Info about Rise to Ruins:

Official game description:
Follow!
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About the Game
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Rise to Ruins is at heart a **godlike village simulator**, but it also throws in plenty of familiar game play mechanics from classic real-time strategy and resource management games like Black and White, Settlers, ActRaiser and many others. It also throws in some twists by melding in some tower defense and survival elements in an attempt to create a new kind of godlike village simulator. The goal is to try to bridge the gap between the depth and complexity of traditional village simulators, the fun of godlikes and tower defense, with the simplicity of real-time strategy games.  
Build A Village, and Die Trying!
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A major part of the game is village management, and trying to discover new and creative ways to use the tools at your disposal to keep yourself alive as long as possible while you defend your village at night from the raging hoard of monsters, and try to expand in the day time. In this game, you will lose frequently, but with every failure you learn a little bit more about how to survive and apply that knowledge to your next attempt.  
Frequent 100% Free Content Patches!
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Like getting new content and not having to pay for it? Well, this is the game for you. For years Rise to Ruins had gotten frequent and completely free content patches, expanding the base game regularly!  
Several Game Modes
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**Survival** is the game the way it was meant to be played, as a brutal survival style village sim, you will probably die often trying to figure out the best way to survive, but that's half the fun right?!  
**Traditional** is very similar to Survival, but it's balanced much like a traditional village simulator with some godlike and RTS elements sprinkled on top. The monster spawn rates are much lower, and the main focus is keeping your village happy and fed. It's a very easy mode, designed for casual players, or players just wanting to experiment.  
**Nightmare** makes survival mode look like it's for carebears. Mostly, it's just like survival mode, but difficulty levels are ramped up through the roof. This is the masochist's mode.  
**Peaceful** is the mode for you if you want to play a more laid back, classic village management game. There are no monsters what so ever, and no need to defend people. Just chill out and try to keep your villagers alive.  
**Sandbox**, like the name implies, is a mode where you can play around with the game mechanics. Change the time of day, weather, spawn monsters or villagers, or even edit the map while you're playing on it. This is the ultimate "Screw around" mode for players wanting to play with the game mechanics.  
**Custom** allows you to make up your own mode. You can adjust day length, how many days in a season, how many monsters spawn, and all sorts of other things. If you don't like the game's default settings, make your own up!.  
Godlike Elements
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Not only can you manage your village, but you also have many godlike abilities at your disposal. You can alter the terrain, blast enemies from afar, pick up objects or creatures, heal your villagers, speed up resource growth and all sorts of other fun godly stuff. You're part of this world just as much as your villagers are.  
Tower Defense Elements
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This isn't a tower defense game, but you'll still be getting some tower defense vibes from it! Use classic tower defense mechanics to defend your village at night, creating walls of towers behind maze walls to help keep your little villagers alive as long as possible, and if tower defense isn't your thing. That's ok! You can also raise an army of golems and recruit guards to defend the village.  
World Maps and Regions!
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The game has tons of hand made maps for you to select from (You can also make your own if you like!) Every biome follows a certain theme (Forest, Desert, Drylands, etc). Start your village anywhere you like, and slowly conquer the whole world! (Well, try to anyway, you'll probably just die.)  
The Soundtrack!
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A full original soundtrack, made by Bibiki Garcia that blends orchestral instruments in a way fans of old 1990s era PC gaming will love and remember!  
SixtyGig Games is a DRM free independent game developer! Rise to Ruins will not now or ever in the future have any sort of DRM! Piracy protection only hurts you guys, the loyal paying players. So you rest assured knowing that once you buy yourself a copy of Rise to Ruins you'll never again have to concern yourself with nagging questions about if you can continue playing the game down the road due to something like always-online logins, lost registration codes or because you bought a new computer and you're only licensed to put the game on one. All I ask from you is to be reasonable and responsible, you can buy the game and play it as much as you like, wherever you like. Just tell your friends to support my DRM-Free philosophy and buy their own copy! Free Content Patches, no paid-DLC  
I don't believe in paying for Downloaded Content. If you buy Rise to Ruins you will have access to the entire game and all the content I'll ever create for it, forever! I believe DLC is greedy, and you deserve to have the full gaming experience from day 1, right out of the (figurative) box!

Release date: Oct 14, 2019

Categories: Village Builder, Tower Defense, God Simulation, Resource Management, Survival, City Building, Strategy

Feature scans:
- Wiki: score 75; verdict: Needs Improvement; summary: The primary user complaints revolve around the necessity of external data for inventory management, crafting, and understanding game mechanics. The absence of official resources and guidance forces players to rely on community-generated content and spreadsheets, leading to a frustrating experience.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $2.50 - $10.00
  - Reasoning: The evidence shows that users frequently mention the game being a good value when purchased on sale. Specific mentions of sale prices such as $5 and 18 yuan (approximately $2.50) suggest that users find the game worth buying at these lower price points. Additionally, the comparison to other games like RimWorld, which is priced higher, indicates that users see Rise to Ruins as a budget-friendly alternative. The mention of 300 blocks (approximately $42) as good value further supports that the fair price range is perceived to be lower than the current base price.
- Playtime Metrics:
  - Game completion: 252.0h
  - Story completion: 40.0h
  - Session length: 3.0h
  - Endgame: N/A
  - Reasoning: The evidence provides several data points that help estimate the playtime metrics. The first quote suggests that significant progress can be made in around 14 hours, indicating a substantial session length. The second quote implies that beating the game is a monumental task, suggesting a high number of hours for game completion. The third quote directly states that the game can be fun for around 40 hours, which can be interpreted as the time needed to complete the main story or campaign. The fourth quote provides a specific estimate for completing all maps, which can be used to infer the endgame playtime.
- Time-to-fun:
  - Summary: The game has a steep learning curve and initial friction, but becomes fun and rewarding after players have invested significant time and expanded their empire.
  - Stance: Fun after initial grind
  - Anchor: Expanding the empire to new regions
  - Time to anchor: 14h 0m
  - Friction: steep learning curve; poor tutorial; repetitive early game; confusing mechanics
  - Unlock drivers: progression system; carrying improvements to new villages; expanding to new regions
  - Conditions: patience to learn mechanics; willingness to invest significant time; enjoyment of colony sim and tower defense mix
- Player Archetypes:
  - Chill Builder (sale)
    - Motivation: Relaxation and enjoyment of a casual building experience.
    - Playstyle: Casual and relaxed, focusing on building and enjoying the game's atmosphere.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: casual player; chill gamer
    - Reference games: Settlers 2; Black and White
  - Strategy Manager (buy)
    - Motivation: Enjoyment of strategic planning and management.
    - Playstyle: Strategic and methodical, focusing on building and managing their city efficiently.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: strategy fan; management enthusiast
    - Reference games: Dwarf Fortress; Gnomoria; Banished
  - Challenge Seeker (deep sale)
    - Motivation: Enjoyment of overcoming difficult challenges.
    - Playstyle: Focused on defense and strategy, enjoying the challenge of protecting their city.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: hardcore gamer; challenge seeker
    - Reference games: Factorio


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Positive gameplay experience (weight 0.52): Many players find the game enjoyable, addictive, and fun. The gameplay is engaging and provides a good experience overall.
- Active and responsive developer (weight 0.43): The developer is active, frequently updates the game, and is responsive to the community, providing good support and adding new content regularly.
- Unique genre blend (weight 0.42): The game combines elements of city building, tower defense, and god games, creating a unique and enjoyable mix of genres.
- Challenging and engaging (weight 0.3): The game offers a fun and challenging experience, making it engaging and rewarding for players looking for a challenge.
- High replay value (weight 0.21): The game offers high replay value with its depth, variety of gameplay strategies, and enjoyable gameplay loop.
- Unique and charming art style (weight 0.19): The game features a unique and charming pixel art style that is visually appealing and detailed.
- Configurable difficulty and modes (weight 0.18): The game offers a variety of difficulty levels and game modes, including Survival, Nightmare, Traditional, and Peaceful.
- Good value for money (weight 0.14): Players find the game to be worth the price, offering good value for money, especially when on sale.
- Interesting and well-designed mechanics (weight 0.12): The game features interesting and well-designed mechanics that add depth and uniqueness to the gameplay.
- Intuitive and user-friendly UI (weight 0.09): The game features an intuitive and user-friendly interface with easy-to-use controls.

Common complaints:
- Game is poorly balanced (weight 0.39): The game has significant balance issues, making it either too difficult or frustrating to play. Players report that the gameplay feels unbalanced and the difficulty is not well-adjusted.
- Poor villager AI (weight 0.34): The AI controlling villagers is often criticized for being irrational, ineffective, and sometimes game-breaking. Villagers may stop working, get stuck, or behave in ways that disrupt gameplay.
- Lack of proper tutorials (weight 0.32): The game lacks detailed and helpful tutorials, making it difficult for new players to understand the mechanics and objectives. The learning curve is steep and poorly implemented.
- Game feels unfinished (weight 0.28): The game is often described as feeling unfinished or incomplete. Players report that it lacks depth, content, and a clear endgame goal.
- Slow and tedious gameplay (weight 0.25): The game is criticized for its slow pace and tedious gameplay, which can make it feel dull and unengaging.
- Inefficient resource management (weight 0.23): Players find resource management to be inefficient and cumbersome. This includes issues with resource allocation, priority settings, and overall management of resources and workforce.
- Building mechanics issues (weight 0.12): Players report various issues with building mechanics, including the inability to rotate buildings and problems with villager behavior related to building.
- Game crashes and performance issues (weight 0.12): Players report game crashes, particularly at higher speeds or with large towns, and overall performance issues that affect gameplay.
- Repetitive gameplay and content (weight 0.11): The game is criticized for having repetitive gameplay and content, including combat and economy mechanics that become tedious over time.
- Limited language support (weight 0.1): The game lacks support for certain languages, such as Chinese, which limits its accessibility to a global audience.
- Migration and water management issues (weight 0.1): Players report issues with migrating to new regions and managing water resources, including overlaps between farmers and water purifiers.
- Ineffective priority system (weight 0.06): The priority system in the game is reported to be ineffective, with priorities not being properly followed or implemented.
- Limited usefulness of spells (weight 0.06): Spells and miracles in the game are criticized for being limited and not very useful, which affects the overall gameplay experience.
- Ineffective guards (weight 0.06): The guards in the game are criticized for being ineffective, which affects the overall combat and defense mechanics.
- Limited villager interactions (weight 0.06): Players report limited interactions with villagers and limited control over individual villagers, which affects the overall gameplay experience.
- Lack of random maps (weight 0.06): The game is criticized for having a lack of random maps, which can make the gameplay feel repetitive and stale.
- Trash mechanics issues (weight 0.05): The trash mechanics in the game are poorly implemented, causing problems with garbage management.
- Peaceful mode feels incomplete (weight 0.05): The peaceful mode in the game is criticized for feeling incomplete and lacking special features.

Gameplay feedback:
- Hybrid tower defense gameplay (weight 0.44): The game combines tower defense mechanics with other genres such as city building, survival, and resource management. Players can build towers, walls, and use golems for defense while also managing a village and resources.
- Village management simulation (weight 0.44): A significant aspect of the game involves managing a village, including establishing and growing the village, distributing villagers across various jobs, and ensuring the village's survival and growth.
- Survival and simulation elements (weight 0.39): The game includes survival aspects where players must manage resources, deal with enemy attacks, and ensure the survival of their village or colony. It also features simulation elements such as villager behavior and needs.
- City building mechanics (weight 0.26): The game features city building elements where players can construct various buildings, manage resources, and develop their settlement from a small town to a larger city.
- Various game modes and difficulties (weight 0.26): The game offers multiple game modes including Peaceful, Traditional, Survival, Nightmare, and Sandbox. These modes provide different levels of challenge and gameplay experiences.
- Spell casting abilities (weight 0.12): Players can cast various spells such as fireballs, lightning storms, and earthquakes. These spells can be used to guide actions and influence the game environment.
- Increasing enemy difficulty (weight 0.09): Enemies in the game scale in difficulty over time, attacking each night with increasing challenge. This requires players to continually improve their defenses and strategies.
- World map with different biomes (weight 0.09): The game features a world map with different biomes and regions, allowing players to explore and expand their settlements across various environments.
- Corruption management strategies (weight 0.09): The game includes mechanics for dealing with corruption, requiring players to develop strategies to suppress and manage corruption within their village or city.

Performance notes:
- Performance issues on various hardware (weight 0.19): Players report bad visual performance and low FPS, especially on older hardware and during peak enemy waves. The game is also CPU-intensive.
- Crashes and stability problems (weight 0.15): The game frequently crashes, particularly at higher speeds and with time acceleration. Some players also encounter corrupted save files.
- Game loading and speed issues (weight 0.13): The game experiences slow loading times and overall sluggish performance, particularly noticeable at higher speeds and in built-out areas.
- Visual and UI issues (weight 0.09): There are reports of black screens, UI scaling issues on ultrawide monitors, and bugs with resolution settings.
- Freezing with large populations (weight 0.07): The game tends to freeze or experience significant slowdowns in areas with large populations and settlements.

Recommendations:
- Highly recommended by players (weight 0.21): Many players highly recommend the game, praising its enjoyable gameplay and active development.
- Recommended for specific fanbases (weight 0.12): The game is particularly recommended for fans of strategy, survival, resource management games, and those who enjoy retro graphics.
- Worth buying, especially on sale (weight 0.1): Many reviews suggest that the game is worth buying, particularly when it is on sale.
- Desire for more content (weight 0.07): Several players expressed a desire for more content to be added to the game in future updates.
- Request for Chinese localization (weight 0.07): Some players have requested the addition of Chinese localization to make the game more accessible.
- Worth the time despite drawbacks (weight 0.03): Despite some drawbacks, several players feel that the game is still worth the time investment.
- Consider other games or wait for sale (weight 0.03): Some reviews suggest trying other games or waiting for this game to go on sale before purchasing.
- Recommendation to buy alternative games (weight 0.03): A few players recommend buying alternative games like Rimworld instead.

Other player notes:
- Language pack installation instructions (weight 0.04): Players are discussing or seeking guidance on how to install language packs for the game.

Emotions:
- Frustration (weight 0.35): Players are frustrated due to a variety of gameplay mechanics and issues. These include ineffective combat mechanics, poor AI behavior, steep learning curves, and game crashes. Additionally, the lack of proper tutorials, unbalanced difficulty, and repetitive gameplay contribute to the frustration.
- Enjoyment (weight 0.15): Players enjoy the game's unique mechanics, engaging gameplay, and beautiful soundtrack. The game is found to be fun and challenging, with a rich gameplay experience that makes time fly. The village-building and defense survival aspects are particularly enjoyable.
- Disappointment (weight 0.11): Players feel disappointed due to the lack of updates and the game feeling unfinished. Issues such as poor AI, repetitive gameplay, and lack of depth contribute to this sentiment. The game's potential is seen as buried under various issues and an overall lack of variety.
- Satisfaction (weight 0.08): Players find satisfaction in the game's rewarding mechanics and progression. The developer's responsiveness and the game's replay value are also highlighted. The complex internal systems and permanent upgrades add to the satisfying experience.
- Excitement (weight 0.05): Players are excited about the game's unique blend of defense and city building. The addictive gameplay and frequent updates contribute to this excitement. The game's potential and future updates are also sources of excitement.
- Appreciation (weight 0.04): Players appreciate the developer's responsiveness to feedback and the depth of the game. The detailed pixel art and fun gameplay, along with the lack of microtransactions or DRMs, are also appreciated. The reasonable price and relaxing gameplay are additional factors.
- Nostalgia (weight 0.02): Players feel nostalgic due to the game's retro 2D pixel graphics and the memories of playing flash games. The game hearkens back to past experiences and enjoyment, evoking a sense of nostalgia.
- Hope (weight 0.02): Players are hopeful about the game's potential and future updates. The developer's responsiveness and frequent updates contribute to this hope. The active development and potential of the game are seen as promising.
- Enthusiasm (weight 0.02): Players are enthusiastic about the game's unique combination of mechanics. The enjoyable blend of city builder and tower defense genres is particularly exciting. The rewarding gameplay loop adds to this enthusiasm.
- Admiration (weight 0.02): Players admire the game's core mechanics and overall quality. The developer's effective anti-piracy strategy and attention to detail are also admired. The community support and game quality are additional factors.
- Hopeful (weight 0.01): Players are hopeful about future additions to the game. They look forward to any updates or sequels, such as RTR2. The potential for future improvements is a source of hope.
- Relaxation (weight 0.01): Players find the game relaxing due to the chill experience of managing villages. The game is great for listening to podcasts and provides a relaxing atmosphere.
- Addiction (weight 0.01): Players find the gameplay loop addicting. The engaging gameplay mechanics contribute to this addiction. The game's addictive nature is a significant aspect.
- Anger (weight 0.01): Players are angry due to the perception of the game being abandoned and lacking updates. Poor AI and game balance issues contribute to this anger.
- Joy (weight 0.01): Players experience joy from the engaging and rewarding gameplay. The overall gameplay experience is a source of joy.
- Disappointed (weight 0.01): Players are disappointed due to the developer's abandonment of the game. The lack of updates and support is a significant source of disappointment.
- Excited (weight 0.01): Players are excited about potential updates and improvements. The possibility of future enhancements is a source of excitement.
- Nostalgic (weight 0.01): Players feel nostalgic as the game reminds them of Black and White. The memories and similarities to past games evoke this nostalgia.
- Happy (weight 0.01): Players are happy due to their partner's enjoyment of the game. The shared enjoyment and positive experiences contribute to this happiness.}