Info about Vagante:

Official game description:
Vagante is an adventure set in a dark fantasy world filled with monsters, demons, and crooks. Despite these dangers, adventurers commonly travel these unforgiving lands questing for fame, riches, and power.  
A recent rumor has it that a certain cave at the edge of the woods guards an unfathomable treasure. While a handful of intrepid adventurers have ventured into the cave already, none have returned. Undeterred by the potential danger, you set out by caravan to investigate...
Key Features
------------
*   **Local and Online Co-op** - Adventure cooperatively with up to four players, either locally or online through Steam!  
*   **Procedural Generation** - With procedurally generated levels, no two runs are ever the same, allowing for countless hours of gameplay.  
*   **Choose How You Play** - Choose a unique class, skin, and background, then customize your character further as you play with your choice of unique class skills at each level.  
*   **Enchanted Items** - Discover magic items that bestow powerful enchantments and game changing abilities.  
*   **Discover Secrets** - Keep track of unlocked classes, backgrounds, music, and more in the Book of Secrets.  
*   **Explore a Rich World** - Explore four unique areas each with their own set of dangers such as monsters, unique bosses, and traps.  
*   **Tough, but Fair** - Play a game designed for players looking for a challenging but rewarding experience.

Release date: Feb 21, 2018

Categories: Roguelike, Action Platformer, Cooperative Multiplayer, Procedural Generation, Character Progression, 2D Dungeon Crawler

Feature scans:
- Steam Deck: score 10; verdict: Seamless on Steam Deck; summary: User feedback shows the game runs flawlessly on Steam Deck with strong controller support and no mention of launchers, Proton toggles, crashes, or readability issues. The only contentious topic is the control scheme, which some find unintuitive, but this is a subjective design choice rather than a technical limitation. Overall, the Steam Deck experience is reported as smooth and hassle-free.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $15.00 - $20.00
  - Reasoning: The community consistently praises the game's content-to-price ratio after the permanent price drop from $25 to $15. Multiple reviews affirm that $15 is a fair full price—one even notes the game doesn't need discounts—while others highlight the massive replay value that could justify a higher price. The positive sentiment, including translated Japanese feedback emphasizing that the content exceeds the cost, supports a fair range centered near the current price, with an upper bound reflecting the high hours-per-dollar value.
- Playtime Metrics:
  - Game completion: 150.0h
  - Story completion: 200.0h
  - Session length: 1.5h
  - Endgame: 200.0h
  - Reasoning: Game completion is supported by explicit reports of beating the game at 114 and 199 hours, suggesting an average near 150 hours. Story completion aligns with the 200-hour 'Conclusion' reference. Session length is backed by the claim that a full playthrough takes 1-2 hours. Endgame is estimated from the 200-hour mark when hardmode is first unlocked.
- Time-to-fun:
  - Summary: Vagante has a steep early learning curve that frustrates initially, but once players grasp the mechanics and strategies, the game becomes deeply rewarding and fun, especially with friends.
  - Stance: Clicks after
  - Anchor: After the player learns the game's mechanics and develops strategies
  - Time to anchor: N/A
  - Friction: steep learning curve; repeated deaths in early areas; unclear mechanics without guidance; harsh punishment for errors; some unfinished concepts; interface issues
  - Unlock drivers: learning the controls and mechanics; developing survival strategies; playing co-op with friends; getting used to the game; unlocking classes and perks; understanding meta-progression
  - Conditions: playing multiplayer with experienced players eases the curve; solo play is more punishing; requires patience and persistence; willingness to learn from deaths; interest in challenging roguelikes; a few hours of investment are needed; local or online co-op enhances enjoyment; the game is not for casual players
- Player Archetypes:
  - Co-op Companion (buy)
    - Motivation: Shared adventures with friends, cooperative gameplay, and overcoming difficult challenges together.
    - Playstyle: Team-oriented, uses different classes to synergize, communicates and revives teammates, adapts to scaling difficulty with player count.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Hardcore Roguelite Veteran (buy)
    - Motivation: Mastery of deep roguelike mechanics, permadeath challenge, high replayability, and the satisfaction of overcoming brutal difficulty without cheap tricks.
    - Playstyle: Methodical and analytical, learns esoteric techniques, optimizes builds and perk choices, plays solo or with equally skilled partners, values the 'any run could be THE run' feeling.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: hardcore gamer; well briefed in the ways of the rougelike
    - Reference games: Spelunky; Barony; Dark Souls
  - Solo Challenger (buy)
    - Motivation: Personal challenge, exploration of secrets, solo achievement, and perfecting unique playstyles.
    - Playstyle: Plays alone, carefully explores each level, learns enemy patterns, experiments with builds, uses salvage and item management, often methodical.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Cautious Newcomer (buy)
    - Motivation: Interest in the roguelike genre and co-op potential, but drawn by the challenge despite frustrations; persist because the game is rewarding.
    - Playstyle: Early exploration, learning basics, may rely on guides or co-op to ease difficulty, experiences frustration with controls and instant deaths, still recommends.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Spelunky


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Outstanding co-op and multiplayer (weight 0.65): The co-op modes, including couch and online play for up to four players, are frequently highlighted as amazing and seamless. Multiplayer stability and the enhanced fun of playing with friends are repeatedly mentioned as major strengths.
- Exceptional replay value (weight 0.4): Many reviewers note the game's nearly limitless replayability, driven by its depth, randomness, and unlockable content. This keeps the experience fresh and encourages repeated playthroughs.
- Excellent core gameplay experience (weight 0.35): Reviewers consistently praise the game as highly enjoyable, rewarding, and fun, with a good balance of challenge and depth. The smooth and beautiful presentation contributes to an overall positive experience.
- Unique and diverse classes (weight 0.32): The game features multiple distinct classes, each with unique skill trees, playstyles, and progression paths. This variety is highly appreciated and adds significant depth to gameplay.
- Challenging yet fair difficulty (weight 0.29): Reviewers appreciate the game's hard but rewarding difficulty, noting that it feels fair and satisfying. The steep learning curve is seen as a positive feature that enhances the sense of achievement.
- Top-tier roguelike designation (weight 0.27): The game is lauded as one of the best examples of the roguelike genre, praised for its depth, classic elements, and tight platforming. It is considered a must-play for fans of the genre.
- Smooth and responsive controls (weight 0.25): The controls are praised for being comfortable, responsive, and offering excellent platforming feel. The jump mechanics, in particular, are highlighted as top-class with good gravity and adjustment.
- Great soundtrack and music (weight 0.21): The game's music and soundtrack are frequently described as excellent, lovely, and atmospheric, enhancing the overall mood. Ambient and unique tracks add to the immersive experience.
- Beautiful pixel art style (weight 0.12): The pixel art presentation is consistently praised as gorgeous and beautiful, contributing to the game's charm and visual appeal. The art style is a notable positive feature for several reviewers.
- Satisfying combat system (weight 0.11): Combat is described as fun, rewarding, and satisfying, with enjoyable boss fights and a dense variety of encounters. The combat mechanics are considered a strong and engaging aspect of the game.
- Active developer support (weight 0.11): Reviewers note that the game receives constant updates and improvements from the developers, showing a commitment to polish and new content. This steady support is viewed positively.
- Great procedural generation (weight 0.1): The procedurally generated levels and map randomness are praised as good and effective, contributing to replayability and exploration. This element is a key part of the game's appeal.
- Improved polish over time (weight 0.1): The game is recognized for being more polished than its art style suggests, with regular updates enhancing the overall smoothness. Early Access issues have been largely resolved, making online play easy and fun.
- Addictive and charming nature (weight 0.06): The game's unique and unforgiving mechanics are described as addicting and infectious, with a charming quality that keeps players engaged. This makes it hard to put down despite its difficulty.
- Perfect 10/10 rating (weight 0.06): Some reviewers give the game a perfect score, calling it a 10/10 experience. This high rating reflects the overall quality and satisfaction across multiple aspects of the game.
- Better than similar titles (weight 0.06): The game is compared favorably to other titles like Magicite and Roguelands, being described as a complete roguelike experience. This comparison underscores its superiority in the genre.

Common complaints:
- Spike traps cause frustrating deaths (weight 0.67): Many players report dying repeatedly to spike traps, often instantly, even with high health or end-game gear. These deaths are seen as unfair and break the roguelike flow, leading to loss of progress and enjoyment.
- Game is extremely difficult (weight 0.65): A large number of reviews describe the game as brutally hard, with steep learning curves, harsh punishments, and frequent deaths, making it unapproachable for casual players. Some compare it unfavorably to other hard games like Spelunky, Elden Ring, and Hollow Knight.
- Keyboard controls are clunky (weight 0.47): Many players find the keyboard controls awkward, unintuitive, and prone to failure at critical moments, making the game unnecessarily difficult. Some recommend using a controller, but even that has issues, such as poor support and no auto-detection.
- Instant-death traps are unfair (weight 0.36): Many players complain about instant-death traps that deal 999 damage, even in late game, making health and equipment irrelevant. These traps undermine the roguelike progression and lead to rage-quitting, especially when they occur due to unseen hazards.
- Bosses are too strong (weight 0.33): Boss encounters are often seen as unfair, with high damage, quick attacks, and unclear tells, leading to cheap deaths on first encounters. Some bosses are especially disliked, and their difficulty spikes sharply after the early areas.
- Lack of clear instructions (weight 0.32): The game fails to explain many mechanics, such as altar usage, item effects, and environmental dangers, forcing players to rely on external guides or wikis. This lack of clarity adds to the difficulty and frustration, especially for new players.
- Falling boulders cause deaths (weight 0.3): Players frequently die from falling boulders and rocks, often triggered by enemies or appearing without warning. These instant-death traps are cited as a major source of frustration, especially in early levels.
- Controls and interface are problematic (weight 0.28): Beyond keyboard issues, the overall controls and interface are unintuitive, with confusing menus, inability to remap, and some actions being ambiguous. This adds frustration and requires players to customize or adapt.
- Roguelike elements are punishing (weight 0.26): The roguelike design, including one-life runs and randomness, leads to frequent, frustrating deaths, especially with instant-death traps. Players feel that luck plays a large role, and progress can be erased in an instant, reducing the sense of reward.
- Healing is too scarce (weight 0.25): Healing mechanics are inconsistent and scarce, with reliance on campfires, potions, and other rare resources. This makes even minor mistakes costly and forces players to avoid damage, contributing to the overall difficulty.
- Game has steep learning curve (weight 0.24): Players note a significant learning curve, with early runs being harsh and requiring many deaths to understand mechanics. Some find the curve too steep, especially for novices, and note that the game is not beginner-friendly.
- Game suffers from lack of content (weight 0.22): Players note that the game lacks content in terms of classes, levels, enemies, and variety, with limited progression and repetitive scenarios. This reduces replayability and makes the game feel incomplete for some.
- Difficulty spikes in later areas (weight 0.17): The game's difficulty seems to jump dramatically in later stages, with enemies dealing much more damage and traps becoming more frequent. This makes progression feel daunting for players who may have become comfortable with earlier levels.
- Environmental hazards are unclear (weight 0.17): Many players are killed by traps they cannot see or understand, such as hidden arrows, stone traps, and pitfalls. The lack of visual clarity makes it difficult to react, leading to cheap deaths and frustration.
- Unstable online multiplayer (weight 0.15): Online multiplayer features have bugs and instability, detracting from the co-op experience. Players also note that multiplayer mechanics can differ from single-player, leading to unexpected deaths or issues.
- Unfair enemy damage output (weight 0.15): Enemies in the game often deal excessive damage, with some attacks capable of one-shotting the player even with good gear. This, combined with scarce healing, makes combat feel punishing and forces players to avoid hits at all costs.
- Game feels repetitive (weight 0.13): After many runs, players find the game repetitive due to similar level generation, few items, and limited enemy variety. This reduces long-term engagement, especially as unlocks are minimal.
- Graphics are unappealing (weight 0.12): Players criticize the graphics for being unpolished or lacking style, making it hard to discern platforms and items. This visual clunkiness adds to the difficulty and immersion issues.
- No official Chinese localization (weight 0.07): Several Chinese-speaking players mention the lack of an official Chinese translation, making the game harder to understand for them. This is seen as a barrier to enjoying the game fully, especially given the game's complex mechanics.

Gameplay feedback:
- Roguelike platformer with RPG elements (weight 0.57): The game is consistently described as a roguelike platformer similar to Spelunky, combining platforming with RPG elements. This genre blend is the core identity of the game.
- Deadly traps cause instant death (weight 0.44): The game features various lethal traps, such as spike traps and falling boulders, that can instantly kill the player. These environmental hazards are a major source of challenge and frustration.
- Punishing difficulty and permadeath (weight 0.42): The game is known for its high difficulty, with permadeath and frequent deaths from traps or enemies. It is not forgiving to casual players and requires skill and patience.
- Randomized levels and items (weight 0.36): The game uses procedural generation for levels and randomizes items, equipment stats, and consumables. This roguelike element encourages replayability but also adds unpredictability.
- Supports multiplayer and co-op (weight 0.35): The game offers cooperative multiplayer, including local couch co-op for up to four players and online multiplayer options. Co-op is a frequently mentioned feature, indicating its importance to players.
- Multiple character classes available (weight 0.32): Players can choose from several character classes, including warrior, thief, mage, and wildling, each with distinct traits. The number of classes may vary, but the variety is a key gameplay feature.
- Environmental hazards and enemies (weight 0.17): Besides traps, the game includes vicious enemies and hazards that blend into the environment. Players must stay alert and can sometimes trigger traps themselves.
- Multiple difficulty modes (weight 0.16): The game offers different difficulty settings, including a normal mode and a hardcore mode. This allows players to tailor the challenge to their skill level.
- Variety of weapons and gear (weight 0.16): Players can find a wide range of weapons and armor, with random stats and effects. This loot system adds depth to character builds and encourages experimentation.
- Character class skill trees (weight 0.15): Each class offers unique skill trees and progression paths, allowing for distinct playstyles. Players can customize their abilities and stats based on their preferred approach.
- Similar to Spelunky with depth (weight 0.15): Many players compare the game to Spelunky, but with added RPG mechanics and more complex character development. It retains the tight platforming and trap-based challenges of the classic.
- Old-school roguelike mechanics (weight 0.09): The game incorporates classic roguelike and dungeon-crawling mechanics, appealing to fans of traditional roguelikes. It feels like a modern take on the genre with retro sensibilities.
- 2D dungeon crawling action (weight 0.09): The game is a 2D, side-view dungeon crawler with action combat and permadeath. This format is a core part of its identity, offering a mix of exploration and combat.
- Multiple characters and playstyles (weight 0.09): The game provides multiple characters and development paths, letting players choose different strategies. This variety is appreciated for its replay value.
- Four main worlds with bosses (weight 0.09): The game is structured into four main levels, each containing smaller maps and a boss fight. This structure gives players clear progression goals.

Performance notes:
- Rendering issue on Windows 11 (weight 0.04): Users report rendering problems when running the game on Windows 11, which may affect visual quality or performance. This is a specific technical concern that could impact a subset of players.
- Game runs smoothly on weak PC (weight 0.04): The game performs well even on low-end hardware, indicating good optimization. This is a positive aspect that broadens accessibility for players with modest systems.

Recommendations:
- Recommended for roguelike fans (weight 0.31): Many reviewers explicitly recommend this game to fans of roguelikes, roguelites, and roguelike platformers. They highlight its appeal to genre enthusiasts, including comparisons to titles like Spelunky and Risk of Rain.
- Worth buying at full price (weight 0.19): Several reviewers state the game is worth its full price, with some even saying it's worth double. They recommend purchasing it now rather than waiting for a sale, emphasizing its value and content.
- Better with friends (weight 0.18): Several reviewers recommend playing the game cooperatively with friends, noting it enhances the experience. Some also mention that online multiplayer is possible, though the player base may not be highly active.
- Highly recommended overall (weight 0.17): A significant number of reviewers give the game strong overall recommendations, calling it a hidden gem and a must-have for its genre. They emphasize that it should not be missed by interested players.
- Not for casual players (weight 0.15): Reviewers warn that the game is not suitable for casual players due to its harsh learning curve, frequent deaths, and high difficulty. They recommend it only for patient and mentally strong individuals who enjoy challenges.
- Worth the challenge (weight 0.15): Reviewers acknowledge the game's difficulty but insist it is worth the ragequits and repeated deaths. They find the challenge rewarding and feel the experience justifies the frustration.
- Recommended for purchase without waiting (weight 0.15): Some reviewers explicitly advise buying the game immediately rather than waiting for a discount. They believe the content is substantial enough to be worth the full price right away.
- Best played with controller (weight 0.13): Reviewers consistently advise using a controller instead of a keyboard for the best experience. They suggest this improves controls and gameplay comfort.
- Early access is still complete (weight 0.1): Reviewers note that the game is already very complete and playable despite being in early access. They recommend it without hesitation, saying the current state justifies the price.
- Solo play not recommended (weight 0.09): Some reviewers advise against playing solo, suggesting the game is better experienced with others. They note solo play is possible but not preferred due to the game's design.
- Adjust key bindings for better play (weight 0.07): Some reviewers advise players to rebind keyboard controls from the default settings for a better experience. This can improve comfort and performance during gameplay.
- Recommended for specific builds (weight 0.06): Some reviewers recommend specific character builds, such as Knight for new players or Mage with a DEX build. These suggestions offer guidance for optimizing gameplay experience.
- Great for Steam Deck (weight 0.04): One reviewer highlights that the game is perfect for the Steam Deck, making it a great portable experience. This suggests it works well with the device's controls and format.
- Recommended for co-op via Remote Play (weight 0.04): A reviewer specifically recommends playing with friends using Remote Play, indicating the co-op experience is a highlight. This allows for easy multiplayer sessions.
- Try demo before playing (weight 0.04): One reviewer recommends trying the demo first to understand the controls and gameplay mechanics. This can help potential players decide if the game suits their preferences.
- Join community for multiplayer (weight 0.04): A reviewer suggests joining the official unofficial Discord to find players for online multiplayer, as the game may not have a highly active player base. This helps facilitate co-op sessions.
- Spelunky 2 expectations may disappoint (weight 0.04): One reviewer cautions that those expecting a Spelunky 2 experience might be disappointed. They imply the game has its own unique qualities that differ from that title.
- Consider sale for some players (weight 0.04): One reviewer recommends the game if it is on sale and the player enjoys roguelites or dungeon crawlers. This suggests it may not be worth full price for everyone, only for genre enthusiasts.

Other player notes:
- Gameplay similar to Spelunky (weight 0.52): Many reviews compare the game to Spelunky, with some noting it is even more brutal or has RPG elements like classes and leveling. The comparison highlights the platforming, maze-like stages, and action feel.
- Early access status noted (weight 0.28): The game is frequently described as being in early access, but many reviewers note it is already very complete. Some mention missing content or alpha/beta states.
- Japanese localization mod exists (weight 0.16): An unofficial Japanese localization mod is available on the Steam Workshop, making the game accessible to Japanese players. This is mentioned in several reviews.
- Developer actively updates game (weight 0.1): The developers are noted for continually updating the game, with some reviewers mentioning active development and engagement with the community.
- Roguelike platformer genre (weight 0.09): Reviews describe the game as a roguelike platformer, similar to titles like Magicite or Roguelands, emphasizing the genre and its mechanics.
- Hard mode unlocked after normal (weight 0.09): The game includes a hard mode that is unlocked after clearing normal mode, adding replayability and challenge for veteran players.
- Four main levels with bosses (weight 0.09): The game has four main levels, each with three small maps and a boss. This structure is mentioned as a key part of progression.
- Only English initially (weight 0.08): At launch, the game was only in English, with no Chinese localization, though mods later added translations. This limited accessibility for non-English speakers.
- Desire for more content (weight 0.07): Some reviewers hope for more lasting content, additional classes, and continued updates to expand the game's replayability.
- Long list of updates (weight 0.06): Reviews highlight the long list of updates the game has received, showing active development and improvements over time.
- Compared to old school dungeon delving (weight 0.05): The game reminds reviewers of old school dungeon delving games, with a modern twist, appealing to fans of that genre.
- Spiritual successor to UnEpic (weight 0.03): One reviewer describes the game as a spiritual successor to UnEpic, drawing comparisons in terms of gameplay and style.
- Controller issues workaround (weight 0.03): For controller issues, one reviewer advises enabling Steam Direct Input and reconnecting the controller, suggesting a common problem with a simple fix.
- Price permanently lowered (weight 0.03): The developer permanently reduced the price of the game due to its age, making it more affordable for new players.
- Substantial completion time (weight 0.03): Clearing normal mode takes a substantial amount of time, indicating the game's difficulty and length.
- Supports Remote Play Together (weight 0.03): The game supports Remote Play Together, allowing friends to play via Steam's feature, enhancing multiplayer accessibility.
- Items called orbs (weight 0.03): Collected items in the game are referred to as 'orbs', a minor but notable gameplay term.
- DLC exists (weight 0.03): The game has downloadable content (DLC), adding extra features or content beyond the base game.
- Sequel requested (weight 0.03): A reviewer explicitly asks for a sequel titled 'Vegante 2', indicating strong positive feelings and a desire for more content.

Emotions:
- Frustration (weight 0.2): The game's high difficulty, characterized by instant-death traps, spikes, and boulders, frequently kills players and punishes small errors, leading to repeated run losses. Clunky and unintuitive keyboard controls, poor controller support, and unclear rendering further compound the frustration, making deaths feel unfair and undeserved.
- Enjoyment (weight 0.09): Players find the game very fun and enjoyable, particularly in multiplayer with friends, where cooperative play and reviving each other add to the experience. The engaging combat, platforming, and high replayability with many viable builds keep the game fresh and entertaining despite its difficulty.
- Excitement (weight 0.07): The game's high replayability from random maps, items, and boss order creates thrilling and unpredictable runs. Players are excited by the dense combat, boss fights, and creative problem-solving, as well as the sense of progression and discovery with each playthrough.
- Satisfaction (weight 0.07): Satisfaction arises from overcoming challenging obstacles, such as defeating bosses and surviving levels, rewarding players for their skill and persistence. The game's class-based structure and unlock system, along with fair deaths that are attributed to player mistakes, contribute to a satisfying experience.
- Admiration (weight 0.06): Players admire the game's deep mechanics, meticulous attention to detail, and polished design, which blend inspiration from Spelunky with unique fantasy elements. The gritty atmosphere, beautiful pixel art, and well-crafted enemy patterns that allow various playstyles earn high praise.
- Appreciation (weight 0.05): Players appreciate the game's balance and fairness once learned, acknowledging that deaths are often avoidable and not due to design flaws. They value the developer's ongoing support, the rewarding and dynamic gameplay, and the well-crafted atmosphere that enhances immersion.
- Disappointment (weight 0.05): Disappointment stems from unmet expectations, such as a lack of Chinese localization, no mod support, and the game remaining in early access for years. Some players feel features like weak endings, certain spells becoming useless, and special rooms lacking advantages detract from an otherwise strong experience.
- Love (weight 0.04): Players love the game for its soulful visuals, art style, and music, as well as its endless replayability and depth. The combination of challenging difficulty and charming presentation creates a compelling experience that players return to often, even considering it a favorite across platforms.
- Amusement (weight 0.03): The game provides amusement through humorous deaths, such as being killed by falling boulders, spikes, or swallowed by flowers, which players find entertaining. The chaos and absurdity in multiplayer, along with realistic water physics, add an element of fun to the frequent failures.
- Annoyance (weight 0.02): Annoyance arises from specific gameplay elements like one-shot knife traps, a hard mode boss with little attack window, and cluttered elemental damage numbers that obscure enemies. Rendering issues that impact basic gameplay and trap frequency undermining resource management also contribute to this emotion.
- Gratitude (weight 0.02): Players express gratitude for the help of skilled online players, which enables progression, and for the developer's responsive updates. Being gifted the game and receiving a stable multiplayer experience also foster appreciation.
- Fondness (weight 0.01): Fondness is driven by positive memories of playing with friends and siblings, either on the same screen or via remote play. The game's lasting appeal and enjoyable moments, such as hitting teammates with boxes, reinforce this nostalgic attachment.
- Reward (weight 0.01): The game's difficulty makes improvement and mastery feel highly rewarding. Players derive satisfaction from quickly seeing their skills develop and devising new strategies, which enhances the overall experience.
- Anger (weight 0.01): Anger results from perceived poor design, such as losing health to arrow traps and the inability to remap controls to the mouse. These factors lead to frustration with the game's controls and mechanics.
- Fun (weight 0.01): The game is fun, especially when played with friends or a boyfriend, and provides a lively cooperative experience. The fun factor is a primary reason players enjoy sessions together.
- Enthusiasm (weight 0.01): Enthusiasm comes from the variety of mechanics, such as randomness, classes, and randomizers, which offer fresh gameplay each run. The stellar combat system and solid, rewarding challenges generate high praise.
- Anticipation (weight 0.01): Players look forward to future updates, including endgame content, and the game's potential to become a leading roguelite. Curiosity about the outcomes of various choices also fuels anticipation.
- Humor (weight 0.01): Humor arises from absurd deaths, such as being killed by a 999-damage trap right after a boss fight, and the variety of spike-related fatalities. Players find the game's lethal surprises amusing, even joking about learning curse words.
- Amazement (weight 0.01): Amazement comes from the game's deceptively simple yet deeply challenging nature, which can be nearly impossible to master. The second zone's horror and beauty, along with the game becoming an all-time favorite, evoke awe.
- Triumph (weight 0.01): Triumph is felt when overcoming the game's unfair situations and achieving victory against the odds. Winning with the right items after many attempts provides a strong sense of accomplishment.}