Info about Tobacco Shop Simulator:

Official game description:
This is a first-person simulation game where you step into the role of a tobacco shop owner.
Work alone or with friends to expand your humble shop into a huge tobacco shop.
Co-Op Mode and Single Player
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Share the duties with your friends in co-op mode (for up to 4 players).
The more players in the store, the more demanding customers will visit your store.
Also, you can go solo and manage everything in the store. You can invite your friends anytime if you change your mind.
Store Workflow
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Sign contracts with leading brands, order new products with an in-game computer or with your tablet while walking in the store, unpack the boxes, place the products into your store, and set the prices for your products.
Consider the market prices while setting up your product prices in the store for customer satisfaction.
Always keep your store clean so as not to lose any customers. Also, be careful with the thieves to avoid some box losses that would cause a leak in your finances.
Products
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Please make sure your customers find all their needs in the store.
Always expand your product portfolio and satisfy your customers.
Cigarettes, lighters, pipes, cigars, ashtrays, hookahs, e-cigarettes, tobacco, and smoking accessories...
Be aware of the market prices and purchase more products when they're cheap.
Customers
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Place a sufficient number of checkouts to reduce the waiting time for customers.
Scan products and collect payments whether in cash or with card purchases.
Don't forget to fulfill the online orders.
Expansions and New Teammates
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Expand your store and warehouse by leveling up your store and budget.
Hire stockers to fill the racks.
Purchase more cash registers and hire new cashiers to minimize long queues at the checkouts and to reduce waiting time for customers.
Hire a janitor to clean the store and hire a security guard to chase down the thieves.

Release date: 22 Jun, 2025

Categories: Business Simulation, Management Simulation, Cooperative Multiplayer, Single-player, Resource Management, Worker Management, Base Building, Character Progression


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fun, engaging, and relaxing simulator (weight 0.96): The game is enjoyable, relaxing, and addictive, especially when playing with friends. It offers a detailed and immersive simulation experience with appealing graphics and engaging management mechanics, making it a great time-killer for simulation enthusiasts.
- Smooth performance and frequent updates (weight 0.31): The game is well-optimized, runs smoothly even on low-end PCs, and receives regular updates with new content. The developers are responsive, quickly addressing bugs and implementing suggestions, resulting in a polished experience even in early access.
- Responsive and involved developers (weight 0.19): The developers are highly responsive to community feedback, consistently working on improvements and implementing suggestions. They are actively involved in their Discord community, providing frequent updates and addressing player concerns, fostering a positive relationship with their player base.
- Simple controls and convenient mechanics (weight 0.18): The game features simple, intuitive controls and convenient mechanics that streamline gameplay. The UI is excellent, allowing for easy management of inventory, restocking, and price adjustments, enhancing the overall player experience.
- Rewarding progression and engaging management (weight 0.15): The game provides a rewarding sense of progression, allowing players to gradually expand their business and unlock new content. Managing the shop is engaging and satisfying, offering a sense of accomplishment as players grow their business and optimize their operations.
- Variety of products and unlockables (weight 0.12): The game offers a variety of unlockable employees, security systems, and a wide selection of products to sell. These features add depth and customization to the gameplay, allowing players to tailor their store to their preferences and create a unique management experience.
- Customizable difficulty and optional stressors (weight 0.07): The game allows players to customize their experience by disabling stressful elements like thefts and cleaning. This feature caters to different playstyles, allowing players to focus on the aspects of the game they enjoy most and create a more relaxed or challenging experience.
- Humorous thief mechanics (weight 0.06): The game includes optional thief mechanics that add an element of challenge and humor. Players can use tools like mops to chase away thieves, making for an interesting and sometimes comical gameplay experience.
- Dynamic market and trading features (weight 0.06): The game features fluctuating prices and automatic product rebuys, adding depth to the economic simulation. These features require players to strategize and adapt to market conditions, creating a more engaging and realistic management experience.
- Suggestions for product variety (weight 0.05): The reviewer suggests adding more variety to the available products, specifically pipes, lighters, and tobaccos, especially at lower levels. They also suggest allowing players to craft their own smoking accessories, adding a new layer of customization and progression to the game.
- Game shows promise (weight 0.04): General positive sentiment about the game's potential and the developer's efforts.  Lacks specific details, so importance is reduced.

Common complaints:
- Repetitive gameplay, lacks content (weight 0.29): Players find the gameplay becomes repetitive and boring after a short time, especially in the mid-game. There is a lack of engaging content, long-term motivation, and innovative features to keep players interested. Some reviewers feel the game runs out of things to do, turning into a restock simulator.
- Slow, tedious leveling/XP progression (weight 0.2): Leveling up and gaining experience points is too slow, often described as a grind. This slow progression makes unlocking new items and upgrades tedious, leading to player boredom and frustration, especially in the later stages of the game. Players feel the XP gain is disproportionately low compared to the effort required.
- Late unlocks, limited space (weight 0.08): Key features like warehouse expansion, shop expansion, and unlocking new products are unlocked too late in the game. This leads to insufficient store space and long intervals between restocking shelves, hindering player progression and enjoyment.
- Disruptive, frequent thief events (weight 0.07): The frequency and implementation of thief events are disruptive and frustrating. Players feel there are insufficient tutorials on how to prevent theft, and the XP awarded for dealing with thieves is too low. The lack of notification when a thief is nearby adds to the annoyance.
- Tedious single-player experience (weight 0.05): The game can be tedious and difficult to play alone, with some players feeling it consumes their social life. There is a need for more in-game help and a better single-player experience.
- Game contains bugs (weight 0.05): The game is reported to have a number of bugs, though many are considered minor or occasional. The reports are too general to determine the impact of the bugs.
- Unpleasant customer behavior (weight 0.04): Customers frequently vomit and complain about cleanliness, creating an unpleasant and immersion-breaking experience for the player. The unhappy appearance of all customers further detracts from the game's atmosphere.
- Needs more development (weight 0.04): Reviewers suggest the game needs more development and improvements to justify its current price point and increase the player base. The game feels like it needs more interactions to be worth the cost.
- Clunky card payment system (weight 0.04): The card payment system is clunky and inefficient, with players requesting keyboard or numpad input for a more realistic and user-friendly experience. The current system is tiring and limits input options.
- Griefing in multiplayer (weight 0.04): The ability for other players to steal money, throw away inventory, or spend cash on unwanted items creates a negative multiplayer experience. This behavior can be frustrating and discouraging for players.
- Carton/shelf management issues (weight 0.03): Issues with carton contents, thief behavior, and shelf space limit the player's ability to efficiently manage their store. These issues create frustration and hinder the overall gameplay experience.
- Stocking AI issues (weight 0.03): The stocker AI has issues with placing items on shelves and managing warehouse stock, leading to misplaced items and potential loss of goods. This requires the player to manually correct the stocker's mistakes.
- Cosmetics are too expensive (weight 0.03): The cost of new bags and uniforms is considered too expensive compared to other in-game purchases. This makes customization and personalization feel less accessible to players.
- Overloaded interface, time demands (weight 0.03): The game's interface can feel overloaded, and the time management demands can be excessive. Players desire more features to enhance the overall gameplay experience.

Gameplay feedback:
- Manage and operate tobacco store (weight 0.19): The core gameplay loop revolves around managing a tobacco store. Players order and stock shelves with various tobacco products, set prices, and sell to customers. Contracts are required to sell items.
- Theft mechanic requires player intervention (weight 0.08): Thieves appear and attempt to steal products, requiring players to manually intervene. Alarms can be installed to help prevent theft, and the frequency of theft can be adjusted.
- Store leveling unlocks features (weight 0.06): The game features a progression system where earnings and experience points level up the store. Higher levels unlock new features like computer operations, recruitment, expansion, and decorations.
- Online orders require manual delivery (weight 0.04): The game includes online orders that provide more experience than in-store sales. However, online orders require manual delivery to the post office.
- Supports single and multiplayer (weight 0.04): The game supports both single-player and cooperative modes for up to 4 players. The number of customers increases with the number of players in the game.
- Cleanliness impacts customer satisfaction (weight 0.02): The game includes realistic tasks like cleaning, and customers complain about cleanliness.
- Cash and card payment system (weight 0.02): Customers can pay with cash or card, requiring players to handle change or click the amount for card payments.
- Sign contracts with brands (weight 0.02): Players can sign contracts with leading brands to acquire products.
- Expand business and goods (weight 0.02): The business can be expanded, and the variety of goods sold can be increased.
- Store decoration options available (weight 0.02): The game includes decorative items for the store, with more planned in the roadmap.
- Shifting responsibilities with hiring (weight 0.01): Before hiring a cashier, you spend time at the register; after hiring, you're busy stocking shelves and shipping items.
- Many products to sell (weight 0.01): There are 100 products to sell, and more are planned in the roadmap.

Performance notes:
- Game optimization is good (weight 0.04): Some players are reporting that the game is well optimized and has no bugs. This suggests that the game runs smoothly on their systems, providing a positive experience.
- Music player is broken (weight 0.02): The music player has a bug that causes inconsistent audio levels, with periods of silence followed by sudden loud music. This issue detracts from the overall audio experience and immersion.

Recommendations:
- Generally recommended, especially for genre fans (weight 0.49): Many reviewers recommend the game, especially to those who enjoy simulation or business management games. Some suggest waiting for a sale if unsure, while others highlight its addictive nature and solid core gameplay. A few negative recommendations exist, but the overall sentiment leans positive.
- Game is rated positively (weight 0.19): Many reviewers gave the game a good score. This is a general sentiment without specific details.
- Leveling progression needs improvement (weight 0.04): Some reviewers express concerns about leveling progression, finding it too slow. They hope for updates to address this issue, such as increased XP gain or reduced XP requirements. Despite this, they still recommend the game, acknowledging its Early Access status.
- Suggests 'clandestine bar' DLC (weight 0.01): One reviewer suggests a specific DLC idea. This is a minor suggestion based on a single mention.
- Favorite sim for one reviewer (weight 0.01): One reviewer states that this sim is their favorite. This is a subjective statement without specific details.
- Waiting for next update (weight 0.01): One reviewer is waiting for the next update. This is a statement of intent rather than specific feedback.

Other player notes:
- Business simulation gameplay (weight 0.06): The game has business simulation aspects, such as managing staff, setting prices, and dealing with crime. Reviewers describe managing cashiers, self-checkout machines, warehouse workers, and disabling cleaners and thieves, as well as evaluating price increases.
- Language support and voice chat (weight 0.02): The game includes language support and built-in voice chat. These features enhance accessibility and communication for players, particularly in online cooperative modes.
- Low PC requirements (weight 0.02): The game has low PC requirements and a small file size. This makes it accessible to a wider range of players, including those with older or less powerful computers.
- Long playtime (weight 0.02): The game has a long playtime, with one reviewer mentioning unlocking all licenses after 97 hours. This suggests a significant time investment is required to fully experience the game's content.
- Tobacco product focus (weight 0.02): The game features a variety of items and brands related to tobacco products. This is a core element of the game's theme and setting.
- Suitable for all audiences (weight 0.02): The game is considered suitable for all audiences, including children. This suggests the content is family-friendly and lacks mature themes.
- Positive audio design (weight 0.01): The game features good audio design. This could refer to the soundtrack, sound effects, or voice acting, contributing positively to the overall experience.
- Lacks a story (weight 0.01): The game does not have a story. This suggests the gameplay is focused on other aspects, such as simulation or management, rather than narrative.

Emotions:
- joy (weight 0.11): Emotion: joy
- satisfaction (weight 0.47): Emotion: satisfaction
- excitement (weight 0.15): Emotion: excitement
- frustration (weight 0.1): Emotion: frustration
- hope (weight 0.02): Emotion: hope
- desire (weight 0.01): Emotion: desire
- boredom (weight 0.03): Emotion: boredom
- disappointment (weight 0.03): Emotion: disappointment
- enjoyment (weight 0.01): Emotion: enjoyment
- humor (weight 0.01): Emotion: humor
- anticipation (weight 0.01): Emotion: anticipation}