Info about Trash Day:

Official game description:
**Every raccoon dreams of Raccoon Paradise. Unfortunately, you and your friends are currently locked up in Animal Control.**
Break out, steal a wagon, load it with the finest trash you can find, and haul it across six areas to get there. Played the demo? That was only one area! The full game adds five more, new obstacles, and a full soundtrack. Online co-op for up to 6 players. You technically can play solo… but the wagon is a lot for one raccoon.
The path ahead is tricky and full of challenges! Push and steer the wagon with up to five friends and clear the path ahead. Lose a wheel? Put it back on. Flip it? Flip it back. Distract animals on their own turf!
Use bungee cords, planks, and more to propel your wagon over, under, and through traffic, bear traps, rockslides, and a river. Good plan. Terrible execution.
Knock over trash cans, search dumpsters, and scour everything from Animal Control, through the wilderness, on the way to the junkyard for helpful items as well as valuable trash.
Climb, scurry, and scamper your way through the world. Wear a hat. Stack your friends. Launch one off a seesaw. Play pattycake with a friend. Eat some junk.
Made by Off By One Games, a small team with over a decade of experience working together on Rocket League.

Release date: Oct 13, 2026

Categories: Cooperative Multiplayer, Physics-based Gameplay, Collectathon, Comedy, Online Co-op, Cute Character Design


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 3.0h
  - Story completion: N/A
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: The completion-time reports cluster around 2-3 hours: one player estimates under 2 hours, another calls it a 3-hour game, and a third says it was completed in 3h 24m by three players. This supports a gameCompletion estimate of about 3 hours. The review stating the whole game was beaten in one sitting, combined with the roughly 3-hour completion window, supports a typical sessionLength of about 3 hours. No review provides a separate story-completion duration or a quantified post-completion endgame time, so storyCompletion and endgame are null.
- Time-to-fun:
  - Summary: Players overwhelmingly report immediate, cute, chaotic fun, especially in co-op or with friends; one detailed report notes it becomes boring after level 3, but this is a later drop rather than a delayed hook.
  - Stance: Fun immediately
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: N/A
  - Unlock drivers: N/A
  - Conditions: Playing with friends or a partner; Online co-op; Solo play can also be fun; Low price / cheap purchase
- Player Archetypes:
  - Social Co-op Chaos Player (buy)
    - Motivation: Shared laughs and chaotic bonding with friends or a partner in a cute raccoon co-op game.
    - Playstyle: Online co-op sessions with friends, causing chaos, wearing silly cosmetics, and prioritizing social fun over difficulty.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: trash pandas
    - Reference games: N/A
  - Solo Short-Adventure Completionist (buy)
    - Motivation: A brief, playful solo adventure that can be completed in one sitting.
    - Playstyle: Single-player campaign completion, optionally with friends, focused on low-commitment fun rather than long-term progression.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Replayability-Focused Co-op Skeptic (sale)
    - Motivation: Cooperative loot progression with enough challenge and replayability to justify continued play.
    - Playstyle: Co-op loot hunting, checking achievements, and judging level design, content depth, and solo viability.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: RV There Yet


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun and humorous co-op (weight 0.99): Players consistently highlight the game as very fun, funny, and full of chaotic moments, especially when playing with friends. The silly tone and unintended comedy make it a go-to for laughter-filled sessions.
- Great multiplayer experience (weight 0.61): The game shines in multiplayer, whether with friends, partners, or random players, providing a fantastic co-op experience that fosters bonding and shared fun. It's often recommended for group play.
- Adorable raccoon theme (weight 0.46): The cute raccoon characters and their antics are a major draw, with many praising the charming aesthetic and the joy of playing as a raccoon. The concept of trash pandas collecting loot resonates strongly.
- Chaotic fun with friends (weight 0.41): The game excels at creating delightful chaos, from driving wagons off cliffs to general silly shenanigans. This unpredictability leads to memorable moments and lots of laughter.
- Silly and humorous tone (weight 0.3): The game's absurd humor and goofy premise—such as farting, dancing, and graffiti—create a lighthearted atmosphere that players find endearing and entertaining.
- Excellent value for price (weight 0.28): Many reviewers consider the game a great purchase at its low price, offering hours of entertainment and often described as a no-brainer buy. It's seen as a worthwhile investment for a fun night with friends.
- Balanced difficulty (weight 0.21): Players appreciate that the difficulty is well-tuned—not too hard, not too easy—and that it's easy to learn while still offering a slight challenge. This balance makes it accessible yet engaging.
- Catchy soundtrack (weight 0.19): The music, including the soundtrack by Forkroot, receives consistent praise for fitting the game's vibe perfectly and enhancing the overall experience. Some reviewers love it so much they mention it specifically.
- Loot and hoard gameplay (weight 0.18): The core loop of gathering and hoarding loot as a raccoon is highly satisfying, with players enjoying the process of collecting trash and prized possessions. It adds a fun collect-a-thon element.
- Cart mechanics enjoyable (weight 0.18): The wagon/cart mechanic is a highlight, whether it's wheeling it around, launching it, or retrieving it from water. It adds a unique and fun dynamic to the gameplay.
- Great level design (weight 0.16): Levels are praised for being well-made, with a good pace and interesting challenges. The random generation and logistics add replayability and engagement.
- Fun solo as well (weight 0.16): Although primarily multiplayer, the game is also enjoyable solo, with players reporting a blast even when playing alone. It offers a satisfying experience regardless of group size.
- Silly character options (weight 0.12): The ability to play as quirky characters like Jimothy or a horse head adds to the fun and personalization, delighting some players.
- Funny easter eggs and references (weight 0.1): Players enjoy discovering easter eggs and references to other games, such as 'RV There Yet', which adds an extra layer of enjoyment for attentive players.
- Quick and satisfying sessions (weight 0.1): The game is praised for being quickly captivating and perfect for short sessions, like killing an evening. Levels take around 20 minutes, making it easy to pick up and play.
- Relaxing and chill experience (weight 0.1): Some players find the game super chill and a comfortable bonding experience, suitable for relaxed play with loved ones.
- Similar to RV There Yet? (weight 0.09): A few reviewers note similarities to 'RV There Yet?' in play style but with a raccoon twist, which appeals to fans of that game.
- Great animations and details (weight 0.09): The surprising amount of animations for the animals and the cute details like dancing add charm and polish to the game.
- Works well on Steam Deck (weight 0.08): Some players specifically note that the game runs great on Steam Deck and even on low-end hardware without lag, making it accessible to a wide range of devices.
- Potential for more content (weight 0.08): A few reviewers mention the game has a lot of potential and hope for further development, indicating a desire for more levels or features despite current enjoyment.

Common complaints:
- Game criticized as short (weight 0.23): Multiple reviewers note the game is extremely short, finishing in about 3 hours. This low playtime is a common complaint.
- Low replayability and challenge (weight 0.2): Players report no real reason to replay and a lack of challenge, with achievements being the only incentive. This reduces long-term engagement.
- Bugs and technical issues (weight 0.19): Reviewers report various bugs including clipping, unknown errors during multiplayer, and a seemingly bugged item in the junkyard. Controller support is also wonky.
- Second level overly difficult (weight 0.17): The second level is described as unreasonably difficult, with specific issues like lack of cover and a forced detour. Some players get stuck for long periods.
- Steam Deck optimization problems (weight 0.1): The game runs on low graphics per the developer and lacks optimization for Steam Deck. This leads to a subpar experience on the platform.
- Not suitable for solo play (weight 0.09): Certain sections are difficult to play solo, and the game may not be designed for solo players. This limits accessibility for those without a co-op partner.
- Motion sickness and discomfort (weight 0.05): Some players experience motion sickness while playing, which can be a significant barrier to enjoyment.
- Easy revive reduces challenge (weight 0.05): Dying and being revived is often more beneficial than staying alive, with no limitations. This makes the game less challenging.
- Cart retrieval reduces challenge (weight 0.05): The cart can often be pushed into water and retrieved easily, reducing the challenge of traversal sections.
- Terrible areas to traverse (weight 0.05): One or two areas are described as terrible to traverse, indicating level design issues.
- Strange early gameplay (weight 0.05): The first 3 hours feature strange gameplay before reaching the main part, which may confuse or deter players.
- Lack of music (weight 0.05): The game has no music besides a short jingle at the start, which some find disappointing.
- Poor visual quality (weight 0.05): One reviewer notes that the game looks low quality, which may detract from the overall experience.
- Disappointing ending (weight 0.05): Reaching the 'You finished the game' screen was disappointing for at least one reviewer.
- Only six levels (weight 0.05): The game consists of only six levels, contributing to the short overall length.
- Achievements problematic (weight 0.05): Getting all achievements is problematic or difficult, which may frustrate completionists.
- Boring after level 3 (weight 0.05): One reviewer found the game quite boring after level 3, suggesting a decline in engagement.
- Levels feel empty (weight 0.05): Levels become faster and maps feel more empty, possibly indicating a lack of content or polish.
- Price point concern (weight 0.05): The price point may be a concern given the many game releases, implying perceived value issues.
- Progression unclear or limited (weight 0.05): One reviewer hasn't gotten very far, implying limited content or unclear progression.

Gameplay feedback:
- Co-op with friends emphasized (weight 0.49): Many reviewers highlight that the game is designed for cooperative play with friends, either online or locally. This social aspect is a core appeal, allowing bonding and shared chaos.
- Play as raccoons (weight 0.2): Players control raccoons, often with a wagon, enabling Tony Hawk-like stunts. This unique character choice contributes to the game's quirky charm.
- Wagon stunts and hazards (weight 0.18): The wagon can perform stunts and fall off cliffs, and is susceptible to hazards like geysers and cars. This creates dynamic and often comedic gameplay moments.
- Farting and dancing (weight 0.17): Players can fart and dance to music tracks, including a raccoon dance and rave scene. These actions contribute to the game's silly and lighthearted tone.
- Multiplayer support (weight 0.16): The game supports multiplayer sessions where friends can join. This feature enhances replayability and social interaction.
- Solo play possible (weight 0.15): Despite the multiplayer focus, the game is fully playable solo. Some sections may be more challenging alone, but it remains accessible.
- Game completable (weight 0.15): The game can be played through to completion, with a clear ending screen. It is beatable in one sitting, adding to its pick-up-and-play appeal.
- Item gathering and hoarding (weight 0.12): Gameplay involves gathering and hoarding items, such as in washing machines. This collect-a-thon aspect is a central mechanic.
- Moderate difficulty balance (weight 0.12): Reviewers note that the difficulty is balanced, providing a moderate challenge. It's not too easy nor too hard, appealing to a wide audience.
- Levels and completion screens (weight 0.12): The game has levels and a 'You finished the game' screen. There are 6 levels, each taking around 20 minutes to complete.
- Road sections with obstacles (weight 0.1): Specific road sections include dividers and road signs requiring detours. Players can give directions to avoid cars, adding coordination.
- Watch tower and references (weight 0.1): The game features a watch tower and contains references to other games, including an easter egg for 'RV There Yet'. These nods add depth for observant players.
- Group sizes up to five (weight 0.09): Supports playing with a group of up to five friends. This flexibility accommodates larger friend groups for cooperative chaos.
- Trash doughnuts consumable (weight 0.08): Players can eat trash doughnuts or items from the trash. This adds to the game's humorous and unconventional mechanics.
- Character Jimothy available (weight 0.08): Players can choose to play as Jimothy, adding variety to character options. This may appeal to those seeking specific personas.
- Randomly generated areas (weight 0.05): Areas are randomly generated, adding replayability and variety. This procedural generation keeps each playthrough fresh.
- Traversal difficulties noted (weight 0.05): Some areas have difficult traversal, which can be frustrating. This is a minor complaint among otherwise positive feedback.
- Throw bear traps at friends (weight 0.05): Players can throw bear traps at friends, introducing a mischievous element. This promotes hilarious and chaotic interactions.
- Dancing simulator with raccoons (weight 0.04): The game is sometimes described as a dancing simulator featuring raccoons. This reflects its quirky and rhythm-based elements.
- Main part after 3 hours (weight 0.04): There is a main part reached after about 3 hours of strange gameplay. This pacing note may inform player expectations.

Performance notes:
- Steam Deck performance issues (weight 0.09): Multiple reviews mention that the game does not run well on Steam Deck, with a lack of optimization and low graphics settings required. This suggests the Steam Deck version needs improvement.
- Works great on Steam Deck (weight 0.05): A review reports that the game works great on Steam Deck, providing a positive experience for some users. This contrasts with reports of performance issues.
- Controller support is wonky (weight 0.05): One review notes that controller support is a bit wonky, indicating potential issues with controller input. This could affect players using controllers.

Recommendations:
- Multiplayer with friends strongly recommended (weight 0.39): The most frequent theme is that the game is best experienced with at least one friend or a group, with many clusters urging players to grab friends for co-op sessions. Playing multiplayer is described as more lively and is a core part of the intended experience.
- Great value for the price (weight 0.28): Multiple clusters mention the game is well worth its low price, offering a fun experience for a small cost. It is frequently described as a no-brainer purchase or an absolute gem for the money.
- Cute and goofy co-op gem (weight 0.13): Several clusters highlight the game's cute, goofy, and lighthearted nature, often in the context of playing as a raccoon with friends. It is described as a fun, silly experience that is easy to enjoy.
- General high recommendation (weight 0.12): Some clusters simply recommend the game without specific conditions, including a 10/10 endorsement. These positive but vague endorsements contribute to the overall favorable reception.
- Not ideal for solo players (weight 0.09): One cluster explicitly says the game is not suitable for solo players, but another notes it can still be fun solo. The overall sentiment leans toward multiplayer being the preferred way to play.
- Too short with low replayability (weight 0.09): A cluster does not recommend the game because it is too short, and another warns against it for players who dislike short games with little replayability. This suggests length is a notable drawback for some.
- Good for virtual date nights (weight 0.05): One cluster recommends the game for virtual date nights, indicating it can serve as a fun activity for couples. This adds a specific use case beyond general co-op play.
- Not for achievement hunters (weight 0.05): A single cluster states the game is not recommended for achievement hunters, likely due to difficulty or time requirements for completion. This is a niche concern but worth noting.
- Recommend only if bored (weight 0.05): One cluster suggests buying the game only if you are bored, implying it may not be compelling otherwise. This is a lukewarm recommendation with limited detail.

Other player notes:
- Very short completion time (weight 0.34): Multiple reviewers report the game is very short, with playtimes ranging from under 2 hours to around 5 hours, and many finish it in a single sitting.
- Low price point (weight 0.22): Many reviews highlight the game's low price, with costs under $20 or simply described as cheap and great value.
- Similar to RV There Yet and REPO (weight 0.2): Numerous comparisons highlight gameplay similarities to RV There Yet and REPO, often described as a mix of the two, though some find it significantly easier.
- RV There Yet cameo easter egg (weight 0.15): Reviewers mention an easter egg referencing RV There Yet, specifically a cameo of the RV from that game.
- Raccoon-themed collect-a-thon (weight 0.13): The game is described as a raccoon collect-a-thon, with 250 collectibles to gather.
- Online co-op supported (weight 0.1): The game features online co-op, and can be finished with a friend.
- Demo available and differs (weight 0.08): A demo is available for the game, and one reviewer notes the demo differs from the full game.
- Easy difficulty (weight 0.05): Reviewers find the game quite easy, with some noting it is significantly easier than similar games.
- Steam Deck runs on low (weight 0.05): According to the developer, Steam Deck support is possible but the game runs on low graphics settings.
- Limited number of levels (weight 0.05): The game has a small number of levels, contributing to its short length.
- Junkyard shortcut bug fixed (weight 0.05): A broken junkyard shortcut was reported and has since been fixed.
- Soundtrack by Forkroot (weight 0.05): The game's soundtrack is composed by Forkroot.
- Hidden achievements present (weight 0.05): The game includes hidden achievements for players to discover.
- Character Jimothy available (weight 0.04): One of the selectable characters is named Jimothy.
- 2026 indie release (weight 0.04): The game is an indie title released in 2026.

Emotions:
- Enjoyment (weight 0.19): Players find enjoyment in the game's humorous and silly co-op gameplay, especially when playing with friends or relatives. Key causes include dancing raccoons, farting mechanics, and running around with friends in a balanced difficulty setting. The cute, chaotic multiplayer experience with abundant trash and vehicles contributes to the fun.
- Amusement (weight 0.16): Amusement stems from funny in-game moments such as friends driving the wagon off a cliff or mishaps due to poor coordination. Silly developer humor, easter eggs, and chaotic actions like stealing toilet paper while playing as raccoons also provoke laughter. Playing with a group amplifies these amusing situations.
- Joy (weight 0.11): Joy is generated by joyful pandemonium when playing with friends, featuring lots of screaming and laughing. The wheeling cart mechanic, animal animations, and a great soundtrack add to the delight. Specific elements like skanking at the rave and character options such as Jimothy also bring happiness.
- Disappointment (weight 0.1): Disappointment arises from the game's short length, often completed in about 3 hours with only 6 levels and minimal replayability. Technical issues like low-quality graphics, lack of music, and poor optimization on Steam Deck further contribute. These factors leave players wanting more.
- Fun (weight 0.1): Fun is derived from playing with friends, whether using game mechanics like adrenaline shots and revives or just causing chaos as raccoons. Silly gameplay activities, such as launching stuff with a seesaw and doing nonsense, create a great night with friends. The chaotic multiplayer experience is central to the fun.
- Frustration (weight 0.07): Frustration is caused by difficult traversal in certain areas, being stuck on levels for extended periods, and glitches like clipping out of a trashcan. Hard-to-obtain achievements and bugged collectibles, such as an unfindable item in the junkyard, also frustrate players. Unknown errors when friends join add to the irritation.
- Excitement (weight 0.07): Excitement comes from enjoying the demo and playing on release day, with the OG game mode being a blast. Anticipation of launching friends and doing silly things as a raccoon generates enthusiasm. Planning to collect trash with friends and having the game exceed expectations further fuel excitement.
- Hope (weight 0.04): Hope is driven by the potential for additional content, such as new areas, survival mode, and an open-world sandbox. Players see creative challenges that could expand the game. This optimism centers on future updates and improvements.
- Satisfaction (weight 0.04): Satisfaction is felt from the game's great value for the price and the enjoyment of playing with a friend. Collecting a high number of collectibles, like 233 out of 250, also provides a sense of accomplishment. These elements contribute to a fulfilling experience.
- Anticipation (weight 0.04): Anticipation is about looking forward to playing with friends and experiencing specific levels like the construction site. Players also await more levels, updates, and future rounds. This forward-looking excitement centers on upcoming content and multiplayer sessions.
- Love (weight 0.04): Love for the game is inspired by its beautiful design, well-made levels, and captivating activities like disarming alarms. The presence of raccoons also fosters affection. Players appreciate the overall charm and craftsmanship.
- Happiness (weight 0.02): Happiness results from playing with friends and having a blast, particularly through silly interactions like playing patty cake as a raccoon with a top hat. These shared moments of joy create a lighthearted and cheerful experience.
- Confusion (weight 0.01): Confusion is caused by 3 hours of strange gameplay before the main part of the game. This initial segment leaves players puzzled about the game's direction. The unexpected structure creates a sense of bewilderment.
- Concern (weight 0.01): Concern arises because certain sections are difficult to play solo. This worry is tied to the game's balance and solo playability. Players may feel anxious about being unable to progress alone.
- Discomfort (weight 0.01): Discomfort is caused by motion sickness induced by the game. This physical unease detracts from the experience. The game's visual or movement design triggers this negative reaction.
- Shock (weight 0.01): Shock is experienced upon unexpectedly reaching the 'You finished the game' screen. The sudden conclusion catches players off guard. This surprise stems from the abrupt ending.
- Near breakdown (weight 0.01): Near breakdown is caused by repeated failure to get past the second road section due to the road sign and lack of cover. This intense frustration builds from persistent inability to progress. The challenging segment pushes players to their limits.
- Desire (weight 0.01): Desire is driven by wishing for more content. Players crave additional features or levels. This longing reflects a strong want for expansion beyond the current offering.
- Affection (weight 0.01): Affection is felt because the game is cute and funny. The charming and humorous elements endear players to it. This warmth is rooted in the game's adorable qualities.
- Delight (weight 0.01): Delight comes from chaotic gameplay and the game being super cute and goofy. The unpredictable and silly nature brings pleasure. Players revel in the whimsical experience.}