Info about TOXIKK™:

Official game description:
FRAG LIKE IT'S 1999
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TOXIKK™ plays as if today's military and MOBA shooters never existed: The game combines the simple and intuitive mechanics of old-school FPS giants with a fresh setting, slick graphics and our vision to carefully evolve the genre with some new ideas elaborated with Arena-FPS enthusiasts.
TRY TOXIKK™ FOR FREE
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Note that the Free Edition does **NOT HAVE ANY COMPETITIVE DISADVANTAGES** versus the Full Game and is NOT some micro-transaction fueled _F2P_ crap, but simply a classic shareware version / demo of the full game. If you decide to buy the Full Game, you _really_ get the FULL game (i.e. ALL customizations and ALL features).  
\* ALL MAPS CAN BE UNLOCKED THROUGH XP  
\*\* LIMITED TO MULTIPLAYER ACHIEVEMENTS
QUESTIONS?
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Meet the community on our Discord live Chat:

Release date: Sep 10, 2016

Categories: First-Person Shooter, Arena Shooter, Competitive Multiplayer, Fast-Paced Gameplay, Skill-based Combat, Multiplayer

Feature scans:
- MTX: score 5; verdict: Misleading but Fair Monetization; summary: TOXIKK uses a free-to-try model with a one-time paid DLC to unlock the full game. While the marketing is misleading and causes frustration, the game has no microtransactions, pay-to-win elements, or predatory monetization. The monetization is a standard one-time purchase behind a demo, placing it in the fair category.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $15.00
  - Reasoning: One reviewer considers the current price reasonable for gameplay quality, implying the game has some value. However, another reviewer would only purchase on sale, and a third finds it not worth due to limited content. The negative reviews about stolen assets and low player count further lower perceived value. Combining these, the community likely sees a fair base price in a low range, around $5-$15, where the lower end reflects sale pricing and the upper end the reasonable tag mentioned.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 1.0h
  - Endgame: N/A
  - Reasoning: Session length estimated from three reported play sessions: 20 minutes, 1 hour (from French review), and 2 hours (total or session). No reviews report game completion or story/campaign completion; the game is in early access with limited content (one map, two modes). Endgame content is not mentioned in any review. Therefore, only session length can be extracted, with a conservative estimate of 1 hour based on the median of the reported durations.
- Time-to-fun:
  - Summary: TOXIKK offers fast-paced old-school arena shooter fun, but players must first overcome a steep learning curve with its movement mechanics; once mastered, the game becomes highly rewarding and addictive, especially for bot matches or competitive play.
  - Stance: Clicks after
  - Anchor: Getting the hang of old-school movement mechanics
  - Time to anchor: N/A
  - Friction: steep learning curve for movement mechanics; dead multiplayer community with few real players; need to master old-school gameplay to enjoy fully
  - Unlock drivers: mastering movement mechanics; playing against bots for practice; unlocking armor and customization through XP
  - Conditions: playing with friends; enjoying competitive challenge; playing for nostalgia or aim training; using solo skirmish and contracts mode
- Player Archetypes:
  - Old-School Arena Purist (buy)
    - Motivation: Nostalgia for and mastery of classic arena FPS mechanics
    - Playstyle: Fast movement, twitch aiming, strafe jumping, and prioritizing skill over loadouts or perks
    - Experience: veteran
    - Purchase stance: buy
    - Labels: old school gamer; arena FPS fan; genre purist
    - Reference games: Quake; Unreal Tournament; Quake Champions
  - Bot-Focused Casual (sale)
    - Motivation: Accessible solo/co-op play for fun or aim training
    - Playstyle: Plays bot matches with adjustable difficulty, ignores dead multiplayer, values convenience and chill experience
    - Experience: familiar
    - Purchase stance: sale
    - Labels: casual gamer; single player enthusiast
    - Reference games: Unreal Tournament; Quake 3 Arena
  - Frustrated Competitor (deep sale)
    - Motivation: Desire for active competitive multiplayer that is no longer viable
    - Playstyle: Would play online matches but forced into bot games or abandoned the game; may still recommend for its mechanics
    - Experience: mixed
    - Purchase stance: deep sale
    - Labels: competitive player; genre enthusiast; frustrated fan
    - Reference games: Reflex; Quake Live


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Overall fun and addictive gameplay (weight 0.54): The game is widely described as very fun, addictive, smooth, and simple, offering a wonderful and enjoyable shooter experience that players find hard to put down.
- Fast-paced arena shooter (weight 0.38): The game is described as a fast-paced, high-speed arena shooter that excels in delivering frantic and fun gameplay reminiscent of Quake and Unreal Tournament.
- Excellent weapon design (weight 0.38): The weapons are frequently praised for being satisfying, well-made, and featuring punchy alternate fire modes that enhance the visceral combat experience.
- Beautiful graphics and optimization (weight 0.32): Players commend the game's impressive and beautiful graphics, with many noting that it runs smoothly even on modest or older hardware, including low-resolution setups.
- Smooth and responsive movement (weight 0.31): Players love the movement system, describing it as slick, fast, and reminiscent of Quake and Unreal Tournament, contributing directly to the game's skill-based and fast-paced nature.
- Great bot and offline mode (weight 0.29): The ability to play solo against bots is highly appreciated, providing a full multiplayer-like experience offline and making it perfect for casual practice or fragging.
- Generous free edition (weight 0.24): The free version is highly praised for offering almost the full core experience with only minor caveats, making it an excellent entry point and a fair try-before-you-buy model.
- Well-designed maps (weight 0.16): The map designs are praised for being satisfying, beautiful, and well-crafted, with specific mention of Foundation and Twin Peaks as standout examples.
- Advanced customization options (weight 0.15): The game offers a good amount of customization, including a customizable HUD and view, which players find valuable for personalizing their experience.
- Skill-based gameplay mechanics (weight 0.15): Players highlight the skill-based movement and gameplay mechanics as fantastic and challenging, emphasizing the depth and rewarding nature of the game.
- Active developer support (weight 0.09): The developers are commended for providing awesome updates and continuing to improve the game, showing ongoing commitment to the community.
- Reasonable price for full game (weight 0.09): The full version is considered worth the price, with players finding it reasonably priced for the content and experience offered.
- Stable and bug-free experience (weight 0.08): The game is reported as being not buggy with no crashes or bugs, ensuring a smooth and reliable gameplay experience.
- Power-ups and pickups (weight 0.08): The inclusion of power-ups like health and armor boosters, as well as various weapon and pickup items, is noted as a classic element that enhances the arena shooter experience.
- Temporary invisibility cloak (weight 0.08): The addition of a temporary invisibility ability adds a tactical layer to gameplay, which players find interesting.

Common complaints:
- Low player population (weight 0.67): Players consistently report very low population counts, often in the tens, making it difficult to find matches. This is described across multiple clusters with specific numbers like 59 or 60-70 daily players.
- Reliance on bots (weight 0.38): Due to the low player count, matches are frequently filled with bots, which many players dislike as they find them too easy or inadequate substitutes. Some modes force bot play, which is undesirable.
- Limited map variety (weight 0.24): Players complain about a very small number of maps, with reports of only 1, 2, 3, or 8 maps available. This lack of variety reduces replayability and is a recurring negative theme.
- Lack of server browser (weight 0.16): Free version users cannot access a server browser, which restricts their ability to find populated servers. This feature is reportedly locked behind the full version, causing frustration.
- High ping issues (weight 0.12): Several players experience high ping (over 150 or 180) on servers, including EU servers. This makes the game unplayable for many due to lag.
- Unbalanced rocket launcher (weight 0.09): The rocket launcher is considered overpowered due to its splash radius, damage, and fire rate. This imbalance affects gameplay fairness and enjoyment.
- Limited game modes (weight 0.09): The game only offers Deathmatch and Free-for-All modes, which players find too limiting. A lack of variety in gameplay modes is a recurring complaint.
- Inaccurate playtime tracking (weight 0.08): The game incorrectly records playtime, showing hours played even when the user never launched the game. This is seen as a bug or deceptive practice.
- No weapon customization (weight 0.08): Players note the absence of weapon cosmetics or gun customization options, which reduces personalization and long-term engagement.

Gameplay feedback:
- Arena shooter legacy (weight 0.99): The game is repeatedly described as an arena shooter drawing heavy inspiration from Quake 3 and Unreal Tournament, with comparisons to UT2004/UT3 and a classic 90s feel.
- UT/Quake movement (weight 0.25): The movement system is similar to Unreal Tournament and Quake 3, including fast movement, double jumps, dodging, and dodge jumps, requiring quick reflexes and many keys.
- Varied game modes (weight 0.25): The game includes multiple modes such as Deathmatch, Team Deathmatch, Capture the Flag, Domination, and vehicle variants, offering diverse playstyles.
- Bot support (weight 0.22): Players can play against skilled bots in single-player modes, and the game offers multiplayer with bots, which is important for practice or offline play.
- Classic weapon set (weight 0.19): The weapon roster includes a pistol, shotgun, assault rifle, sniper rifle, flamethrower, rocket launcher, grenade launcher, and plasma gun, echoing classic arena shooters.
- Free edition available (weight 0.16): A free version is offered, though it has limitations; the free edition is described as more than a demo, but paid edition differences exist.
- No microtransactions (weight 0.15): The game has a no microtransaction policy, with no renting or pay-to-win elements, ensuring a fair experience.
- Alt fire modes (weight 0.13): Weapons feature punchy alternate fire modes, giving each gun two distinct functions that add depth to combat.
- Skill-based matchmaking (weight 0.08): Matchmaking can be toggled based on skill level (SC level), allowing players to choose competitive or casual matches.
- Vehicles present (weight 0.08): The game includes vehicles, adding a vehicular combat element to the arena shooter formula.
- Stealth abilities (weight 0.08): Players have access to short-term invisibility and a playing-dead ability, adding a limited stealth layer to the fast-paced action.
- Unreal Engine power (weight 0.07): The game is built on Unreal Engine (specifically Unreal Engine 3), which contributes to its visual style and performance.

Performance notes:
- Optimization praised by many (weight 0.31): Several clusters mention the game runs smoothly, is well optimized, and performs well even on low-end or old hardware. Specific mentions include good performance on minimum settings, low-cost notebooks, and legacy systems like Phenom II with HD 5800 at full HD high settings.
- Frequent crashes reported (weight 0.14): Multiple clusters report frequent crashes, especially in bot matches with at least one crash per round. Crashes also occur after matches, requiring a restart. This is a major stability concern.
- Server instability issues (weight 0.13): Players report unstable servers leading to high ping, kicks due to technical issues, and general instability. This affects online gameplay significantly.
- Game freezes hard (weight 0.09): Some players experience severe freezes that force a full computer reboot. These freezes are described as extremely disruptive, distinct from normal crashing.
- Optimization issues on maps (weight 0.09): Some clusters note specific optimization problems on newer maps, especially Twin Peaks, causing freezes and low FPS even on high-end rigs with lowered settings.
- No stuttering or crashes (weight 0.05): Another cluster specifically mentions good optimization with no stuttering or crashes, supporting positive performance feedback.
- Early Access runs clean (weight 0.05): A cluster notes that the Early Access version runs clean with few bugs, indicating a positive initial technical state.

Recommendations:
- Strongly appeal to arena shooter fans (weight 0.55): Many reviews consistently recommend the game to fans of classic arena shooters like Quake and Unreal Tournament, highlighting it as a direct spiritual successor in terms of fast-paced gameplay and skill-based action.
- Free version is recommended (weight 0.38): Numerous reviews recommend trying the free edition first, noting it offers substantial content including bot matches, no microtransactions, and all maps, making it risk-free for curious players.
- Mixed recommendation verdict (weight 0.34): While many general recommendations exist, a considerable number of reviews cannot recommend the game, citing empty servers, crashes, dishonest developers, or poor value for the paid version.
- Overall positive sentiment (weight 0.33): A notable number of reviews give straightforward positive recommendations (thumbs up, 10/10, definitely recommend) without specific conditions, indicating overall satisfaction for its niche audience.
- Value and pricing concerns (weight 0.31): Feedback is split on the paid version: some consider it well worth the price (especially on sale), while others explicitly advise against paying due to low content, technical issues, or empty online lobbies.
- Issues with online population (weight 0.27): A significant portion of feedback warns about low player counts, empty lobbies, and poor server matchmaking, which degrades the online experience and makes it hard to find matches.
- Best played with friends (weight 0.22): Several reviews recommend the game for co-op and multiplayer sessions with friends, suggesting that buying a four-pack or using local LAN play greatly enhances the experience given the low online population.
- Great for bot matches (weight 0.15): Several reviews highlight the game's excellent bot battles and single-player mode, making it ideal for players who enjoy playing offline or against AI opponents without requiring a large online community.
- Positive developer support (weight 0.14): A few reviews praise the developers for being honest and passionate, encouraging players to support development by purchasing the full game despite its flaws, and highlighting the absence of microtransactions or DLC.
- Nostalgic appeal for old-timers (weight 0.11): Reviews mention that the game successfully captures the feel of classic arena shooters, appealing to older players who miss the style of games from the late 90s and early 2000s, but it may also attract newcomers curious about retro FPS.
- Technical and visibility issues (weight 0.1): Some reviews mention technical problems such as crashes and poor visibility that initially deterred players, though one review notes that after a fix the game became much more enjoyable.
- Encouraging wider interest (weight 0.1): Some passionate reviews express surprise that more people aren't playing this game and actively encourage others to join, reflecting strong enthusiasm from a niche player base.
- Replacement for Unreal Tournament (weight 0.1): The game is sometimes recommended as a replacement for Unreal Tournament, particularly for LAN parties, but also faces direct competition from superior alternatives like Quake and Unreal Tournament.
- Concerns about player base honesty (weight 0.08): One review specifically accuses the developer of dishonesty and calls the game an advertisement for a dead game, while another warns about being discouraged by player base complaints, indicating trust issues.
- Warning for competitive players (weight 0.07): One review recommends the game for players who enjoy competitive online matches but warns of a steep learning curve, while another mentions the SC level system limits gameplay, appealing to skilled players.
- Not for campaign or modern graphics seekers (weight 0.05): A review cautions that the game is not suitable for players looking for a story-driven campaign, modern graphics, or a massive online community, setting realistic expectations for purchase.
- Suitable for easy achievements (weight 0.03): A single review notes that the game is good for completionists or players seeking easy achievements, potentially appealing to achievement hunters.

Other player notes:
- Piracy and online fix usage (weight 0.04): Some players mention using an API designed for pirated copies to access online features via a fix. This suggests the game's online mode may be easy to bypass or that anti-piracy measures are weak.
- Italian fan translation available (weight 0.04): An Italian fan translation exists, presumably improving accessibility for Italian-speaking players. This indicates unofficial localization support from the community.

Emotions:
- Frustration (weight 0.22): Players are frustrated by a dead player base, forced bot matches, and empty lobbies that prevent intended multiplayer experiences. Technical issues like frequent crashes, high ping, and poor optimization compound the problem, alongside weapon balance issues where only the rocket launcher and grenade launcher are effective.
- Disappointment (weight 0.19): Disappointment stems from the game's near-empty servers, lack of active players, and failure to meet expectations set by classics like Quake and Unreal Tournament. Players criticize clunky gunplay, limited content, and the game being a faithful but unoriginal clone without meaningful evolution.
- Excitement (weight 0.17): Excitement arises from the game's fast-paced, dynamic gameplay that faithfully recreates the classic Unreal Tournament experience. Players praise the smooth mechanics, skill-based combat, great map design, and the thrill of encountering human opponents in a genre they love.
- Satisfaction (weight 0.17): Satisfaction comes from the game's fast, fluid gameplay, balanced weapons, and accurate hit detection, along with a rewarding skill-based system. Players appreciate the lack of pay-to-win mechanics, clean execution, smooth performance, and the availability of bots for practice and achievement earning.
- Nostalgia (weight 0.12): Players feel nostalgia because the game perfectly evokes memories of classic arena shooters from the late 1990s and early 2000s, particularly Unreal Tournament and Quake 3 Arena. The bot matches, retro style, and familiar mechanics like running, strafing, and jumping recreate the golden age of the genre.
- Enjoyment (weight 0.07): Enjoyment is derived from the game being a fun, well-made shooter that feels like real Unreal Tournament, especially when playing with friends. Players highlight the fast-paced, well-optimized gameplay and customization options that provide immediate fun even in loss scenarios.
- Appreciation (weight 0.06): Players appreciate the game's high quality, balanced weapons, lack of pay-to-win mechanics, and thoughtful map designs that cater to different playstyles. The game is seen as a great homage to classic arena shooters with modern twists, reflecting devoted development and passion.
- Regret (weight 0.05): Regret is expressed by players who paid for the full version only to find the game has a dead player base, making online play impossible. Despite the game's quality, the empty servers and lack of updates lead to a sense of wasted potential and money.
- Hope (weight 0.05): Players hope for an increase in the player base to revive the multiplayer experience, and for continued development with features like clan support and solo career mode. The early access potential and transparent community feedback give some optimism that the game can grow.
- Surprise (weight 0.02): Surprise comes from finding the game far more enjoyable and polished than expected, with some mistaking bots for human players. The quality of the menu screen and the overall fun factor exceeded initial low expectations.
- Confusion (weight 0.02): Confusion arises from technical anomalies such as the game showing playtime despite never being played, or appearing in a library without permission. Players also express bewilderment about why such a good game is not more popular.
- Joy (weight 0.02): Joy is experienced from the game being very pleasant and fun, with great graphics and music. Players enjoy blasting against bots and consider the game among their favorites.
- Admiration (weight 0.02): Players admire the game for being a solid arena shooter with good movement and weapons, and praise the lack of pay-to-win mechanics with everything unlocked. It is considered one of the best and best free games available.
- Anticipation (weight 0.02): Anticipation centers on looking forward to a sequel or follow-up, as well as new features like combat drones. The promising beta and desire to play against real opponents drive excitement for the game's future.
- Annoyance (weight 0.01): Annoyance is caused by occasional freezes and technical issues that kick players out of matches, and the lack of voice chat functionality.
- Anger (weight 0.01): Anger stems from perceived developer dishonesty, including bait and switch marketing and breaching Valve guidelines, as well as the ruining of the classic map CTF-FacingWorlds.
- Boredom (weight 0.01): Boredom sets in because searching for players on maps becomes repetitive, and the game loses its appeal after a few hours of play.
- Concern (weight 0.01): Concern is expressed about the potential for microtransactions to ruin the game, and the current state of a dead multiplayer community.
- Recommendation (weight 0.01): Players who have enjoyed the game recommend it to others, particularly encouraging trying the free version to experience its quality.
- Fun (weight 0.01): Fun is derived from playing against bots and the overall fast and engaging gameplay that keeps players entertained.}