Info about Mistfall Hunter:

Official game description:
Digital Deluxe Edition
======================
Upgrade to the Deluxe Edition to receive the following bonus content:
*   Exclusive Outfit: Forsaken Skeleton
*   Exclusive Background: Shipwreck Coast
*   Exclusive Earrings: Web of Fate
*   Exclusive Standing Pose: Justice
*   Exclusive Emotes: Pip's Daily Life
*   Exclusive Avatar: Dew
*   Exclusive Avatar Frame: Light Feather
*   Fate Coin x2,500
_Fate Coins can be used to purchase various cosmetic items in-game._
About the Game
==============
Everything is Woven in the Mist.
--------------------------------
The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate.
Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land.
Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test.
This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters.
Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers.
Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters.
A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts.
Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives.
Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter.
Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills.
Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt.
Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction.
The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive.
With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt.

Release date: Jul 29, 2026

Categories: Third-Person Shooter, Extraction Gameplay, Soulslike Combat, PvPvE, Looter Shooter, Character Progression, Class-based Combat

Feature scans:
- MTX: score 85; verdict: Predatory Monetization with Pay-to-Win Elements; summary: The game charges a paid entry fee ($25) and then imposes an aggressive cash shop with overpriced cosmetics, predatory currency bundling that forces overspending, and a battle pass that includes pay-to-win elements (weapons and crafting materials). Despite some players claiming cosmetics-only, direct evidence of paid power advantages and manipulative pricing strategies confirms a high level of greed.
- Proton/Linux: score 10; verdict: Works Well; summary: Linux/Proton compatibility is reported as excellent with no significant issues. Users describe the game running flawlessly, with only routine driver updates mentioned. No evidence of crashes, performance problems, or anti-cheat/DRM blockages tied to Linux.
- Steam Deck: score 45; verdict: Playable with Tinkering; summary: Mistfall Hunter on Steam Deck requires significant tinkering: performance relies on manual shader compilation and toggling upscalers, crashes are frequent, and the UI is too small for comfortable reading on a handheld. While Linux compatibility is praised by some, the overall experience is marred by instability and a lack of polish.

- Hardware Profile:
  - Summary: Player-reported performance varies widely across hardware tiers: mid-range and high-end systems show mixed results with both smooth play and frequent stutter, while lower-spec machines are more likely to run acceptably but still face occasional issues.
  - Sample size: 427 (19% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (mixed, 177 reports): Performance reports are split; many users report smooth gameplay at high settings, while others experience stuttering and low FPS on low settings.
  - Windows 8-11GB VRAM (mixed, 102 reports): Views are divided: some players find the game runs well after tweaking settings, but constant stuttering and poor optimization are widely reported.
  - Windows 16GB+ VRAM (mixed, 54 reports): Even on high-end hardware, many users report stuttering and frame drops, though a subset enjoys smooth performance.
  - Windows <8GB VRAM / 16-31GB RAM (positive, 51 reports): Most users with this configuration report acceptable or smooth performance with minor tweaks, despite some isolated stuttering complaints.
  - Windows <8GB VRAM / <16GB RAM (mixed, 34 reports): Performance is inconsistent; some players report good results, but others experience unavoidable stuttering and frame drops.
  - Caveats: 427 of 2214 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $25.00
  - Reasoning: Multiple reviews affirm that the current $24.99 price is reasonable and worth it, often citing the value for the experience. However, a significant minority consider $15 a fair sale rebuy price, suggesting that $15–$25 represents the community's fair base-game range. Complaints about cosmetics being overpriced do not directly contradict base game value, and there is no strong push for a lower base price below $15 or above $25.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence quotes show that players have reported total playtime durations of approximately 2, 5, and 10+ hours, but none of these indicate the time required to complete the game, finish the story, the typical length of a single play session, or the time needed to reach endgame content. No quote specifies completion of any major objective or threshold for endgame access. Therefore, all four metrics remain unsupported.
- Time-to-fun:
  - Summary: The game is fun immediately for most players, but enjoyment often declines after a few hours due to repetitive gameplay and technical or design problems.
  - Stance: Fun then drops
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: stuttering in first matches; region lock preventing co-op with friends; forced bot matches for new PvP players; repetitive gameplay after initial hours; annoying tutorial pop-ups; steep learning curve for newcomers
  - Unlock drivers: shader compilation completion; completing tutorial; playing with friends; progression systems (skills, camp)
  - Conditions: playing with friends; region lock status; early performance issues; tolerance for repetition; PvP vs PvE focus
- Player Archetypes:
  - Competitive PvP Duelist (buy)
    - Motivation: Mastering skill-based PvP combat and defeating other players through mechanical execution.
    - Playstyle: Precise, methodical combat with a focus on reading opponents and timing, similar to Souls PvP duels.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: PvP lover; souls veteran
    - Reference games: Elden Ring; Dark Souls
  - PvE Escape Seeker (no buy)
    - Motivation: Enjoying PvE exploration and progression without the stress of forced PvP interactions.
    - Playstyle: Solo, stealthy, avoiding PvP encounters where possible, and seeking relaxed progression through PvE content.
    - Experience: newcomer
    - Purchase stance: no buy
    - Labels: PvE player; solo player
    - Reference games: N/A
  - Extraction Risk-Taker (sale)
    - Motivation: The thrill of high-stakes looting and successfully extracting with valuable gear.
    - Playstyle: Balanced PvE looting and strategic PvP engagement, with careful decisions on when to extract with valuable gear.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: extraction fan; looter
    - Reference games: Escape from Tarkov; Elden Ring; Arc Raiders


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Game is highly praised (weight 0.2): Players consistently rate the game positively, describing it as good, great, or excellent. This widespread approval indicates a strong overall impression.
- Combat is fun and smooth (weight 0.18): Combat is frequently highlighted as fun, smooth, fluid, and rewarding, with a Souls-like feel. The responsive mechanics are a key strength.
- Graphics and visuals beautiful (weight 0.16): Graphics, visual style, and gear aesthetics receive consistent praise. The game looks beautiful and polished.
- Great value for price (weight 0.13): The game is considered a great value, especially at current prices around $25–$30. Players feel they get good content for the cost.
- PvP is balanced and fun (weight 0.12): PvP is described as technical, fair, and rewarding, with balanced mechanics that reward skill. Both PvE and PvP are enjoyable.
- Core gameplay is addictive (weight 0.12): Core gameplay loop is addictive, fluid, and fun, with strong fundamentals that make the game engaging to play.
- Extraction gameplay is excellent (weight 0.1): The extraction gameplay is fantastic, described as the best or a refreshing take on the genre. It offers a unique and accessible experience.
- Boss fights are challenging (weight 0.08): Boss encounters are challenging, cool, and enjoyable, especially when playing with friends. They provide satisfying gameplay moments.
- Very fun with friends (weight 0.07): Playing with friends greatly enhances the fun. The cooperative experience is a major positive factor.
- Better than Dark and Darker (weight 0.07): The game is seen as a friendlier, cozier alternative to Dark and Darker, or even an upgraded version. This comparison appeals to many players.
- Game has strong potential (weight 0.07): Many reviewers see strong potential for the game to become even better once bugs are fixed and content expands. The future looks promising.
- Loot system is addicting (weight 0.06): The loot system is addicting and effective, with similarities to Diablo. It encourages progression and replayability.
- Excited for future content (weight 0.05): Players are excited about future classes and evolution of the game, indicating strong long-term interest.
- Dark atmosphere fits well (weight 0.05): The dark atmosphere fits the game perfectly and is gripping, enhancing the overall immersion.
- Game runs smoothly (weight 0.05): The game runs smoothly and looks great, with good performance and no major technical issues reported.
- Optimization is excellent (weight 0.05): Optimization is excellent and has significantly improved, making the game accessible on a range of hardware.
- Not pay-to-win (weight 0.05): The game is praised for not having pay-to-win elements, with only cosmetic microtransactions. This is seen as fair.
- Character creation is nice (weight 0.05): The character creation system is extensive and well-received, allowing players to customize their appearance.

Common complaints:
- Region lock hinders social play (weight 0.22): Players frequently report that the game's region-locking system prevents them from playing with friends in other regions. This is described as frustrating, unnecessary, and a major barrier to the game's core social experience.
- Performance and optimization problems (weight 0.22): Many players experience stuttering, lag, and overall performance issues, especially during tutorials and chaotic battles. Optimization is commonly cited as needing significant improvements.
- Server issues and high ping (weight 0.18): High ping and a lack of local servers in regions like Oceania, Europe, and other non-North American areas cause poor connectivity. Players report lag values ranging from 110 ms to over 400 ms, making the game unplayable for many.
- Solo mode content limitations (weight 0.13): Solo players are limited in content access, with only one map offering a solo queue. This prevents them from fully experiencing the game and forces them into group modes.
- PvP mandatory in PvPvE (weight 0.09): Players express disappointment that there is no pure PvE mode, only PvPvE. They want optional PvP or a dedicated PvE experience, and feel forced into unwanted player combat.
- Clunky combat mechanics (weight 0.08): Combat is described as clunky, heavy, and not satisfying. The feel of gameplay is often cited as a detractor from the overall experience.
- Poor class balance (weight 0.08): Players feel that classes are not balanced, with specific mention of the Ranger class being overpowered or underpowered. This imbalance negatively affects gameplay and fairness.
- Missing duo mode (weight 0.07): The absence of a duo mode is a recurring complaint, as players want to play with exactly one partner. The current modes do not accommodate this preference.
- Overpriced cosmetics (weight 0.06): Cosmetics are widely considered too expensive, with players feeling priced out of customization options. The cost is a barrier to enjoying cosmetic content.
- Non-refundable DLC (weight 0.06): Players report being unable to refund DLC purchases after minimal playtime, even when the base game was refunded. This has caused financial frustration.
- Crashes at camp (weight 0.05): The game crashes when players attempt to return to camp or access camp storage, making this part of the game unplayable for some. This is a specific and disruptive bug.
- Loot sharing absent (weight 0.05): Loot is not shared among teammates, leading to greedy behavior and competition. This creates friction in cooperative play and discourages teamwork.

Gameplay feedback:
- Solo and co-op modes (weight 0.2): Players appreciate the ability to play solo or in co-op, though solo mode is not available on all maps. The game supports both solo and group play options.
- Dark and Darker comparison (weight 0.15): The game is frequently compared to Dark and Darker, Elden Ring, and Tarkov. It combines Soulslike combat with extraction mechanics, creating a unique hybrid.
- Variety of classes (weight 0.15): The game offers multiple classes with unique playstyles, including melee, ranged, and magic. Each class has set weapons and skill trees, providing variety.
- Extraction PvPvE gameplay (weight 0.14): The core loop is extraction-based PvPvE, where teams of 3 players compete and fight PvE mobs. The game includes multiple maps and focuses on PvP encounters.
- Soulslike extraction game (weight 0.14): The game is repeatedly described as an extraction game that combines Soulslike combat and fantasy elements. Players expect a punishing, skill-based extraction experience similar to Dark and Darker.
- Soulslike combat system (weight 0.13): Many reviewers highlight the Soulslike combat, including lock-on targeting, dodging, and pattern reading. The combat is punishing and requires skill, reminiscent of Dark Souls.
- PvP and PvE mix (weight 0.11): PvP and PvPvE elements are central to the game, with players facing both AI enemies and other players. The mix of PvE and PvP is a key feature.
- No pay-to-win (weight 0.07): The game has no pay-to-win microtransactions, only cosmetic cash shop items. This is seen as fair and player-friendly.
- Two maps available (weight 0.06): Currently the game has 2 maps with two difficulty modes. However, the second map is locked to trio groups, limiting solo play.
- Diablo-like loot system (weight 0.06): The loot system is compared to Diablo and Path of Exile, with random items and junk items. This provides a satisfying loot grind for players.
- Progression system (weight 0.05): There is a skill and talent progression system for characters, allowing players to customize their build. This adds depth to character development.
- Extraction mechanics (weight 0.04): Extraction mechanics involve looting and escaping the map with valuable items. This is the core gameplay loop.
- Dark fantasy atmosphere (weight 0.04): The game has a dark atmosphere comparable to Elden Ring and Dark Souls. This fits the Soulslike theme and is appreciated by players.
- Ability-based combat (weight 0.04): Combat is ability-based, with skills and dodging mechanics. It requires timing and pattern recognition, similar to Souls games.
- Challenging boss fights (weight 0.04): The game includes boss fights with multiple designs, providing challenging encounters. This adds variety to PvE content.
- Melee-focused combat (weight 0.04): The extraction game focuses on melee combat with complex mechanics. This sets it apart from shooters in the genre.
- Action RPG extraction (weight 0.04): The game is described as an action-RPG with extraction elements. This combines loot-based progression with tactical gameplay.
- Forced trio play (weight 0.04): The game currently forces trio play on some maps, which is a concern for solo players. This limits accessibility.
- Noob-friendly bots (weight 0.04): The game includes bot matches for new players, making it noob-friendly. This helps ease newcomers into the experience.

Performance notes:
- Shader compilation stutter (weight 0.09): Many players report significant stuttering during the initial hours of gameplay, which is attributed to ongoing shader compilation. This is a common issue that resolves after the shader cache is fully built.
- General stuttering issues (weight 0.07): General stuttering is a common complaint, especially on the first day, though some players find it negligible. The issue is widespread but varies in severity.
- Mixed optimization opinions (weight 0.07): Opinions on optimization are mixed: some players find it acceptable or improved, while others consider it terrible. This indicates inconsistent performance across different setups.
- Runs on low-end hardware (weight 0.06): Several players report that the game runs smoothly on low-end or mid-range hardware, suggesting that optimization is sufficient for some configurations.
- Stutter fixable by settings (weight 0.06): Stuttering can often be mitigated by lowering graphics settings, updating GPU drivers, or disabling ray tracing. Recent updates have also helped fix the issue for some players.
- FPS drops after patch (weight 0.06): A recent patch caused severe FPS drops for some players, while others experienced day-one issues that were later patched. This indicates patch-related performance regression.
- Stability issues at launch (weight 0.05): Stability issues are reported at launch, including crashes and general instability, which affect the overall experience.
- Stutter fades over time (weight 0.05): Some players observe that stuttering disappears after about an hour of play or after a few matches, suggesting a temporary shader compilation or asset loading phase.
- No performance issues (weight 0.05): A subset of players report no performance issues at all, indicating that the game runs well on certain hardware configurations.
- Smooth performance on rigs (weight 0.05): Many players find the game runs smoothly on their specific rigs, suggesting that performance is acceptable for a significant portion of users.
- Fatal error crashes (weight 0.04): Fatal error crashes occur frequently for some players, happening every few minutes, making the game unplayable for them.
- Needs optimization (weight 0.04): Players call for better optimization, particularly in graphics settings, to improve performance across a wider range of hardware.
- Black screen on launch (weight 0.04): Some players encounter a black screen after the developer logo, preventing the game from launching properly.

Recommendations:
- Strong genre-specific recommendation (weight 0.3): Reviewers frequently endorse this game for specific sub-genres, particularly souls-like, extraction, and action RPG fans. They also praise the looting, ambush combat, and value, calling it highly recommended.
- Good value for price (weight 0.14): Multiple reviews highlight the game's strong value relative to its price point, calling it a good deal or great purchase. Phrases like 'good for the price' and 'great value for the price' appear consistently.
- Region lock is a dealbreaker (weight 0.11): A recurring complaint centers on region locking, with warnings to check server availability before buying. Reviewers advise others not to purchase if affected, stating it leads to frustration and refund requests.
- Not for casual or PvE only (weight 0.11): Several reviewers caution that the game is not suited for pure PvE-seeking or casual players. They note the heavy PvPvE focus and the need for significant time investment, making it a niche title.
- Wait for fixes and sales (weight 0.07): Some reviewers suggest waiting for fixes, sales, or more content before purchasing. They feel the game is not worth full price in its current state due to bugs or incomplete features.
- Game is good despite reviews (weight 0.06): Some reviews defend the game despite criticisms, stating it is good overall and has potential. They advise ignoring negative reviews and giving the game a fair chance, especially if it fits the player's taste.
- Try it with refund safety (weight 0.06): A few reviewers encourage trying the game, noting the option to refund within two hours if it is not enjoyable. This lowers the risk for curious players and is seen as a neutral endorsement.
- Strong do not buy advice (weight 0.05): A cluster of reviews strongly advise against purchasing the game, using harsh warnings like 'Do not buy' and 'Don't waste your money'. This indicates a segment of dissatisfied customers.
- Refund issues reported (weight 0.04): At least two reviewers note refund issues as a reason for not recommending. This suggests problems with the refund process or dissatisfaction leading to refund requests.
- Buy early before meta forms (weight 0.03): A niche group encourages buying early to enjoy the game before a settled meta emerges. They claim early play offers a more balanced and fun experience without competitive stress.
- Avoid Deluxe Edition upfront (weight 0.03): One reviewer suggests buying only the base game to try it, not the Deluxe Edition unless long-term commitment is certain. This reflects caution about purchasing additional content upfront.

Other player notes:
- FOV command request (weight 0.02): Players are requesting a command to adjust the field of view to 120 degrees, indicating a common desire for wider camera customization.

Emotions:
- Frustration (weight 0.25): Players expressed overwhelming frustration due to region locking preventing them from playing with friends in different countries, constant server disconnections and high ping, and severe performance issues like stuttering and crashes even on high-end hardware. Forced teaming for content, expensive cosmetics, and class imbalance with endless stun locks further aggravated the experience.
- Satisfaction (weight 0.12): Satisfied players praised the game for its good value, rewarding combat and class balance, smooth performance after initial driver updates or shader compilation, and responsive developers who addressed issues. The extraction gameplay loop, solid PvP and PvE, and the absence of pay-to-win mechanics contributed to a positive experience.
- Disappointment (weight 0.1): Disappointment stemmed from a lack of solo and duo content, poor optimization and performance issues like stuttering and crashes, and a game that felt unpolished or rushed to early access. Region locking, limited maps, predatory cash shops in a paid game, and combat that didn't meet souls-like expectations also let players down.
- Enjoyment (weight 0.1): Players found enjoyment in the fun and addictive gameplay loop combining extraction and souls-like elements, fair PvP, and the ability to play solo or with friends. The satisfying combat, cool bosses, beautiful graphics, and responsive developers added to the overall positive experience despite minor bugs.
- Excitement (weight 0.08): Excitement was driven by the engaging kill-and-loot loop, the unique fantasy spin on the extraction genre, fluid combat, and the game being a polished alternative to similar titles. Players were thrilled by intense PvP moments, the potential for future content, and the game's faithful recreation of a souls-like online experience.
- Anger (weight 0.03): Anger was fueled by non-refundable deluxe editions perceived as scams, region lock preventing play with friends, and developer inaction on long-standing bugs from beta. Aggressive cash shop pricing, class imbalance, and community management issues like insults and lies also provoked strong negative reactions.
- Annoyance (weight 0.02): Annoyance arose from forced grouping for mid-to-late game content, class imbalance with stun locks, and performance hiccups like stuttering and frame drops. Excessive currency types, high in-store prices, and spam in chat or events players didn't care about further detracted from the experience.
- Hope (weight 0.02): Hope centered on the potential for future updates to fix bugs, improve balance, and add content, with players noting developers are listening and responsive. The game's already playable and promising foundation gave players optimism for better support and community growth.
- Optimism (weight 0.02): Optimistic players pointed to day-one patches fixing most performance issues, the game's strong long-term potential, and developers being aware of extraction game economics. Quick hotfixes and ongoing updates reinforced the belief that stability and balance issues would be resolved.
- Concern (weight 0.01): Concern focused on potential pay-to-win elements, the need for solo queue and PvE-only modes, and the risk of bots and hackers if the game goes free-to-play. A declining player base and stuttering issues reported by many also raised worries about the game's longevity.
- Surprise (weight 0.01): Players were pleasantly surprised by the intense combat, extraction mechanics, and dark atmosphere, which exceeded expectations for those new to the genre. The game's mechanical depth, class building, and significant improvements from beta to launch also impressed initial skeptics.
- Confidence (weight 0.01): Confidence was based on the developers' apparent competence and willingness to fix issues, listen to feedback, and work on optimization. Players felt comfortable recommending the game and noted that lag was not bothersome, even when playing in challenging situations like duo vs. trio.
- Amusement (weight 0.01): Amusement came from humorous jiggle physics, amusing monster designs like harpies, and ironic situations like review bombing over trivial issues. Players also enjoyed styling on opponents in combat and found the overall tone of negative reviews about servers or beards to be ridiculous.
- Relief (weight 0.01): Relief followed when initial worries about onboarding and performance were solved by updating drivers, compiling shaders, or tweaking settings, making the game run smoothly. The absence of pay-to-win mechanics and progression through gameplay also eased concerns about monetization.
- Fun (weight 0.01): Fun was derived from the engaging trio fights, souls-like combat mixed with PvE and PvP, and the game's overall atmosphere and graphics. The combat was consistently described as really fun and similar to popular titles like Arc Raiders and Elden Ring.
- Admiration (weight 0.01): Admiration was expressed for the game's excellent combination of Elden Ring PVP and Escape from Tarkov elements, beautiful graphics, smooth performance, and top-notch visuals, music, and animations. The developers' passion poured into the game was widely recognized.
- Appreciation (weight 0.01): Appreciation was noted for the good genre combination, intuitive combat, ability to earn free kits for PvP, and regional pricing. The detailed tutorial and the addition of funny physics in the right places also earned positive feedback.
- Anticipation (weight 0.01): Anticipation built from the game's room for a lot of content, including more maps, classes, and equipment in future updates. Players looked forward to PvP encounters and planned to play more, wondering how the endgame would be handled.
- Love (weight 0.01): Love for the game was expressed by players who enjoyed it since alpha, praised its improvements and engaging combat, and fell in love during the console beta. The game's evolution and solid core kept them deeply invested.
- Regret (weight 0.01): Regret was felt by players who purchased the deluxe edition only to find the battlepass grind impossible for solo players, or who died immediately upon landing. They considered their time and money wasted, with one noting they die on landing.}