Info about Cosmic Fear:

Official game description:
Since the dawn of mankind, mysterious phenomena beyond human comprehension have occurred. Your studies suggest that everything is part of one big picture. The solution is near; the next expedition will be the crucial one. You turn your gaze to the stars: what lies hidden in the unfathomable depths of the cosmos?
Night falls as the horn’s haunting call echoes through the woods. The Great Ceremony is about to begin, and nothing will ever be the same again.
**Cosmic Fear** is a disturbing Lovecraftian first-person horror adventure from the author of _The Land of Pain_ and _The Alien Cube_. Investigate signs of an ancient presence and uncover a forgotten chapter of humanity’s past.
**MAIN FEATURES:**
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**Survive deadly encounters**
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Face unpredictable dangers and stay alive as you navigate hostile environments where every step may lead to a new threat.
**Investigate and solve puzzles**
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Explore, search for clues and solve puzzles to progress deeper into the unknown.
**Hidden secrets**
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Uncover the alien statuettes hidden in the most remote corners of each level. Some can be spotted from afar, challenging you to figure out how to reach them, while others lurk in the darkest and most unsettling places. Find as many as you can: the final reward will reveal deeper lore and shed light on the darkest secrets of this unsettling universe.
**Compelling story**
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Dive into a story filled with mystery and terror, drawn from the darkest corners of Lovecraft’s mind.
**Stunning visuals**
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Experience highly detailed environments with cutting‑edge graphics powered by photogrammetry and Unreal Engine 5. Dynamic lights, shadows and volumetric fog create a visceral, oppressive atmosphere.
**Immersive sounds**
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Immerse yourself in a haunting soundscape, where even the slightest noise suggests something lurking in the dark.
**A new chapter in the series**
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Expand the universe of _The Land of Pain_ and _The Alien Cube_ in this haunting new adventure.

Release date: Sep 9, 2026

Categories: Walking Simulator, Lovecraftian Horror, First-Person Exploration, Puzzle Solving, Collectibles, Secrets and Exploration, Single-player Story, Atmospheric Horror

Feature scans:
- Proton/Linux: score 15; verdict: Works Well; summary: The only explicit Linux evidence is positive: a user played via Proton Experimental without reporting Linux-specific launch, crash, anti-cheat, or stability problems. Remaining complaints are about AMD upscaling and general performance and are not tied to Linux or Proton, so they do not raise the Linux friction score.
- Steam Deck: score 50; verdict: Tinkering Required; summary: The available evidence does not include direct Steam Deck battery, text-size, launcher, anti-cheat, or crash reports, but it does show a playable yet friction-heavy Linux and PC experience. Users report manual Proton Experimental use, mandatory upscaling, missing AMD FSR frame generation, and severe performance drops in demanding scenes. This places the case in the tinkering tier rather than the broken tier.

- Hardware Profile:
  - Summary: The Windows 12-15GB and 16GB+ VRAM cohorts mostly report strong performance, while the <8GB cohort reports lag and frame-rate problems and the 8-11GB cohort is dominated by crash and optimization complaints.
  - Sample size: 48 (29% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (positive, 21 reports): Most reports show high frame rates at 1440p and 4K with DLSS and frame generation, with only minor stutter or the need for upscaling as caveats.
  - Windows 8-11GB VRAM (negative, 11 reports): Despite one user reporting great performance, other reports describe repeated crashes, a full PC crash, and severe late-game frame drops down to 5 FPS.
  - Windows <8GB VRAM (negative, 8 reports): The available report describes significant lag and frame-rate issues on a system the user considered decent.
  - Windows 16GB+ VRAM (positive, 7 reports): High-end systems mostly report strong performance, including over 100 FPS at maximum settings, with only minor slowdowns indoors and no major performance complaints.
  - Caveats: 48 of 166 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $15.00
  - Reasoning: Several reviewers explicitly reject the $20 price, citing a short 3-5 hour campaign and weak engagement. The Japanese review suggests waiting for a sale and notes a launch-sale purchase around 2,210 yen, which supports a fair base price below $20. Although one reviewer says it is well worth the price tag, the weight of evidence points to a community fair range of roughly $10-$15.
- Playtime Metrics:
  - Game completion: 5.0h
  - Story completion: 3.0h
  - Session length: 1.0h
  - Endgame: 1.5h
  - Reasoning: Explicit completion reports support about 5 hours for a full, thoroughly explored playthrough. A separate campaign-length report supports about 3 hours for the story path. A direct replay report supports about 1.5 hours for a second playthrough, and one first-impression report supports roughly a 1-hour session. Reports vary with exploration and backtracking, so confidence is moderate.
- Time-to-fun:
  - Summary: Most reports describe a confusing, repetitive walking sim that does not provide enough direction or payoff to become fun. A minority find the story compelling when reading documents and enjoy the familiar exploration style.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: no context or direction; confusing environments and unclear objectives; tedious walking and backtracking; repetitive and uneventful gameplay; frustrating monster mechanics; poor late-game performance
  - Unlock drivers: carefully reading and following in-game documents reveals a compelling story
  - Conditions: enjoyment depends on carefully reading and following documents; tolerance for slow Lovecraftian pacing; familiarity with prior games in the series; not requiring clear objectives or direction; tolerance for repetitive walking and backtracking
- Player Archetypes:
  - Lovecraftian Atmosphere Seeker (buy)
    - Motivation: To immerse in Lovecraftian atmosphere, lore, and slow-burn cosmic horror.
    - Playstyle: Explores at a slow pace, soaks in environments, follows lore, and values mood over action.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: The Land of Pain; The Alien Cube
  - Solo-Dev Supporter (buy)
    - Motivation: To support a solo developer and reward handcrafted, AI-free indie horror.
    - Playstyle: Plays narrative horror from known solo creators and tolerates rough edges to support their work.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Walking-Sim Gameplay Skeptic (no buy)
    - Motivation: To find engaging, threatening gameplay rather than passive forward movement.
    - Playstyle: Expects active mechanics, challenge, and real danger; rejects long passive walking sequences.
    - Experience: familiar
    - Purchase stance: no buy
    - Labels: N/A
    - Reference games: N/A
  - Price-Sensitive Sale Shopper (sale)
    - Motivation: To get the atmospheric horror experience at a fair or discounted price.
    - Playstyle: Waits for sales, checks value for money, and buys when the discount feels right.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stunning visual presentation (weight 0.92): Players consistently praise the game's graphics, calling them beautiful, amazing, and top-notch. The visuals are described as stunning and gorgeous, with specific mentions of excellent lighting and level design.
- Intriguing story and plot (weight 0.42): The story is enjoyable, interesting, and well-presented. The plot is gripping, with constant intrigue that keeps players wanting more.
- Immersive and tense atmosphere (weight 0.41): The atmosphere is described as intense, scary, and mesmerizing, creating a sense of dread and mystery. It feels immersive, making players feel like they are really there.
- Lovecraftian atmosphere nailed (weight 0.33): The game successfully captures the Lovecraftian and cosmic horror atmosphere, staying true to the source material. Players appreciate the eerie ambiance and the developer's respect for Lovecraftian horror.
- Excellent sound design (weight 0.32): The sound design is frequently highlighted as great, well-done, and enjoyable. Players specifically note the successful audio design and atmospheric sound.
- Engaging and enjoyable gameplay (weight 0.21): The game is fun to play, well-designed, and overall a great experience. Players find it pleasant and cool.
- Smooth performance and optimization (weight 0.2): The game runs smoothly on good PCs and is well-optimized. Players note excellent optimization and smooth performance.
- Impressive solo developer achievement (weight 0.16): For a single developer project, the production values are very high, and the game is considered an impressive achievement. Players are impressed by the quality of the work.
- Improvement over predecessors (weight 0.12): The game is seen as a step up from previous releases, with many improvements. It is considered better than the previous two titles.
- Plenty of secrets to discover (weight 0.11): The game offers many interesting secrets to find, encouraging exploration. Players enjoy discovering hidden content.
- Enjoyable horror experience (weight 0.09): Overall, the horror elements are really good, making for an enjoyable experience. The game delivers a satisfying horror experience.
- Well-executed jump scares (weight 0.08): The jump scares are well-done and spot on, according to players. They contribute effectively to the horror experience.
- Captivating from the start (weight 0.08): The game captivates players from the beginning and keeps them engaged. It is described as keeping players on the edge of their seats.
- Atmospheric horror without jump scares (weight 0.08): Some players appreciate that the game relies on atmosphere rather than jump scares. This creates a different kind of horror experience.
- Aliens feature (weight 0.07): The game features aliens, which players love. This adds to the appeal for some.

Common complaints:
- Underwhelming and abrupt ending (weight 0.34): Many players found the ending severely underwhelming, abrupt, bland, and predictable, lacking a sense of accomplishment. It also left more questions than answers.
- Tedious walking simulator gameplay (weight 0.31): The game is often described as a tedious walking simulator with too much walking and little else to do. This contributes to boredom and a lack of engagement.
- Repetitive and shallow gameplay (weight 0.25): Gameplay is mostly walking and solving easy puzzles, with scarce interactions and little combat or depth. It feels simple and repetitive.
- Technical issues and crashes (weight 0.22): Frequent crashes and unpolished gameplay disrupt the flow. Some players experienced multiple crashes.
- Confusing and cliche story (weight 0.22): The story is often confusing, cliche, and hard to follow, with an average to below-average quality. It fails to be compelling.
- Lack of direction and guidance (weight 0.2): Players frequently feel lost due to insufficient guidance on where to go or what to do next. Instances of wondering where to go disrupt the experience.
- Second playthrough required for extras (weight 0.19): Secret suitcases and totems can only be unlocked on a second playthrough, which feels like padding. Reading all ending lore also requires replaying the entire game.
- Too short (weight 0.15): Some players felt the game is relatively short, though others found it overstays its welcome. This dichotomy suggests mixed feelings about length.
- Not scary atmosphere (weight 0.13): Several players noted that the game is not scary, undermining its horror atmosphere.
- Inferior to predecessors (weight 0.12): The game is seen as a step down from previous games in the series, failing to reach their quality.
- Small and hard-to-find keys (weight 0.09): Key items are very small and difficult to notice, making them hard to find.

Gameplay feedback:
- Walking simulator core gameplay (weight 0.52): Players repeatedly describe the game as a walking simulator where running and searching for items drives progression. The experience is often described as holding forward for about two hours with light puzzles and mystery elements.
- Exploration and light puzzles (weight 0.43): Gameplay is exploration-focused, with players walking through forests, caves, and cities to find keys and solve small puzzles. The puzzles are generally considered easy and not very difficult.
- Lovecraftian horror atmosphere (weight 0.26): The game is frequently described as a Lovecraftian horror walking sim with psychological tension and a cosmic horror universe. Themes include extraterrestrial elements and an eerie atmosphere.
- Monster chase sequences (weight 0.23): The game includes sequences where a monster chases the player, often with instant-kill consequences. These chase moments are a recurring point of feedback.
- Secrets and exploration rewards (weight 0.14): Exploration is encouraged by secrets, and finding enough secrets unlocks additional content or interactions such as opening boxes.
- First-person perspective (weight 0.13): The game is presented in first-person, blending horror, exploration, and adventure elements. This perspective is consistently mentioned in feedback.
- Item collection and notes (weight 0.13): Players interact with clickable objects, collect items, and read notes to advance the story. Fetch quests are also part of the progression.
- Atmospheric horror experience (weight 0.09): The game is praised for its atmospheric horror, creating tension and immersion through its setting and sound design.
- Hidden collectible statues (weight 0.08): Secret statues are hidden throughout the game for players to find, adding a collectible aspect to exploration.
- Adventure game classification (weight 0.08): Some players categorize the game as an adventure or graphic adventure, emphasizing its narrative and exploratory nature over action.
- Linear progression (weight 0.08): The game is described as linear or somewhat linear, with a straightforward path through the environment.
- Feeding pigs section (weight 0.07): There is a specific section where players must feed pigs, which is noted as a minor but memorable gameplay element.

Performance notes:
- Mixed performance optimization opinions (weight 0.29): Many report smooth, well-optimized performance on high-end systems, while others describe stuttering and poor optimization, particularly later in the game.
- High-end GPU performance is excellent (weight 0.26): Players with powerful GPUs like the RTX 4090 report very high frame rates (over 100 FPS, even 150-180 FPS with DLSS and frame generation) at max settings.
- Crashes reported on PC (weight 0.19): Some players experienced game crashes, occasionally severe enough to crash the whole PC. Lowering graphics settings temporarily resolved the issue for one user.
- Minor stutters occur occasionally (weight 0.13): Some players experienced very minor stutter in a few places, but it was not a major issue for most.
- Mid-range GPUs struggle (weight 0.13): Owners of cards like the RX 6600 and RTX 4060 Ti report low frame rates and the need for upscaling or reduced settings to achieve playable performance.
- Mostly smooth above 60 FPS (weight 0.13): Many players report frame rates consistently above 60 FPS, with only occasional drops in specific areas.
- Unreal Engine 5 impact noted (weight 0.11): Several players mention the game uses Unreal Engine 5, with some attributing performance challenges to the engine.
- VRAM warning for lower-end cards (weight 0.09): The game explicitly warns users with 8GB or less VRAM to lower settings to low or medium to avoid issues.
- No bugs or glitches experienced (weight 0.09): Some players encountered no bugs or glitches during their playthrough.
- No FSR 3.1 support (weight 0.08): The game supports DLSS and frame generation but lacks AMD FSR 3.1, including frame generation support.
- Late-game performance severely degrades (weight 0.06): One player reported extreme frame rate drops to 5 FPS in late-game scenes, indicating major optimization issues in specific areas.
- Night scenes run poorly (weight 0.05): A user with an RTX 5070 experienced 15-30 FPS in night scenes, suggesting lighting or effects cause significant slowdowns.
- CPU-heavy performance (weight 0.05): The game is very CPU-intensive, with one player noting 80% CPU utilization on a 5800XT at 1440p high settings.
- Frame generation helps boost FPS (weight 0.05): Players using frame generation report significant FPS improvements, such as from 40 to around 80 FPS.
- Controller-related freeze bug (weight 0.05): Using an Xbox controller to pick up and put back items causes the game to freeze.
- Loading times are long (weight 0.05): One player noted loading times exceed 15 seconds even on a top SSD, which can disrupt the experience.
- Runs well on Steam Deck (weight 0.05): One user reported that the game plays very well on Steam Deck, indicating good compatibility with the handheld.
- Linux/Proton compatibility works (weight 0.04): One user successfully played with keyboard and mouse on Linux via Proton Experimental, suggesting decent compatibility.
- UEVR mod not working (weight 0.04): A user reported that the game won't hook in UEVR, indicating issues with VR mod support.

Recommendations:
- Recommended for horror fans (weight 0.54): Players recommend the game to those who enjoy walking simulators and Lovecraftian cosmic horror. It is praised for its atmospheric and narrative focus.
- General positive recommendation (weight 0.5): Many simply say they highly recommend the game without specific caveats. It is described as worth playing and worth the money by some.
- Niche appeal only (weight 0.36): Several reviewers note the game is not for everyone, particularly those who dislike walking simulators or slow-paced exploration. It targets a specific audience.
- Praise for atmosphere and story (weight 0.36): Fans highlight the immersive atmosphere and audio/visual storytelling, recommending it for a night of cosmic mystery. The game is especially praised for slow-burn horror.
- Negative reviews and warnings (weight 0.3): Some players cannot recommend the game at all, citing issues like poor direction, padding, or wasted money. A few say to avoid it.
- Connect to series and developer (weight 0.25): The game is recommended to fans of the developer's previous games and the trilogy. Playing earlier entries enriches the experience, though some say it's not necessary.
- Price sensitivity (weight 0.24): Several suggest buying on sale or at a low price, as the game may be overpriced for some. A few give specific price thresholds.
- Not for jump-scare seekers (weight 0.08): Those wanting pure jump-scare horror are advised to look elsewhere, as the game focuses on atmosphere over cheap scares.
- Mystery and exploration focus (weight 0.08): Fans of searching/mystery games and exploration are encouraged to try it, as the game emphasizes discovery over combat.
- Technical requirements (weight 0.08): One reviewer advises buying only with a strong PC, and another notes that playing in UEVR enhances the experience.
- Playstyle tips (weight 0.08): Reviewers suggest turning off lights and using headphones, and warn against watching the trailer due to spoilers.
- Support for solo developer (weight 0.08): Some recommend the game out of respect for the solo developer's effort and avoidance of AI-generated content.
- Best of trilogy (weight 0.08): Some consider it the best game in the trilogy, and one recommends the bundle if you haven't played the others.
- Context-specific recommendations (weight 0.07): Some recommendations are conditional, such as for those who have played alien-themed games recently or are sensitive souls.
- Slow start for new players (weight 0.05): New players are advised to bear with the slow beginning, as the game may pick up later.
- Subjective recommendation (weight 0.04): One reviewer notes that recommending the game is purely subjective, implying it depends on individual taste.
- Refreshing indie horror (weight 0.04): The game is seen as a nice refresher from other indie horror games, offering a different experience.
- Content warning for kids (weight 0.04): One reviewer does not recommend it for little kids due to graphic content.
- Accessibility mention (weight 0.04): One reviewer recommends the game for wheelchair users who cannot use their hands, indicating some accessibility consideration.

Other player notes:
- Third game in series (weight 0.83): Reviewers frequently mention that this is the third installment in a series, following The Land of Pain and The Alien Cube. It is often referred to as part of a trilogy.
- Short playtime (weight 0.56): The game is commonly described as short, with playtimes ranging from about 2 hours to 5 hours depending on playstyle. Some mention it can be finished in a couple of evenings or a weekend.
- Solo developer behind game (weight 0.51): Many reviewers highlight that the game is made by a single developer, Alessandro Guzzo. This is often noted as impressive given the scope and quality.
- Compared to previous games (weight 0.47): Reviewers often compare this game to the developer's previous titles, The Land of Pain and The Alien Cube. Opinions vary, with some considering the predecessors better in some aspects.
- Lovecraftian cosmic horror theme (weight 0.25): The game features a cosmic horror theme with Lovecraftian elements, including cultists and aliens. It is often compared to the works of H.P. Lovecraft and cosmic sci-fi.
- Story connections to previous games (weight 0.24): The game's story is set in the same universe as the previous two games, with connections that enhance the experience for those who have played them.
- Built with Unreal Engine 5 (weight 0.19): Several reviewers note that the game is developed using Unreal Engine 5, which contributes to its impressive visuals. It also uses photogrammetry and supports DLSS.
- Impressive visuals and atmosphere (weight 0.17): Many praise the game's visuals, attention to detail, and atmospheric presentation. Some mention it looks insanely good with RTX HDR and modded DLSS.
- Affordable price (weight 0.16): Reviewers consider the game fairly priced, with some noting it is sold at a very low price for a big game. The full price is around 2,600 yen, but sales are common.
- Walking simulator but more (weight 0.12): Some players label it a walking simulator, but reviewers argue it offers more than that, providing a deeper experience.
- No achievements available (weight 0.12): A few reviewers point out that the game lacks an achievements system, which may disappoint some players.
- Technical support and updates (weight 0.12): The game supports ultrawide monitors and received a quick update after launch. A patch was released specifically for Radeon 9000 cards.
- Demo available (weight 0.12): A demo is available for the game, which convinced some reviewers to purchase it. A demo of chapter 1 is also mentioned.
- Limited replay value (weight 0.09): The game is intended for a single playthrough, though some players note that a second playthrough may be needed to unlock all secrets.
- Japanese language support (weight 0.08): The game includes Japanese language support, with menus and texts available in French and voice acting in English.
- Comparisons to other media (weight 0.08): The game is compared to Lovecraftian and cosmic sci-fi projects, especially the Alien universe, and mixes elements from The Matrix and Amnesia.
- Mixed reception among reviewers (weight 0.08): Some reviewers find negative reviews confusing and suggest those reviewers are not a good fit for this kind of game. Others requested a refund.
- Scary moments and chases (weight 0.06): Reviewers note that the game includes scary moments such as sounds in the dark and chase sequences, enhancing the horror experience.
- Ending hints at sequel (weight 0.05): The ending is described as obvious but provides a cliffhanger that calls for a fourth episode, leaving room for continuation.
- Story deliberately obscure (weight 0.05): The story is intentionally obscure to convey the grandeur of ancient gods, which may not appeal to all players.

Emotions:
- Frustration (weight 0.17): Players are frustrated by a lack of direction, vague puzzles, and excessive backtracking that turns the game into a tedious slog. Poor optimization, frequent crashes, and infuriating monster mechanics further compound the annoyance. Issues like hard-coded controls and poorly placed checkpoints reset progress and force tedious repetition.
- Disappointment (weight 0.15): The game fails to meet expectations as a horror experience, with an underwhelming and abrupt ending that leaves many questions unanswered. Players cite weak creature encounters, a predictable story, and a short duration that feels like a step down from the developer's previous work. Unfulfilled plot threads and missing features like achievements add to the letdown.
- Enjoyment (weight 0.09): Players enjoy the game's atmospheric horror, excellent sound design, and photorealistic graphics that create an immersive and eerie experience. The Lovecraftian story and mysterious gameplay with scares and tension keep them engaged. The beautiful environments and cosmic horror theme are particularly praised.
- Admiration (weight 0.07): Admiration is driven by the developer's talent and effort, especially for creating the game solo. The sumptuous graphics, genius soundtrack, and technical execution are lauded. The ambition and quality achieved by a small team, along with the philosophical depth and environmental storytelling, are highly impressive.
- Appreciation (weight 0.05): Players appreciate the great atmosphere, graphics, sound, and music that create an engaging and immersive experience. The Lovecraftian story and original alien-mythos payoff are well-received. The developer's responsiveness to player feedback and inclusion of language support are also valued.
- Boredom (weight 0.04): Boredom stems from repetitive gameplay, excessive walking, and a lack of engaging direction or combat. The game becomes a slog with too many fetch tasks and little happening, making it dull and not scary. The simplicity and repetition leave players uninterested.
- Satisfaction (weight 0.04): Satisfaction comes from the game's high-quality visuals, sound, and atmosphere that create an immersive and suspenseful experience. A good ending and wonderful Lovecraftian lore that pays off also contribute. Players feel the purchase was worthwhile and the game did not disappoint.
- Confusion (weight 0.03): Confusion arises from the game's ambiguous setting, unclear objectives, and a story that sometimes makes no sense. Mechanics like feeding pigs or throwing a leg to a monster are not explained, and the ending of the first game left players puzzled. Lack of direction when searching for items adds to the bewilderment.
- Fear (weight 0.02): Fear is evoked by the scary and tense atmosphere, with sound design and imagery that touch personal fears. The constant sense of tension and fear of the unknown, especially during monster chases in dark forests with limited vision and hearing, guarantees chills.
- Excitement (weight 0.02): Excitement is generated by the great atmosphere and scare jumps that keep players hooked and thrilled throughout the playthrough. Improved enemies and secret boxes add to the thrill, and the game's amazing quality makes players plan a second playthrough to unlock more content.
- Enthusiasm (weight 0.02): Enthusiasm is driven by the grandiose atmosphere, graphics, soundtrack, and gameplay that create a cinematic and engaging experience. The gripping story keeps players on the edge of their seat, and both the demo and final product are highly enjoyed.
- Surprise (weight 0.02): Surprise comes from the game being so well made by a very small team with no bugs, and its scale and graphics exceeding expectations for an indie. Unexpected jump scares from noises and the game's overall quality caught players off guard.
- Annoyance (weight 0.02): Annoyance is caused by the protagonist's B-movie style self-talk and tedious walking sections. Chase sequences are impossible to outrun and require luck, and getting lost in large environments due to lack of direction adds to the irritation.
- Immersion (weight 0.02): Immersion is achieved through cinematic gameplay, a compelling story, and incredibly immersive atmosphere and environments. The visuals and storyline pull players into the experience, aided by good atmosphere and set pieces.
- Anger (weight 0.02): Anger is triggered by very long loading times on a fast SSD and a monster that rushes the player unfairly from across the map. Poor guidance that replaces horror emotions and a denied refund by Steam support further infuriate players.
- Curiosity (weight 0.01): Curiosity is sparked by an ending that leaves more questions than answers and interest in other games the creator has made. The narrative and secrets encourage exploration and discovery, motivating players to investigate further.
- Engagement (weight 0.01): Engagement is evident as the third game kept the reviewer engaged for over seven hours almost in one go. The rich story hooks from the start, and the mystery pushes the player to keep investigating.
- Respect (weight 0.01): Respect is earned by the developer's stellar effort in creating the game alone and avoiding obvious terrible AI. The solo developer's dedication and skill are commendable.
- Amazement (weight 0.01): Amazement is inspired by the beauty in the textures and overall quality of the game. How one person transferred the Lovecraftian universe into an interactive world is particularly impressive.
- Unease (weight 0.01): Unease is created by the environment and music designed for suspense, such as the UFO appearance among the stars with a cacophony of alien sounds. The atmosphere keeps players on edge.}