Info about Soulmask-Cozy Tribe Theme Pack:

Official game description:
Welcome to a mystical world of eternal night and warm light! The first free DLC for Soulmask — the "**Cozy Tribe Theme Pack**" is now live, bringing together the mystique of obsidian with the tribe's cozy charm, adding a fresh spark to your tribe life. This pack isn't just a symbol of everlasting light and warmth in the darkest of nights, it's also your ticket to building a cozy and fortified home.
Whether you're a master builder or a devoted chieftain, now is a prime opportunity to upgrade your tribesman's homes with love! With this update, you can fill your tribe with a unique charm and warmth, creating a more comfortable and safe haven for your tribesmen. Excited? Round up your friends now and check out the new warm autumn-winter 5-piece set! Let's fill every corner with warmth and joy!
The **Cozy Tribe Theme Pack** contains **up to 28** decorative items to give your tribe a fresh and cozy look! Join us in Soulmask for a unique and cozy autumn with friends. Let this warmth and friendship spread to every corner as you join hands to create your legendary tribe home together!
**_About the Theme Pack:_**
---------------------------
**Tribe Totem Poles**
Bring home **Fang, Flint, and Claw Tribe Totem Poles** to infuse your home with a unique tribal culture. No matter where your tribesmen come from, they’ll find a sense of belonging here, experiencing the warmth and pride of home.
**Rainproof Campfire**
No need to worry about sudden wind and rain during your adventure! The Rainproof Campfire will provide lasting warmth on every journey, keeping the night's cold at bay so you can fully enjoy the thrill of exploration.
**Luxurious Double Bed**
In a cozy home built with obsidian, the luxurious double bed offers a five-star hotel experience, allowing you and your partner to share sweet dreams, adding extra warmth and happiness to your life.
**Fireplace**
Create a unique interior design with a **blackstone or stone fireplace**. Each fireplace not only brings warmth and comfort to cold days, but also symbolizes the source of warmth for the tribe, illuminating every night.
**Black Granite Buidling Components**
Get ready to elevate your tribe's status with the majestic Black Granite components, featuring **foundation, flooring, pillar, door, door frame, wall, stair, fence, roof, and bifold windows**. This premium collection embodies the opulence of a mighty chieftain, bringing a touch of dark, luxurious elegance to your tribe. Every inch of your space will exude a sense of sophistication and mystique, setting your home apart from the rest.
**Fire Pit**
This **stone fire pit** not only brings light and warmth to the night, but also serves as the perfect gathering place for chiefs and tribesmen to come together, sharing legendary tales and cherished memories. The flickering flames radiate warmth and affection, carrying countless moments of joy and bliss.
**Rugs**
The thoughtfully designed rugs made of **beast hide** and **textile** are the perfect combination of exquisiteness and primitive style. Alternating between these two distinct rug designs adds depth and variation to the home atmosphere. Chiefs can experiment with mixing them to create a uniquely cozy space.
**Decorative Greenery**
Explore the vast expanse of ecosystems, from the lush wild grasses of the **Meadow** to the vibrant aquatic plants of the **River Valley**, the weird fungi of the **Toxic Cave**, the towering bushes of the **Volcano**, the windswept wild tangles of the **Hills**, the frost-covered thickets of the **Snow Mountain**, the majestic banana trees of the **Rainforest**, and the colorful shrooms of the **Wetland**. These one-of-a-kind greenery bring the spirit of the great outdoors to your tribe, providing it a unique blend of natural charm and personality.

Release date: Nov 24, 2024

Categories: Open-World Survival, Base Building, Crafting, Tribesmen and NPC Management, Cooperative Multiplayer, PvP, Character Customization, House Customization


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The reviews contain total playtime impressions such as nearly 600 hours, several dozen hours, and one hour, but none of these statements describe completing the game, completing a story, a typical session length, or reaching endgame content. The 600-hour claim refers to overall Soulmask gameplay rather than a specific completion milestone for the target content. Therefore, all requested playtime metrics remain null because the evidence is insufficient to assign practical completion, story, session, or endgame hours.
- Time-to-fun:
  - Summary: Players describe the game as enjoyable from early on, driven by content volume, crafting depth, and solo or co-op village building. One review notes a possible late-game task shortage but still calls the game very good.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Open-World Survival Content Omnivore (buy)
    - Motivation: Access to a wide variety of survival, crafting, farming, roleplaying, and combat activities in one game.
    - Playstyle: Samples many systems and modes, including PvE and PvP, rather than specializing in one activity.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Nostalgic Survival Hunter (buy)
    - Motivation: Recapturing the feel of early survival-game experiences while enjoying hunting.
    - Playstyle: Engages primarily with hunting and survival activities reminiscent of established survival titles.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Conan Exiles; Rust
  - PvE Village Builder (buy)
    - Motivation: Building and developing a village in PvE, either alone or with friends.
    - Playstyle: Focuses on foundations, walls, and village construction in PvE rather than PvP base-building.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Free DLC appreciated (weight 0.97): Many players appreciate that the DLC is offered for free, including the first DLC and cosmetic packs. They see it as a generous move and a reason to support the developers.
- Excellent overall game (weight 0.6): Players describe the game as excellent, very good, and beautiful overall. It is considered a must-play for survival game fans.
- Engaging tribe management system (weight 0.52): Players can delegate work to captured tribesmen and recruit more competent NPCs. The tribe management includes assigning jobs and using thralls to ease workload.
- Good cosmetic content (weight 0.5): Cosmetic content, including new building pieces and sets, looks good and is appreciated. The cosmetics pack is free and makes the home base more comfortable.
- Visually stunning open world (weight 0.44): The game features a graphically magnificent open-world survival simulation with breathtaking environments. The world is beautiful and visually impressive.
- Fast and frequent updates (weight 0.44): Developers release updates quickly and constantly add new content. Players appreciate the fast update speed and continuous support.
- Beautiful character and building models (weight 0.43): Character models and building objects are aesthetically pleasing, considered among the best in survival building games. The Chinese-style handsome men and beautiful women are particularly liked.
- Creative building and farming (weight 0.43): Players enjoy building houses and gardens, crafting, and farming. The building system is extensive and creative, supporting roleplaying.
- Responsive and community-driven developers (weight 0.43): Developers listen to the player base to fix known issues and understand community expectations. They are praised for being great and not exploiting the game for DLC sales.
- Enjoyable hunting and animals (weight 0.32): Hunting is enjoyable, and the presence of animals adds to the game's appeal. Animal skin rugs and plants enrich tribe decoration.
- Nightstone building material praised (weight 0.3): The Nightstone is considered very beautiful and elegant, becoming the go-to material for building. It pairs well with mods like gilded blackstone and red marble flooring.
- Deep and rewarding combat (weight 0.25): Combat is smooth, satisfying, and rewarding, making the gameplay engaging and fun. The combat aspect is really enjoyable.
- Immersive sound and music (weight 0.25): Sound design is phenomenal and immersive, and the music is beautiful and emotionally engaging. These elements enhance the overall experience.
- Engaging progression and exploration (weight 0.25): The game becomes more engaging as players unlock weapon and construction recipes. There is huge exploration and many discoveries to make.
- Unique with many possibilities (weight 0.22): The game is described as unique with many possibilities, offering a distinct experience. It supports various playstyles and creative freedom.
- Update removes fire worries (weight 0.13): The latest update removes worries about fire when adventuring away from home. This quality-of-life improvement is appreciated by players.
- Both PvE and PvP modes (weight 0.13): The game offers both PvE and PvP modes, catering to different player preferences. This adds replay value and variety.

Common complaints:
- Poor lighting and darkness (weight 0.41): The game is too dark, obsidian buildings absorb light making interiors dark, and reflections and brazier light look ugly. These visual issues hurt visibility and aesthetics.
- Buggy launch and lingering issues (weight 0.33): The game was very buggy at launch and still has intermittent problems. One reviewer expressed total disappointment due to bugs.
- Poor building material integration (weight 0.32): Obsidian buildings do not auto-upgrade, and high-level obsidian materials cannot be unlocked. Building pieces are also unsuitable for PvP bases, limiting base design.
- DLC release and discovery issues (weight 0.3): The free DLC cannot be found on the Shifting Sands map, and players question releasing a free DLC during early access instead of as a base update. This creates confusion and frustration.
- Steam DLC download issues (weight 0.25): Players report the game showing 'Download' instead of 'In Library' and DLC failing to download when clicking download. This prevents access to purchased content.
- Annoying monotonous enemy encounters (weight 0.25): Dog packs and eagles are numerous, repetitive, and have frustrating attack patterns that force specific combat strategies. Players find these encounters tedious rather than challenging.
- Tedious hunting mechanics (weight 0.23): Hunting alpacas and running animals is boring and requires mindless leveling or specific tactics like bow-and-run. Face-to-face kills are impossible, making hunting feel like a chore.
- Progression and skill caps (weight 0.23): Attributes cap at 90 points while elite captured units reach 300, making it impossible to max out skills. Specialization only affects initial mask development, limiting character growth.
- Janky platforming puzzles (weight 0.23): Platforming sections suffer from janky movement and camera controls, feeling like cheap shortcuts rather than proper puzzles. Players find these segments frustrating and unpolished.
- Hidden recipes and stone tablets (weight 0.23): Recipes are not given directly and must be discovered via stone tablets scattered across a large map with few hints. This makes crafting progression obscure and tedious.
- Base building needs polish (weight 0.23): Base building is solid but lacks polish, additional styles, and structural flexibility. Players want more creative options and refinement.
- Tedious repetitive acquisition methods (weight 0.15): Gathering resources and progressing feels overly repetitive and time-consuming. Players find the acquisition loop grindy rather than engaging.
- Server desync problems (weight 0.15): Severe desyncs occur on official servers, disrupting multiplayer gameplay. This is a critical stability issue for online play.
- Small unreadable text (weight 0.14): Text size is too small to read most of the on-screen text. This accessibility issue makes the game difficult to navigate for many players.
- Late game lacks content (weight 0.13): Players may run out of tasks to do in the late game. The game lacks sufficient end-game goals to retain interest.
- Community decline after launch (weight 0.13): Launch hype has faded and few players remain. This indicates ongoing retention issues and a shrinking player base.
- Difficulty spikes early on (weight 0.12): The game can be difficult at the beginning, which may discourage new players. This early challenge feels unbalanced to some.
- Obscure combat system (weight 0.12): The combat system is hard to evaluate, leaving players unsure about its depth and balance. This ambiguity affects overall engagement.
- Mods restricted to single-player (weight 0.12): Some mods only work in single-player and cannot be used on host servers, limiting modded multiplayer experiences.
- Terrain placement limitations (weight 0.12): Planting can only be placed on flat ground and cannot conform to terrain, restricting farming and decoration options.

Gameplay feedback:
- Open-world survival and building (weight 0.84): Players highlight the open-world survival building genre, with exploration, crafting, farming, and base construction as core activities. The game features a large world map and diverse gameplay loops.
- Base building and customization (weight 0.6): Building is a key feature, with players constructing houses, gardens, and villages. Unlocking building materials and cosmetic customization are frequently mentioned.
- Tribesmen and NPC management (weight 0.52): Players can capture tribesmen and assign them jobs, delegating tasks like crafting and item retrieval. This tribe management system reduces workload and adds depth.
- Recipe unlocking via stone tablets (weight 0.43): Recipes for weapons and construction are unlocked by finding stone tablets, including those in the volcano. This mechanic is a notable progression system.
- Multiplayer and PvP/PvE modes (weight 0.43): The game supports both single-player and multiplayer, with PvE co-op focused on grinding, raiding, and building. Building pieces have different uses in PvP and PvE.
- Combat and hunting (weight 0.33): Combat and hunting are core activities, with a dedicated combat system and fighting mechanics. Players engage in these during exploration and survival.
- Character creation for fighters (weight 0.32): Players can create and customize fighters, including skill point allocation and specialization choices. Specialization affects initial mask progression.
- AI assistance and animal ownership (weight 0.32): AI assists players in various ways, and players can own animals, including placing capybaras in bathtubs. These features add companionship and utility.
- Crafting quality tiers (weight 0.25): Crafting is tiered with multiple quality steps, adding depth to the crafting system. This is part of the game's deep mechanics.
- Platforming puzzles and movement (weight 0.22): The game includes platforming puzzles and a specific movement and camera style. These elements contribute to exploration and challenge.
- Shifting Sands DLC decorations (weight 0.22): The Shifting Sands DLC focuses on decorations like rugs and plants, expanding cosmetic options for building.

Performance notes:
- DLC Download Failure (weight 0.13): Players report that DLC content fails to download, preventing access to purchased additional content.

Recommendations:
- General recommendation to buy (weight 0.41): Several reviewers give straightforward endorsements such as 'Buy it' or 'Buy this game now.' These indicate overall satisfaction and strong word-of-mouth.
- Highly recommended for survival fans (weight 0.35): Multiple reviewers explicitly recommend the game to survival genre enthusiasts, citing deep mechanics and world-building. It is described as a must-play for that audience.
- Enjoyable with friends or solo (weight 0.25): Players highlight the game as fun both in cooperative play with friends and when playing alone. This flexibility broadens its appeal across different play styles.
- Time-consuming but worth it (weight 0.13): One reviewer warns that the game takes up all your time while still recommending it. This suggests high engagement but potential for excessive play sessions.
- Base building is a nice bonus (weight 0.12): For those who enjoy base building, the game is a welcome addition, though not essential. This suggests the feature is appreciated but not a core selling point.
- Worth playing overall (weight 0.12): A concise positive remark indicates the game is worth playing. It aligns with the general recommendation trend but lacks specific details.

Other player notes:
- Free DLC and content (weight 0.84): Players highlight that the game offers free DLC, including cosmetic packs and building packs, and appreciates that it is not paid. Some mention a free update as well.
- Early access and unfinished state (weight 0.51): Some players note that the game is still in beta or early access, and one reviewer describes it as not finished. This may affect expectations.
- Positive comparisons to other survival games (weight 0.51): Reviewers compare the game favorably to Conan Exiles, Rust, Enshrouded, and 7 Days to Die, calling it a top promising title and a pearl. One notes it is reminiscent of first getting into survival games.
- Frequent updates and community engagement (weight 0.44): The developers are praised for releasing many updates in 2024, listening to community feedback, and constantly adding new content. The game has come a long way since launch.
- No paid monetization gimmicks (weight 0.35): The game is praised for having no loot boxes or paid monetization gimmicks, and it is contrasted favorably with other games described as money grabs. The developers are commended for not selling DLCs for a buggy game.
- Developer praised as tremendous (weight 0.32): The developer/publisher is described as a tremendous company, and reviewers thank them for the DLC. One reviewer is willing to buy cosmetic DLC to support the developers.
- Mod support available (weight 0.3): Mods are available for the game, and a specific mod called guilded blackstone and red marble flooring is mentioned.
- Up to a month of play with friends (weight 0.12): One reviewer mentions that the game offers up to a month of play with friends.
- One of the best survival games (weight 0.12): A reviewer describes the game as one of the best survival games they have played.
- GM key code for single-player (weight 0.11): A GM key code is mentioned for use in single-player.
- Compared to Baldur's Gate 3 (weight 0.11): The game is compared to Baldur's Gate 3 in terms of spirit.
- Chinese domestic game (weight 0.11): The game is noted as a Chinese domestic game.

Emotions:
- Frustration (weight 0.12): Players struggle with tedious world exploration, such as searching for stone tablets without hints, and janky movement and camera in platforming puzzles. Unlocking high-level building materials like black obsidian is overly repetitive, and obsidian structures absorb light, making interiors too dark. Additionally, DLC download issues and ridiculous alpaca hunting that requires hit-and-run tactics compound the frustration.
- Admiration (weight 0.1): The game's breathtaking environments, phenomenal sound design, and beautiful music earn high praise. The development team is admired for generously giving away the first DLC for free, not exploiting bugs to sell DLCs, and providing rapid updates with substantial content for an early access game.
- Gratitude (weight 0.07): Players express gratitude for the developers providing a free and useful DLC pack. The absence of paid loot boxes and the free DLC are specifically appreciated, leading to direct thanks for the DLC.
- Disappointment (weight 0.06): Disappointment arises because the DLC is not available on the Shifting Sands map, and the building pieces do not match what a reviewer uses for PvP. The player base also dwindles after the initial launch hype fades, and the buggy state of Conan adds to the letdown.
- Confusion (weight 0.06): Players are confused about why obsidian buildings do not auto-upgrade and why the Steam library displays 'Download' instead of 'In Library' after installation. The skill cap system, where elite units reach 300 points while the player is limited to 90, and the decision to add a free DLC during early access also create confusion.
- Enthusiasm (weight 0.06): Enthusiasm is driven by the desire to pay for character skins and cosmetic sets to improve one's base. The discovery that the DLC is free, along with a latest update that is awesome and introduces the beautiful and elegant Nightstone, further fuels excitement.
- Enjoyment (weight 0.04): The game is considered worth playing, with AI assistance making it easy and enjoyable. Farming thralls to reduce workload and engaging combat, along with hours of fun hunting, contribute to the overall enjoyment.
- Excitement (weight 0.04): Excitement stems from the many possibilities the game offers, even in beta, and the numerous features that reviewers love. Deep mechanics, engaging gameplay, and endless possibilities create a strong sense of anticipation.
- Satisfaction (weight 0.04): Satisfaction comes from the free DLC adding nice decorative options and being bug-free. The cool stuff included in the free DLC and the great developers behind it leave players feeling satisfied.
- Relief (weight 0.03): Relief is felt because the DLC is free, removing financial concerns. Additionally, players no longer worry about fire when adventuring away from home, easing gameplay stress.
- Love (weight 0.03): Love for the game is rooted in its extensive and creative survival gameplay. The game's mechanics and potential inspire strong affection from players.
- Appreciation (weight 0.03): Appreciation is directed at developers who give frequent updates and actively listen to the community. The team's responsiveness in fixing known issues based on player feedback is highly valued.
- Surprise (weight 0.03): Surprise is triggered by the release of free building packs and the unexpected presence of DLC in an early access game. These elements defy typical expectations for games in development.
- Amazement (weight 0.03): Amazement is sparked by the company giving away a DLC for free, a rare and generous move. Additionally, NPCs autonomously fetching items and crafting when given orders impresses players with the game's advanced AI.
- Happiness (weight 0.03): Happiness is simply caused by the release of a free update, bringing joy to players.
- Liking (weight 0.01): Liking is based on the visuals and character models matching the reviewer's aesthetic preferences, creating a positive visual experience.
- Dissatisfaction (weight 0.01): Dissatisfaction arises because the free DLC is released separately instead of being integrated as an update, which players find inconvenient.
- Captivation (weight 0.01): Captivation occurs because the game keeps the reviewer hooked, and they love every moment of the experience.
- Dislike (weight 0.01): Dislike is caused by strong reflections, excessive darkness, and ugly brazier light reflections that detract from the visual quality.
- Engagement (weight 0.01): Engagement is driven by unlocking weapon and construction recipes, which makes the game compelling and keeps players invested.}