Info about Dead by Daylight - Doomed Course:

Official game description:
Dead by Daylight’s Doomed Course includes a **new Killer, The Houndmaster**, and **new Survivor, Taurie Cain**. Purchasing this add-on unlocks 2 exclusive Cosmetics: **The Houndmaster - Titanium Skull** & **Taurie Cain - Gold Tier.**
**THE HOUNDMASTER**
Cast adrift by a horrific tragedy, Portia Maye arose from the blood with renewed purpose: to inflict unspeakable pain on those who tore her family apart. With her loyal dog forever at her side, her insatiable lust for violence runs deeper than the darkest ocean trench.
**The Houndmaster’s Power: Scent of Blood**
The Houndmaster and her dog operate as one, with her every command obeyed without delay. Use your dog to chase, track, and grip Survivors, allowing you to efficiently apply pressure. 
Special Ability: Chase
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Issue the Chase Command to send your dog barrelling down a straight line. Using the Command again will redirect your dog, allowing you additional control over where he goes. 
Once your dog catches and grabs a Survivor, that Survivor will be dragged toward The Houndmaster. They can escape a grab by stunning the dog or being rescued by another Survivor. If they escape without sustaining an injury from The Houndmaster, they will be Hindered.
Special Ability: Search
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You can use your dog to search for Survivors, sending them on a hunt. As it moves, the Houndsense radius widens, revealing any Survivor caught within. Follow your dog’s Search Path to gain a movement speed boost. 
Special Effect: Houndsense
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Healthy Survivors affected by Houndsense receive Deep Wound when Injured. Injured Survivors affected by Houndsense suffer from slower crawl speed, louder Grunts of Pain, and longer Pools of Blood whilst in the Drying State. 
The Houdmaster comes with **3 new perks**.
All-Shaking Thunder
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After falling from a height, your lunge distance is longer for a brief duration.
Scourge Hook: Jagged Compass
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After a Survivor is unhooked from a non-Scourge Hook, it becomes a Scourge Hook. When you Hook a Survivor on a Scourge Hook, the Generator with the most progress is briefly revealed. 
No Quarter
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When a Survivor is nearly complete a self-heal, they are bombarded with Skill Checks. If they fail or are interrupted, they’ll become Broken for a duration. 
**TAURIE CAIN**
Few react to entering The Entity’s Realm with a smile, but Taurie Cain is not like most Survivors. Raised in the Black Talon, her fascination with eldritch darkness plunged her headlong into The Fog. Despite everything, however, her moral compass remains uncorrupted – for the most part. 
Taurie Cain comes with **3 new perks**.
Invocation: Treacherous Crows
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When in the Basement, you can begin the Invocation. After a lengthy duration, you will become Injured and Broken for the rest of the Trial. However, the Killer’s Aura will be revealed to all Survivors whenever they disturb a Crow.
Clean Break
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After you finish healing another Survivor, once you begin being healed by another Survivor, you can instantly become Broken. After a considerable duration, become healthy.
Shoulder The Burden
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Once per Trial, provided you are not on Death Hook, you can activate Shoulder the Burden before Unhooking a Survivor. When they are Unhooked, they lose 1 Hook State and you gain 1 Hook State, scream, and become Exposed for a brief duration.
**EXCLUSIVE CHAPTER KILLER ITEM: TITANIUM SKULL**
It was the finest weapon she had ever laid eyes upon, and paid a hefty price for it. The Doomed Course Chapter includes an exclusive item for The Houndmaster, the **Titanium Skull**, only available as part of the DLC. Please note that this item cannot be purchased separately.
**EXCLUSIVE CHAPTER SURVIVOR ITEM: GOLD TIER**
Only the most revered elders wore gold, but she hoped to join their ranks one day. The Doomed Course Chapter includes an exclusive item for Taurie, the **Gold Tier,** only available as part of the DLC. Please note that this item cannot be purchased separately.
_Loyalty runs thicker than blood._

Release date: Nov 28, 2024

Categories: Asymmetrical Multiplayer, Survival Horror, Character Progression, Stealth Gameplay, Action Horror, Atmospheric Horror, Cooperative Multiplayer, Competitive Multiplayer

Feature scans:
- MTX: score 10; verdict: Fair; summary: Reviews explicitly mention no microtransactions.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $3.99 - $5.99
  - Reasoning: The majority of the reviews indicate that the game is not worth the money, suggesting that the current price of $7.99 is considered too high by the community. The mention of getting the game on a discount further supports the idea that a lower price would be more appropriate.
- Playtime Metrics:
  - Game completion: 1000.0h
  - Story completion: 50.0h
  - Session length: 2.0h
  - Endgame: N/A
  - Reasoning: The evidence provides insights into the playtime metrics. The mention of 'In 1k hours of play' suggests a high level of engagement, indicating a significant `gameCompletion` time. The phrase 'a dozen games of play' gives an idea of the time required to get accustomed to a specific aspect of the game, which can be related to `sessionLength`. The overall sentiment and detailed experiences shared by users suggest a substantial investment of time to fully explore and master the content, which supports the `storyCompletion` and `endgame` metrics.
- Time-to-fun:
  - Summary: The game has an initial learning curve and can feel boring at first, but it becomes more fun as players learn the mechanics and strategies.
  - Stance: Clicks after
  - Anchor: Mastering character mechanics and strategies
  - Time to anchor: 1h 0m
  - Friction: Learning curve for new characters; Initial boredom and tedium; Bugs and difficulties with mechanics
  - Unlock drivers: Understanding and mastering character mechanics; Using perks and strategies effectively
  - Conditions: Playing with friends; Using specific perks and builds; Scouting with the hound
- Player Archetypes:
  - Fun-Seeking Enthusiast (sale)
    - Motivation: Enjoyment and fun gameplay experiences.
    - Playstyle: Casual and focused on having a good time.
    - Experience: mixed
    - Purchase stance: sale
    - Labels: fun-seeker; casual player
    - Reference games: Dead by Daylight
  - Competitive Meta Gamer (no buy)
    - Motivation: Winning and mastering the game's meta.
    - Playstyle: Highly competitive and focused on optimal strategies.
    - Experience: veteran
    - Purchase stance: no buy
    - Labels: hardcore player; meta gamer
    - Reference games: Dead by Daylight
  - Cautious Critic (no buy)
    - Motivation: Ensuring value for money and a polished gaming experience.
    - Playstyle: Critical and cautious, focusing on the game's flaws.
    - Experience: mixed
    - Purchase stance: no buy
    - Labels: critical player; value-seeker
    - Reference games: Dead by Daylight


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable killer gameplay (weight 0.29): The killer is described as fun and enjoyable to play, both for the killer and the survivors. Players find the killer's mechanics engaging and worth checking out.
- Cool character design and concept (weight 0.27): Players love the design and concept of the characters, finding them unique, interesting, and thematically rich.
- Positive feedback on survivor Taurie (weight 0.21): Players appreciate Taurie's unique design, interesting backstory, and cool appearance. She is seen as a well-designed and distinctive survivor.
- Houndmaster's unique mechanics (weight 0.17): Houndmaster is praised for its unique mechanics, making it a standout killer with interesting gameplay dynamics.
- Egeria's strong and skilled design (weight 0.07): Egeria is noted for being a fast and skilled maniac, with a strong design that players appreciate.
- Fun but inconsistent power (weight 0.07): The killer's power is seen as fun when it works, but there are issues with its consistency, affecting the overall enjoyment.
- Good voice acting (weight 0.07): The voice acting is generally well-received, with some players finding it great and others considering it okay.

Common complaints:
- Excessive bugs and glitches (weight 0.97): The game is reported to have a significant number of bugs, affecting various aspects such as the dog's behavior, killer mechanics, and overall gameplay. Players feel the game was released prematurely without adequate playtesting.
- Weak and poorly designed killer (weight 0.7): The killer is described as weak, unfun, and poorly executed. The killer's abilities are often buggy and ineffective, especially on indoor maps.
- Poor dog AI and pathfinding (weight 0.56): The dog's AI and pathfinding are major issues, with the dog often getting stuck, taking inefficient paths, and not responding to commands. This makes the dog mechanics unreliable and frustrating.
- Ineffective and unappealing perks (weight 0.46): Perks are widely criticized for being useless, situational, and unmemorable. Both killer and survivor perks are considered ineffective and not worth using.
- DLC not worth the cost (weight 0.26): Players feel that the DLC is not worth spending money on, citing various issues and lack of quality content.
- Balance and mechanical issues (weight 0.13): The game suffers from poor balance, with mechanics that slow down the killer and make the gameplay experience uneven and frustrating.

Gameplay feedback:
- Survivor perks are situational (weight 0.29): The survivor's perks are described as unique but rarely useful, and often situational. Some players find them interesting, while others find them frustrating or niche.
- Killer is buggy and ineffective (weight 0.22): The killer is often described as buggy and ineffective, with players reporting issues with the killer's power and overall weakness in gameplay.
- Killer uses a dog (weight 0.19): The killer has a unique mechanic involving a dog named Fofinho, which is used for chasing and searching survivors. This power is central to the killer's gameplay.
- Unique character mechanics (weight 0.17): Several characters have unique mechanics that set them apart, such as the Houndmaster's dog, the Knight's bots, and the Singularity's warping ability.
- Killer has a learning curve (weight 0.15): The killer has a steep learning curve and requires knowledge to use effectively. Players mention that it takes practice to master the killer's abilities.
- Character abilities and perks (weight 0.1): Players discuss various character abilities and perks, noting their situational use and specific activation conditions.
- Map design impacts gameplay (weight 0.07): The design of the maps, particularly open maps, can significantly impact the effectiveness of certain characters and strategies.
- DLC and content issues (weight 0.07): Players express dissatisfaction with the DLC content, finding it lacking in coherence and appeal.
- Game crashes and technical issues (weight 0.05): There are reports of frequent game freezes and crashes, which significantly impact the player experience.

Performance notes:
- General bugginess (weight 0.19): The game is plagued with various bugs, including lag spikes, teleporting issues, hitbox issues, visual artifacts, and general glitchiness.
- Severe technical problems (weight 0.16): The game is described as completely broken, hardly working, and experiencing severe technical problems, including rubberbanding and disconnections.
- Frequent game freezes (weight 0.08): The game frequently freezes in certain places and experiences crashes, which significantly disrupts the gameplay experience.
- Power functionality issues (weight 0.05): The power mechanics in the game do not work properly, which affects the overall gameplay experience.

Recommendations:
- Mixed reviews on DLC purchase (weight 0.28): Players have varying opinions on whether the DLC is worth buying. Some recommend it, especially for advanced players or those who enjoy unique features, while others advise against it due to various reasons such as bugs or lack of value.
- Game not recommended currently (weight 0.16): Several players do not recommend buying the game in its current state, citing issues that need to be fixed. They suggest waiting for patches or improvements before making a purchase.
- Use specific strategies for gameplay (weight 0.1): Players suggest using specific strategies to enhance gameplay, such as using the Iridescent Wheel to scout generators and stalk survivors, and not breaking every pallet to benefit from strategic play.
- Unlock character with in-game currency (weight 0.07): It is recommended to unlock the character using in-game shards rather than real money. This approach is suggested for obtaining perks or achievements.
- Focus on game improvement (weight 0.04): Players express a desire for the developers to focus on improving the game rather than releasing more DLCs. This feedback highlights concerns about the game's current state and priorities.
- Potential for character improvement (weight 0.03): There is a mention of potential changes that could improve the character, indicating that players see room for enhancement and are hopeful for future updates.

Other player notes:
- High praise for DLC (weight 0.05): Players are highly satisfied with the quality of the DLC, comparing it favorably to other well-regarded content such as Silent Hill.
- Request for John Wick skin (weight 0.05): Players have expressed a desire for a John Wick-themed skin, including his dog, as additional customization content.

Emotions:
- Frustration (weight 0.4): Players are frustrated primarily due to the buggy nature of the killer's power and the dog's AI, which often behaves unpredictably or gets stuck. Additional frustrations stem from the killer's weak performance, ineffective perks, and overall game balance issues, making gameplay feel unbalanced and unrewarding.
- Disappointment (weight 0.26): Disappointment arises from the perceived lack of effort and creativity in the DLC, with players finding the killer's design and perks ineffective and uninspiring. The mismatch between expectations and the actual execution, including poor character design and buggy mechanics, further contributes to this sentiment.
- Anger (weight 0.1): Anger is mainly caused by the poor quality and buggy state of the DLC, with players expressing dissatisfaction with the killer's broken mechanics and the overall poor design. The inability to refund and the release of broken content exacerbate these feelings.
- Satisfaction (weight 0.08): Players feel satisfied with the overall positive experience of the DLC, enjoying the killer's design, gameplay mechanics, and interesting survivor design. Despite some bugs, the well-made killer and pleasant gameplay after updates contribute to this satisfaction.
- Enjoyment (weight 0.07): Enjoyment comes from the fun and unique aspects of the DLC, such as the new killer's power, cool character designs, and engaging gameplay mechanics. Players appreciate the well-written pirate, bug fixes, and the overall fun experience of playing with the dog companion.
- Excitement (weight 0.01): Excitement is generated by the enjoyable experience of playing as the killer and finding success with her abilities. Players are excited about the unique and engaging gameplay mechanics.
- Excited (weight 0.01): Players are excited about the potential improvements and future updates for the characters. The anticipation of character enhancements contributes to this excitement.
- Enthusiasm (weight 0.01): Enthusiasm is driven by the unique design and deep lore of the survivor and killer. Players appreciate the creativity and effort put into the character backgrounds and designs.
- Love (weight 0.01): Players love the chapter and the killer, finding the gameplay experience highly enjoyable and recommendable. The positive aspects of the DLC and the fun mechanics contribute to this sentiment.
- Fun (weight 0.01): Fun is derived from the enjoyable experience of learning and playing new characters. Players find the gameplay mechanics and character interactions entertaining and engaging.}