Reviewers frequently mention that the game is worth buying, especially given its low price point. The value for money is a strong positive theme.
- Versus mode needs more players (weight 0.28): Some reviewers recommend having at least two other people for versus mode, noting it is best played with a larger group. This suggests the versus experience is optimized for more players.
- Fun for solo or groups (weight 0.11): One reviewer finds the game enjoyable for both solo play and group play, whether cooperative or competitive. This indicates flexibility in how it can be enjoyed.
- Try AI match first (weight 0.11): A reviewer suggests playing the first match against AI to learn the game, which helps new players get accustomed to mechanics. This is a practical tip for beginners.
- Good even with four (weight 0.11): The game is enjoyable even in a smaller group of four, according to one reviewer. This shows it scales well to fewer players.
- Highly recommended for laughs (weight 0.11): A reviewer highly recommends the game for anyone looking for a good laugh. The humor aspect is a strong selling point for the right audience.
- Some refunded the game (weight 0.1): One reviewer and their friends decided to refund the game, indicating dissatisfaction. This suggests the game may not meet everyone's expectations.

Other player notes:
- Low price appeal (weight 0.29): Players highlight the cheap launch price, including a 10% discount, as a strong selling point. The favorable pricing makes the game an easy purchase decision.
- Uncertain update future (weight 0.2): Developers stated they are unsure whether they will continue updating the game. Reviewers see this as a risk and urge the team not to abandon the project.
- Strong potential but unfinished (weight 0.2): Players believe the game has great potential as a campy horror twist on Ratatouille. However, they feel the developers should keep developing it to realize that potential.
- Short session length (weight 0.12): A single run reportedly lasts only a couple of hours. This limits replay value for players expecting longer sessions.
- Favorable comparisons to similar games (weight 0.11): Reviewers compare it favorably to Who's Your Daddy, noting a bigger group and a cute overall game idea. This positions it well within the co-op horror genre.
- Mac support appreciated (weight 0.1): The game supports Mac, which is a positive for players on that platform. This expands accessibility for the audience.
- Developed by Sokpop (weight 0.09): The game is developed by Sokpop, which may attract fans of the studio. This is a minor point of interest for some players.

Emotions:
- Enjoyment (weight 0.14): Players enjoy the fun and interesting gameplay, especially when playing co-operatively or competitively with friends. The cute style, random maps, tasks, item drops, and replayable difficulty with shortcuts create suspenseful and chaotic fun moments.
- Frustration (weight 0.13): Frustration stems from the lack of public lobbies and matchmaking, forcing players to rely on friends to play. The Chef AI is overpowered, appears to have wallhacks, and clanky movement, while bugs and an inability to open the game worsen the experience.
- Fun (weight 0.12): The game provides quick and uncomplicated co-op sessions with friends, and playing with more friends amplifies the fun. Cute voices and playing as both rats and the chef contribute to an enjoyable experience.
- Disappointment (weight 0.1): Disappointment arises from the game feeling incomplete due to missing public lobbies and matchmaking, preventing play with random players. The Chef mechanics are unenjoyable, content is lacking and becomes repetitive after about 40 minutes, and the absence of a third-person option limits accessibility.
- Amusement (weight 0.1): Amusement comes from living the rat fantasy of stealing cheese, the silly proximity chat with rat-ified voices and a creepy Chef voice, and funny hats and emotes. The goofy, silly-scary tone and activities like sudoku in the loser's cage add to the humor.
- Satisfaction (weight 0.04): Players feel satisfied by getting plenty of fun for a low price and the strategic options available as both chef and rats. The rewarding cleaning curve of the map and objectives also contributes.
- Delight (weight 0.04): Delight is caused by the cute in-game chat and voices, the overall cuteness of the game, and its creative ideas and charm.
- Appreciation (weight 0.03): Appreciation is driven by loving the game's concept, the addition of Mac compatibility, and the little interactable details and hidden secrets.
- Confusion (weight 0.03): Confusion arises from wandering aimlessly to find the coffee and locker, being unable to find the code to hack the computer, and the interact button only appearing when hovering over the beer tap handle.
- Hope (weight 0.03): Players hope that more maps and modes would greatly improve replayability and wish developers add more content. They also hope development continues so they can buy the game again.
- Enthusiasm (weight 0.03): Enthusiasm is high because the game is great, a must-play, very fun, and already solid. The reviewer hopes it receives good updates.
- Excitement (weight 0.03): Excitement comes from the rush of running through tunnels as a rat to escape the chef and from playing the game with friends and having a blast.
- Charm (weight 0.02): The game charms players with its cute characters, clever voice alteration, and cute and simple gameplay.
- Anticipation (weight 0.02): Anticipation is felt while waiting for friends to play with and looking forward to future updates and quality of life improvements.
- Joy (weight 0.02): Joy is caused by fast-paced fun gameplay and hilarious moments with friends, especially when playing with a group.
- Fear (weight 0.02): Fear is induced by the constant threat of being chased as a rat, intensified by horror-style music, and by moments like cowering in a rat hole while a fellow rat was executed by a gun-wielding chef.
- Boredom (weight 0.01): Boredom sets in after running out of content in a short time.
- Thrill (weight 0.01): Thrill comes from rats deceiving the chef while executing missions.
- Dissatisfaction (weight 0.01): Dissatisfaction arises in single player because the bot knows where the player is.
- Loneliness (weight 0.01): Loneliness is caused by having no friends to play with.}