Info about PIGFACE:

Official game description:
“Hello, Exit …”
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You’re a terrible person who has done awful things, and now your past has finally caught up to you. As you wake up in an abandoned warehouse covered in your own blood, you hear a phone ring from across the room. 
They’ve drilled a bomb into your head, and now they have a job for you. 
PIGFACE is a kinetic, fast-paced, ultra-violent first-person shooter where you fulfill contracts for those holding you hostage. Use shotguns, rifles, pistols, hammers, landmines, grenades … it doesn’t matter. 
Just Get The Job Done.
IT’S BLACKMAIL…
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They know what you’ve done and now they have a job for you. Complete combat sandbox style missions to earn money, expand your loadout, and get closer to whoever’s pulling the strings.
ARMED TO THE TEETH
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Purchase anything from hammers to grenade launchers to kevlar vests from the Black Market.
WEAR DIFFERENT FACES
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Find and unlock a variety of masks that enhance your ability to kill.

Release date: 18 Sep, 2025

Categories: First-Person Shooter, Real-time Combat, Mission-based Gameplay, Action Sandbox, Weapon Customization, Character Progression, Stealth Gameplay, Gore-focused Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Strong Foundation & Replayability (weight 0.99): Players consistently praise the game's solid foundation, depth, and high replay value, even with limited early access content. Many find it worth the price and see immense potential for future development.
- Satisfying Gunplay & Combat (weight 0.88): The gunplay is frequently highlighted as solid, satisfying, and impactful, with a good variety of distinct weapons. Melee combat is also noted for its simple yet visceral and enjoyable feel, enhanced by excellent physics and gore.
- Gritty, Manhunt-esque Atmosphere (weight 0.68): The game's dark, grimy, and brutal aesthetic is a major draw, often compared to titles like Manhunt, Condemned, and Hotline Miami. This unique visual and thematic style contributes significantly to its immersive and 'nasty' charm.
- Open-Ended Level & Mission Design (weight 0.29): Players appreciate the open-ended level design and multiple routes, which encourage experimentation with different playstyles (stealth, loud, melee). This flexibility enhances replayability and strategic depth.
- Excellent Audio & Sound Design (weight 0.19): The sound design, including weapon effects, enemy voicelines, and the soundtrack, is consistently praised for being on point and enhancing the game's atmosphere and intense combat moments.
- Engaging Story & World (weight 0.08): The game's intriguing and subtle story, combined with its well-built, atmospheric world, keeps players invested and curious. The narrative elements are considered a strong point, despite being simple.

Common complaints:
- Limited Content & Short Playtime (weight 0.59): Players consistently report that the game offers very little content, with only 4-5 levels that can be completed in 1-3 hours. This brevity leads to a lack of replayability and makes the game feel more like a demo than a full Early Access title.
- Weak & Inconsistent Enemy AI (weight 0.35): The enemy AI is frequently criticized for being unintelligent, passive, and inconsistent. Enemies often fail to detect players even when nearby, ignore gunshots, and exhibit predictable behaviors, which detracts from combat and stealth experiences.
- Weapon Balancing & Handling Issues (weight 0.3): Players find weapon balancing to be off, with too much ammo making melee weapons feel useless and encouraging a single-weapon playstyle. Issues with weapon pickup range and slow swapping also hinder fluid combat.
- Subpar Stealth Mechanics (weight 0.13): Stealth gameplay is reported as frustrating and inconsistent, with crouching having little effect on detection and re-entering stealth being nearly impossible. The 'braindead' AI further undermines any potential for dynamic stealth.
- Performance & Technical Issues (weight 0.11): Some players experienced significant FPS drops, freezes, and choppy gameplay, particularly in specific levels. There are also reports of resolution and refresh rate settings not working correctly.
- Limited Customization & Options (weight 0.11): Beyond key rebinding, the game lacks several basic options, including a slow walk, difficulty slider, music volume control, and proper graphics settings like FPS limiters or Vsync.
- Loadout & Progression Frustrations (weight 0.1): Players are annoyed by attachments not persisting between missions and the cumbersome process of changing loadouts. The progression system also feels too fast, contributing to the overall sense of limited content.
- Lack of Key Rebinding (weight 0.08): A significant number of players are frustrated by the complete absence of an option to rebind keys, limiting customization and comfort for different playstyles.

Gameplay feedback:
- Mission-based progression system (weight 0.18): Players undertake mission-based stages, earning money and unlocking new weapons, equipment, and masks upon completion. Missions can be replayed to earn more cash, test new gear, and explore different approaches, encouraging replayability.
- Extensive weapon customization (weight 0.14): The game features a large arsenal of firearms and melee weapons, which can be customized with attachments like suppressors, scopes, and laser sights. Players can select a diverse loadout before each mission, supporting varied playstyles.
- Fair but challenging difficulty (weight 0.1): The game's difficulty is generally considered fair, bordering on difficult, requiring caution. While some found it too easy initially, the tight controls and weighty feel contribute to a natural gameplay experience.
- Protagonist and narrative setup (weight 0.05): The game's story centers on a female assassin, 'EXIT', who is forced to undertake dangerous missions for a mysterious organization, often involving eliminating cult-like organized crime units. The narrative is present but currently limited.
- Hidden masks with abilities (weight 0.05): Hidden masks can be found within levels, each granting special abilities or gameplay bonuses. These masks encourage exploration and allow players to adapt their playstyle.
- Interesting core mechanics (weight 0.05): The game features interesting movement mechanics, including the ability to jump from greater heights without dying, and a 'sort of' stealth system. The fundamental gameplay loop and level design are considered strong.

Performance notes:
- Performance is generally good (weight 0.11): Many players report smooth gameplay and high frame rates, especially on older maps and in specific areas like the apartment. Some even claim the game runs great on various systems.
- Minor stutters and lag exist (weight 0.05): Despite overall good performance, some players experienced minor stutters, micro-stutters, and occasional lag. This suggests there might be optimization issues in certain scenarios or on specific hardware configurations.
- Missing V-Sync and FPS cap (weight 0.04): Players noted the absence of a V-Sync option and the inability to cap FPS, which can lead to screen tearing and inconsistent frame delivery. This is a common request for improved visual fidelity and stability.
- Movement jitter bug workaround (weight 0.01): One player reported a specific bug causing movement jitter that could be temporarily fixed by running OBS Studio in the background. This indicates a potential underlying issue that might need developer attention.

Recommendations:
- High anticipation for future content (weight 0.52): Players are eagerly awaiting new levels, missions, bosses, and general content updates. Many express excitement for the game's full release and plan to revisit it as development progresses, indicating strong interest in its future.
- Strong recommendation for purchase (weight 0.43): Many players highly recommend the game, often citing its value at the current price point, especially during early access or sales. They encourage others to buy it to support the developers and enjoy the existing content.
- Potential for immersive sandbox (weight 0.08): Reviewers see significant potential for the game to evolve into a deep stealth sandbox shooter. They hope for more complex levels, diverse enemies, additional weapons, and mechanics like stealth systems or shooting through walls.
- Suggestions for gameplay variety (weight 0.06): Players suggest various ways to enhance gameplay, including more weapon options, different ammo types, and modifiers for repeat playthroughs. There's also a desire for improved enemy variety and balancing.
- Try the demo first (weight 0.05): Several players recommend trying the free demo to gauge interest before purchasing the full early access game. This suggests that while the game has potential, it might not be for everyone in its current state.
- PIGFACE needs more work (weight 0.03): Specific feedback on 'PIGFACE' indicates that while some recommend buying it early, others feel it requires significant development before it can be actively recommended, suggesting it's still very much in progress.
- Expect price increase with content (weight 0.03): Players anticipate that the game's price will likely increase as more content is added and it moves closer to full release. This is seen as a natural progression given the expected development.
- AI issues not game-breaking (weight 0.02): Some players acknowledge existing AI issues but state they are not severe enough to ruin the overall game experience. This indicates a minor concern that doesn't heavily impact enjoyment.
- Price point discussion (weight 0.02): There's a discussion around the game's price, with some feeling it's appropriate for early access, especially at a reduced rate, while others suggest waiting for more content to justify the cost.

Other player notes:
- Desire for Modding & Customization (weight 0.31): Players frequently request Steam Workshop integration, a level editor, and support for community-made content like maps, weapons, and mods. This suggests a strong interest in extending the game's longevity through user-generated content.
- AI & Gameplay Mechanic Improvements (weight 0.28): There's a desire for smarter enemy AI, randomized enemy positions, and more refined gameplay mechanics like stealth, kicking, and cover shooting. Players believe these improvements would significantly enhance the core gameplay loop.
- Strong Nostalgic & Genre Comparisons (weight 0.24): The game strongly evokes comparisons to classic titles like Manhunt, Hotline Miami, Condemned, and GoldenEye. Players appreciate its gritty aesthetic and gameplay blend, seeing it as a spiritual successor to these beloved games.
- Requested Quality of Life Features (weight 0.14): Players are looking for essential quality-of-life improvements such as key rebinding, Vsync, controller support, and a HUD toggle. These features are expected to enhance the overall player experience.
- Appreciation for Solo Developer (weight 0.07): Players recognize and appreciate the game's development by a solo developer, noting the passion and commitment. They also value the absence of modern monetization schemes like battle passes or microtransactions.
- Accessible Price & System Requirements (weight 0.04): The game is praised for its low price point and minimal system requirements, making it accessible to a wide range of players. This is seen as a positive aspect for an Early Access title.
- Simple & Uncomplicated Design (weight 0.03): Players describe the game as straightforward and uncomplicated, appreciating its direct approach. This simplicity is seen as a positive attribute, contributing to its appeal.
- Noteworthy Details & Aesthetic (weight 0.03): The game is noted for its well-executed small details and a distinctive dirty retro aesthetic. While cutscenes are considered makeshift, they effectively serve the story.

Emotions:
- Satisfaction (weight 0.3): Players are highly satisfied with the game's core gameplay, including its gunplay, melee mechanics, and overall fluid, visceral combat. The game's aesthetic, atmosphere, and gritty presentation, often compared to titles like Manhunt, resonate strongly with players, fulfilling a desire for a specific genre. High replayability, value for money, and well-designed levels also contribute significantly to player satisfaction.
- Excitement (weight 0.17): Excitement primarily stems from the game's future potential and anticipated content updates. Players are thrilled by the strong foundation, unique concept, and captivating gameplay, eagerly looking forward to new levels, story expansions, and features. The game's brutal, ultraviolent style and potential for strategic depth also generate significant enthusiasm.
- Disappointment (weight 0.1): Disappointment is mainly caused by the limited content available in early access, with many players finding the game too short. Issues with enemy AI, weapon balancing, and a lack of quality-of-life features like ultrawide support or FOV adjustment also contribute to this emotion. Some players also express disappointment with specific weapon weaknesses or the absence of expected features.
- Hope (weight 0.08): Hope is driven by the game's promising foundation and the potential for future development. Players express a strong desire for more content, including new enemies, maps, and side quests, as well as improvements to AI and the implementation of features like Steam Workshop support. There is a clear belief in the developer's ability to flesh out the game into a more refined and expansive experience.
- Frustration (weight 0.06): Frustration arises from several technical and gameplay issues, most notably the inability to rebind keys and poor optimization leading to performance stutters or unplayable lag. Players also experience frustration with inconsistent enemy AI, finicky item pickup mechanics, and specific weapon balancing issues that discourage certain playstyles.
- Anticipation (weight 0.06): Anticipation is closely linked to the expectation of future updates and the full release of the game. Players are looking forward to more content, story expansions, and additional features, believing the game will be a solid and fun experience once fully developed. There's a strong desire to see how the game evolves and expands its replayability.
- Joy (weight 0.05): Joy is experienced through the game's fun and engaging gameplay, particularly its satisfying combat and audio effects. Players find the sandbox nature, simple yet effective mechanics, and the overall experience of causing carnage to be genuinely enjoyable. The game's ability to provide a relaxing or intensely fun experience contributes to this positive emotion.
- Enjoyment (weight 0.05): Players enjoy the game's gloomy atmosphere, unique art style, and engaging gunplay, often highlighting the creative ways to clear levels and the impactful enemy reactions. The game's blend of violence, immersive feel, and replayability, even in early access, provides a consistently fun and rewarding experience. The Manhunt-esque aesthetic and cool map design are frequently cited as sources of enjoyment.
- Desire (weight 0.04): Desire reflects players' wishes for specific improvements and additions to the game. Common requests include more content (levels, missions, weapons), a harder difficulty option, improved AI, and essential quality-of-life features like key rebinding. Players also express a desire for more in-depth melee combat and specific weapon types.
- Nostalgia (weight 0.02): Nostalgia is triggered by the game's old-school FPS graphics, style, and overall feel, reminding players of classic titles like Manhunt, Condemned, Half-Life 2, or Goldeneye. The 2000s aesthetic and 'Piss Filter' effect successfully evoke a sense of past gaming experiences.
- Amusement (weight 0.01): Amusement stems from humorous in-game events, particularly the often 'dumb' or exploitable enemy AI, such as NPCs not noticing landmines or exhibiting comical ragdoll physics. The game's quirky descriptions, like the apartment hub, also contribute to this lighthearted emotion.
- Concern (weight 0.01): Concern is expressed regarding specific gameplay elements that could detract from the experience, such as the game being too easy, issues with enemy health feedback, or stiff melee combat. Technical glitches like machine gun flash or enemies shooting through walls also raise concerns about polish and balance.
- Appreciation (weight 0.01): Appreciation is shown for the game's spiritual successor status to classic titles and its successful homage to classic FPS games. Players value the developer's vision and the game's unique setting and influences, recognizing its potential to be something special.
- Love (weight 0.01): Love is a strong positive emotion directed towards the game's distinctive art style, overall vibe, and compelling story. These elements deeply resonate with players, fostering a strong emotional connection to the game.
- Admiration (weight 0.01): Admiration is expressed for the game's unique art style, design, and the developer's dedicated work. Players appreciate the game's atmosphere and the main heroine, recognizing the craftsmanship and creative vision behind these elements.
- Confusion (weight 0.01): Confusion arises from unclear or missing controls, as well as specific design choices that feel counter-intuitive, such as the limited utility of melee/throwable systems or an odd healing mechanic. Some players are also confused by the main character's gender or the game's implied speed options.
- Mild disappointment (weight 0): Mild disappointment is felt due to minor issues that slightly detract from the experience, such as the game being a bit too easy, clunky AI, or limited weapon range. Some players also note empty map spaces, indicating a desire for more environmental detail.
- Interest (weight 0): Interest is sparked by the game's unique 'nasty' vibe and overall charm, which adds to its appeal. Players are drawn in by the distinctive atmosphere and feel, finding it captivating.
- Curiosity (weight 0): Curiosity is focused on uncovering more about the game's narrative, protagonist's character, and lore. Players are also curious about the availability of the soundtrack and deeper story details, indicating a desire for more world-building.
- Immersion (weight 0): Immersion is achieved through the game's ability to create a deeply atmospheric and gritty world, making players feel as though they are truly part of the experience. The game's environment is so impactful that it evokes a visceral reaction, like 'needing a shower after playing'.}