Info about SHUTEN ORDER:

Official game description:
Digital Deluxe Edition
======================
\*The art book and soundtrack are exclusive to the Deluxe Edition and cannot be purchased separately or added later via upgrading. Please consider carefully before purchasing.
\*Digital Deluxe Edition will be available as a bundle at release.
About the Game
==============
■Story
“168 remaining until the end of the world...”
Humanity is approaching its end.
In a world steeped in despair and chaos, a strange religious organization called Shuten Order emerges, yearning for the end of humanity. The group rapidly gains followers, eventually forming a small nation state called Shuten.
Tragedy strikes during the grand festival celebrating their nation’s founding—the leader of the Shuten Order is murdered. Soon after, the protagonist awakens with no memory, greeted by two self-proclaimed "angels". They reveal a shocking truth: the protagonist is the murdered Founder, revived by divine power. However, the resurrection is incomplete—their memories are gone, and their life limited to a mere four days.
To survive, the protagonist must overcome "God's trial": identify and kill their murderer.
With the clock ticking, the protagonist, given the alias Rei, dives into the tumultuous city as a detective. The suspects? Five ministers of the Shuten Order. There's no time to investigate them all. Choices must be made, and the pursuit of truth demands sacrifice.
Who killed the Founder? For what reason? Can the mission be fulfilled before time runs out?
Thus begins a high-stakes, four-day hunt for the truth.
\---
■Gameplay & Game System:
The story branches into five distinct routes, each tied to a suspect and completely altering the narrative and gameplay.
\- Ministry of Security: Stealth Action Horror
Flee from the legendary killer Nephilim while investigating suspect Manji Fushicho.
\--------------------------------------------------------
Features action-style gameplay where players solve various puzzles in 3D stages while escaping from the murderous Nephilim, all viewed from a top-down perspective.
\- Ministry of Justice: Mystery Adventure
Solve a murder tied to the wealthy Kukuri family and expose the true killer linked to suspect Kishiru Inugami.
\--------------------------------------------------------
Investigate cases as a detective by interviewing key figures and examining crime scenes to uncover hidden truths.
In the visual novel-style investigation segments, use the "Snapping" feature to closely analyze suspicious statements and intriguing objects.
During the case analysis meetings, piece together evidence collected during investigations to reveal what took place and draw closer to solving the mystery.
\- Ministry of Science: Multi-Perspective Visual Novel
Navigate a deadly terrorist attack at a research lab while shifting between characters to avoid fatal outcomes, targeting suspect Teko Ion.
\--------------------------------------------------------
Features multi-perspective storytelling through visual novel-style gameplay where you switch between the viewpoints of multiple characters to discover survival routes.
One person's actions can impact another person's fate.
\- Ministry of Education: Romance Adventure (?!)
After being poisoned, head to Shuten Academy and unmask three enigmatic girls, one of whom is suspect/poisoner Honoka Kokushikan.
\--------------------------------------------------------
A romance adventure-style game where the goal is to build deep connections with three heroines.
Use clues to track their locations on the school map and seek them out for interactions.
Raise their affection through dialogue choices and complete romance events to unlock the confession phase at night.
During the confession phase, choose the right words within the time limit to win them over.
\- Ministry of Health: Extreme Escape Adventure
Survive a death game orchestrated by an unknown force while interrogating suspect Yugen Ushitora.
\--------------------------------------------------------
Features escape room adventure gameplay where you must find the exit to a mysterious locked room by undergoing dangerous trials and puzzles, and wrong choices can lead directly to life-threatening situations.
Master each route to piece together the truth, confront the culprit, and shape the fate of the world in this gripping, multi-genre experience.

Release date: Sep 5, 2025

Categories: Visual Novel, Mystery, Multiple Endings, Romance, Stealth Gameplay, Escape Room Puzzle, Deductive Reasoning Puzzle, Multi-route Narrative

Feature scans:
- Wiki: score 50; verdict: Tier 3: The Student; summary: The reviews primarily complain that the game is opaque, unfriendly, and requires a walkthrough to understand choices, systems, and routes. There is no mention of farming, drop rates, inventory management, crafting, navigation, or bugs. The core issue is a need for instructional data to learn systems and make decisions, classifying the Wiki Tax as Tier 3: The Student.
- Steam Deck: score 75; verdict: Broken on Steam Deck; summary: Audit of Steam Deck feedback finds major stability failures: multiple reports of black screen freezes requiring restarts, Steam button input causing dialogue fast-forward, controller and keyboard icon switching, missing cloud saves, and text readability and localization complaints. The game is not seamless on Deck and shows repeated technical barriers.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $20.00 - $30.00
  - Reasoning: The reviews consistently reject the full launch price as too high for the amount and quality of content, especially given translation complaints and a roughly 30-hour completion time. The most direct fair-price comment places the game at 150-200 CNY, which is about $21-28 USD, while English reviews recommend waiting for a sale at $20 or less. Combining these signals, the community's fair base-game range is approximately $20-$30 USD.
- Playtime Metrics:
  - Game completion: 50.0h
  - Story completion: 32.0h
  - Session length: 5.0h
  - Endgame: 5.0h
  - Reasoning: The reviews give a representative single-story playthrough of roughly 23-35 hours, so storyCompletion is set to 32 hours. Full completion is higher: reviewers mention needing 50+ hours and 71 hours for both endings, so gameCompletion is set to 50 hours. The final chapter is repeatedly described as a 4-5 hour forced no-save section, supporting both an endgame estimate of about 5 hours and a practical sessionLength of about 5 hours for uninterrupted play.
- Time-to-fun:
  - Summary: Shuten Order has an engaging premise for some players, but many report that early tedium, slow pacing, and slog-like routes delay the real payoff until the game reaches its 'good part' after a long investment. Patience and tolerance for repetitive mechanics are key conditions for enjoyment.
  - Stance: Clicks after
  - Anchor: Reaching the good part
  - Time to anchor: 10h 0m
  - Friction: tedious, repetitive gameplay mechanics; slow pacing and bloated busywork; boring or slog-like routes, such as Education, Health, and Security; generic or pace-breaking gameplay gimmicks; poor formatting, phrasing, and localization; technical bugs and UI or tutorial errors
  - Unlock drivers: patience and willingness to push through the early slog; reaching the game's 'good part' after prolonged play; engaging central mystery and strong story writing; above-average writing and great storytelling between weaker routes; route-specific vibes and interesting mysteries; unique route gimmicks when they are fun and not intrusive
  - Conditions: willingness to be patient with slow pacing; tolerance for tedious or repetitive mechanics; prioritizing story and mystery over gameplay; tolerance for long visual novel reading; tolerance for localization and formatting issues; which route is being played, as route quality varies; acceptance of intrusive or pace-breaking gimmicks; expectation that the good part is delayed
- Player Archetypes:
  - Mystery ADV Veteran (buy)
    - Motivation: To unravel a layered mystery and see how it fits alongside classic ADV titles.
    - Playstyle: Plans route order, reads closely, prioritizes story over gameplay, and compares twists to genre classics.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Danganronpa; Nonary series; 428: Shibuya Scramble; Zero Escape
  - Kodaka/Tookyo Loyalist (buy)
    - Motivation: To follow Kodaka and Tookyo Games' signature characters, twists, and directorial style.
    - Playstyle: Plays through all routes, tolerates rough edges, and compares the game to the creator's previous works.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: fan of Kodaka's other work; hardcore fan of his work
    - Reference games: The Hundred Line: Last Defense Academy; Rain Code
  - Casual Multi-Genre Newcomer (buy)
    - Motivation: To enjoy an accessible mix of genres and a story without demanding gameplay.
    - Playstyle: Plays casually across routes, enjoys the variety, and does not chase hard challenges.
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: casual; newbie
    - Reference games: The Hundred Line: Last Defense Academy; Danganronpa
  - Localization-Sensitive Value Buyer (deep sale)
    - Motivation: To get a polished English script and fair value before committing.
    - Playstyle: Reads in English, waits for patches or sales, and avoids full-price purchases until the script is fixed.
    - Experience: familiar
    - Purchase stance: deep sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Beautiful and unique art (weight 0.4): The art style is visually striking, distinctive, and gorgeous. Many reviews praise the art direction and character designs as outstanding.
- Strong and engaging story (weight 0.31): The story is consistently praised as excellent, compelling, and well-constructed. Many reviews highlight its tight plot and entertaining narrative.
- Satisfying twists and foreshadowing (weight 0.18): The story features many twists and foreshadowing that keep players engaged. Plot twists are satisfying and well-received.
- Great soundtrack (weight 0.14): The soundtrack is a major highlight, with music that fits every moment and is consistently good. Many call it amazing and extraordinary.
- Unique visual novel experience (weight 0.14): The game stands out as a one-of-a-kind visual novel with a unique world. It is nearly perfect for dedicated fans of the genre.
- Fun and enjoyable gameplay (weight 0.14): The game is fun to play and emotionally moving. Many find it enjoyable and worth playing.
- Overall good game quality (weight 0.14): The game is generally of decent quality and a solid experience. Many describe it as a good work worth playing, though not a masterpiece.
- Excellent voice acting (weight 0.13): Voice acting is highly polished and consistent, with talented performances. Japanese voice acting is present in every line of dialogue.
- Gripping central mystery (weight 0.1): The central mystery is interesting and engaging, with mysteries piling up to create curiosity. The mystery is strong and gripping.
- Five routes with different gameplay (weight 0.09): The concept of five routes with different gameplay styles is a fun gimmick. Each route offers a unique gameplay experience.
- Vivid character portrayal (weight 0.08): Characters are well-characterized with distinct and vivid personalities. Some characters are impressively portrayed.
- Interesting premise and concept (weight 0.08): The base concept and premise are interesting and strong. The scenario is engaging and well-received.
- Ministry of Science route shines (weight 0.08): The Ministry of Science route is magnificent and one of the best. Many consider it god-tier and excellently written.
- Fulfilling ending (weight 0.08): The story ties things up nicely and ends well. The ending feels complete and fulfilling.

Common complaints:
- No saving in final chapter (weight 0.58): Players cannot manually save during the final chapter, which lasts several hours, forcing long uninterrupted sessions. This design is widely criticized as frustrating and inconvenient.
- Replay required for second ending (weight 0.31): Due to the lack of saving in the final chapter, seeing the second ending requires replaying hours of identical story. This is a major complaint among players.
- Translation and localization problems (weight 0.18): The game suffers from patchy, awkward translation and localization errors, including missing words and cut-off sentences. This causes confusion, especially in important text.
- Pacing issues (weight 0.17): Many reviewers note that the story pacing is slow and dragging, which negatively affects the overall experience.
- Expensive price (weight 0.1): The full price is considered too expensive and does not match the quality or content of the game.
- Too long for content (weight 0.1): The game is excessively long relative to its content, leading to boredom and a watery story.
- Repetitive and boring gameplay (weight 0.09): Some gameplay sections are repetitive, tedious, and boring, reducing overall enjoyment.
- Lack of polish (weight 0.09): The game is rough around the edges, with mechanics that are not well-polished and an overall imperfect feel.
- Unsatisfying ending (weight 0.07): The ending is considered thin, plain, and unsatisfying by several players.
- Half-baked gameplay (weight 0.07): Gameplay elements are not well implemented and feel unimpressive or half-baked.
- Final chapter filler and bad writing (weight 0.06): The final chapter contains filler dialogue and the climax is poorly written, making it long and bad.
- Uneven route quality (weight 0.06): The quality and volume of the different routes vary greatly, with some being much better than others.
- Mediocre mini-games (weight 0.06): The mini-games, especially action ones, are bland and low-quality.
- Pricing error damaged reputation (weight 0.06): A pricing error at launch damaged the game's reputation and discouraged many from playing.
- Education ministry route boring (weight 0.06): The Education Ministry route is found to be boring and uninteresting.
- Lack of English dub (weight 0.05): The game lacks English voice acting, which some players find disappointing.

Gameplay feedback:
- Five distinct routes (weight 0.42): The game features five main routes, each with a different gameplay style or genre. This structural choice is frequently highlighted as a core feature.
- Visual novel core (weight 0.38): The game is fundamentally a visual novel, often described as story-driven with extensive dialogue and reading. Many routes include visual novel elements even when mixed with other genres.
- Route structure and final chapter (weight 0.34): The game is structured as a prologue, five routes, and a final chapter that unlocks after completing all routes. The final chapter includes branching choices and multiple endings.
- Genre diversity per route (weight 0.34): Each of the five routes represents a different genre, such as detective mystery, dating sim, stealth horror, and escape room. This variety is a key selling point.
- Multiple endings and choices (weight 0.27): The game has multiple endings, including a choice between human and robot endings. Branching choices and route branching are present.
- Security route stealth horror (weight 0.14): The Security Department route is a stealth action horror experience where players avoid a killer and hide. It features horror atmosphere and stealth gameplay.
- Justice route mystery investigation (weight 0.14): The Justice Department route is a detective mystery with clue collection and deduction, similar to Ace Attorney. It focuses on solving a whodunit.
- Puzzle and mini-games (weight 0.13): The game includes various puzzle mini-games, such as jigsaw puzzles, room escapes, and QTE sequences. These are integrated into the gameplay.
- Education route dating sim (weight 0.12): The Education Department route features dating sim mechanics with romance and galgame elements, including yandere aspects.
- Routes playable in any order (weight 0.12): The five routes can be played in any order, though some players note a specific order may be recommended. The structure allows flexibility.

Performance notes:
- Crashes and Freezes Widespread (weight 0.19): Many players report frequent crashes, freezes, and black screens across different game modes and routes. Switching to mouse and keyboard may eliminate crashes for some controller users.
- Resolution Cannot Be Adjusted (weight 0.07): Players are unable to change the game's resolution, which is locked to 1080p, and the issue also occurs in windowed mode. This lack of display options frustrates many users.
- Controller Input Problems (weight 0.06): Controller usage leads to regular missed QTE inputs, forcing players to repeat sections or fail, and sometimes the controller stops working entirely. These issues can also cause crashes for some users.
- Text and Subtitles Off-Screen (weight 0.05): Subtitles and text frequently extend beyond the screen boundaries, making them unreadable in certain sections. This affects the ability to follow dialogue and instructions.
- Science Route Menu Bug (weight 0.03): On the Science route, players cannot open text recall or menu pages, blocking progress. This bug appears consistently and prevents access to essential features.
- Missing Textures Hinder Progression (weight 0.03): Textures fail to load on one route, making it impossible to proceed. This graphical bug directly impacts game completion.
- Steam Deck Fast-Forward Bug (weight 0.02): On Steam Deck, pressing the Steam button triggers an unintended fast-forward effect. This disrupts gameplay and requires workarounds.
- Lack of Optimization (weight 0.02): The game is poorly optimized, leading to performance issues and instability. This contributes to the overall technical problems.
- Audio Balance Issues (weight 0.02): Some audio clips are significantly louder than others, creating an uneven sound experience. This can be jarring during gameplay.
- 3D Character Color Scheme (weight 0.02): Players feel the color scheme of 3D characters on the map is off or unappealing. This is a minor visual complaint.

Recommendations:
- Recommended for visual novel fans (weight 0.27): The game is highly recommended for fans of visual novels, especially those who enjoy mystery and varied gameplay. It is also recommended for fans of point-and-click adventures.
- Wait for a sale (weight 0.27): Many players recommend buying the game only on sale or waiting for a price drop. Some find it not worth the full price, while others are unsure about its value at full price.
- Recommended route order varies (weight 0.22): Many players suggest specific route orders, with Justice, Education, Security, Health, and Science commonly appearing. The most frequent recommendations start with Justice or Education and often place Science last.
- Game is worth playing (weight 0.18): Players generally agree that the game is worth playing despite flaws. It is considered a worthwhile experience and not a waste of time.
- Recommended for Kodaka fans (weight 0.12): Fans of Kodaka's work, including games like Danganronpa, highly recommend this game. It is also recommended for fans of Uchikoshi and Zero Escape.
- Positive general recommendation (weight 0.08): Players encourage others to try the game and give it a chance. It is recommended despite some negative reviews or problems.
- Avoid Science route early (weight 0.07): The Science route is recommended to be played last and not first. Starting or ending with it is discouraged.
- Recommended for story over gameplay (weight 0.05): Players recommend the game for its story rather than its gameplay. It appeals to those interested in story-driven games with twists.
- Translation issues hinder recommendation (weight 0.04): The game is not recommended until the English translation is fixed. Poor translation quality makes it hard to recommend.
- Buy at full price (weight 0.04): Some players believe the game is worth buying even at full price, and its price is fully justified. This contrasts with the common recommendation to wait for a sale.
- Default route order suggested (weight 0.04): Playing routes in the default left-to-right order is recommended for a better experience. This provides a straightforward approach for new players.
- Start with Health route (weight 0.04): Some players strongly recommend starting with the Ministry of Health route. This is a specific suggestion for the initial route choice.
- Not recommended for gameplay (weight 0.04): Some players advise against buying the game for its gameplay. It is not recommended for those seeking pure gameplay experiences.
- Requires free time (weight 0.04): The game is recommended only for players with a lot of free time. It is suggested to buy on sale and only if you have sufficient time to invest.

Other player notes:
- Compared Favorably to Hundred Line (weight 0.27): Many reviewers compare the game to Hundred Line and prefer it, citing shorter playtime, less tedium, and a better overall experience. It is seen as a rival or superior to that title.
- 30-40 Hour Playtime (weight 0.24): Many players report a completion time of about 30-35 hours, with some variations up to 40 hours. This is a common point of reference for the game's length.
- Similar to Danganronpa and Rain Code (weight 0.24): The game is frequently compared to Danganronpa and Rain Code for its style, structure, character interactions, and mutual killing scenario. Some call it Danganronpa-level but not as stunning.
- Five Routes Plus Final Chapter (weight 0.18): The game structure consists of five distinct routes that converge in a final chapter. This is a defining feature mentioned across multiple reviews.
- Fully Voiced in Japanese Only (weight 0.16): The game features full voice acting with a lavish cast, but only in Japanese. There is no English dub available.
- Pricing Controversy and High Price (weight 0.15): The game is considered too expensive for its quality, and a pricing error at launch caused negative reception. Price increased in some regions.
- Developed by Kodaka and Team (weight 0.12): The game is developed by Kazutaka Kodaka's studio, with involvement from writer Kitayama Takekuni. This connection is frequently mentioned.
- Compared to Spike Chunsoft Titles (weight 0.09): Reviewers compare the game to other Spike Chunsoft works, with some saying it is not as good as those titles.
- Two Endings: Human and Droid (weight 0.08): The final chapter features two endings, referred to as the Human Ending and the Droid (or Android) Ending. This choice is a notable element.
- Mixed Reception and Marketing Concerns (weight 0.08): The game has mixed reviews, and some feel the promotional elements are stronger than the actual experience, leading to disappointment.
- Limited Language Support (weight 0.07): The game supports Chinese localization but lacks French and other languages. Some reviewers note the absence of multiple language options.
- Released in 2025 (weight 0.07): The game was released in 2025, and some reviewers purchased it on release day.
- Soundtrack by Masafumi Takada (weight 0.06): The music is composed by Masafumi Takada, which is noted as a positive aspect by several reviewers.
- No Cloud Saves at Launch (weight 0.06): The game did not support Steam Cloud saves initially, though it was added later. This was a minor complaint.
- Mystery Information Gathering (weight 0.05): The game is designed as a mystery where players collect keywords across routes to solve the final puzzle. This overarching mechanic is highlighted.
- Recommended Route Order (weight 0.04): A recommended route order is suggested for a crescendo of information: Justice, Health, Science, Education, Security. This helps players navigate the story.
- Available on Multiple Platforms (weight 0.04): The game was released on platforms besides Steam, and the Steam version may have different developer credits.
- Scored Around 7/10 (weight 0.04): Some reviewers give the game a score of 7/10 or 7.5/10, indicating a generally positive but not outstanding reception.

Emotions:
- Disappointment (weight 0.19): Players are disappointed by uneven route quality, with most routes having shallow gameplay and poor stories, especially the Health Department route. The clichéd humans vs robots plot, poor localization, and thin endings further detract from the experience. Technical issues like bugs and save corruption also contribute to dissatisfaction.
- Frustration (weight 0.18): The inability to save in the final chapter forces long replays to see different endings, which is a major source of frustration. Slow pacing, excessive filler dialogue, and tedious puzzles further aggravate players. Technical issues like bugs, crashes, and poor controls add to the irritation.
- Satisfaction (weight 0.08): Satisfaction stems from the strong story and character development, particularly in the Science and Justice routes, which offer engaging mysteries and satisfying conclusions. The art, music, and voice acting are highly praised, and the final chapter's payoff is fulfilling. Overall, the game delivers a complete and polished experience despite some flaws.
- Boredom (weight 0.07): Many routes, especially the Education and Health Departments, are repetitive and dull, with weak gameplay and clichéd stories. The game's slow pace and lack of engaging mechanics make it a slog to get through. Even the mini-games are often boring and fail to hold interest.
- Enjoyment (weight 0.06): Players enjoy the game's unique blend of five genres, engaging story, and likable characters. The visual novel elements, twists, and multi-perspective narrative keep them invested. The art, music, and voice acting enhance the overall fun experience.
- Annoyance (weight 0.05): Annoyance arises from the lack of manual saving in the final chapter, forcing tedious replays. Repetitive dialogue, unskippable cutscenes, and poorly designed puzzle mini-games add to the irritation. Localization errors and technical issues like crashes also annoy players.
- Excitement (weight 0.04): Excitement is driven by the gripping story, unexpected twists, and the unique multi-genre structure. The final chapter's truth reveal and the Science route's excellence keep players hooked. The game's high production values and engaging puzzles contribute to the thrill.
- Anger (weight 0.03): Anger is primarily caused by the inability to save in the final chapter, leading to lost progress and forced replays. Uneven route quality, poor character writing, and pricing issues also provoke anger. Technical problems like softlocks and save corruption exacerbate the frustration.
- Appreciation (weight 0.03): Appreciation focuses on the game's artistic quality, including vibrant visuals, excellent music, and solid sound design. The unique story, political themes, and multi-genre approach are praised. The female protagonist and Science route stand out as highlights.
- Disgust (weight 0.02): Disgust is evoked by the human ending's disturbing implications and the Education Ministry route's creepy characters. Repetitive content, meaningless errands, and low-quality puzzles also repel players. The no-save final chapter and torturous gameplay add to the revulsion.
- Admiration (weight 0.02): Admiration is earned through the game's gorgeous art, excellent story design, and deep character development. The protagonist and closed-loop story logic are particularly commendable. Many consider it a masterpiece and one of Kodaka's best works.
- Engagement (weight 0.02): Engagement is sustained by the unpredictable story, compelling characters, and effective foreshadowing. The mystery and plot twists keep players invested throughout the game's duration. Curiosity about the truth drives continued play.
- Love (weight 0.01): Love for the game stems from its captivating characters, especially the cult leader and protagonist Rei, and the immersive world. The escalating mystery and deep narrative create a strong emotional connection. Many players love the game despite its flaws.
- Stress (weight 0.01): Stress is caused by unfriendly gameplay in the five routes, including puzzles and motion sickness. Ambiguous investigation penalties and a large information gap between player and protagonist add to the pressure. Technical issues like crashes also contribute.
- Dissatisfaction (weight 0.01): Dissatisfaction arises from a poor early experience, bland mini-games, and the no-save final chapter. The true culprit's insufficient characterization and padding in the Health Ministry route are also issues. The high price and uneven quality further disappoint.
- Fondness (weight 0.01): Fondness is directed at specific characters like Mansha, Shita Zero, and the gentle character in the Terukoto route. The likeable and cute protagonist also inspires affection. Watching women fall in love adds to the fondness.
- Discomfort (weight 0.01): Discomfort is caused by the high-contrast saturated UI and character designs, as well as uncomfortable gameplay. The pervasive gender mystery theme and the twist in the Ushitora chapter are unsettling. The horror stealth sections and dating sim also create discomfort.
- Interest (weight 0.01): Interest is piqued by the very interesting story, good pacing, and foreshadowing in the Justice, Security, and Education Department stories. The twisting scenario and weird, fascinating setting keep players curious. Learning about the Order and its mysteries is engaging.
- Enthusiasm (weight 0.01): Enthusiasm is fueled by the rich story, interesting gameplay, and fun characters. The top-notch character writing and engaging mystery, along with strong worldbuilding, art, and music, generate excitement. The stylistic direction and setup are also appreciated.
- Sadness (weight 0.01): Sadness is evoked by the bittersweet ending and the fate of character Rei, as well as Yuko's death. The final chapter's human ending felt unequal and unconvincing. The thought that the game might be the first and last love for fans of Zero adds to the melancholy.}