Info about Icarus: Great Hunts Campaigns:

Official game description:
Great Hunts Infographic
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What you get in Great Hunts
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Content Requirements
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The Great Hunt Campaigns span all three Icarus maps. Everyone with the base game can access the Quarrite Campaign on Olympus, and players with the Styx and New Frontiers Expansions can access even more campaigns.
Companion to Free Update
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This DLC is a companion to the free "Copernicus" update that introduces legendary weapons and upgrades crafted from world boss drops, new items, armor, building set, achievements and more
About the Game
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What to Expect:
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*   New Boss Hunting Mechanics resulting in Legendary Weapon rewards
*   New Map Exclusive Great Hunt Bosses
*   Upgradeable Legendary Weapons
*   New Operations that modify your Open World
*   Great hunt-influenced Weapons, Tools, Armor, Traps, Modules, and Attachments
*   Unique arenas, customized to each individual Great Hunt Boss
*   Great Hunt Bosses properly incorporated into previous maps and expansions
Forge your own path and find your target
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Every Great Hunt Campaign revolves around a nonlinear set of missions with a unique story to track down each boss. These campaigns can involve branching optional operations, and mutually exclusive choices. The decision you make can affect creature spawns, loot drops, unique crafting recipes, boss difficulty, and more.
Great terrors await
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At the end of each hunt, new bosses unlock, each with new, unique powers, drawing essence from the exotics you’re here to extract.
Build and customize new Legendary Weapons
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New materials dropped from the Great Hunt Bosses are highly valuable and sent back up to the Orbital Space Station for use in crafting new Legendary Weapons. Customize these powerful new weapons, each with 4 upgrade slots from 3 themed upgrade paths, leading to 81 unique combinations per weapon.
Unique Boss Arenas
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Each of the Great Hunt Bosses can only be faced in their own domain, where the playing field tilts in their favor. These Arenas are hidden and will require your keen hunting skills to seek out their entrances across the wilds of Icarus.
More Great Hunts and Bosses over time
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Icarus ‘Great Hunts’ Expansion will come with 3 Hunts to undertake right away, with one on Olympus, one on Styx, and one on Prometheus. As we update the base game and release more new content, we will continue to update the content and features provided by the Great Hunts Campaigns.

Release date: Jul 17, 2025

Categories: Survival, Open-World Exploration, Boss Rush, Crafting, Cooperative Multiplayer, Base Building

Feature scans:
- MTX: score 20; verdict: Traditional DLC - Low Concern; summary: The reviews describe a paid DLC/expansion with layered dependency on other paid DLCs and some price/value complaints. However, there is no direct evidence of real-money microtransactions, premium currency purchases, loot boxes, gacha, battle passes, or a pay-to-win cash shop. Positive reviews also state the DLC is optional, not pay-to-win, and that free updates and earnable in-game currencies are present. Applying the override rules for traditional DLC and absent MTX evidence, the score is capped at 20.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The only base-game pricing evidence indicates players did pay full price for the core game and treated that as supporting the developers. Another review describes buying the core game first and then a paid expansion, with no complaint about the base-game cost itself. The many negative price comments are directed at DLC/add-ons, so they are excluded. Because no review states an exact fair base-game price, the fair range can only be inferred as a moderate premium-indie window, with low confidence.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The 1K hours quote refers to total time in Icarus overall, not specifically to the Great Hunts Campaigns DLC, even though the player says they beat all three Great Hunt quest lines. The 30-hour quote describes base building before starting Great Hunt campaigns, so it is not a DLC completion or story playtime. The 'hours and hours' quote is vague, refers to defense preparation generally, and does not provide a quantifiable playtime metric for the target DLC. No review provides explicit DLC-specific hours for game completion, story completion, session length, or endgame, so all metrics are null.
- Time-to-fun:
  - Summary: Reports show persistent friction and no clear turning point: one player calls the experience overall fun but tedious, while others describe a boring mandatory kill loop and severe performance/progression bugs.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Frequent mandatory kills required just to do anything; Story can feel tedious; Performance worse than some AAA games; Bugs that delete all progression
  - Unlock drivers: N/A
  - Conditions: In multiplayer, only one player needs the DLC for the group to do missions
- Player Archetypes:
  - Dedicated Franchise DLC Supporter (sale)
    - Motivation: Supporting ongoing development and sharing DLC missions with co-op friends.
    - Playstyle: Buys DLC on discount, keeps up with weekly updates, and plays multiplayer where only the host needs the expansion.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: fan of the game
    - Reference games: N/A
  - Veteran Solo Completionist (buy)
    - Motivation: Completing all campaigns and proving mastery through solo and challenge runs.
    - Playstyle: Plays solo, saves before branching content, plans DLC order, and seeks additional challenge.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: experienced Icarus player
    - Reference games: N/A
  - Loot-Chasing Progression Grinder (sale)
    - Motivation: Chasing legendary gear and tier progression in a content-rich but grind-heavy expansion.
    - Playstyle: Grinds missions for legendary weapons and tier upgrades, experiments with attachments and builds, and tolerates repeated grind for new content.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Cautious Value and Stability Buyer (deep sale)
    - Motivation: Enjoying the core game without paying a high price for an unstable or incomplete-feeling DLC.
    - Playstyle: Plays core content such as Great Hunts but holds off on DLC purchases until crashes are fixed and the price drops.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- New missions are fun (weight 0.32): New missions are generally well-received, described as good, interesting, and challenging. They are varied, well-designed, and engaging with unlockables and modifiers.
- Legendary weapons are valuable (weight 0.31): New legendary weapons feel valuable, satisfying, and add flavor to the game. They provide meaningful choices and are fun to use.
- Great new tools and weapons (weight 0.3): The DLC introduces cool new tools and weapons, such as the mining armature, bio lab weapons, and the anti-materiel rifle. These additions are highly appreciated and enhance gameplay.
- DLC is highly praised (weight 0.3): Many players express overwhelming satisfaction with the DLC, calling it awesome, worth the cost, and a great addition. It is frequently described as interesting and difficult in a good way.
- Campaigns add replayability (weight 0.25): Great Hunts campaigns add entire storylines to each map with choices and consequences, breathing new life into old regions. They make old saves enjoyable again and add hours of new experiences.
- Adds a lot of content (weight 0.24): The expansion adds a significant amount of new content, including missions, weapons, armor, and structures. This makes the game feel more full and offers many more hours of gameplay.
- Storylines with choices (weight 0.19): The DLC adds entire storylines to each map with choices and consequences, making the world change based on decisions. This adds depth and replay value.
- Improves base game integration (weight 0.17): The DLC integrates well with the base game and other DLCs, enhancing the overall experience. It breathes new life into existing maps and adds free mechanics for everyone.
- No bugs or issues (weight 0.12): Several reviewers report no bugs or issues during playthroughs. The launch bugs have been patched and the game now works flawlessly.
- Bosses reward replay (weight 0.1): Bosses reward players for defeating them repeatedly, providing considerable replay value. This encourages multiple playthroughs and different approaches.
- Weekly updates are good (weight 0.1): Weekly free updates are usually really good and have been maintained for years. They add new content and keep the game fresh.
- Mission design is excellent (weight 0.1): Some of the best mission design in Icarus yet, with varied, unusual, and well-designed missions. The missions are incremental improvements and are not repetitive.
- Good for long-time players (weight 0.09): The DLC is enjoyable for long-time players, offering new experiences and reasons to return. It adds a breath of fresh air to the game.
- Mining armature is amazing (weight 0.07): The mining armature from the Olympus campaign is worth the entire DLC by itself, with high yield, auto-smelting, cave-sickness immunity, and biofuel power. It significantly improves the mining experience.
- End game content added (weight 0.07): The DLC adds much needed end game content, providing new challenges and goals for veteran players. It gives more to do after completing the base game.
- Boss preparation is key (weight 0.07): Preparation for boss fights is a separate topic that requires strategy and cunning. This adds depth to the gameplay and makes victories feel rewarding.
- New decorations added (weight 0.04): Tons of unique decorations to collect from missions add a new layer of customization and collection. This is a fun addition for players who enjoy base building.

Common complaints:
- DLC requires other paid DLC (weight 0.53): Many players report that the DLC requires purchasing additional expansions to access all content, such as weapons, bosses, and missions. This creates a paywall that feels like a bait-and-switch and forces multiple purchases.
- Quarrite spawning overwhelms players (weight 0.51): Quarrites spawn densely and are highly aggressive, making the game unplayable in affected areas. They have sniper-like detection, are heavily armored, and cannot be disabled, ruining the experience for many.
- DLC overpriced poor value (weight 0.41): Many reviewers feel the DLC is overpriced for the amount and quality of content provided. The weapons and items are often seen as underwhelming and not worth the cost.
- Poor optimization and performance (weight 0.41): The game suffers from poor optimization, including low FPS, stuttering, and performance degradation, especially in multiplayer and boss fights. This issue persists despite updates.
- Bosses unbalanced and buggy (weight 0.4): Bosses are often too strong, have buggy mechanics like regenerating health, teleporting, or becoming immortal, and cause crashes or lag. Some bosses are impossible to complete due to bugs.
- Save file corruption and progress loss (weight 0.36): Many players report losing all inventory, equipment, and progress due to bugs, especially after boss fights or crashes. This includes losing saddles, tools, food, and workshop items.
- Grind-heavy and repetitive gameplay (weight 0.35): The game is designed to be grind-heavy, with repetitive missions and material gathering. Many find the content laborious and not fun, feeling like a chore.
- Mission bugs prevent completion (weight 0.34): Numerous bugs in missions, including mission branches that cannot be completed, quests that do not register or start, and scripting issues, hinder progression. These bugs often persist despite updates.
- Missing items after death (weight 0.3): When players die, their equipped items and inventory often disappear permanently, even after restarting. This includes items in bases and on animals.
- Weapons underwhelming and overpriced (weight 0.23): The new weapons introduced in the DLC are often underpowered and not worth the price. Many feel they are not special or buffed enough to justify the cost.
- DLC introduces more bugs (weight 0.22): The DLC introduces new bugs, including game-breaking issues in boss fights and new bestiary. These bugs often go unfixed for extended periods.
- New unlocks require new save (weight 0.2): Players are forced to start new save files to unlock newly added items in already completed missions, which is frustrating and time-consuming. This also applies to great hunts and other content that cannot be completed on a single save.
- Crashes and server instability (weight 0.18): The game frequently crashes, especially during great hunt campaigns, and server lag is common, particularly with many entities. This makes the game unplayable for some.
- Paid DLC gates base game content (weight 0.18): Content on existing maps is locked behind paywalls, and new DLC items require other DLC to be enabled. This is seen as a bad approach and feels like a scam.
- Missing bosses and content (weight 0.17): The DLC is missing promised bosses and content, such as the Elysium map not having its own boss, only three bosses instead of four, and unimplemented legendary weapons. This leads to disappointment.
- Quest branching forces replay (weight 0.15): Quest choices lock players out of certain missions, requiring replaying the campaign multiple times to see all content. This also permanently modifies the open world in negative ways.
- Scalpel spawning bug blocks progression (weight 0.14): A bug prevents the scalpel from spawning during the Styx mission, blocking acquisition of the anti-material rifle. The bug has persisted for a year without a fix, and recommended workarounds do not work.
- Poor localization and missing English (weight 0.09): The game lacks proper Japanese localization despite being listed, and important information is only in Chinese, making it difficult for non-English speakers to understand.
- Developer communication and moderation issues (weight 0.08): Some players report being banned from the official Discord for speaking out, and developers are criticized for laziness and not fixing core issues. This adds to frustration.
- Legendary weapons cannot change attachments (weight 0.07): Legendary weapons cannot have their attachments changed, forcing players to grind for another copy and repurchase to try different attachments. This is a significant annoyance.

Gameplay feedback:
- DLC adds three new bosses (weight 0.32): Each new map (Olympus, Styx, Prometheus) gets a unique boss tied to the campaign. Defeating these bosses unlocks legendary weapons and new crafting recipes.
- Legendary weapons and tools (weight 0.27): New legendary weapons, attachments, and tools are added, many locked behind boss fights or mission completion. These items provide powerful upgrades but may have restricted customization.
- New tech tree and crafting (weight 0.26): The DLC adds new items to the technology tree, including weapons, armor, and accessories. Some recipes require boss drops or legendary biomass to craft.
- Boss fights have mechanics (weight 0.24): Bosses feature multiple stages, unique abilities, and debuffs that require preparation and skill. Examples include movement speed debuffs and splitting into smaller forms.
- Great Hunts campaign structure (weight 0.23): The DLC introduces campaign missions across existing maps, each ending with a legendary boss. Missions are replayable and can be tackled solo or in groups.
- Campaigns tied to specific maps (weight 0.22): Each campaign is set on a specific map (Olympus, Styx, Prometheus) and requires owning the corresponding map DLC. Campaigns add unique quests and storylines to each map.
- Open world changes permanently (weight 0.21): Mission choices have lasting consequences on the open world map save, altering terrain and unlocking or locking content. Forks in quests require multiple playthroughs to experience all outcomes.
- Quarrites are troublesome enemies (weight 0.2): Quarrites are giant armored frog-like creatures that spawn frequently and must be killed to proceed. They can only be damaged after stripping their armor with pickaxes or drill arrows.
- New enemies and creatures (weight 0.18): The DLC introduces new enemy types, including field bosses that are color variants of existing bosses. These creatures spawn across the map and add combat variety.
- Mission design has issues (weight 0.17): Missions are often fetch quests that require running across large areas, and some have poorly designed mechanics or repetitive objectives. Bugs and glitches can also disrupt gameplay.
- Legendary weapons unlock methods (weight 0.17): Legendary weapons can be unlocked via coupons, completing mission storylines, or purchasing with in-game currency. They are easier to access than workshop weapons.
- Multiplayer DLC sharing rules (weight 0.15): Only the host needs to own the Great Hunts DLC for all players to access missions and rewards. However, non-DLC players cannot craft boss-specific legendary weapons.
- New weapons in bio lab (weight 0.15): The DLC introduces new weapons such as the pistol, spear launcher, mining fist with shield, and anti-materiel rifle. These are available for crafting or purchase.
- DLC aims at advanced players (weight 0.15): The content is designed for players who have already experienced the base game and other DLCs. It adds high difficulty enemies and requires preparation.
- DLC requires multiple playthroughs (weight 0.13): To unlock all content, players must replay missions in new saves and choose different branching paths. Some items are only craftable on the prospect where the boss was defeated.
- New resources and upgrades (weight 0.12): The DLC adds a new currency called Legendary Biomass, obtained by hunting new bosses. This resource is used to upgrade equipment and craft boss-specific items.
- New map Elysium lacks boss (weight 0.1): Elysium is a new map added by the DLC, but it does not have its own unique boss. The three bosses are spread across other maps.
- Quest branches have consequences (weight 0.1): Some missions offer branching choices, such as helping a scientist or destroying evidence, with mutually exclusive outcomes. These choices affect the world and require replay to see all paths.
- Quarrite boss and variants (weight 0.07): The Quarrite boss is the first boss on Olympus and involves endless waves of worms. It can be challenging and requires specific tactics.

Performance notes:
- Boss fights cause lag (weight 0.13): Performance drops significantly during boss fights, including framerate drops to 5 FPS in caves and lag when many Hammerhead slug boss copies are present. Boss encounters are a common source of poor performance.
- Performance degrades with progression (weight 0.11): World performance degrades hard as players progress through great hunt missions, and low frame rates occur at the end of campaigns. The host also loses 10-15 FPS per participant until the game becomes unplayable.
- Stuttering and FPS problems (weight 0.08): Players experience stuttering through biomes and frequent FPS problems. The game still needs performance optimization, and it runs worse than some AAA titles after five years of development.
- Quarrites lag and teleport (weight 0.04): Quarrites lag and teleport around even with a 25ms ping, indicating network or optimization issues. This behavior disrupts gameplay despite low latency.

Recommendations:
- Not recommended to buy (weight 0.32): Multiple reviewers strongly advise against purchasing the DLC, calling it a waste of money and not worth the price. The negative sentiment spans both the expansion and the base game.
- Recommended for Icarus fans (weight 0.21): Several players recommend the expansion for those who already enjoy Icarus, calling it a must-have or solid content. It is seen as a good addition for dedicated fans.
- Supporting free updates (weight 0.14): A few players purchased the DLC purely to support the developers and the free weekly updates. They view it as a way to show appreciation for ongoing support.
- Buy on sale only (weight 0.13): Reviewers advise waiting for a discount, stating it is not worth full price but may be worth it on sale. The value proposition is questioned at the current price.
- Best as final DLC (weight 0.13): Some suggest buying this expansion last among all DLCs to get the most out of it, or only if you own all other major content. It is considered an optional addition.
- Weapons not worth it (weight 0.1): The three included weapons are frequently mentioned as not worth the purchase on their own. Reviewers suggest passing if weapons are the main draw.
- Other survival games better (weight 0.08): A few reviewers suggest buying other survival games instead, indicating dissatisfaction with the overall experience. This reflects a broader negative sentiment.
- Technical issues block recommendation (weight 0.08): Some reviewers cannot recommend the DLC until crashes and stuck animal bugs are fixed. These technical problems significantly impact the experience.
- For experienced players only (weight 0.07): The content is recommended mainly for veteran Icarus players who want to complete everything. Others may find it more of the same.
- New players may enjoy (weight 0.07): Interestingly, some suggest the DLC might be best for new players, providing a fresh experience. However, others recommend playing the base game first.
- Fun with a buddy (weight 0.06): Playing with a friend makes the DLC more enjoyable, as the missions themselves are interesting. Solo players may not get the same value.
- Anti-developer sentiment (weight 0.06): Some feedback targets the developer or publisher rather than gameplay, with calls to avoid games associated with certain names. This is more about principle than content.
- Hammerhead slug strategies (weight 0.06): Recommended tactics include focusing on one small Hammerhead slug boss at a time and using a specific loadout. These tips help prevent merging and improve success.
- Quarrite mission warning (weight 0.04): One reviewer warns against doing the Quarrite mission unless you plan to leave the map entirely afterward. This is a specific gameplay tip to avoid negative consequences.
- High difficulty not for all (weight 0.04): The additional challenge is a deterrent for some players who dislike difficulty. It is not recommended for those seeking a more relaxed experience.
- Complete missions first (weight 0.04): One reviewer advises completing all missions before starting the hunt, as it will otherwise be difficult. This order helps manage the challenge.
- Bundle purchase advised (weight 0.03): Buying the DLC as part of a bundle or set is suggested as a better value. This can save money if you plan to get multiple DLCs.
- Resource demands caution (weight 0.03): Players should consider buying only after they can tolerate the resource demands that come with the base power-up. This affects overall enjoyment.

Other player notes:
- Frequent Free Updates and DLC (weight 0.15): The developers, RocketWerkz, are praised for releasing free updates weekly since the core game's release, alongside regular paid DLC. This ongoing support is viewed positively by many reviewers.
- Overpriced and Costly Totals (weight 0.13): Reviewers frequently mention that the DLC is overpriced, and that the total cost to access all bosses reaches around $110. This pricing model is seen as steep, especially when content is gated behind multiple paid expansions.
- Content Integrated Across All Maps (weight 0.13): The Great Hunts adds content to existing base game maps and will also apply to future regions. This integration breathes new life into older areas and ensures ongoing relevance.
- Map-Specific Campaign Access Requirements (weight 0.1): Accessing each campaign requires owning the corresponding map DLC, such as Styx or Prometheus. Without these, only Olympus missions are available, limiting the full experience.
- DLCs Sold as Separate Missions (weight 0.1): The content is structured as multiple DLCs that add many missions, and the Great Hunts is part of this model. Some see it as a way to sell more DLC.
- Only Host Needs DLC for Missions (weight 0.1): In multiplayer, only the host needs to own the Great Hunts DLC for all players to complete missions and get rewards, though crafting legendary weapons requires individual ownership.
- Compared Favorably to Other DLCs (weight 0.1): The Great Hunts is seen as a fun, optional package compared to other Icarus DLCs, and less tedious than Olympus operations. It is also noted as niche on the surface.
- Game Age and Development History (weight 0.08): The game has been in development for 5 years and is around 4 years old. Some reviewers compare it to Valheim, Enshrouded, and Green Hell.
- Weapon Access Varies by DLC Ownership (weight 0.07): Most weapons added by the DLC can be used without owning it, but three types of legendary weapons are locked behind ownership. This partial gating is a point of contention.
- Marketing Focus on Bosses Misleading (weight 0.07): Trailers emphasized the three bosses rather than the amount of new missions, leading to expectations that the DLC was mostly boss encounters. Reviewers suggest better advertising of mission content.
- One-Time Experience, Replay Needs New Save (weight 0.07): The DLC is a one-time experience on the same save file, and replaying the full boss hunt requires starting a new save map. This limitation reduces replayability for some.
- Story Addition with New Handler (weight 0.07): The DLC is a story addition for Icarus, introducing a new handler character who is seen as less compelling than Sol but has moments. This narrative expansion appeals to players seeking more lore.
- Japanese Localization Lacking (weight 0.07): Despite being listed, Japanese localization is almost non-existent, and blue-text guide information requires English understanding. This limits accessibility for Japanese players.
- Requires Multiple Save Files (weight 0.04): Players need to manage multiple save files to experience different outcomes or to replay content, as choices cannot be done in one playthrough.
- Missing Promotional Frost Sledgehammer (weight 0.04): A frost sledgehammer shown in a promotional video was removed by developers, disappointing some players who expected it. This removal was not clearly communicated.

Emotions:
- Frustration (weight 0.32): Players are frustrated by excessive Quarrite spawns that make the game unplayable, along with severe bugs that wipe progression and block missions. Additional frustration stems from needing multiple paid DLCs to access full content, poor performance, and bugged bosses that prevent completion.
- Disappointment (weight 0.17): Disappointment arises from expansion content being locked behind other DLC purchases, misleading marketing, and a lack of expected features like a unique boss for Elysium. Players also cite unfixed bugs, weak new weapons, and an overall lack of innovation compared to the base game.
- Satisfaction (weight 0.13): Satisfaction comes from rewarding boss fights, new legendary weapons, and expansions that add many missions and increase replayability. Players enjoy the Olympus campaign, unique enemy types, and the sense of unlocking a large portion of the game.
- Anger (weight 0.07): Anger is driven by being forced to buy additional DLCs to use purchased content, losing all items and progress due to developer failures, and poor optimization causing low frame rates. Players also express anger over game-breaking bugs, lack of testing, and controversial developer behavior.
- Enjoyment (weight 0.05): Enjoyment stems from fun and challenging missions, new weapons in the bio lab, and the variety added by Great Hunts. Players also appreciate the unique quests on each map and the overall fun experience.
- Annoyance (weight 0.03): Annoyance is caused by frequent Quarrite spawns that interrupt gameplay, the need to start a new save to unlock everything, and permanent open world changes. FPS problems in multiplayer and DLC reliance on other paid DLC also contribute.
- Enthusiasm (weight 0.03): Enthusiasm is fueled by the addition of campaigns to every region, new legendary weapons, and weekly free updates. Players also praise the mission design, smooth boss movements, and cool boss items and upgrades.
- Excitement (weight 0.03): Excitement comes from new missions, new creatures, and diverse gameplay that keeps the game from getting boring. Players are excited to see what Styx has in store and to fight new bosses.
- Hope (weight 0.02): Hope is based on the studio's continued production of great content and the desire for future additions like rival prospector NPCs. Players want to see more content in the future.
- Uncertainty (weight 0.01): Uncertainty arises from not knowing when or if certain content will be added, and whether bosses can be rerun on the same open map.
- Caution (weight 0.01): Caution is advised because campaigns add high-difficulty enemies to the open world, and starting hunts before completing all missions can make the game difficult.
- Interest (weight 0.01): Interest is sparked by the DLC's storyline and the preparation involved in boss fights.
- Pride (weight 0.01): Pride is felt from completing the Olympus boss solo on maximum difficulty and being able to show off boss clears to friends.
- Horror (weight 0.01): Horror is expressed due to missions being described as horrible.
- Boredom (weight 0.01): Boredom results from having to kill a Quarrite every few minutes just to do anything.
- Confusion (weight 0.01): Confusion arises from being unable to activate the worm and black wolf trophies in the technology tree without knowing why.
- Glad (weight 0.01): Gladness comes from buying the DLC to show support and finding that it breathed new life into the base world Olympus.
- Appreciation (weight 0.01): Appreciation is felt because the developers quickly fixed bugs and worked hard building the DLC.
- Amazement (weight 0.01): Amazement is experienced due to the world changing based on missions.
- Concern (weight 0.01): Concern is raised about Quarrite lag and teleporting issues that need fixing.}