Info about Mangui:

Official game description:
_「When several people go missing in the dark Mount Mangui, a spectral investigator is sent to uncover the truths behind the mysterious disappearances...」_
 is **Mangui** is a turn-based roguelike game inspired by spooky traditional Korean folklore. Play as one of four protagonists, unraveling the mysteries of the dark Mangui mountains. Live to tell the tale in this dangerous world filled with ghouls and monsters!
1\. Compelling Heroes, Strange stories
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**Yoon Gil** is the a royal inspector sent by the king himself. Equipped with powerful martial arts skills and a will of steel, he sets foot on Mount Mangui to find evidence and bring forth witnesses for the bizarre incidents.
**Jang Gosari** is a young but passionate apprentice shaman, learning the ways of magic. She arrives at Mount Mangui to find traces of her master who went missing in these very valleys.
**Dolmak**, a shrewd and quick-witted thief, dares to make an impossible bet against her boss in return for her freedom. Her answer lies in the form of three mystical objects, found only within the treacherous Mount Mangui.
**Damulchi**, the wicked mystic, discovers his life force is running short. He makes a daring decision to venture into the netherworld to extend his remaining time.
2\. Turn-based Combat and Countless Skill Combos
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Combine various skills and gather powerful equipment to face the onslaught of ghoulish creatures. Your strategies will determine the course of your adventures, and the lives of the characters!
3\. Alluring Entities and Ghastly Ghosts
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Mount Mangui is home to numerous creatures, monsters and ghosts. Chilling enemies such as Hyang-rang the Centipede Queen, San-gun the Shadow General, Soho the Trickster Fox, and many more will stop at nothing to make your journeys through Mount Mangui a living hell.
4\. The Dark Diviner Arrives!
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*   The Dark Diviner is a mystic who wields Dark Magic, a forbidden art.
*   Master forbidden techniques: use Venomcraft to steal the life force of enemies, and Necrocraft to raise the dead.
*   Play as The Dark Diviner now!

Release date: 18 Apr, 2025

Categories: Turn-based Strategy, Roguelike, Single-player Story, Exploration, Character Progression, Strategic Combat, Resource Management, Inventory Management


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun, simple, and engaging gameplay (weight 0.96): The game is consistently praised for being fun, enjoyable, and easy to pick up. Reviewers highlight its simple yet engaging gameplay, well-balanced difficulty, and satisfying sense of progression. Many found it surprisingly immersive and better than expected, making it a great experience overall.
- Unique Korean folklore and art (weight 0.56): The game's art style, particularly its use of pixel art, is well-received and distinctive. The game effectively incorporates Korean cultural elements, such as traditional settings, folklore, and mythology, into its story, graphics, and overall design, creating a unique and immersive experience.
- Compelling story and characters (weight 0.34): The game features a compelling and enjoyable story, often described as reminiscent of Korean folktales or fairy tales. The characters are well-developed with distinct personalities, making the narrative emotionally moving and engaging.
- Excellent and immersive soundtrack (weight 0.3): The game features an excellent and immersive soundtrack that enhances the overall experience. Reviewers found the music to be catchy, lively, and a perfect fit for the game's atmosphere.
- Accessible, balanced roguelike experience (weight 0.17): The game provides a well-balanced and accessible roguelike experience. It's easier to learn compared to traditional roguelikes, with a satisfying progression system and the ability to inherit skills upon failure.
- Unique characters, varied playstyles (weight 0.15): Each character offers a unique play style with diverse skill branches, allowing for experimentation and customization. All skill branches are viable, incentivizing players to try different characters and adapt their strategies.
- High-quality, witty writing (weight 0.09): The game features high-quality and witty writing, particularly in the dialogue between characters. This enhances the immersion and overall enjoyment of the narrative.
- Strategic boss battles (weight 0.07): Monsters and bosses have unique characteristics that require strategic approaches. Boss battles are appropriately difficult and often based on specific folklore elements, demanding tactical thinking from the player.
- Well-designed tutorial (weight 0.06): The game features a well-designed and effective tutorial that is integrated into the scenario. The tutorial makes a strong first impression and effectively introduces players to the game's mechanics.
- Fast-paced turn-based combat (weight 0.06): The turn-based combat feels fast-paced and engaging due to the speed stat and area-of-effect skills. This makes the combat less boring and more dynamic.
- Exorcist gameplay with skill building (weight 0.04): Players act as exorcists, utilizing talismans, copper swords, and the five elements to combat monsters. Building up skills to defeat sub-mobs, ghosts, and yokai bosses provides a fun and engaging experience.
- Responsive developer, good UI (weight 0.04): The developer is responsive to user feedback, and the UI is exceptionally well-designed. This contributes to a positive player experience.

Common complaints:
- Lacks depth, replayability, progression (weight 0.54): The game suffers from a lack of depth, replayability, and meaningful progression.  Players feel that character growth is limited, itemization is unrewarding, and the roguelike elements are weak due to fixed stage layouts and limited save options, making repeated playthroughs feel stale and luck-dependent.
- High difficulty, limited resources (weight 0.2): The game's difficulty is a common point of concern, with players finding it unexpectedly challenging, especially in the early stages. Limited health recovery, turn limits, and a weak starting class (Mudang) contribute to a frustrating experience, potentially requiring specific strategies or luck to overcome.
- Poor control scheme/customization (weight 0.18): The game lacks proper controller support and customizable keybindings, leading to awkward controls and a less enjoyable experience.  Players also noted the absence of mouse interaction for viewing skill effects, further hindering usability.
- Accuracy issues, poor itemization (weight 0.13): Accuracy stat issues and item RNG create frustrating gameplay. The accuracy cap negatively impacts magic-based characters, while random item drops often provide skills and items that don't match the player's build, making them useless.
- Cumbersome skill/status system (weight 0.12): Players find the skill system cumbersome due to cooldowns not resetting between maps, unclear skill tree presentation, and the inability to reorder skills. Checking character status is also inconvenient, requiring multiple steps to view information.
- Lacks localization, cultural barrier (weight 0.1): The game lacks localization options and contains cultural elements that may be difficult for some players to understand. This can create a barrier to entry and reduce overall enjoyment.
- Early game gold scarcity (weight 0.04): Early game gold scarcity makes it difficult to purchase essential equipment and skills from the Tiger Merchant.  The inability to view item information without sufficient funds further exacerbates this issue.
- Illogical death/save mechanics (weight 0.04): The 'keep 1 item on death' mechanic is limited and illogical, as players only have time for one death per night, leading to fresh starts every day. The inability to save progress after death, even when using the 'continue story' feature, is also frustrating.
- Optimization/graphical issues (weight 0.04): The game suffers from optimization issues, such as textures obscuring text during dialogues. The graphics could be improved.
- Generic, short story (weight 0.04): The story is generic and short, failing to engage players.
- Unoriginal, lacks improvements (weight 0.04): The game does not offer any improvements compared to the older Dungeon Crawl.
- Puzzling free availability (weight 0.03): Reviewers are puzzled by the game being free for a limited time.

Gameplay feedback:
- Turn-based roguelike with strategy (weight 0.54): The game is a turn-based roguelike with permadeath, featuring multiple characters and storylines. Combat and progression are intuitive, with skills having cooldowns and a turn limit per map, requiring strategic play. The game balances accessibility with strategic depth.
- Tiger merchant risk/reward mechanic (weight 0.07): Players can sell unwanted items to a tiger merchant. Attacking the merchant grants a unique skill but turns them into an enemy for the rest of the playthrough, creating a risk-reward choice.
- Skill and equipment synergy (weight 0.07): The game emphasizes collecting and upgrading skills and equipment to create powerful synergies. Players must carefully manage skill cooldowns and decide when to replace skills to optimize their character build.
- Mini-map and map variety limitations (weight 0.04): The mini-map is functional but too small for precise step counting, though this rarely impacts gameplay. Map variety is present but feels limited, reducing its impact on the overall experience.
- Not rhythm-based like Necrodancer (weight 0.04): The game shares similarities with Necrodancer but does not require rhythm or beat matching. This distinguishes it from rhythm-based roguelikes.
- Initially locked content is frustrating (weight 0.03): Many in-game contents are initially locked, making it difficult to unlock them even on the easiest difficulty setting. This can create a frustrating experience for new players.
- Yin and Yang growth system (weight 0.03): The "three souls and seven spirits" growth tree emphasizes Yin and Yang balance. Excessive use of forbidden techniques can lead to backlash, forcing players to balance Taoism with speedrunning.
- Poorly explained game mechanics (weight 0.03): The game hints at certain mechanics, such as dimmed characters not acting on their turn. This lack of clarity can make it difficult for players to understand the game's systems.
- Difficulty varies with skill synergy (weight 0.03): Understanding skill synergies can make the normal difficulty feel easy, while the very hard difficulty remains challenging. This suggests a wide range of difficulty depending on player skill and understanding of the game's mechanics.
- Turn limit to reach exit (weight 0.03): Each floor has a turn limit to reach the exit, which is always located at the top of the map. This creates a sense of urgency and encourages players to explore efficiently.
- Health recovery skills are preferable (weight 0.03): Skills that provide continuous health recovery are preferable due to limited health recovery options. This highlights the importance of sustain in the game.
- Gameplay feels like expanded flash (weight 0.03): The gameplay feels like an expanded version of a flash game, with added classes and skills. This may indicate a simple or familiar gameplay loop.

Performance notes:
- Excellent Steam Deck compatibility (weight 0.07): The game runs well on Steam Deck. Players have reported completing the game without issues and successfully using custom controller layouts and key mappings, indicating good compatibility and customization options for the device.
- Smooth animations enhance experience (weight 0.03): The game features smooth animations. This contributes to the overall visual polish and fluidity of the gameplay experience.

Recommendations:
- Strongly recommended, high potential (weight 0.73): The game is widely recommended, especially for fans of roguelikes or those seeking a light, enjoyable experience. Reviewers express excitement for future content and believe the game has significant potential, even in its early access state. Some suggest it's worth the full price and are eager for the official release.
- Improve the save system (weight 0.03): An improved save system would enhance the overall player experience. This would allow players to have more control over their progress and make the game more accessible.
- Add achievements (weight 0.03): The addition of achievements is a requested feature. This would provide players with additional goals and a sense of progression.
- Add gamepad support (weight 0.03): Adding gamepad support would improve the Steam Deck experience. This would make the game more accessible and enjoyable for players who prefer using a controller.

Other player notes:
- Early access, single developer (weight 0.04): The game is currently in early access and was developed by a single person. This context is important for understanding the game's current state and potential for future development.
- Lacks post-ending content (weight 0.03): Players have noted a lack of engaging content to pursue after completing the main storyline. This may impact the game's long-term replayability and player retention.
- Mix of pixel and hand-drawn art (weight 0.03): The game uses a combination of pixel art for the map and hand-drawn art for character pop-ups during story sequences. This stylistic choice creates a distinct visual presentation.
- Juxtaposition of cute and scary (weight 0.02): The game features a contrast between cute animal enemies and the descriptions of scary monsters, creating a unique and potentially humorous element. This juxtaposition might appeal to some players while confusing others.

Emotions:
No emotions}