Info about Crimson Oath:

Official game description:
Long may the sun shine! Prepare to suffer!
**Main Storyline：**
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**Guretvo, a millennium-old continent. The rule of the golden dragon family has become increasingly corrupt. The white cult has launched a monstrous rebellion. The gods beyond the realm have begun to meddle here one after another and sent envoys of the gods. With the power of Sith, the God from west, the white cult was suppressed. Master William, an unyielding rebel, crossed the sea to the east, learned new powers from the eastward god Eagle, and with the help of the northern god Leon, founded the Youth sect and the Red sect. Unexpectedly, William suddenly passed away just before the army set out on the northern expedition, which led to a series of betrayals and internal strife. After the "night of the massacre", the Youth sect and the Red sect went their separate ways. The dragon academy, as a sect school founded by William, also forced the apprentices to choose their own paths.Obey your oath,save Guretvo.**
**Game Size：**
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**The game includes a total of 6 main levels. Except for the main city level of Lonserv, each level is massive and features traditional souls-like levels. The game includes a total of 12 boss battles and over 80 different AI combat encounters.**
**Key Features**：
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*   Diverse enemy attack moves  
    Basic combo attacks, dangerous strikes, deadly attacks
*   Multi-layered enemy counter mechanisms and rewards  
    Mikiri counter, dodge, parry, gun counter, execute
*   An epic and stirring historical adventure storyline  
    Multiple church factions compete for the right to lead Gurettvo, involving conspiracies, grudges, grand historical trends, and the victory of ideals and beliefs.
*   Various items, skills, and martial arts to "abuse" boss
    Items, skills, martial arts

Release date: Apr 29, 2026

Categories: Soulslike Combat, Action RPG, Exploration, Character Progression, Boss Fights, Single-player, Story-driven Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 17.5h
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence provides direct and indirect mentions of playtime. The first quote mentions a total playtime of roughly 15-20 hours, which can be used to estimate the game completion time. The second quote mentions a 2-hour boss fight, which can be used to estimate the session length. The third and fourth quotes mention short playtimes of 14 minutes and a little over an hour, which are not sufficient to estimate any of the playtime metrics but provide context for shorter play sessions.
- Time-to-fun: No data
- Player Archetypes:
  - Combat-Focused Souls Enthusiast (sale)
    - Motivation: Enjoys challenging combat and sees value in budget-friendly games.
    - Playstyle: Focuses on mastering combat mechanics and comparing gameplay elements to other Souls-like games.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: Souls-like fan; budget gamer
    - Reference games: Dark Souls; Memory Boundary
  - Developer Supporter (buy)
    - Motivation: Enjoys supporting indie developers and appreciates good combat mechanics.
    - Playstyle: Enjoys the game for its combat and supports the developer's future endeavors.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: indie game supporter; combat enthusiast
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Well-integrated combat mechanics (weight 0.97): The combat system is highly praised for being well-integrated, coherent, and engaging. Players appreciate the smooth and satisfying mechanics, including parrying and execution.
- Thoughtful map design (weight 0.59): The map design is frequently described as thoughtful, intricate, and reminiscent of souls-like games. Players enjoy the exploration and the humane yet challenging design.
- Good value for price (weight 0.4): Many players feel that the game offers good value for its price. The gameplay experience is deemed worth the cost.
- Enjoyable boss fights (weight 0.33): Boss fights are highlighted as enjoyable and challenging. Players appreciate the good design and the excitement they bring to the game.
- Souls-like elements (weight 0.25): The game includes basic souls-like elements, making it appealing to fans of the genre. The map design and combat mechanics contribute to this feel.
- Story with emotional highlights (weight 0.19): The story is praised for having surprising and emotional moments, adding depth to the gameplay experience.
- Immersive single-player experience (weight 0.19): Players enjoy the immersive single-player experience, which is enhanced by good music and process animations.
- Well-implemented achievement system (weight 0.1): The Steam achievement system is well-implemented, adding an extra layer of engagement for players.
- No major bugs (weight 0.1): Players report that there are no major bugs encountered, indicating a stable and well-tested game.
- Supporting national developers (weight 0.1): Players appreciate the opportunity to support national game developers, adding a sense of community and pride.

Common complaints:
- Graphics and art quality issues (weight 0.59): The graphics, art assets, and character modeling are considered low quality and simplistic, indicating a limited budget.
- Movement and combat issues (weight 0.44): Dodging, rolling, and other actions are stiff, and the hand feel is not as refined as in similar games like Sekiro.
- Poor voice acting (weight 0.34): The voice acting is described as crude, amateur, and careless, likely due to funding limitations.
- Story criticism (weight 0.27): The story is criticized for being too simplistic, bad, and seemingly driven by a personal agenda.
- Lacks introductory CG (weight 0.19): The game does not have an introductory CG, which affects the overall presentation and immersion.
- Boss and enemy design flaws (weight 0.19): Boss design is lacking, and enemies stand completely still until engaged, affecting gameplay dynamics.
- Controller and input problems (weight 0.18): There are issues with controller vibration and the inability to use the right mouse button for sword attacks.
- Lack of background music (weight 0.1): There is no background music, which affects the overall atmosphere and immersion.
- Poor localization (weight 0.1): The English localization is poor, affecting the overall quality and understanding of the game.
- Redundant achievement system (weight 0.1): The achievement system is considered too redundant, adding little value to the gameplay experience.
- Unreasonable execution design (weight 0.1): The execution design is criticized for being unreasonable, affecting gameplay mechanics.
- Game is too short (weight 0.1): The game is criticized for being too short, providing limited content and gameplay time.
- Lack of innovation (weight 0.1): The game is criticized for not being innovative, offering little new to the genre.

Gameplay feedback:
- Thoughtful map design (weight 0.41): The map and level design are intricate and well-thought-out, enhancing the overall gameplay experience.
- Combat-focused gameplay (weight 0.21): The game emphasizes combat and map exploration as key elements, making them central to the player's experience.
- Dodging and rolling mechanics (weight 0.12): The game includes mechanics for dodging and rolling, which are essential for avoiding enemy attacks and navigating combat situations.
- Enjoyable parry mechanics (weight 0.12): The parrying mechanics in the game are enjoyable and well-integrated, adding depth to the combat system.
- Varied combat techniques (weight 0.11): The game offers a variety of combat techniques, allowing players to approach combat situations in different ways.
- No stamina bar (weight 0.11): The game does not feature a stamina bar, which can change the dynamics of combat and exploration.
- Separate protection and health bars (weight 0.1): The game includes separate bars for protection and health, adding an extra layer of strategy to combat.
- Unique narrative inspiration (weight 0.1): The game draws inspiration from unique sources, such as Pinocchio, providing a distinct narrative experience.
- Familiar yet special feeling (weight 0.1): The game offers a familiar taste but with a special feeling, combining well-known elements with unique twists.

Performance notes:
- Frequent crashes on AMD (weight 0.13): Players using AMD hardware have reported frequent crashes, indicating potential compatibility issues.
- Screen tearing issues (weight 0.12): Players have reported experiencing screen tearing while playing the game.
- Controller vibration problems (weight 0.12): There are issues reported with controller vibration not working correctly.
- FPS dips into mid 40's (weight 0.12): Some players have experienced dips in frame rate, dropping into the mid 40's, which can affect gameplay smoothness.
- Steam Deck settings included (weight 0.11): The game includes built-in settings optimized for the Steam Deck, enhancing the gaming experience on that platform.

Recommendations:
- Recommends playing the game (weight 0.11): Players are recommending the game to others, indicating a positive reception and enjoyment.
- Supports national product (weight 0.07): Players express support for the game as a national product, highlighting a sense of pride or patriotism.

Other player notes:
No miscpoints

Emotions:
- Satisfaction (weight 0.45): Players feel satisfied due to the well-integrated and enjoyable combat mechanics, along with good map design. The game's quality and price point also contribute to this positive emotion, making players feel they got their money's worth.
- Disappointment (weight 0.18): Disappointment stems from the game not meeting expectations in various aspects. Poor localization, voice acting, simplistic story, and low-quality graphics/music are significant contributors to this feeling.
- Frustration (weight 0.09): Frustration is primarily caused by issues with key binding and combat mechanics. The parrying mechanics are unclear, and the combat feel does not match the precision of similar games like Sekiro.
- Excitement (weight 0.05): Players are excited by the enjoyable and challenging boss fights. These encounters are a highlight of the gameplay experience.
- Appreciation (weight 0.05): Appreciation is felt due to the thoughtful and well-designed maps. The level design enhances the overall gaming experience.
- Admiration (weight 0.05): Players admire the great level design and the challenging boss fights. These elements are particularly well-executed and contribute significantly to the game's appeal.}