Info about Thick As Thieves:

Official game description:
Discord
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About the Game
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From Warren Spector (Studio Director - Deus Ex® and Thief®: Deadly Shadows), Paul Neurath (Exec Producer - Thief®: The Dark Project and Thief®: The Metal Age)
**ENTER THE SHADOWS**
Enter the shadows in this introduction to Thick as Thieves. In the shadow-draped streets of Kilcairn, fortune favours the bold. As a member of the Thieves' Guild, you'll undertake daring heists to claim precious heirlooms and uncover arcane secrets hidden within this alternate-history 1910s Scottish city, where magic and early technology have begun to collide.  
Whether working alone or playing online co-op, only the most cunning will seize their fortune in Thick as Thieves! 
**MASTER THE ART OF STEALTH**
Play as one of two skilled thieves, each with their own unique talents and abilities and use observation and improvisation to pull off daring heists. Just make sure to stay hidden in the shadows.
**BECOME A MASTER THIEF**
No heist ever plays out the same way twice in Thick as Thieves. Whether playing solo or co-op in short play sessions, as you increase the difficulty from Novice to Master Thief, security layouts and guard configurations shift, creating dozens of distinct and highly replayable experiences. Every mission is an opportunity, and every opportunity can be approached creatively.
**THE RIGHT TOOLS FOR THE JOB**  
Use all of your gadgets and abilities to gain your spoils. When things get complicated, use Slithersap to short-circuit security lights, toss a Smoke Bomb to break line of sight, or send out the Pickpocket Fairy to trigger switches from a distance. Whether you use stealth, distraction or subterfuge, all the tools are at your disposal.
**WELCOME TO KILCAIRN**
As a newly minted member of the Thieves’ Guild seeking to prove your talents, take on one of 3 Mission-types and 16 Contracts across a 4-hour campaign that will take you to two of Kilcairn’s well-guarded landmarks Plot your way through the streets and across rooftops to seize your fortune.
**Key Game Features**
● This introductory taste offers Two Thieves (The SPIDER and the CHAMELEON), two dynamic and highly replayable maps, 16 Contracts and 6 unique pieces of gear.
● Innovative Stealth Action - Classic stealth taken to new heights as players improvise to find creative solutions to pull off audacious heists in a dynamic world that is out to stop them.
● Team Up or Go Alone – Every thief has their own style. Work alone or find a partner in crime and have each other’s backs, even as the best laid plans start to unravel.
● Become a Thief – Uncover the secrets of the Constabulary and the mysteries of the nobility while you discover what it takes to become a master thief in the tightly guarded landmarks of Kilcairn.
● Curated and Replayable - Undertake contracts, change your gear loadouts, and showcase your skills in short, engaging missions that change with every playthrough.
**Can you become the greatest thief of all?**

Release date: May 20, 2026

Categories: Stealth Gameplay, Cooperative Multiplayer, Immersive Sim, Heist Simulation, Character Abilities, Mission Variety, Time Pressure Mechanics, Loot and Extraction

Feature scans:
- MTX: score 10; verdict: Fair Monetization; summary: Users generally express a willingness to pay for additional content through traditional DLC or expansions rather than microtransactions. There are some concerns about potential future monetization, but currently, users find the pricing acceptable and are open to purchasing more content if it is released as true DLC or expansions.

- Hardware Profile:
  - Summary: Performance varies significantly across hardware cohorts, with lower VRAM configurations struggling the most. Higher VRAM setups generally fare better but still report specific issues.
  - Sample size: 47 (18% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows <8GB VRAM (negative, 17 reports): Users report frequent FPS drops and performance issues, with some mentioning the need for better optimization.
  - Windows 12-15GB VRAM (negative, 14 reports): Users indicate that the game lacks optimization and interesting mechanics.
  - Windows 8-11GB VRAM (positive, 6 reports): Despite high GPU temperatures, the game is reported to run well.
  - Linux / Proton 16GB+ VRAM (mixed, 5 reports): Performance is generally good, but issues like no FPS limiter and lack of saving in single-player mode are noted.
  - Caveats: 47 of 255 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $4.00 - $6.00
  - Reasoning: The evidence shows that users generally find the game worth its price, with multiple reviews mentioning that the game is worth the price of admission. Several reviews specifically mention a $5 price point, indicating that this is a fair and reasonable price for the game. The positive sentiment around the game's value at this price point suggests that the community considers it a fair price.
- Playtime Metrics:
  - Game completion: 7.5h
  - Story completion: 4.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides several direct and indirect references to playtime. The first quote mentions '4 hours of content,' which suggests the typical time to complete the main story or campaign. The second and third quotes indicate longer playtimes of 7-8 hours and 7.5 hours, respectively, which likely include additional gameplay beyond the main story, such as completing contracts or side missions. The fourth quote supports the idea that the story can be drawn out, implying that the main story completion time can vary and may be longer than initially stated.
- Time-to-fun:
  - Summary: The game starts to become fun after completing the tutorial, especially when playing in co-op mode. The tutorial itself can be a barrier to immediate enjoyment due to its complexity and potential bugs.
  - Stance: Fun then drops
  - Anchor: Completing the tutorial
  - Time to anchor: 0h 30m
  - Friction: Tutorial complexity; Initial bugs; Confusing instructions
  - Unlock drivers: Completing the tutorial; Playing with friends
  - Conditions: Co-op mode; Playing with friends
- Player Archetypes:
  - PvP Strategist (sale)
    - Motivation: Competitive gameplay and strategic depth.
    - Playstyle: Focuses on outsmarting opponents and utilizing game mechanics to gain an advantage.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: PvP enthusiast; Competitive player
    - Reference games: Deceive Inc; Thief
  - Co-op Enthusiast (buy)
    - Motivation: Social interaction and cooperative gameplay.
    - Playstyle: Enjoys teamwork and coordination with friends to achieve in-game goals.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: Co-op player; Social gamer
    - Reference games: Thief; Dishonored
  - Stealth Classic Fan (buy)
    - Motivation: Nostalgia and appreciation for classic stealth gameplay.
    - Playstyle: Prefers slow-paced, methodical gameplay with a focus on stealth and strategy.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Thief fan; Stealth game enthusiast
    - Reference games: Thief; Dishonored


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Great value for money (weight 0.76): Many players highlight that the game is worth its price, often mentioning the $5 price point as a great deal and excellent value for the content provided.
- Fun and solid gameplay (weight 0.52): The gameplay is frequently described as fun, solid, and enjoyable. Players appreciate the engaging mechanics and overall smooth experience.
- Good level and map design (weight 0.5): The game features well-designed levels and maps that are interesting and offer a variety of objectives. The verticality and randomized loot locations add to the depth and replayability.
- Enjoyable co-op stealth mechanics (weight 0.42): The co-op stealth gameplay is a standout feature, offering a unique and fun experience that players enjoy. The stealth mechanics are solid and add a layer of depth to the game.
- Appeals to Thief/Dishonored fans (weight 0.41): Fans of the Thief and Dishonored series will find this game appealing due to its similar gameplay mechanics and atmosphere. It blends elements from both series effectively.
- Charming art style (weight 0.3): The art style is praised for being charming, lovely, and fitting the game's setting. The visual style and dark theme are well-received by players.
- Potential for future development (weight 0.27): Players recognize the game's potential to be great with further development. The solid foundation and enjoyable mechanics suggest a promising future.
- Unique and interesting concepts (weight 0.23): The game introduces unique and interesting concepts, including cool ideas and mechanics that players find engaging and innovative.
- Great atmosphere and setting (weight 0.22): The game's atmosphere and setting are well-crafted, blending elements of magic and technology. Players appreciate the successful atmosphere and charming presentation.
- Challenging gameplay (weight 0.21): The game offers a challenging experience that requires planning and strategy. The timer adds a sense of pressure without being overwhelming.

Common complaints:
- Insufficient mouse sensitivity settings (weight 0.54): There are limited or no options to adjust mouse sensitivity, with some players finding the sensitivity too high even at the lowest settings.
- Lack of key rebinding options (weight 0.52): Players are frustrated by the inability to rebind keys or customize controls, which limits accessibility and personal preference adjustments.
- Game is janky and buggy (weight 0.4): The game is described as unpolished, janky, and buggy, indicating a need for further optimization and bug fixes.
- Poor control and settings management (weight 0.35): The game lacks comprehensive settings management, including control settings, which players find restrictive and poorly designed.
- Optimization issues (weight 0.29): There are numerous reports of poor optimization, leading to performance issues and high GPU usage.
- Lack of basic display settings (weight 0.29): Basic display settings like brightness and FOV sliders are missing, which are essential for a comfortable gaming experience.
- Limited number of maps (weight 0.18): Players note that there are only a few maps available, which limits gameplay variety.
- Feels like early access (weight 0.18): Players feel that the game is more like a proof of concept or early access rather than a finished product.
- Not worth the price (weight 0.18): Players feel that the game, in its current state, is not worth the price tag due to various issues and lack of content.
- Issues with in-game timer (weight 0.17): The timer is either not visible or unwanted, causing frustration among players.
- Enemies have unrealistic abilities (weight 0.14): Enemies can hear and shoot through walls, which players find unrealistic and frustrating.
- No save game ability (weight 0.11): Players are frustrated by the lack of a save game feature, which is essential for longer gaming sessions.
- Limited character options (weight 0.1): There are limited options for character customization, which players find restrictive.
- Uninteresting narrative (weight 0.1): The game's narrative is described as uninteresting and not exciting, leading to a lack of engagement.
- Graphics are blurry (weight 0.1): The game's graphics are described as strangely grainy and blurry, detracting from the visual experience.
- Russian language support issues (weight 0.09): There are reports that the Russian language support is not working properly.

Gameplay feedback:
- Thief-like gameplay mechanics (weight 0.44): The game features gameplay mechanics similar to the Thief series, including stealth, thievery, and the use of various tools and abilities to complete missions.
- Map design and variety (weight 0.41): The game features map design with a focus on variety in mission objectives and pathways, although some players have noted issues with map variety and confusing pathways.
- Co-op gameplay focus (weight 0.34): The game emphasizes cooperative gameplay, allowing players to team up and complete missions together, adding excitement and variety to the experience.
- Immersive sim elements (weight 0.33): The game incorporates elements of immersive sims, providing players with a sense of being in the game world and offering multiple ways to approach missions.
- Time pressure and limits (weight 0.26): Missions in the game are often time-limited, adding a sense of urgency and challenge to the gameplay.
- Loot and extraction mechanics (weight 0.22): Looting and extracting loot are key mechanics in the game, with various systems in place to manage and interact with loot.
- Planning and strategy (weight 0.2): The game requires players to focus on planning and strategy, making attentive and thoughtful decisions to successfully complete missions.
- Multiple mission approaches (weight 0.19): The game offers multiple routes and approaches to complete missions, enhancing replayability and player choice.
- Unique gameplay mechanics (weight 0.19): The game includes unique mechanics such as a grapple hook, visibility gem, and object weight mechanics that add depth to the gameplay.
- Character abilities and customization (weight 0.18): The game offers different characters with unique abilities and customization options, although some players have noted issues with customization.
- Difficulty progression (weight 0.14): The game features a progression system with increasing difficulties, providing a challenge for players as they advance.

Performance notes:
- Poor optimization issues (weight 0.41): Many players report that the game suffers from significant optimization problems, leading to a subpar gaming experience.
- Mouse sensitivity settings needed (weight 0.26): There is a notable lack of mouse sensitivity settings, which affects the gameplay experience for many users.
- Blurry and grainy graphics (weight 0.14): The game's graphics are described as blurry and grainy, detracting from the visual experience.
- GPU heating and usage issues (weight 0.11): Some players experience high GPU usage and heating issues, which can impact performance and hardware longevity.
- Motion sickness issues (weight 0.11): Some players experience motion sickness, which is exacerbated by the lack of adjustable settings to mitigate this issue.
- Sound mixing problems (weight 0.06): There are reports of sound mixing problems, which can affect the overall audio experience in the game.
- Solid graphics quality (weight 0.06): Despite some issues, several players report that the graphics quality is solid, providing a good visual experience.
- No FPS limiter (weight 0.06): The lack of an FPS limiter is noted, which can lead to inconsistent performance and higher hardware usage.
- Intro cinematic did not play (weight 0.06): Some users report that the intro cinematic did not play, which might affect the initial experience of the game.
- Works well on Linux (weight 0.06): The game reportedly works well on Linux systems with post-processing removed, indicating good compatibility with this OS.
- Minor streaming issues (weight 0.06): Some players experience minor streaming issues, particularly on slower SSDs or HDDs, affecting load times and performance.

Recommendations:
- Customization and settings (weight 0.24): There are multiple requests for customization options such as custom keybinds, FOV slider, decoupling motion blur, and mouse sensitivity adjustments.
- Recommendations for fans of stealth (weight 0.19): The game is highly recommended for fans of stealth games, particularly those who enjoy titles like Thief and Dishonored.
- Needs more content (weight 0.15): Players suggest that the game needs more time to develop into a full game, with requests for more maps and an overarching storyline.
- Gameplay improvements needed (weight 0.11): Players have noted specific gameplay issues that need fixing, such as guards not opening doors after stealing keys and the addition of more treasures to steal.
- Missing features and assets (weight 0.11): There are requests for additional features like voice chat and the addition of missing assets from the PvPvE portion.
- Not recommended for single-player (weight 0.06): Some players do not recommend the game for single-player mode.
- Should be free to play (weight 0.06): There is a suggestion that the game should be free to play in an open beta format.
- Suggestion to buy a different game (weight 0.05): A few players suggest buying a different game, specifically Gloomwood.

Other player notes:
- Game in early access (weight 0.16): Multiple reviews mention that the game is currently in early access, indicating that it is still under development and may have unfinished features or bugs.
- Preference for keyboard and mouse (weight 0.06): Some players express a preference for using keyboard and mouse controls, suggesting that this control scheme might be more popular or effective for this game.

Emotions:
- Frustration (weight 0.17): Players are frustrated due to a variety of technical issues and lack of customization options. Specific complaints include the lack of FOV sliders, insufficient mouse sensitivity settings, and various bugs. Additionally, repetitive tasks, maps, and poor enemy AI contribute to the frustration.
- Disappointment (weight 0.16): Players feel disappointed due to the game's unfinished state and lack of expected features. Many compare it unfavorably to other games like the Dishonored series, citing limited content, poor optimization, and lack of polish. The absence of promised modes like PvP and basic settings also adds to the disappointment.
- Satisfaction (weight 0.1): Players find satisfaction in the game's core mechanics and value for money. The stealth mechanics, level design, and overall gameplay loop are enjoyable. The game's atmosphere, replayability, and sound design are also highlighted as positive aspects.
- Hope (weight 0.07): Players express hope for future updates and improvements. They look forward to more content, better cosmetics, and environment interaction. The potential for the game to improve with more polish and accessibility options is also a source of hope.
- Excitement (weight 0.06): Players are excited about the game's future potential and current enjoyment. The involvement of the director of Deus EX (2000) and the enjoyable gameplay experience contribute to this excitement. Players look forward to more content and future missions.
- Enjoyment (weight 0.04): Players are enjoying the game's fun and engaging gameplay. Despite some clunky mechanics, the overall experience is positive. The high-quality gameplay and fun tutorial are particularly noted.
- Happy (weight 0.04): Players are happy with the positive overall experience and value for money. Playing with friends and enjoying the gameplay mechanics contribute to this happiness.
- Frustrated (weight 0.04): Players are frustrated with time limits, mission structure, and poor enemy AI. The lack of a save system, key rebinding, and basic settings also contribute to this frustration. High GPU usage and motion sickness are additional sources of frustration.
- Excited (weight 0.04): Players are excited about the game's interesting setting and exploration. The mention of SHODAN and the game's foundations, as well as the enjoyment of the game's atmosphere and gameplay mechanics, contribute to this excitement.
- Disappointed (weight 0.04): Players are disappointed due to changes from expected gameplay and issues with matchmaking. Technical issues, lack of settings, and various issues with graphics, audio, and controls also contribute to this disappointment.
- Hopeful (weight 0.03): Players are hopeful about the game's potential and future updates. They believe the game has potential and deserves better reviews. The hope for optimization and future content contributes to this feeling.
- Joy (weight 0.03): Players experience joy from the unique cartoonish art style and charming presentation. Fun co-op experiences and enjoyable gameplay contribute to this joy.
- Positive (weight 0.03): Players have a positive impression of the game, finding it fun and worth the price. The enjoyable world and gameplay aspects contribute to this positivity.
- Appreciation (weight 0.02): Players appreciate the game's visual consistency and organic maps. The fact that the game is made by a small team also contributes to this appreciation.
- Amusement (weight 0.01): Players are amused by unique game mechanics and humorous elements. The idea of stealing a golden toilet and unique co-op mechanics contribute to this amusement.
- Mixed feelings (weight 0.01): Players have mixed feelings due to the game's potential but lack of content. The game's potential versus its current state contributes to these mixed feelings.
- Satisfied (weight 0.01): Players are satisfied with the game's solid stealth mechanics and positive assessment of its value and quality. The overall gameplay experience contributes to this satisfaction.
- Anger (weight 0.01): Players are angry due to the lack of basic customization options. The feeling of being conned due to the game's quality contributes to this anger.
- Discomfort (weight 0.01): Players experience discomfort due to sharp sound mixing and the lack of a FOV slider. These issues contribute to a less enjoyable gaming experience.
- Disappointment (weight 0.01): Players are disappointed due to a poor gaming experience and the removal of the PVP mode. These issues contribute to a sense of disappointment.}