Info about SCP: Retrieval:

Official game description:
In **SCP: Retrieval**, up to five players work together to complete objectives and contain a dangerous SCP.
Each match takes place on a handcrafted map where players must complete tasks such as retrieving items, destroying targets, or eliminating threats. Once all objectives are done, the final challenge is to locate and contain the SCP in the area.
Players start in a van, which acts as a mobile command center. Inside, a surveillance system lets them monitor teammates, check security cameras, and even tap into hostile feeds to track enemy movements.
Teamwork is crucial—communicate, plan your approach, and stay alert. Some missions will require stealth, while others may turn into all-out combat. The SCPs you face are unpredictable, and underestimating them can be fatal. If all players die, the mission fails. If they succeed, they secure the site and win the match.
With each successful retrieval, new challenges and more dangerous anomalies await!

Release date: Dec 19, 2024

Categories: Cooperative Multiplayer, Survival Horror, SCP Foundation Theme, Tactical Gameplay, Mission-based Gameplay, Team-based Gameplay, Indie


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 2.0h
  - Story completion: N/A
  - Session length: 1.5h
  - Endgame: N/A
  - Reasoning: The evidence provided suggests that typical play sessions last around one to two hours. One review explicitly mentions that all stages can be completed in about two hours, which aligns with the game completion time. There is no specific evidence provided for story completion or endgame playtime, so those fields are marked as null.
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Positive gameplay experience (weight 0.9): Many players find the gameplay to be amazing, enjoyable, and interesting. They appreciate the variety of SCPs and the funny mechanics.
- Game has potential (weight 0.89): Several reviews mention that the game has huge unused potential and is moving forward. Players are hopeful for the game's future and excited for new SCP additions.
- Good concept and design (weight 0.7): Players appreciate the good concept and game idea, as well as the design and art style. The atmosphere and lighting are also praised.
- Enjoyable with friends (weight 0.55): Many players find the game fun to play with friends, enjoying the exploration and shooting mechanics together.
- Underrated and unique (weight 0.4): Players feel that the game is underrated and appreciate its unique style and mechanics, such as the puppet combo style and the ability to interact with SCP objects.
- Developers are responsive (weight 0.38): Players appreciate that the developers listen to feedback, are responsive to bug reports, and are working hard to improve the game.
- Good value for price (weight 0.36): Several reviews mention that the game is a good value for the price and is fairly priced.
- Map design and replayability (weight 0.23): The map design is considered not too bad, and the replayable maps with changing objectives and enemies add to the game's appeal.
- Punishing for new players (weight 0.15): The gameplay can be punishing if players are not familiar with the SCPs, which can be a barrier for new players.
- Positive reviews on graphics (weight 0.15): Some players compare the graphics favorably to other popular games, indicating high-quality visuals.
- Easy to pick up (weight 0.13): The game is noted for being easy to pick up, making it accessible for new players.
- Indie game appreciation (weight 0.13): Players appreciate seeing more indie SCP games, indicating support for indie developers.

Common complaints:
- SCP behavior problems (weight 0.63): There are multiple reports of issues with SCP behavior, including clipping through objects and unrealistic interactions.
- Frequent bugs and issues (weight 0.58): Players report a significant number of bugs and general problems affecting gameplay. This includes visual bugs, graphical anomalies, and various other issues.
- Map and level issues (weight 0.54): There are specific issues with certain maps and levels, including bugs and design flaws that make them unplayable or frustrating.
- Game feels unfinished (weight 0.48): The game is described as raw and too unfinished to play. This suggests that many players feel the game is not yet ready for release.
- Poor performance and optimization (weight 0.48): There are numerous reports of poor performance, lack of optimization, and high GPU usage. Players experience low FPS even on high-end hardware.
- Lack of content (weight 0.48): The game is criticized for having too few missions and a lack of engaging content, making it feel incomplete.
- Game not meeting expectations (weight 0.47): Overall, the game is criticized for not meeting the expectations set by its recommended hardware requirements and general quality standards.
- Lack of updates and support (weight 0.46): Players feel that the game is not receiving enough updates and support, leading to concerns about its future.
- High price for content (weight 0.38): Players feel that the game is overpriced for the amount and quality of content currently available.
- AI behavior issues (weight 0.36): The AI in the game is criticized for being poorly implemented, with characters behaving unrealistically.
- Low-quality textures (weight 0.27): The textures in the game are criticized for being low-quality and poorly designed, detracting from the visual experience.
- Poor gameplay mechanics (weight 0.27): Some aspects of the gameplay are reported as being bad or poorly implemented, leading to a frustrating experience.
- Need for tutorials (weight 0.27): Players feel that the game needs integrated tutorials and better guidance to help new players understand the mechanics.
- Technical issues (weight 0.27): Various technical issues, including graphical bugs and performance problems, are frequently reported.
- Camera and control issues (weight 0.27): The camera feels laggy, and there are issues with controls and interactions, particularly with SCPs.
- Language-specific criticisms (weight 0.26): There are criticisms in different languages indicating issues with the game's quality and completeness.
- Legal threats and issues (weight 0.17): Some players report receiving legal threats via SMS, which is a serious concern and affects the overall experience negatively.
- Poor gun mechanics (weight 0.16): The shooting mechanics in the game are criticized as being poorly implemented and unsatisfying.
- Game is dead (weight 0.16): There are reports that the game is dead, with no active development or player base.

Gameplay feedback:
- Variety of SCPs and gameplay (weight 0.56): Players appreciate the variety of SCPs and the interesting gameplay mechanics associated with them. This includes unique behaviors and interactions with different SCPs.
- Diverse character roles (weight 0.46): The game offers a range of character roles such as foundation workers, researchers, and civilians. This diversity adds depth and replayability to the game.
- Cooperative and strategic gameplay (weight 0.37): Players enjoy the cooperative aspects of the game, including teamwork and strategic elements such as sacrificing team members for SCPs and containing anomalies.
- Popularity of specific maps (weight 0.26): Certain maps like the woods level and forest map are frequently mentioned by players. These maps are enjoyed for their unique environments and gameplay experiences.
- Unique gameplay mechanics (weight 0.25): Players find certain gameplay mechanics unique and enjoyable, such as the puppet combo style and shooting mechanics.
- Endless mode and similarities (weight 0.25): The endless mode is a popular feature, and players note similarities to other games like Phasmophobia and Lethal Company, which adds to the game's appeal.
- Role-playing as MTF operatives (weight 0.14): Players enjoy the experience of playing as MTF operatives, which adds a unique perspective and gameplay style.
- Bug reporting system (weight 0.13): The game includes a bug reporting system, which is noted by players but not extensively discussed.

Performance notes:
- Performance and optimization issues (weight 0.58): The game suffers from poor performance, including laggy camera movements and high GPU usage, suggesting optimization problems.
- Visual and graphical bugs (weight 0.56): Players report various visual bugs and graphical anomalies, indicating issues with the game's visual presentation.

Recommendations:
No recommendationpoints

Other player notes:
No miscpoints

Emotions:
- Enjoyment (weight 0.33): Players derive enjoyment primarily from the cooperative gameplay experience, particularly the fun of playing with friends. The game's style and the overall experience of exploring and shooting monsters together contribute significantly to this positive emotion.
- Frustration (weight 0.17): Frustration stems from prolonged periods of inactivity after death and the presence of bugs. The game's raw state, poor textures, and unclear mechanics also contribute to this emotion, making the game feel unfinished and not worth the purchase.
- Disappointment (weight 0.1): Disappointment arises from the game's setting not meeting expectations and the poor performance plagued by numerous bugs. Low-quality textures further exacerbate this feeling, making the game fall short of player expectations.
- Hope (weight 0.07): Players feel hopeful due to the game's potential for improvement and further development. This emotion is driven by the belief that the game can evolve into a better experience over time.
- Nostalgia (weight 0.03): Nostalgia is evoked by the retro elements of the game, which hold a special place in players' hearts. This emotion is tied to fond memories of classic gaming experiences.
- Appreciation (weight 0.03): Appreciation is felt towards the developers for their responsiveness to player feedback. This emotion highlights the positive impact of active communication and updates from the development team.
- Concern (weight 0.03): Concern is raised due to the halting of the game's development. Players worry about the future of the game and whether it will receive the necessary updates and support.
- Anger (weight 0.03): Anger is caused by the game's poor performance, which negatively impacts the user's mental state. This emotion is a result of the game not meeting expected standards and causing frustration.
- Fear (weight 0.03): Fear is triggered by legal threats associated with the game, which negatively impact the user's mental state. This emotion is driven by concerns over potential legal issues and their consequences.
- Excited (weight 0.03): Excitement is generated by the support for the developers. Players feel enthusiastic about backing the development team and seeing the game improve.
- Disappointed (weight 0.03): Disappointment is felt due to the game not being worth its price. Players feel let down by the overall value and quality of the game.
- Frustrated (weight 0.03): Frustration is caused by various game issues. Players are annoyed by the problems that hinder their enjoyment and progress in the game.
- Supportive (weight 0.03): Players feel supportive due to the developers' efforts. This emotion is driven by appreciation for the hard work and dedication put into the game by the development team.}