Info about Cubic Cosmos:

Official game description:
Cubic Cosmos combines roguelike deck building with fast-paced tower defense gameplay. Build an unstoppable army of pawns, chain together massive combos, and enjoy endless possibilities!
**Mix and Match Countless Exciting Strategies**
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*   Create an army of unstoppable pawns and build up their attributes to beat down the strongest of bosses!
*   Chain together abilities to unleash awesome combos, take endless turns, and deal massive damage... anything is possible!
*   Team up pawns to unlock incredible synergies and clear whole battlefields in a single shot!
**Build an Unbeatable Deck**
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*   Combine cards and Relics to build an unstoppable deck.
    *   Clear runs to unlock 12 different heroes across 3 classes with unique abilities.
    *   With 240+ cards, create lethal combinations that are unique to you!
    *   Explore unique effect combos with 50+ equippable Relics.
*   Tons of random events make each run a new adventure.
**Rise to the Challenge in Multiple Game Modes**
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*   Endless Adventures: With fixed and random boss fights and daily challenges, you'll find new thrills in every run!
*   Scaling Difficulty: Prove yourself in 10+ difficulty levels and emerge stronger than ever.
*   Mastery Mode: Are you a true master of the cosmos? Put your perfectly crafted deck to the test in this high-pressure game mode.
**Share Pawns and Matches With One Click**
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*   Doll Code System:
    *   11 different Doll types grant incredible buffs!
    *   Share your beloved pawns with the world and let them marvel at your strength!
*   Match Share: Generate a Battle Code to share your best moments!

Release date: Apr 28, 2026

Categories: Roguelike Deckbuilder, Tower Defense, Card-based Combat, Auto-battler, Character Progression, Endless Mode, Single-player

Feature scans:
- MTX: score 10; verdict: Fair; summary: Reviews explicitly mention no microtransactions.
- Steam Deck: score 55; verdict: Tinkering Required; summary: The game is playable on Steam Deck but suffers from several technical barriers: small text and resolution issues, poor controller support, and stability problems including crashes and launch failures on Linux. Users must rely on touchpad input and may encounter black bars, while crashes can occur during play. These issues require tinkering and workarounds, but the game is not completely broken.

- Hardware Profile:
  - Summary: The Windows 12-15GB VRAM cohort has sparse evidence, with a single negative review reporting looping and poor text rendering.
  - Sample size: 21 (2% coverage)
  - Audience skew: Review sample is mostly Windows-based.
  - Windows 12-15GB VRAM (negative, 5 reports): The only review is not recommended, citing constant looping and poor text, indicating performance issues.
  - Caveats: 21 of 989 reviews expose hardware metadata.; Review sample is mostly Windows-based.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: The community generally considers the game worth its price, with several reviews praising it at around $10-14. One mixed review notes that without a discount it feels a bit expensive, suggesting the full price may be slightly above the ideal. Thus, a fair base-game price range is estimated at $10-15.
- Playtime Metrics:
  - Game completion: 20.0h
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: Game completion is supported by multiple explicit claims: 15 hours for full achievements, 20 hours to unlock all cards, and 24 hours for all achievements; 20 hours is a representative midpoint. Session length is supported by a 1-hour first play and a 30-60 minute per-run estimate, so 1 hour is a reasonable average. No clear evidence exists for story completion or endgame timing, so those are null.
- Time-to-fun:
  - Summary: The game starts with a steep learning curve and information overload, but once players get the hang of the mechanics—often within the first hour or after a run or two—it becomes highly addictive and fun.
  - Stance: Clicks after
  - Anchor: Getting the hang of the game's mechanics
  - Time to anchor: 1h 0m
  - Friction: high learning curve; information overload; confusing start with few hints
  - Unlock drivers: getting past the learning curve; understanding that most effects are similar; playing a run or two; getting the hang of the game
  - Conditions: being new to cardbuilders; playing through the first few hours; completing a run or two; playing for less than an hour
- Player Archetypes:
  - Power Fantasy Grinder (buy)
    - Motivation: To experience overwhelming power and satisfying, fast-paced combat through card upgrades and synergies.
    - Playstyle: Focuses on creating a single 'carry' unit or spell combo that can deal massive damage, often ignoring balance concerns in favor of fun.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Deckbuilding Strategist (buy)
    - Motivation: To discover and refine powerful card combinations and overcome challenging encounters through thoughtful deck construction.
    - Playstyle: Carefully selects cards and relics, experiments with different hero powers and synergies, and aims for high-level runs with optimal builds.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: Roguelike card game enthusiast
    - Reference games: Hearthstone; Slay the Spire
  - Casual Relaxer (buy)
    - Motivation: To relax and pass time without the demands of complex mechanics or competitive play.
    - Playstyle: Plays casually, often in short bursts, without deep optimization, enjoying the game's accessible design and satisfying feedback.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Content Critic (sale)
    - Motivation: To see the game reach its full potential with more content, better balance, and improved UI, and to get fair value for their money.
    - Playstyle: Plays extensively to evaluate the game, tries different strategies, and notes flaws in design and execution.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Arknights


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is fun and addictive (weight 0.38): Players consistently describe the game as fun, addictive, and satisfying to play. The gameplay is engaging, easy to pick up, and provides a good time for both casual and dedicated sessions.
- Appealing and consistent artwork (weight 0.19): The art style is consistently praised as excellent, attractive, and top-notch. The artwork fits the game's vibe and is visually appealing without being jarring.
- Excellent card game design (weight 0.18): The card game mechanics are praised for being satisfying, well-designed, and offering diverse card types and classes. Players enjoy the card battles and the freedom of combining cards.
- Satisfying deck-building experience (weight 0.14): The deck-building core is highlighted as a strong point, with players finding it interesting, enjoyable, and satisfying when builds come together. It is considered one of the best deckbuilders tried.
- Varied playstyles and characters (weight 0.09): The game offers many different characters and playstyles, providing room for exploration and interesting strategic choices. This variety adds depth and replayability.
- Deep and rich content (weight 0.08): Players note the game has a huge amount of content and depth, with comprehensive gameplay that takes time to explore. This provides a rich and engaging experience.
- Unique card deletion mechanic (weight 0.08): A distinctive feature is that deleting cards gives the player money instead of costing money. This unique mechanic is appreciated and sets the game apart.
- High replayability and freedom (weight 0.07): The game is considered highly replayable due to its difficulty, feel, and high degree of freedom. Players find themselves returning for multiple runs.
- Great roguelike experience (weight 0.07): The game is praised as a fun and refreshing roguelike or roguelite, with satisfying tactics and enjoyable runs. It stands out as one of the most fun in the genre.
- Smooth and engaging gameplay (weight 0.07): The gameplay is described as satisfying, smooth, and engaging, with time passing quickly during play. The overall experience is polished and enjoyable.
- Easy to learn synergies (weight 0.06): Card synergies are easy to achieve and work well even without deep thinking. The mechanics are novel and simple, making the game accessible.
- Low learning curve (weight 0.06): The game is easy to learn and simple to understand, while still offering some depth. Players can quickly build strong combos on low difficulty.
- Better than Hearthstone adventure (weight 0.06): Players find the game similar to Hearthstone's adventure mode but better, providing the same joy and more. It is a good substitute for Hearthstone content.
- Fast-paced and quick updates (weight 0.04): The game has a fast pace and good speed, with quick updates. This keeps the experience dynamic and responsive.
- Selling cards for profit (weight 0.04): Players can sell cards in stores instead of paying to discard, making it easier to build ideal decks. This mechanic is appreciated for its flexibility.
- Unique card roguelike ideas (weight 0.04): The game is a dark horse card roguelike with its own ideas and wonderful execution. It stands out in the genre with unique mechanics.
- Rewarding meta progression (weight 0.04): The game has fun and rewarding meta progression, with a progression curve that is more substantial than initially credited. This adds long-term motivation.
- Amazing variety and diversity (weight 0.04): Players note the lots of variety and rich build diversity, with amazing content diversity. This keeps the game fresh and interesting.

Common complaints:
- Card pool is too small (weight 0.18): The card pool is too small, limiting build variety and preventing unexpected synergies. Players note that the pool grows with unlocks, making key cards harder to draw.
- Difficulty balance is poor (weight 0.13): Difficulty balance is terrible, with noticeable issues starting at difficulty 8. The game swings from too easy to absurdly hard, making progression frustrating.
- Tutorial is lacking (weight 0.12): The tutorial fails to explain key mechanics like the card three-in-one upgrade. Players often miss the upgrade opportunity, leading to confusion early on.
- Content is insufficient (weight 0.11): There is too little content, making the game feel short and lacking depth. Players complete the game in about 10 hours, which is not satisfying.
- Doll system is confusing (weight 0.1): Players find the doll system's purpose unclear and never fully understood. The mechanic is not explained well, leaving players confused about its role.
- Game feels unfinished (weight 0.1): The game feels like an early access title with rough edges and a lack of polish. Players perceive it as not a full release, which affects their overall impression.
- Build variety is limited (weight 0.1): Build variety is insufficient due to limited archetypes and card synergies. Players find that late-game builds are repetitive and lack depth.
- Card building is bad (weight 0.08): The card building is bad, with many cards becoming useless mid-game and only a few usable. This limits strategic options and makes the game messy.
- Game lacks depth (weight 0.08): The game lacks depth, with limited builds and repetitive gameplay. Players find it boring after many hours, and the late game becomes tedious.
- Card descriptions are unclear (weight 0.07): Many card descriptions are confusingly worded and inaccurate, making it hard to understand their effects. This ambiguity hampers strategic planning.
- Game is too easy (weight 0.07): The game is too easy, lacking the struggle of a proper card game. Players can remove cards without spending money, leading to mindless play and low difficulty.
- Art style is inconsistent (weight 0.06): The art styles are not unified, with messy colors and a disjointed feel. This inconsistency detracts from the overall visual experience.
- No endless mode (weight 0.06): Players are disappointed by the lack of an endless mode, as only performance mode exists. The absence of an endless mode reduces replayability and satisfaction.
- Art appears AI-generated (weight 0.06): Players believe the art is AI-generated and undisclosed, with images looking like 'AI slop'. This raises concerns about the game's artistic integrity.
- Font size is too small (weight 0.06): The font size for card text and buying/selling is too small, making it hard to read for those with poor eyesight. This accessibility issue affects gameplay.
- UI has problems (weight 0.06): UI elements have problems and need polish, with a rough interface that could be improved. This affects usability and player experience.
- Translation is poor (weight 0.05): The English translation is subpar and could use a second pass. Poor translation makes it difficult to understand certain game elements.
- Controller support is buggy (weight 0.05): Controller support is buggy and awkward, with too many issues when playing. This hampers the experience for players who prefer using a controller.
- Faction balance is poor (weight 0.04): Card faction balance is poor, with the kill faction being too strong and three color factions having wildly different strengths. This leads to imbalanced gameplay.
- Hero skills are unbalanced (weight 0.03): Hero skills are bad and balance is terrible, making some heroes much stronger than others. This affects the overall game balance.

Gameplay feedback:
- Deck-building roguelike core (weight 0.28): The game is consistently described as a deck-building roguelike, with deck growth and combo mechanics as the central focus. Players build and strengthen their decks from battle to battle, with character and deck unlocks.
- Card game with classes (weight 0.17): The game is a card battler with various classes and playstyles, often compared to Hearthstone. It features spell cards, unique mechanics, and deckbuilding decisions.
- Roguelike card game (weight 0.13): The game is a roguelike card game with a unique approach, combining falling card mechanics and auto-chess elements. It features permanent buffs as a core mechanic.
- Difficulty levels up to 10 (weight 0.09): The game offers a difficulty system with levels up to 10, including a performance mode and a threshold at A9. The difficulty curve ramps up progressively.
- Single-player Hearthstone experience (weight 0.08): The game is often described as a single-player version of Hearthstone, with a hero power and turn-based card gameplay. It offers its own features while remaining reminiscent of PvE Hearthstone.
- Heroes with passive abilities (weight 0.08): The game features multiple heroes, each with passive abilities or skills that alter gameplay. Archetypes and hero skills provide different strategies and playstyles.
- Auto-battler mechanics (weight 0.08): The game includes auto-battler-like mechanics, where players place units and battles auto-resolve. It features auto-battle and looping mechanics, similar to auto-chess games.
- Doll selection mechanic (weight 0.08): The game has a doll system where players select a doll at the start and end of runs, bringing specific cards into play. This mechanic allows for strategic planning across runs.
- Resonance and card chaining (weight 0.07): The game features a resonance mechanic triggered by cards, along with chaining card effects and unlocking cards. Relics also play a role in this system.
- Sell cards in shop (weight 0.07): Players can sell unnecessary cards in the shop without limit, instead of paying to discard them. This provides a flexible way to manage the deck and earn money.
- Card ascent system (weight 0.07): The game allows ascending cards by combining three identical copies, upgrading them to a higher tier. Core cards require three copies to upgrade, adding a strategic layer.
- Card merging upgrades (weight 0.06): Three copies of the same card can be merged to enhance it, creating higher-level cards. This mechanic is also available when buying three identical cards.
- High complexity and difficulty (weight 0.06): The game has a lot of complexity, with high-difficulty modes and unique mechanics. It offers a certain level of challenge that appeals to experienced players.
- Similar to Slay the Spire (weight 0.06): The game is compared to Slay the Spire, with relics and card gameplay, but runs are shorter and difficulty is lower. It also shares similarities with Hearthstone Battlegrounds.
- Interconnected build synergies (weight 0.06): The game offers interconnected build synergies and synergy combos, allowing freedom in making builds. Different synergies provide varied strategic options.
- Deleting cards for money (weight 0.06): Players can delete cards from their deck for a monetary reward, without spending money. This mechanic encourages deck thinning and resource management.
- Card stacking mechanic (weight 0.05): The game is a single-player card game with a stacking mechanic, where numbers keep stacking. This adds a unique twist to the card-based combat.
- Permanent card growth (weight 0.05): Cards can grow permanently, with attributes persisting across battles. Growth is triggered by conditions like kills, damage taken, or loading, and many permanent enhancement cards exist.
- Rich combo options (weight 0.05): The game involves finding combos with loose restrictions, offering rich combination options. Complex combo playstyles are a key feature.
- Direct attack cards (weight 0.05): The game features cards with direct attack mechanics, divided into skill cards and monster cards. Various playstyle cards are available for different strategies.

Performance notes:
- Steam Deck optimization issues (weight 0.08): Multiple clusters report problems on Steam Deck, including buggy controls, poor text rendering, and lack of 16:10 support causing black bars and compressed interface. These issues collectively indicate that the game is not well optimized for Steam Deck.
- Controls and input issues (weight 0.07): Feedback highlights buggy Steam Deck controls, lack of B button reset, gamepad adaptation issues, and broken left-view derivative operation on hero cards. These control problems hinder gameplay, especially for gamepad users.
- Game crashes frequently (weight 0.07): Several clusters mention crashes, including two crashes that sent the computer to BIOS, crashes when jumping with certain war souls, a freeze in performance mode, and a crash when playing offline. These crashes are severe and disrupt gameplay significantly.
- Resolution and display problems (weight 0.05): Users report that resolution cannot be adjusted (only 720p), maximum resolution is limited to 1920x1080 and looks blurry, and full screen mode displays in 4:3 instead of 16:9 or 21:9. These display issues affect visual quality and user experience.
- General bugs and glitches (weight 0.04): Clusters mention quite a few bugs, including a card becoming huge and covering the screen during fast operations, and other unspecified bugs. These glitches detract from the overall polish of the game.
- Performance and responsiveness issues (weight 0.04): Operations feel laggy and stiff with clunky transitions, and playing one card takes a long time after chaining. These performance issues make the game feel unresponsive and slow.
- Windowed mode limitations (weight 0.02): The window is not resizable in windowed mode, which limits user flexibility and can be inconvenient for multitasking or adjusting the view.
- Mac optimization needs work (weight 0.02): One user reports that Mac optimization needs improvement, indicating potential performance or compatibility issues on macOS.
- General optimization issues (weight 0.02): A cluster simply states that optimization issues exist, which is vague but suggests that the game may not run smoothly on all hardware.

Recommendations:
- Recommended for card game fans (weight 0.22): The game is highly recommended for players who enjoy card games, deckbuilders, and roguelike mechanics. It appeals to fans of Hearthstone, Slay the Spire, and Monster Train.
- Overall positive recommendation (weight 0.18): Many reviewers give a general positive recommendation, stating the game is highly recommended or strongly recommended. This indicates a broad satisfaction with the game.
- Worth the price (weight 0.15): Multiple reviewers emphasize that the game offers good value for its price, especially when on sale. It is considered a worthwhile purchase for card game and roguelike fans.
- Good roguelike deckbuilder (weight 0.14): The game is praised as a solid roguelike card game, with some calling it a must-try for fans of the genre. It offers unique mechanics and satisfying gameplay.
- Specific gameplay tips (weight 0.12): Reviewers provide tips such as skipping animations, adjusting difficulty, and focusing on certain events or builds. These tips help players enjoy the game more.
- Not recommended for some (weight 0.1): A few reviewers advise against playing the game, particularly for those new to card games or seeking deep strategy. Some also mention waiting for fixes or a sale.
- Good for casual play (weight 0.07): The game is recommended for passing time, relieving stress, or quick sessions. It is seen as an easy brain-juice game for weekdays.
- Unique and innovative (weight 0.06): The game is praised for its uniqueness, including the panda merchant and extreme card boosting. It offers a fresh take on the deckbuilding genre.
- Recommended for Monster Train fans (weight 0.04): Fans of Monster Train are specifically recommended to try this game, as it offers a similar experience with unique twists.
- Suitable for all players (weight 0.04): The game is suitable for all players who like card games or want to try a fun roguelike. It is accessible yet offers depth for veterans.
- Wait for sale (weight 0.04): Some reviewers suggest waiting for a sale before purchasing, as the game may not be worth full price. It is a good deal when discounted.
- Technical issues (weight 0.03): Some reviewers mention needing an accelerator or VPN for connectivity, and suggest waiting for balance optimization. These technical issues may affect the experience.
- Buy without hesitation (weight 0.03): Fans of Monster Train and card games can buy the game without thinking. It is a safe purchase for genre enthusiasts.
- High learning curve (weight 0.03): New players may face a steep learning curve, but the game is still recommended for them. Pushing through the initial minutes can lead to enjoyment.
- Not for strategy seekers (weight 0.03): The game is not recommended for players seeking deep strategic gameplay. It focuses more on chaotic combos and satisfaction rather than meticulous planning.
- Recommended for grinding enthusiasts (weight 0.02): The game appeals to players who enjoy grinding and unlocking achievements. It offers a satisfying progression system for dedicated players.
- Try before judging (weight 0.02): Reviewers encourage giving the game a go, even if the initial minutes are not immediately engaging. It may grow on players.
- Support for developers (weight 0.02): Some reviewers support the developers for rebalancing and quality-of-life changes, indicating ongoing improvement and community engagement.
- Replayability concerns (weight 0.01): One reviewer notes the game is not very replayable but still worth a try. This suggests limited long-term engagement for some players.
- Content quality worth 30 (weight 0.01): One reviewer states the game content and quality are only worth around $30, indicating a price-value concern for some.

Other player notes:
- Comparisons to Hearthstone Battlegrounds (weight 0.26): Many reviewers compare the game to Hearthstone Battlegrounds, noting similarities in structure and card-focused combat, though some find it less strategic as a single-player title. It is often described as a blend of Hearthstone's adventure mode and Battlegrounds.
- Comparisons to Slay the Spire (weight 0.23): The game is frequently compared to Slay the Spire, with reviewers noting it as a fun alternative or a blend of Hearthstone and Slay the Spire elements. Some mention shorter runs and lower difficulty compared to Slay the Spire.
- Good value for price (weight 0.13): Multiple reviewers state the game is worth its price, with some saying it offers more content than expected for the cost. The price is considered reasonable for the amount of gameplay provided.
- Active developer updates (weight 0.12): The developers are actively updating the game and listening to community feedback, which is seen positively. Reviewers appreciate the frequent updates and steady improvements being made.
- Comparisons to Monster Train (weight 0.11): Reviewers compare the game to Monster Train in terms of style, rhythm, and deck-building mechanics, with some finding this game more fun. The restart turn button and speed-up animation are also noted as similar features.
- AI-generated art concerns (weight 0.11): A significant portion of the game's images are AI-generated, with some reviewers noting the art is undisclosed on the store page. While some are tolerant, others express concern about the use of AI art.
- Early access status noted (weight 0.08): The game is in early access, with some reviewers planning to wait for full release while others note content has been added since the demo. Future updates are expected to improve the game further.
- Content length around 15-20 hours (weight 0.07): Reviewers estimate the game provides roughly 15-20 hours of content before running out of things to do. This is seen as a reasonable amount for the price point.
- Lack of story (weight 0.05): The game has no story or background explanation, being purely gameplay-driven. This is noted as a potential drawback for players seeking narrative depth.
- Better than Hearthstone without pay-to-win (weight 0.03): Some reviewers find this game better than Hearthstone because it does not require pay-to-win mechanics. The game is praised for being more accessible and fair.
- Multiple heroes with unique skills (weight 0.03): The game features 9-12 different heroes, each with unique skills, providing variety in gameplay. This is seen as a positive aspect for replayability.
- Translation quality issues (weight 0.03): The English translation is not very good, with questionable quality noted by reviewers. This may affect the experience for non-native speakers.
- Similar to Shadowverse territory rules (weight 0.03): The game's touch and feel is similar to Shadowverse, particularly regarding territory rules. This comparison is noted by some reviewers.
- Easier than typical roguelike deckbuilders (weight 0.03): The game is on the easier side of most roguelike deck builders, making it more accessible to casual players. This is noted as a positive for some, but may be a drawback for veterans.
- Developer and publisher identified (weight 0.03): The game is made by Inkstone Atelier and published by Lilith Games, which may be relevant for players familiar with these companies.
- Compared to battlefield-style games (weight 0.03): The game is compared to other battlefield-like games in terms of interaction style, suggesting a unique combat mechanic. This comparison is less common but noted by some reviewers.

Emotions:
- Frustration (weight 0.22): Players are frustrated by poor balance, steep difficulty spikes, and RNG-dependent early game that often leads to unfair losses. The lack of proper tutorials, unclear mechanics, and UI/UX issues further compound the frustration, making it hard to understand and enjoy the game.
- Enjoyment (weight 0.18): Players enjoy the game's variety, addictive 'one more run' syndrome, and the satisfaction of building powerful combos. The permanent card growth system and the ability to create broken synergies provide a fun and engaging experience that keeps players coming back.
- Satisfaction (weight 0.15): The game delivers satisfaction through its rewarding in-run growth system, satisfying number stacking, and the ability to build powerful decks that can clear screens. The permanent card enhancement and the sense of progression contribute to a highly satisfying gameplay loop.
- Disappointment (weight 0.08): Players are disappointed by the lack of content, short campaign, and the game ending just as builds become interesting. The use of AI art, poor translation, and the absence of an endless mode also detract from the overall experience.
- Excitement (weight 0.08): The game excites players with its fast-paced, synergistic gameplay that encourages broken combos and infinite scaling. The ability to create powerful, game-breaking builds and the anticipation of future content keep players engaged and thrilled.
- Confusion (weight 0.05): Players are confused by unclear mechanics, especially the doll system, and poor explanations of card effects and game modes. The lack of guidance and ambiguous descriptions make it difficult to understand how to play effectively.
- Appreciation (weight 0.02): Players appreciate the game's unique mechanics, such as deleting cards for money, and the developer's responsiveness to community feedback. The core loop is praised for its quality and the encouragement of broken combos.
- Annoyance (weight 0.02): Annoyance arises from grating sound effects, slow animations without speed-up options, and troublesome UI interactions. Long combo turns and small text also contribute to the irritation.
- Boredom (weight 0.02): Players become bored after many hours due to repetitive builds, lack of late-game freshness, and the game playing itself via auto-battle. The lack of meta-progression and monotonous events also lead to tedium.
- Admiration (weight 0.01): Players admire the game's immense content, unique approach to roguelikes, and stunning visuals. The blend of mechanics from other card games and the ability to create powerful builds are highly praised.
- Addiction (weight 0.01): The game is addictive due to its satisfying combo chains, infinite growth mechanics, and the constant desire to play just one more run. Players find it hard to stop playing, often losing sleep.
- Anticipation (weight 0.01): Players look forward to future updates and the full version, anticipating more content and strategic depth. The potential for the game to evolve and improve keeps them excited.
- Amusement (weight 0.01): The game amuses players with its humorous subversion of card game conventions, such as deleting cards for money. The chaotic and unexpected interactions provide a lighthearted and entertaining experience.
- Surprise (weight 0.01): Players are pleasantly surprised by the game's addictive nature and unexpected fun, often playing for hours longer than anticipated. Discovering mechanics like card upgrades adds to the surprise.
- Liking (weight 0.01): Players like the game for its original twists on the Slay the Spire formula, rich card combinations, and the permanent upgrade feature. The variety of characters and playstyles is also appreciated.
- Relief (weight 0.01): The game provides relief by allowing players to sell or delete cards, preventing dead hands and reducing the impact of bad RNG. The ability to build satisfying combos relieves daily stress.
- Love (weight 0.01): Players love the game's mechanics, satisfying synergy-building, and the depth of build variety. The artistic design and cohesive gameplay contribute to a deeply enjoyable experience.
- Anger (weight 0.01): Players are angered by poor balance, untested content, and the game not allowing them to have fun. The locking of new heroes and modes behind difficult requirements also frustrates them.
- Joy (weight 0.01): The game brings joy through its expectation of being broken, providing Mastery mode to push builds further. The design and mechanics allow everyone to feel like a hero, creating a fun and empowering experience.
- Dissatisfaction (weight 0.01): Players are dissatisfied with the casual giving of numbers, the difficulty curve from unlocking new cards, and the lack of depth. The limited number of relics per run also fails to satisfy.}