Info about As Long As You're Here:

Official game description:
What if you lost all your memories? An emotional family drama seen through the eyes of a woman with Alzheimer's disease. As Annie’s life slowly unravels, uncover memories of her deceased brother as her past bleeds into the present.
**STORY**
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Inspired by personal stories. You play as Annie, an elderly woman whose memory is starting to betray her. Annie and her children cope with reversed caretaking roles as she moves from her long-time home. While her children clash over how to care for her, old memories of Annie’s long-dead brother start to emerge.
As Long As You're Here is a subtle reflection of what life with dementia might look like, and a story about complex sibling relationships.
**SHORT & PERSONAL**
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As Long As You're Here is a short and personal experience made with care by a small team of developers.
The aim is to create a mature and nuanced experience that shows the difficult repercussions of losing not only your memory, but also your agency and sense of time and place.
What disappears when we forget?
... and what resurfaces?
**FEATURES**
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*   **Short & Subtle:** A short and subtle experience designed to be enjoyed in one sitting.
*   **Personal**: Inspired by real stories and includes real-life photos of the developers' own family members - some of whom suffered from Alzheimer's disease.
*   **Story Rich:** Explore Annie's life through dialogue, mementos, and letters from the past. Meet family members and unpack the tensions and dynamics between them.
*   **Subversive Vignettes:** The player's own memory comes into play. As the world around Annie shifts and changes, players share in her failing faculties.
*   **Immersive Audio & Original Music**
**ABOUT AUTOSCOPIA INTERACTIVE**
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Autoscopia Interactive is a small and diverse game studio based in Copenhagen, Denmark, with developers from Denmark, The Netherlands, and the U.S.
Our studio name comes from the word "autoscopy" — an experience of "watching yourself" from a distant point of view. We make introspective games that put players in underrepresented roles, and hope to give you a glimpse of yourself from another perspective.
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**DISCLAIMER**
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As Long As You're Here _shows life through the eyes of someone with dementia, and while it can be a cathartic experience for some, it might be unpleasant for others._
_If this is not a topic you are ready to engage with, skip_ As Long As You're Here _for today and take care of yourself._

Release date: 28 Oct, 2025

Categories: Single-player Story, Narrative Adventure, Environmental Storytelling, Walking Simulator, First-Person Perspective


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Deeply empathetic Alzheimer's portrayal (weight 1): Players found the game profoundly moving, allowing them to understand and empathize with the daily struggles, confusion, and emotional toll of Alzheimer's disease. For many, it resonated deeply with personal experiences, providing a sense of healing or a new perspective on family, memory, and loss. The game effectively uses its mechanics and narrative to put players in the shoes of someone suffering from the disease.
- Beautifully crafted game experience (weight 0.6): Many players lauded the game as an absolute masterpiece, praising its stunning artistry, beautiful storytelling, and overall design. They found it to be a unique, well-implemented, and thought-provoking experience that showcases the potential of games as an art form. The story was particularly impactful, resonating long after completion.
- Clever disorienting gameplay (weight 0.22): The game masterfully uses simple mechanics and environmental changes to depict memory fragmentation and confusion, making players feel disoriented and helpless. Elements like items appearing/disappearing and jumbled timelines effectively immerse players in the protagonist's fading reality without technical interruptions, showcasing impressive attention to minor details.
- Optimal game length and pacing (weight 0.18): Despite being a relatively short experience (around one hour), players felt the game's length was perfect and highly impactful. The slow, deliberate pacing was considered fitting for the narrative, allowing for full emotional immersion and comprehension without feeling rushed or short-changed.
- Effective visuals and audio (weight 0.1): Players frequently complimented the game's beautiful visuals, simple yet loving graphics, and perfectly chosen music and atmosphere. These elements successfully evoked strong emotions and enhanced the immersive experience, with specific appreciation for the use of real family photos and clever scene transitions.
- Affection for character Max (weight 0.02): A few players expressed enjoyment and affection for the character Max, specifically enjoying the interaction of spinning him around. This highlights a minor but appreciated detail within the game.

Common complaints:
- Deep Emotional Resonance (weight 0.06): The game evokes strong emotions, particularly related to the experience of Alzheimer's. Players found it devastating and heartbreaking, often connecting it to personal experiences with family members.
- Disruptive Mouse Control Bug (weight 0.04): Players consistently report a significant bug where the camera is forced to look at the floor, making gameplay difficult and breaking immersion. This technical issue detracts from the overall experience.
- Regret Over Late Release (weight 0.02): One reviewer expressed regret that the game was released so late, suggesting it could have offered valuable insights or experiences if it had been available earlier. This point is based on limited feedback regarding timing.

Gameplay feedback:
- Simulates Alzheimer's Perspective (weight 0.3): Players highly commend the game's successful simulation of living with Alzheimer's disease from a first-person perspective. The design choices, including fragmented memories, changing environments, and a disorienting sense of time and space, effectively convey the confusion and helplessness associated with dementia. The home environment transforms into a labyrinth, and subtle, unpredictable changes deepen the immersive experience of memory loss, making players feel disoriented and unsure what to expect.
- Smooth Yet Trippy Gameplay (weight 0.05): Players describe the gameplay as generally smooth despite the intentional disorienting and 'trippy' elements. This blend contributes to the unique experience tailored to the game's theme of memory loss, ensuring the mechanics support the narrative intent.
- Focuses on Simple Interactions (weight 0.02): Instead of traditional puzzles or complex tasks, the game involves players in simple, mundane activities like watering plants or moving through rooms. This design choice emphasizes the everyday reality of the protagonist's life with dementia, rather than skill-based challenges.
- Reconstruct Family History (weight 0.02): A primary narrative objective of the game is to reconstruct the protagonist's family tree. This goal serves to weave together the stories of Annie's family members, providing a deeper emotional context to her experiences.
- Story Unfolds Gradually (weight 0.02): The narrative progresses slowly and subtly, allowing players to gradually uncover Annie's story and the complexities of her condition. This pacing enhances the immersive experience of memory degradation, mirroring the gradual nature of the disease.

Performance notes:
- Excellent SteamOS compatibility (weight 0.02): Players reported that the game runs flawlessly on SteamOS, suggesting strong optimization and native support for the platform. This is a positive indicator for Steam Deck users.

Recommendations:
- Highly Recommended Experience (weight 0.23): Players overwhelmingly recommend this game, often highlighting its impactful story and emotional depth. Many consider it a 10/10 experience, suitable even for non-gamers or those who appreciate reflective narratives.
- Requires Mental Preparation (weight 0.02): Players advise potential buyers to be mentally prepared before playing, indicating the game likely contains emotionally heavy or challenging themes.

Other player notes:
- Profound Emotional Impact (weight 0.3): The game deeply resonated with players, especially those with personal experiences with Alzheimer's or dementia in their families. It served as a powerful trigger for reflection, fear, understanding, and even a therapeutic outlet for processing trauma and emotions related to memory loss, highlighting the terrifying loss of control.
- Explores Memory & Presence (weight 0.1): Players highlighted how the game masterfully explores philosophical questions about what remains when memories fade and the true meaning of loss. It emphasizes that memory is not solely individual but deeply intertwined with shared connections, underscoring the vital importance of presence and simply being there for loved ones.
- Engaging Pre-Release & Discovery (weight 0.09): Players often discovered the game through social media platforms like TikTok or had it wishlisted due to its intriguing premise about Alzheimer's disease. The game successfully captured their curiosity, leading to immediate purchases and significant post-play reflection.
- Short Playtime Experience (weight 0.06): The game is consistently described as having a short playtime, typically ranging from one to two hours. This duration makes it a concise, impactful experience without a significant time commitment, allowing for immediate reflection post-completion.
- Inspires Cherishing Loved Ones (weight 0.02): A direct result of the game's emotional impact, many players felt compelled to spend more quality time with their loved ones. They were inspired to listen intently, share moments, and avoid postponing important interactions, recognizing the preciousness of these connections.
- Memorable Characters & Setting (weight 0.02): Despite the heavy themes, specific elements of the game such as the character Annie, her house, the changing outside world, visitors' voices, and the presence of Max the bear left a lasting impression on players. These details contributed to the overall immersive and reflective experience.

Emotions:
- Sadness (weight 0.12): Players felt sadness due to the game's profound emotional impact, particularly its heartbreaking story elements. The depiction of gradual cognitive decline and the experience of living with Alzheimer's often brought reviewers to tears.
- Appreciation (weight 0.12): Appreciation stemmed from the game's delicate, respectful, and accurate portrayal of dementia, creating a deeply true-to-life experience. Reviewers valued the high quality, beautiful details, and the developers' effort, which helped them understand the illness better and raise awareness.
- Satisfaction (weight 0.12): Satisfaction was derived from the game's overall high quality, including its presentation, subtle details, and smooth, immersive gameplay. Players found the experience worthwhile, often meeting or exceeding their expectations with its emotional and narrative elements.
- Empathy (weight 0.1): Empathy arose from the game's realistic portrayal of daily life with dementia, enabling players to understand the patient's perspective and the struggles of forgetting. Many reviewers connected the game's depiction to personal experiences with family members, deepening their understanding and feeling for those affected.
- Admiration (weight 0.08): Admiration was elicited by the game's artistic merit, beautiful design, and sensitive handling of its difficult subject matter. Reviewers praised its craftsmanship, storytelling, and the creative ways it portrayed dementia, resulting in a stunning and profoundly impactful experience.
- Understanding (weight 0.08): Players gained understanding from the game's ability to educate about Alzheimer's disease and provide insight into how those with dementia perceive the world. The realistic portrayal of symptoms helped reviewers comprehend the confusion and emotions, often feeling closer to affected loved ones.
- Fear (weight 0.05): Fear was caused by the game's scary elements and the unsettling transformation of events within the game, which prompted personal reflections on losing memories. The terrifying process of dementia depicted in the game, combined with the thought of it affecting oneself or family, created a sense of dread.
- Moved (weight 0.04): Players felt moved by the game's deeply emotional and thought-provoking nature, often enhanced by its hauntingly beautiful atmosphere and music. The experience was described as immediately touching and intensely emotional, leaving a lasting impression.
- Enjoyment (weight 0.03): Enjoyment was derived from the overall positive game experience, including its detailed progression and engaging scene transitions. Players appreciated the game's story and found the entire experience satisfying.
- Healing (weight 0.02): The game facilitated healing by providing a new perspective and enabling players to process past trauma and emotions related to dementia. Recognizing personal moments and gaining a detached viewpoint helped reviewers work through fears and grief associated with the illness.
- Gratitude (weight 0.02): Gratitude was directed towards the developers for creating a valuable, thought-provoking, and beautiful game. Players appreciated the experience it provided, which fostered understanding and left a significant impact.
- Validation (weight 0.02): Validation stemmed from the game's accurate portrayal of dementia, which resonated with reviewers' professional and personal experiences. This accurate depiction made players feel seen and understood in their own encounters with the disease.
- Contemplation (weight 0.02): Contemplation was provoked by the game's profound themes of family, love, memory, and the nature of life and self. The narrative encouraged deep reflection on what it means to remember, to forget, and to maintain human connection.
- Joy (weight 0.02): Joy was experienced through the game's beautiful presentation and specific playful moments, such as spinning characters. Overall, reviewers expressed a general love and positive feeling towards the game.
- Hope (weight 0.01): Hope was inspired by the game's beautiful message about family unity, love, and the enduring power of memories. The experience prompted reflections on the well-being and love received by family members dealing with the disease.
- Confusion (weight 0.01): Players felt confusion as a direct result of the game's design, which intentionally mirrored the disorientation experienced by someone with dementia. This mechanic allowed them to experience Annie's fading memories firsthand.
- Reflection (weight 0.01): The game prompted reflection on themes of Alzheimer's and family care, leading reviewers to doubt their own memories and feel a strong desire to spend more time with loved ones. It encouraged introspection on personal connections and the fragility of memory.
- Hurt (weight 0.01): Hurt arose from recognizing personal failures or shortcomings in caring for loved ones, specifically their grandfather, as depicted in the game. The narrative brought to light past regrets or difficult emotional experiences.
- Desire (weight 0.01): Players experienced a desire for more content due to the game's enjoyable and impactful experience. They wished for additional gameplay or story, indicating a strong positive engagement.
- Impact (weight 0.01): The game had a profound emotional impact on reviewers despite its relatively short length. Its powerful narrative and themes left a lasting impression, affecting players deeply even in a brief experience.}