Info about Bit Odyssey:

Official game description:
**Are you ready to sit in the Captain’s Chair?**
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From the creators of Vincere Totus Astrum comes a universe of exploration and adventure. As the Captain of your own Starship begin your journey of literally endless worlds by first selecting and editing your randomly generated race and ship, then set out for the stars.  
Encounter alien races and exotic locations as you travel in an endlessly procedurally generated galaxy. No two game are the same. As you explore, randomly generated “Episodes” will have you fighting hostile ships, helping aliens and exploring the surface of new planets.  
How long can you survive the deep of space? How far can you travel? Who knows what is waiting for you! Your journey begins now!  
**Setting out to the stars!**
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The game starts with players selecting a Home Star from the intro screen galaxy view. From there you zoom into your new system and select a homeworld. The type of the star and the kind of planet you select orbiting it determines some of the base stats of your race. A low gravity cool and wet world tends to produce sentient species that are more docile in nature, where as more hostile environments lead to more aggressive races. These differences help decide how battle-hardened they are or how adept at science they may be etc. From these base stats a player then sets out to determine the look of their race through a set of procedurally generated tools and what kind of society they come from. All of your decisions up to this point help affect what your ship will turn out like. Using procedural generation the game creates unique ship designs which you can edit. Design choices affect a ship's capabilities and stats. Once you're done, it's time to set out amongst the stars.  
Bit Odyssey is designed to be endless... Well, endless if you are a good Starship Captain, that is. Players could select one direction and keep on going, if they choose to do so. The way you lose, of course, is getting killed or running out of resources. As you travel, make sure to orbit some stars and collect fuel. Damaged and need repairs? Visit a planet rich in minerals and mine for them, or trade with a local spacefarer.  
Exploration in itself is fun, but throughout your star hopping you will encounter randomly activated "Episode triggers". The triggers are the starting point for an adventure that is created procedurally from the Mission Matrix. For instance, you may locate a plasma trail during interstellar travel. The bridge crew would then ask you if you would like to investigate. If you choose yes, then the game may take you to a ship in distress in an asteroid field, or one that is under attack or has crashed on a planet. From there, your choices affect the rest of the episode. Attacking the damaged vessel will mark you an enemy of that race whereas tractoring them out makes them a friend.
**Features**
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**Galaxy is big** And when I say big I mean really big like a never ending Galaxy with stars, planets, nebula and other space phenomenon.  
**Do you have that ship in a different color?** Yes we can do that with our procedural generation algorithms. Everything from the planets and stars to ships and races is created on the fly. And then to take it step further we provide you tools to edit your Ship and your race.  
**Lets fire blue particle cannons full...** Engage in battles of one on up to three enemy vessels. Cool thing is with the Mission Matrix, a ship might jump out of battle and you may get the option to chase them, once you catch up you may finish them off or two of his friends might be waiting for you.  
**You think they have apples on an alien planet?** I don't know if apples will be there, but the idea is that you can explore endless alien worlds and conduct various away missions. Planets will contain unique items that your science officer can scan, and your engineer can collect to bring back to the ship for trade.  
**Making Friends will be important** Talk, trade and assisting other spacefarers will benefit you as each race you encounter will store an enemy, neutral or friend status. That will effect how your next encounter with them will be.  
**Episodes for everyone!** In Bit Odyssey we have worked on creating a generator that creates randomized missions or as we call it, episodes. Each episode last around 3-8 minutes on average and include everything from search and rescue, transport, battles and more. Imagine receiving a distress signal, then approaching a ship to discover it's a trap. After defeating them and searching the ship discover that the stranded crew is on a nearby planet. The unique Mission Matrix generates over a 100 different "episode" types and puts them together.  
**Stuff is cool...** Player will be able to collect and store unique plants, materials and relics you discover on your journey. And trade them for other resources or information.

Release date: Jan 20, 2015

Categories: Space Exploration, Procedural Generation, Ship Customization, Diplomacy, Resource Management, Combat, Retro, Character Customization


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provided does not contain specific playtime metrics for the target game. The quotes indicate the player's sentiment about the game's development progress and their decision to wait until the game is finished, but they do not provide any concrete playtime data.
- Time-to-fun:
  - Summary: The game fails to provide an enjoyable experience from the start due to poor tutorials and unintuitive mechanics, leading to significant early friction.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: 0h 0m
  - Friction: poor tutorials; unintuitive mechanics; technical issues; boring missions
  - Unlock drivers: N/A
  - Conditions: N/A
- Player Archetypes:
  - Retro Space Explorer (buy)
    - Motivation: Nostalgia and appreciation for retro gameplay.
    - Playstyle: Explores space, enjoys lo-fi graphics and classic adventure gameplay.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: retro gamer; space exploration fan
    - Reference games: Starflight


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- High potential in gameplay (weight 0.77): Many players highlight the game's significant potential and engaging space battles, suggesting a promising foundation for future development.
- Fun and enjoyable experience (weight 0.76): Players find the game fun and enjoyable, with a charming atmosphere and retro graphics that add to the overall experience.
- Creative customization options (weight 0.58): Players appreciate the fun ship customization and the ability to create their own race and build their ships.
- Positive reception and value (weight 0.52): The game is well-received, with players praising it as a good game for its price and an amazing experience overall.
- Engaging space exploration (weight 0.52): The game offers a mix of exploration and combat, with players enjoying the discovery of new worlds and peaceful aliens.
- Faithful to Star Trek (weight 0.51): The game captures the essence of Star Trek, providing a nostalgic feeling and drawing players into its universe.
- Retro and nostalgic feel (weight 0.49): The game's retro graphics and sound, inspired by classic DOS games, evoke a nostalgic feeling among players.
- Rich gameplay mechanics (weight 0.33): Players enjoy the variety of gameplay mechanics, including scanning, diplomacy, away missions, and space battles.
- Procedural and community-driven (weight 0.25): The game features procedural generation and community shaping, offering endless possibilities in gameplay and exploration.
- Controller and accessibility support (weight 0.23): The game supports full Xbox 360 controller use and offers a non-scanline mode for better readability, enhancing accessibility.
- Diplomacy and alliances (weight 0.23): Players can engage in diplomacy, declare war, join alliances, and open trade, adding depth to the gameplay.

Common complaints:
- Numerous Bugs and Glitches (weight 0.97): The game is plagued with numerous bugs and glitches, some of which are game-breaking, making it difficult to enjoy or even play.
- Game Abandoned by Developers (weight 0.84): The game has been abandoned by the developers with no updates for years, leaving players with an unfinished product.
- Poor and Confusing Controls (weight 0.81): The game suffers from awful and unfathomable controls, including issues with ship controls and navigation using arrow keys.
- Unfinished and Lacking Content (weight 0.67): The game feels unfinished with missing content and features that are not fully functional, leading to an unsatisfying experience.
- Lack of Tutorial and Documentation (weight 0.58): There is no tutorial, and the game lacks proper documentation, making it difficult for players to understand the mechanics and controls.
- Graphical and Interface Issues (weight 0.56): The game has low-detail graphics and issues with the user interface, including problems with ship customization and character customization.
- Disappointing Procedurally Generated Content (weight 0.32): The procedurally generated content is limited and often unsatisfying, with strange events that have no bearing on the gameplay.
- Language and Sound Issues (weight 0.22): The game is only available in English and has annoying sounds, which can detract from the overall experience.
- Kickstarter Backer Disappointment (weight 0.14): Kickstarter backers feel let down by the lack of progress and the state of the game, which does not meet their expectations.

Gameplay feedback:
- Creating and customizing races and ships (weight 0.64): Players can create their own races and customize their ships, allowing for a personalized gaming experience.
- Exploration of new worlds (weight 0.53): Players enjoy exploring new worlds and sectors in the game, highlighting the vastness and depth of the game's universe.
- Scanning sectors and away missions (weight 0.39): Scanning sectors and forming away teams for missions are important gameplay mechanics.
- Retro and pixel graphics (weight 0.35): The game features retro and pixel graphics, which appeal to players who appreciate a nostalgic visual style.
- Engaging in combat and battles (weight 0.35): Combat is a significant part of the gameplay, with players engaging in battles and ship battles.
- Procedurally generated RPG elements (weight 0.33): The game features procedurally generated RPG elements, providing a unique experience for each player.
- Star Trek inspired universe (weight 0.32): The game is inspired by Star Trek, offering a universe that fans of the series will find familiar and engaging.
- Community shaping and diplomacy (weight 0.32): Community shaping and diplomacy are key aspects, allowing players to influence the game world and interact with other races.
- Landing and orbiting planets (weight 0.25): Players can land on and orbit planets, adding to the exploration and immersion aspects of the game.
- Multiple game modes and simulations (weight 0.23): The game offers multiple game modes and training simulations, providing variety and depth to the gameplay.
- Destroying ships and combat tactics (weight 0.23): Players can destroy ships and use combat tactics like transporting beams, adding strategic depth to battles.
- Interaction with peaceful aliens (weight 0.22): Players can interact with peaceful aliens, adding a diplomatic and social element to the game.
- Choosing a home planet and crew (weight 0.22): Players can choose their home planet and select their crew, adding to the customization and personalization of the game.
- Docking and walking around space stations (weight 0.13): Players can dock their ships and walk around space stations, adding to the immersion and interaction within the game.
- Meeting other starfaring races (weight 0.13): Meeting other starfaring races adds to the richness and diversity of the game's universe.
- Missions include collecting samples (weight 0.13): Missions often include collecting samples and fighting hostiles, providing varied objectives.
- Traveling using a starmap (weight 0.13): Players can travel between points using a starmap, aiding in navigation and exploration.
- Directing power to engines or shields (weight 0.13): Players can direct power to engines or shields, adding a tactical layer to ship management.
- Attacking enemy spaceships from the inside (weight 0.13): Players can attack enemy spaceships from the inside, adding a unique combat mechanic.
- Switching between bridge or ship views (weight 0.12): The ability to switch between bridge or ship views provides different perspectives and enhances gameplay.
- Friends helping with supplies (weight 0.12): Friends can help with supplies, adding a cooperative element to the gameplay.
- Starflight influence (weight 0.12): The game is influenced by Starflight, appealing to fans of classic space exploration games.
- Peaceful exploration (weight 0.12): The game offers options for peaceful exploration, catering to players who prefer non-combat gameplay.

Performance notes:
- Controller problems (weight 0.15): There are issues related to controller functionality, impacting gameplay.
- Audio issues present (weight 0.15): Sound bugs have been noted, which can affect the immersion and experience.

Recommendations:
- Basic ship parts required (weight 0.15): Players are requesting basic ship parts for ship improvement. This indicates a need for more customization and progression options within the game.
- Trading mechanics needed (weight 0.15): There is a demand for trading crew or ship parts. Players likely want more interaction options and a way to manage resources more effectively.
- Desire for fleet addition (weight 0.14): Players are expressing interest in the ability to add a fleet to the game. This suggests they want more strategic depth or additional gameplay mechanics.

Other player notes:
- Received game from WGN (weight 0.12): Some players received the game from WGN, which might indicate a promotional event or giveaway.

Emotions:
- Disappointment (weight 0.26): Players feel disappointed due to the game being abandoned by developers, leaving it unfinished and unpolished. The lack of updates, numerous bugs, and rough gameplay mechanics contribute to this sentiment.
- Excitement (weight 0.16): Players are excited about the game's potential and how it matches their personal preferences. They enjoy the detailed features and look forward to future developments and customization options.
- Frustration (weight 0.13): Frustration stems from the game's unfinished state, numerous bugs, and lack of a tutorial. Issues with character customization, poor ship controls, and navigation problems add to the frustration.
- Anger (weight 0.1): Players are angry because the game is unplayable due to bugs and the developer has not provided updates. The developer's focus on promoting other games instead of fixing this one adds to the anger.
- Nostalgia (weight 0.1): The game evokes nostalgia through its retro feel, graphics, and sound, reminiscent of Star Trek and Jean Luc Picard. This nostalgic connection enhances the player's emotional experience.
- Hopefulness (weight 0.06): Players feel hopeful about the game's potential for endless gameplay and exploration. They hope the game will eventually become the dream game they envision.
- Hope (weight 0.06): Players see potential in the game and hope for more content and improvements in the future.
- Satisfaction (weight 0.03): Players are satisfied with the ability to play the game using only the keypad, which enhances their gaming experience.
- Enjoyment (weight 0.03): Players enjoy the retro feel and space exploration mechanics, which provide a satisfying and engaging experience.
- Confidence (weight 0.03): Players feel confident in the game's future due to the developer's responsiveness and passion, which suggests ongoing support and improvements.
- Enthusiasm (weight 0.03): Players are enthusiastic about the game's potential and the developer's active involvement, which promises a bright future for the game.}