Info about SpaceCraft:

Official game description:
EARLY ACCESS ROADMAP
====================
EARLY ACCESS LAUNCH CONTENT
===========================
About the Game
==============
Be part of a galaxy that evolves through player actions. Mine, craft, trade resources and ship parts. Buy and sell blueprints, accept or offer services, missions and contracts. Participate and adapt to the economy of the Universe, as each marketplace transaction affects prices.  
True power lies in teamwork. Create or join Corporations and collaborate on a larger scale. Develop interplanetary production and logistics by assigning roles, dividing tasks, and managing everything from small crews to vast commercial empires.  
Freely explore an immense universe where the vastness of space stretches before you, full of untold possibilities. Pilot your spaceship and journey through systems brimming with planets, asteroid fields, abandoned space stations and derelict ships. Cover great distances in an instant with Faster-Than-Light technology, jumping between distant systems with ease.  
Maneuver through space in real-time, seamlessly transitioning from the depths of space to the surface of planets. Whether you’re scanning planets for valuable resources or charting a course to forgotten worlds, the Universe is yours. You’re completely free to explore it.  
Planets hold an abundance of natural resources ready to be uncovered and exploited. As you explore and scan new systems, equip yourself with a variety of tools to extract raw materials. Scan your environment and use your ship to mine, extract and gather resources. Craft these resources into valuable materials or ship parts, and trade or sell them.  
Build your ships by assembling crafted parts. Whether you're building small, nimble vessels or heavy transport cruisers, each added component impacts their performance. Alternatively, buy blueprints from other players for ready-made designs that you can build instantly. Once you have perfected your ship, sell its blueprint allowing others to build and pilot your creation.  
As you progress on your vast journey, maximize efficiency and expand the scale of your enterprise by automating your production. Build and expand your bases across the universe, transforming planetary outposts into fully automated resource hubs.  
Establish production and delivery lines with drones and cargo ships to automate and improve mining, extraction and logistics operations. From housing and production to energy management and interplanetary logistics, optimize and automate every aspect of your bases.

Release date: Jun 11, 2026

Categories: Space Simulation, Exploration, Crafting, Base Building, Ship Customization, Resource Management, Automation Game, Massively Multiplayer

Feature scans:
- Steam Deck: score 75; verdict: Broken; summary: The game exhibits a critical UI bug that can render it unlaunchable, alongside performance and stability issues. While one reviewer finds it playable with caveats, the presence of a game-breaking launch failure justifies a high friction score.

- Hardware Profile:
  - Summary: Performance is generally poor across most hardware configurations, with frequent frame drops, stutters, and crashes. Only high-end VRAM (16GB+) shows mixed results, with some smooth gameplay but also severe drops.
  - Sample size: 44 (29% coverage)
  - Audience skew: Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
  - Windows 12-15GB VRAM (negative, 14 reports): Players report frequent frame drops, crashes, and choppy audio despite having recommended the game.
  - Windows 8-11GB VRAM (negative, 10 reports): Performance is poor with constant FPS drops and janky graphics; one player noted occasional drops to 20 FPS.
  - Windows 16GB+ VRAM (mixed, 8 reports): Results are mixed: some report smooth gameplay with only minor freezes, while others experience severe frame drops into the low 20s.
  - Windows <8GB VRAM (negative, 8 reports): Players report big stutters, freezes when loading zones, and frame rates stuck at 40-50 FPS.
  - Caveats: 44 of 151 reviews expose hardware metadata.; Review sample is heavily weighted toward Windows PCs with 10GB+ VRAM.
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: Session length: Multiple reviews report playing for 2 to 4.2 hours in a single session, suggesting a typical session of about 2 hours. Game completion: No evidence of typical total completion time; players mention grinding endlessly without finishing the game. Story/campaign completion: The tutorial alone takes over 1.5 hours, but no clear campaign end is reported; many remain in the tutorial phase. Endgame: No mention of post-story content or hours spent after completing the game.
- Time-to-fun:
  - Summary: The game has a slow, boring tutorial that lasts about an hour, with tedious mining and limited interaction, but players report that the game becomes more enjoyable after the tutorial ends.
  - Stance: Clicks after
  - Anchor: After completing the tutorial
  - Time to anchor: 1h 0m
  - Friction: long tutorial; boring mining loop; limited storage; tedious crafting only at stations; barren planets; lack of meaningful multiplayer interaction (proximity chat only, no real interaction beyond seeing others)
  - Unlock drivers: completing the tutorial; getting past the first hour; unlocking more gameplay variety (e.g., ship modding, exploration, multiplayer)
  - Conditions: playing as an MMO; having patience for grind; playing with others; chill mindset; exploration and progression focus
- Player Archetypes:
  - MMO Freedom Seeker (buy)
    - Motivation: To experience a persistent, player-driven economy and society in a space sandbox.
    - Playstyle: Focuses on trading, exploration, missions, and cooperating with corporations, valuing freedom and progression.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: space sim veteran; MMO enthusiast; EVE Online player; X4/Star Citizen fan
    - Reference games: X4: Foundations; EVE Online; Star Citizen
  - Misled Solo/Coop Player (no buy)
    - Motivation: To play solo or with friends in a private server without forced online interaction.
    - Playstyle: Prefers single-player or cooperative gameplay, avoids MMO elements, and values a controlled environment.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: solo player; coop gamer; private server enthusiast; refund advocate
    - Reference games: N/A
  - Chill Builder (buy)
    - Motivation: To build and automate bases and factories in a relaxing space environment.
    - Playstyle: Spends time mining, crafting, building modules, and exploring, often solo but with occasional social interaction.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: builder; crafter; space engineer; chill gamer
    - Reference games: Space Engineers; Satisfactory; Minecraft
  - Performance-Focused Curator (deep sale)
    - Motivation: To experience a polished, well-optimized space game with engaging content.
    - Playstyle: Expects high-quality graphics, smooth performance, and varied gameplay; easily disappointed by bugs, emptiness, and monotony.
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: performance critic; graphics snob; optimization advocate
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Good overall game quality (weight 0.59): Multiple reviewers describe the game as good, nice, and enjoyable, highlighting a positive overall experience with solid gameplay.
- Promising early access foundation (weight 0.5): The game is seen as having strong potential and a good foundation for early access, with many stating it delivers on its promises.
- Stable performance and server connection (weight 0.47): Reviewers report stable server connections, no bugs or crashes, smooth performance on PC and Steam Deck, and no launch day issues.
- Engaging mining and crafting loop (weight 0.28): Players enjoy the core mining and crafting gameplay, including ore extraction, refining, and base building, which feels engaging and addictive.
- Positive graphics quality feedback (weight 0.26): Many players mention that the graphics look very good, decent, and beautiful, with some comparing it favorably to Elite Dangerous.
- Ship building and customization (weight 0.25): Players are excited about ship building and customization, noting the system looks cool and includes community templates.
- Russian language support appreciated (weight 0.22): Several reviewers note the presence of Russian localization, including a fix for Russian language text, which is positively received.
- Fun with progression systems (weight 0.22): Reviewers find progression, quests, and tech trees engaging, with large tech tree and corporation systems adding depth.
- Multiplayer and community praised (weight 0.22): Players enjoy the MMO setting, alive starting system, nice community, and social/strategic multiplayer elements.
- Exploration and freedom highlighted (weight 0.16): The game offers a strong sense of freedom and enjoyable exploration, with players appreciating the ability to travel and discover.
- Combination of genres appreciated (weight 0.15): The mix of spaceship travel with on-foot gameplay, mining, building, and combat is seen as a cool and super idea.
- No complaints from genre veterans (weight 0.14): Players familiar with Elite Dangerous and Star Citizen find no major issues, indicating the game stands well among similar titles.
- Good value for price (weight 0.12): The game is considered fairly priced for the content offered, with no pay-to-play mechanics and lots of content.
- Developer reputation and fairness (weight 0.08): Some players defend the developers against unfair reviews and advise not to judge the game too harshly during early access.
- Portuguese and other localization (weight 0.08): Players note the presence of Portuguese (PT-BR) subtitles and translation, broadening accessibility.
- Combat and PvP potential (weight 0.08): Combat and corporation PvP are seen as promising additions, adding future depth to the game.
- Custom servers and mod support interest (weight 0.08): Players express interest in custom servers and mod support, as well as an offline mode, for greater flexibility.
- Offline and solo play appreciated (weight 0.08): Players appreciate the ability to play solo in a multiplayer/MMO setting, as well as the pledge for offline mode.

Common complaints:
- Frequent FPS drops and lag (weight 0.21): Players experience frequent FPS drops, sometimes down to 20, during all interactions, along with general occasional lag, severely impacting gameplay.
- Game is unpolished and unfinished (weight 0.18): Many players feel the game is very raw, unpolished, and full of bugs and crashes, indicating an early access quality at full price.
- Frequent disconnections and server issues (weight 0.18): Players frequently get disconnected from servers, sometimes multiple times within an hour, and some are unable to connect at all.
- Gameplay is repetitive and boring (weight 0.17): Players find the gameplay becomes monotonous and boring after just a few hours, indicating a lack of variety and engagement.
- Many players refunding the game (weight 0.17): A significant number of players are refunding the game, often within the first two hours of play due to issues.
- Ugly graphics and terrible UI (weight 0.16): Players criticize the ugly graphics, meh visuals, atrociously ugly UI, and hideous fonts, icons, and menus.
- Cannot enter game even after reinstall (weight 0.15): Some players are unable to enter the game at all, and reinstalling does not fix the issue.
- Barren and ugly planets (weight 0.14): Planets are described as barren, empty, rocky flat planes with identical color tones, making exploration unappealing.
- UI scale adjustment causes crashes (weight 0.14): Modifying the UI scale causes the entire UI to disappear, crash the game, or redirect players to Reddit, making this feature unusable.
- Limited or missing regional servers (weight 0.1): Players in regions like Russia and Latin America report no available servers or only Chinese servers, making the game unplayable internationally.
- Requires constant internet connection (weight 0.1): The game requires a constant internet connection even in single player mode, which frustrates players expecting offline play.
- Steam tags are misleading (weight 0.1): The game is tagged as single player and co-op but is actually an MMO, misleading players about the nature of the game.
- Price is too high for current quality (weight 0.1): The current price tag is considered too high given the game's buggy and unpolished state, leading many to request refunds.
- Too little content (weight 0.1): Players report that the game has too little content, making it feel empty and not worth the price.

Gameplay feedback:
- Core crafting and mining loop (weight 0.34): The game strongly emphasizes mining, crafting, and resource processing as its primary gameplay mechanics. This core loop is mentioned across multiple clusters as a defining feature.
- Space MMO with multiplayer focus (weight 0.34): The game is described as a space MMO with shared or competitive resource gathering, multiplayer interaction, and persistent online play. It is compared to EVE Online and Elite Dangerous rather than single-player space games.
- Ship building and customization (weight 0.22): Players can build, customize, and upgrade their ships, which is a central feature. Ship building is tied to the crafting system and progression.
- Base building and factory automation (weight 0.2): Base building and resource automation are important, though some players note these features come later in progression. Factory building and automation are part of the endgame loop.
- Planet exploration requiring exit (weight 0.18): Exploration involves landing on planets and leaving your ship to gather resources or discover points of interest. This on-foot gameplay is a key differentiator from ship-only space games.
- No offline mode required (weight 0.15): The game requires an online connection and is an MMO without an offline mode. Some players request a solo or offline option.
- Grinding and chill gameplay (weight 0.14): The game is perceived as a grind-heavy but relaxing experience. Players compare it to a 'chill grind game' where resource gathering and crafting are rewarding over time.
- Player corporations and guilds (weight 0.13): Players can form corporations or guilds to cooperate in resource gathering, PvP, and progression. Social and strategic systems are emphasized.
- Progression tree and research (weight 0.13): A tech tree or progression system exists, allowing players to unlock new capabilities, upgrades, and production chains. Research and production are part of advancement.
- Debt and death mechanics (weight 0.11): Players start with a debt and must earn money from mining. Death results in a 1-minute revival wait.
- Multiplayer resource competition (weight 0.1): Resources are shared across players and can be depleted by others, introducing competition and strategic depth. This MMO aspect is a core part of the experience.
- Early access with unfinished content (weight 0.1): The game is in early access and some planets or features are currently underdeveloped. Players expect improvements over time.
- Cargo management and scanning (weight 0.08): Cargo management and a resource scanning tool are available to help players find and transport materials.
- Mod and custom server support desired (weight 0.08): Players express interest in mod support and custom servers to tailor the experience or play privately.
- Seamless landing and planet traversal (weight 0.05): Landing on planets is seamless, meaning no loading screens. This enhances immersion and exploration.
- Ships lack weight and inertia (weight 0.05): Some players feel that ships do not have enough weight or realistic physics, making movement feel arcade-like rather than sim-like.
- Missing inventory convenience features (weight 0.05): The game lacks 'take all' and 'deposit all' buttons for inventory management, which is seen as a quality-of-life issue.

Performance notes:
- Severe FPS drops (weight 0.22): Many players report FPS drops to very low numbers, such as 20-30 FPS, even on high-end hardware with low GPU usage. This suggests a CPU or game engine bottleneck.
- General poor optimization (weight 0.18): Players commonly describe the game as poorly optimized, needing significant performance improvements across the board.
- Janky performance in systems (weight 0.17): The game becomes janky or laggy in public star systems, starting sectors, and busy areas, suggesting area-specific performance issues.
- Loading zone stutters (weight 0.16): A big stutter or short freeze occurs when loading zones, space station floors, or using elevators, indicating loading pipeline issues.
- Crashes after graphics changes (weight 0.1): Adjusting graphics settings frequently causes the game to crash or lock up, requiring a forced restart.
- Frequent server disconnects (weight 0.1): Players experience frequent disconnections from the game servers, making the game unplayable for some.
- Choppy sound and audio (weight 0.09): Audio becomes choppy or has constant dropouts, negatively impacting immersion.
- Frame drops on all interactions (weight 0.05): Every player interaction causes FPS drops, making the game feel unresponsive.
- Some runs without crashes (weight 0.05): A few players report smooth performance and no crashes during their play session.
- Can't connect to servers (weight 0.05): Some players are unable to connect to the game servers at all, which prevents them from playing.
- Hitching during atmosphere entry (weight 0.05): Visual and audio hitching occurs when entering a planet's atmosphere, breaking flow.
- UI crashes game (weight 0.05): Switching certain UI elements causes the game to crash or become unable to open.
- Stutter between galaxies (weight 0.05): Traveling between galaxies triggers a noticeable stutter, impacting smooth exploration.
- Intel Arc graphical errors (weight 0.05): Users with Intel Arc graphics cards encounter specific graphical errors, indicating poor support for that hardware.
- Graphics settings reset (weight 0.05): Graphics options reset on every startup, forcing players to reconfigure their settings each time.
- Crash after extended play (weight 0.05): Some players experience a crash after about one hour of gameplay.
- Server issues for specific regions (weight 0.05): Players in certain regions, like Russia, report connectivity issues with Chinese servers, indicating a regional networking problem.
- Crash at character creation (weight 0.05): The game crashes on the character creation screen, preventing new players from starting.
- Fast loading in certain areas (weight 0.04): Loading times on the first base and elevator are faster for some players, indicating partial optimization.

Recommendations:
- Do not recommend purchase (weight 0.63): Multiple reviewers advise against buying the game, citing it as not worth the price or not recommended in its current state.
- Wait for improvements (weight 0.36): Reviewers suggest waiting for updates, the 1.0 release, or singleplayer content before purchasing, as the game is not ready yet.
- Recommended for specific audiences (weight 0.27): The game is recommended for fans of factory games, space exploration, crafting, base building, and space MMOs, suggesting a niche appeal.
- Overpriced for content (weight 0.24): Several reviewers feel the game is too expensive for the amount of content provided, suggesting lower price points like $10-$15.
- Refund requested (weight 0.24): Multiple reviewers have requested refunds or refunded the game, indicating dissatisfaction with the current state.
- Consider trying the tutorial (weight 0.16): Reviewers advise playing past the tutorial before making a final judgment, as the game may improve with time.
- Strongly recommended (weight 0.13): A few reviewers strongly recommend the game, especially for fans of similar sandbox or space games.
- Gameplay is boring (weight 0.1): Some reviewers find the gameplay bland and the resource grinding tedious, leading to a negative recommendation.
- Technical issues present (weight 0.1): Reviewers mention problems like broken launch, unreliable servers, and audio issues, affecting the overall experience.
- Watch gameplay first (weight 0.09): Reviewers advise watching gameplay videos or using Steam's refund policy to try the game before buying.
- Worth a shot (weight 0.09): Some reviewers find the game worth trying, either through refund policy or giving it real playtime.
- Not for co-op players (weight 0.05): One reviewer warns that the game is not recommended for those expecting a co-op experience.
- Play No Man's Sky instead (weight 0.05): One reviewer suggests playing No Man's Sky as a better alternative to this game.
- Wait for singleplayer update (weight 0.05): One reviewer suggests waiting for a singleplayer update before purchasing the game.
- Only for supporting devs (weight 0.05): One reviewer recommends the game only for those who want to support the developer, not for gameplay value.
- Temporarily recommended (weight 0.05): One reviewer gives a temporary recommendation and plans to update after more playtime.
- Wrong tags on store (weight 0.05): One reviewer does not recommend the game due to incorrect tags on the store page, misleading expectations.

Other player notes:
No miscpoints

Emotions:
- Frustration (weight 0.32): Players are frustrated by a combination of technical issues, misleading store descriptions, and poor design. Persistent server connection problems, crashes when adjusting settings, and performance issues like stuttering and frame drops make the game unplayable for many. The lack of a true single-player mode despite it being advertised, along with hidden stats and a poor UI for comparing equipment, adds to the dissatisfaction.
- Disappointment (weight 0.13): Players feel disappointed because the game feels raw and lacks content, with barren planets, no combat, and ugly graphics. The experience does not match trailers or expectations set by similar games like No Man's Sky, and the MMO-only requirement forced refunds for those seeking solo play. Optimization and server issues, alongside a high price, contribute to the overall sense of letdown.
- Satisfaction (weight 0.13): Positive feedback highlights that the game delivers on its promises with stable servers, smooth performance, and no bugs or crashes for many players. The mining, crafting, quests, and progression systems provide a chill and enjoyable experience, and the game runs well on Steam Deck. Russian translation and Portuguese-Brazil subtitles are also appreciated, along with fluid controls and a good flight feel.
- Enjoyment (weight 0.09): Players enjoy the exploration, mining, crafting, and progression systems, finding the game fun and addictive despite some performance issues. The community is nice, and competition creates scarcity that makes resource gathering engaging. The polished and functional early access state enhances the overall experience.
- Excitement (weight 0.05): Excitement stems from anticipation for the Early Access release and the game's good foundation with potential for future development. Players who spent hundreds of hours in demos consider it the greatest ever, praising the combination of space travel and on-foot gameplay. The sandbox elements similar to X4, EVE, and Star Citizen are highly appealing.
- Anger (weight 0.04): Anger arises from the game being broken with severe bugs like the UI switch bug and settings not saving, making it unplayable. Developers are perceived to cater to the wrong audience and ask a high price for a non-functional product, with poor support responses like deleted replies. The feeling of being scammed is amplified by server issues, font problems, and missing menus.
- Annoyance (weight 0.04): Annoyance is caused by specific design flaws such as an inventory that is too small early on, making progression tedious. The game's mobile-like feel and a respawn cost of 50 gold for accidental clicks frustrate players. Performance drops to 20 FPS and complaints from others who skip the tutorial also contribute.
- Hope (weight 0.04): Hope is based on the belief that the game will improve during early access, with a possible future single-player update addressing current shortcomings. The game has potential as an MMO, and past games from the developer inspire confidence. Empty planets are seen as temporary, with expectations for future updates to add content.
- Boredom (weight 0.04): Boredom results from a repetitive early game loop involving long flights between Points of Interest (POIs) across barren terrain and space. Quests are described as banal, planets are uninteresting with sparse resources, and the mining gameplay feels shallow. The overall experience becomes uninspiring quickly, often after just one hour.
- Optimism (weight 0.03): Optimism is driven by the hope that barren planets will improve with further development, similar to how Valheim evolved. Players believe developers will continue improving the game, and the promise of the game is trusted without misleading content. This positive outlook supports patience for future patches.
- Anticipation (weight 0.03): Anticipation focuses on looking forward to future content updates and patches that will fix current issues. Players express a desire for more content to enrich the gameplay experience, expecting the development team to expand the game over time.
- Confusion (weight 0.02): Confusion arises from seeing negative reviews from players with minimal playtime, such as 0.1 hours, despite the game performing well and being on launch day. Some players struggle with basic controls like exiting the ship to walk on a planet. The hate from others seems unwarranted given the technical stability some experience.
- Sadness (weight 0.01): Sadness is caused by another player calling the reviewer and others 'losers', which creates a negative social interaction that dampens the gaming experience. This personal insult stands out as a notable cause of emotional distress.
- Indignation (weight 0.01): Indignation is fueled by perceived false negative reviews that complain about missing Russian language support and server restrictions, which the reviewer believes are inaccurate. This sense of injustice against the game and developers prompts a defensive response.
- Pity (weight 0.01): Pity is directed toward the developers, whom the player feels are being unfairly criticized for issues that may not be entirely their fault. The compassion stems from seeing harsh feedback that seems unwarranted for a game in early access.
- Caution (weight 0.01): Caution is advised because early lag might give a bad first impression to new players, potentially leading to negative reviews before the game has a chance to shine. This warning aims to manage expectations for those just starting.
- Concern (weight 0.01): Concern is triggered by lag experienced in certain star systems, which affects gameplay consistency and raises worries about performance optimization across the entire game world.
- Addiction (weight 0.01): Addiction is evident as some players report being unable to stop mining for 4 hours straight, finding the game's loop highly engaging and compulsive. The overall addictive nature of the gameplay keeps players deeply invested.
- Confidence (weight 0.01): Confidence is expressed by a veteran of similar games who approves of the title, indicating that experienced players find the mechanics and direction satisfactory. This endorsement lends credibility to the game's quality for newcomers.
- Curiosity (weight 0.01): Curiosity is driven by interest in future updates and a desire to know how the game will evolve over time. One player specifically wants to learn how to purchase skins, showing engagement with the game's progression and customization options.}