Info about The Sims™ 4 Enchanted by Nature Expansion Pack:

Official game description:
WHAT'S INCLUDED IN THIS PACK
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About the Game
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Live surrounded by the magic of nature in The Sims™ 4 Enchanted by Nature Expansion Pack\*. Embrace a free-spirited lifestyle where you Forage and sleep under the stars, or bring nature’s gifts inside with versatile gardening pots. A charming world is waiting where you can craft Elixirs, cure Ailments, meet Mother Nature herself, and even become a Fairy!  
**KEY FEATURES:**  
*   **Life Among the Trees** — Step outside and make yourself at home in nature. With the Natural Living Skill, Sims can meet their needs outdoors without beds or plumbing! The natural world has a lot to offer, and Sims can Forage to uncover what’s hidden. Find everything from crystals to frogs to food! This way of life is perfect for Sims with the new Nature Nomad Aspiration. Sims can even bring the great outdoors inside with new pots for gardening on tables, counters, shelves, and more. The 3 new traits — Plant Lover, Mystical, and Disruptive — play a role in how Sims relate to their world.  
*   **The Fairest Folk** — Do you feel nature’s mystical pull? Embark on a special journey and become a Fairy! Fairies can develop abilities that let them nurture plants, change the moods of others, and a whole lot more. The new Fairy Stories Aspiration will have you choosing between Harmonious and Discordant Fairy paths. Create Fairy Sims with wondrous wings and make them unique by painting! Plus, add whimsical accessories, glowing tattoos, and more. Non-Fairy Sims can also have magical fun by using Fairy Dust to enchant plants, bring Gnomes to life, and more.  
*   **A Balanced Lifestyle** — Prolonged negative emotions cause imbalance, and imbalance can lead to Ailments with strange effects. They aren’t always bad (maybe you like lots of Gnomes at your house!), but if you want a Cure, you can turn to the new Apothecary Table and hone your Apothecary Skill. There’s a Cure for every one of the 8 Ailments, plus 14 more recipes with other fantastical effects. Sims who enjoy the Apothecary skill can become Naturopaths, a new 10-level career where you can cure Sims at home. They may also take on the Elixir Enthusiast Aspiration. Make sure to watch your Luck, which affects everything from cooking well to developing Ailments.  
*   **A Land of Enchantment** — Innisgreen is a beautifully lush, green world where Sims live in harmony with nature. There are 3 neighborhoods: a quiet waterfront town called Coast of Adhmor where they’re all about Gnomes, Sprucederry Grove where nature and civilization blend together, and the magical forest of Everdew. From meeting Mother Nature and starting your journey towards fairydom to using the Glaswood Tree statue to summon Spruce Almighty, spectacular adventures are waiting!

Release date: Jul 10, 2025

Categories: Life Simulation, Occult Gameplay, Cozy Farming Simulation, Character Customization, Roleplaying, Gardening, Alchemy System


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $10.00 - $20.00
  - Reasoning: Reviews consistently reject the full $40 price as poor value and recommend waiting for a sale. One review explicitly cites saving $20 by waiting, implying a $20 sale price is the acceptable threshold. Multiple comments state the content is not worth the current price and advise against buying at full price. This suggests the community's fair price ceiling is around $20, with a lower bound near $10 for a discounted purchase.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: Only session length has usable playtime evidence. One review explicitly says the player spent 4 hours playing the pack in a session, so I use 4 hours for sessionLength. A Spanish review separately reports 5 hours played, and two other reviews mention 'some hours' or 'this few hours,' supporting multi-hour but limited sessions. No review reports completing the expansion/game or a story, and none describes an endgame phase, so gameCompletion, storyCompletion, and endgame are null. Crash frequencies and in-game moodlet/gnome durations were not treated as player playtime.
- Time-to-fun:
  - Summary: Reviewers report this expansion is boring and dull with no described point at which it becomes fun, and continual ailments plus re-verification tedium keep enjoyment from starting.
  - Stance: Never clicks
  - Anchor: N/A
  - Time to anchor: N/A
  - Friction: Boring and dull new map and supernatural content; Constant sims ailments that normal medicine cannot cure; Treatment gated behind interest in the apothecary career or spending 1500 simeolons; Tedious restarting and re-verifying of game files; Bland gameplay that gets boring very fast
  - Unlock drivers: Occult gameplay adds new methods of play and reduces boredom of normal Sims
  - Conditions: Interest in the apothecary career, which affects how ailments are handled; Availability of higher-quality content created by modders; Willingness to repeatedly restart and re-verify game files
- Player Archetypes:
  - Fairy Nostalgia Occultist (buy)
    - Motivation: To play and combine fairy magic with other occult life states in fantasy-driven stories.
    - Playstyle: Creates occult households and experiments with cross-occult interactions, often mixing fairies with spellcasters and werewolves.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: The Sims 3; The Sims 4: Werewolves; The Sims 4: Realm of Magic
  - Cottagecore Builder-Decorator (sale)
    - Motivation: To build and decorate beautiful nature-inspired homes and Sims that match a cottagecore aesthetic.
    - Playstyle: Spends most time in Buy/Build and Create a Sim, focusing on furniture, styling, and aesthetic coherence rather than occult mechanics.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A
  - Storyline Sandbox Roleplayer (buy)
    - Motivation: To enrich ongoing Sims storylines with new skills, lifestyles, and occult roleplay options.
    - Playstyle: Builds character-driven narratives, pairs new pack features with existing Sims systems, and learns content gradually between saves.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Value-Conscious DLC Veteran (sale)
    - Motivation: To get strong expansion-level value from Sims 4 DLC purchases and avoid overpaying for light content.
    - Playstyle: Strategically buys and compares DLC, waits for discounts, and decides based on how much unique content a pack adds to an existing collection.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent pack quality (weight 0.33): Many reviewers describe the pack as amazing, beautiful, fun, and one of the best packs released. This positive sentiment is widely shared across multiple clusters.
- Fairies are a beloved occult (weight 0.25): Players love playing with fairies, finding them cool, pretty, and a favorite occult type. The fairies are a major highlight of the pack for many.
- Enjoyable new jobs and skills (weight 0.24): The new job is enjoyable and adds systems for going out to work, working from home, or inviting clients to the house. The apothecary and homelessness skills are more fun than expected.
- Fairies have diverse special abilities (weight 0.22): Fairies as a life state have unique abilities such as not needing to eat or use the toilet, absorbing emotions, stripping vampire powers, aging other Sims, and manipulating luck and relationships.
- World and build items are great (weight 0.22): The world, CAS, and build items that came with the pack are great. The world Innisgreen is stunningly beautiful and the build items are pretty and hard for builders to pass up.
- Simple and fun to play (weight 0.21): Fairies are simple to play and the overall experience is very good. Reviewers had tons of fun playing fairy sims.
- Fairies have cute and unique behaviors (weight 0.19): Fairies are described as cute with wings, they float, glow, joke, and do crazy things. They can also shrink down to interact with objects, splash in sinks, and sleep on piano keys.
- Substantial CAS additions (weight 0.19): The pack adds a large number of new eye color variants, including ones fitting past occults, plus ears, noses, teeth, hairstyles, tattoos, makeup, and accessories. This provides extensive customization options.
- Homeless lifestyle is fun (weight 0.19): Players enjoy starting challenges with zero Simoleons and no roof, using the homeless lifestyle in storylines. The self-sufficiency skill makes extreme poverty living fun.
- Large pack with lots to learn (weight 0.12): It's a big pack with lots to learn, and once a fairy was teamed with a spellcaster, it rapidly came together. EA had some creative ideas for this one.
- Many customization options for wings (weight 0.12): There are many fairy wing types with various designs, colors, and color options per wing. Combining with Spooky Stuff fairy costume gives 4 wings.
- No bugs or crashes (weight 0.09): Several reviewers reported experiencing no bugs or crashes while playing. This indicates a stable and polished experience for many users.
- Blends well with other occults (weight 0.09): The weird and whimsical pack blends well with Spellcasters, Werewolves, and Vampires. Build mode allows creating magical-feeling houses that work well with those packs.
- Great furniture for nature builds (weight 0.09): The furniture in this pack is amazing for nature builds, with many plant-themed build items for children's rooms and fairy-themed buildings.
- One of the better DLCs (weight 0.06): Reviewers consider it one of the better DLCs for The Sims 4 and one of the better occult packs, fulfilling wishes similar to Realm of Magic.
- Good for non-fairy occults (weight 0.05): Tattoos and horns are useful for creating non-fairy occults like demonic vampires. The pack offers creative options beyond just fairies.
- Substantial non-fairy content (weight 0.05): The non-fairy content is substantial and worth it for building with a theme. The pack offers a lot beyond the fairies themselves.
- Unique cross-occult interactions (weight 0.05): Fairies have unique interactions with specific occults, such as calming werewolves down to prevent transformation. This adds depth to gameplay.
- Storybook style fits Cottage Living (weight 0.05): The storybook style of the pack fits well with the free Cottage Country Kitchen kit, enhancing the overall aesthetic for players who enjoy that theme.
- Fairy sims easier than mermaids (weight 0.05): Fairy sims are considered more attractive and easier to raise than mermaid sims, making them a preferred choice for players.

Common complaints:
- Game Crashes and Freezes (weight 0.96): Frequent crashes, freezes, and infinite loading screens severely disrupt gameplay. Many players report losing saves and being unable to play.
- Ailments and Disease Overhaul (weight 0.62): The new ailment system is widely criticized for being irritating, expensive to treat (1500 simoleons), and spreading rapidly. Many players disable it or find it ruins game balance.
- Poor Build/Buy and CAS (weight 0.54): Build/Buy items lack versatility and a cohesive fantasy style, while CAS items are plain and often reused from previous packs. Many players find the content insufficient.
- Fairies Disappointing (weight 0.49): Fairies are considered underwhelming, with abilities that are niche, expensive, or not unique. Their needs deplete quickly, and they often get stuck or fail to function properly.
- Not Worth the Price (weight 0.38): Many reviewers feel the pack is not worth its price, with complaints about it being priced like an expansion but offering game pack content. Some regret buying it entirely.
- Technical and Performance Problems (weight 0.33): Players experience constant restarting, verifying game files, and inability to access other worlds without restarting. UI cheats and debug tools often fail.
- Bugs Remain Unfixed (weight 0.31): Despite multiple DLC releases and updates, numerous bugs persist. Reviewers note over 1000 bugs and that issues are rarely resolved or acknowledged by support.
- Innisgreen World Issues (weight 0.27): The new world, Innisgreen, is criticized for being small, boring, and buggy. The fairy area feels like a set, and the world often fails to load or render.
- Little Content, Recycled Features (weight 0.27): The pack adds little beyond the fairy life state, recycling features from previous packs. Many feel it should have been a game pack or base game update.
- Theme and Lore Disappoint (weight 0.23): The Celtic fairy theme is surface-level and lacks depth, with many finding it boring or uninteresting. The world doesn't evoke a mysterious feeling.
- Gnomes and Luck System (weight 0.22): The gnome ailment causes chaos by filling houses with gnomes that break objects, and the luck/balance system adds unwanted randomness and cannot be turned off.
- Not Enough Clutter and Decor (weight 0.18): Reviewers note a lack of clutter, decorations, and landscaping items to create a cohesive home style. The pack requires debug and base game items to fill lots.
- Mods and CC Conflicts (weight 0.16): Custom content and mods often break the game, and some official items cannot compete with modder content. The game also re-adds unwanted packs automatically.
- Sims Stuck and Unresponsive (weight 0.16): Sims frequently freeze, cancel actions, or wave hands unable to find paths. This severely hampers gameplay and is a common complaint.
- Story and Character Issues (weight 0.12): Story missions can break characters, such as Todd no longer appearing, and story collection changes upset players. Some saves become unplayable.
- Moderation and Community Issues (weight 0.1): Support moderators rarely respond, and political/social discussions are banned despite the game's diverse themes. This adds to player frustration.
- Plant Sims Missing and Ugly (weight 0.08): Plant sims cannot be found in edit sim mode and are considered ugly and uneditable. This is a niche but notable complaint.
- FOMO Timed Events (weight 0.04): Timed events with exclusive items create FOMO, which some players find manipulative and unfair.
- Eating Live Frogs Feature (weight 0.04): The inclusion of eating live frogs as a feature is seen as odd or unpleasant by some reviewers.
- Urination Bush Visual (weight 0.04): A visual glitch where a bush appears when a character urinates outside is found unfortunate by at least one reviewer.

Gameplay feedback:
- Fairy occult life state (weight 0.63): The expansion introduces fairies as a new occult type with customizable wings, small forms, and glowing flight. Fairies can heal other Sims, feed on emotions, and have unique needs that deplete quickly.
- Build and Create-a-Sim additions (weight 0.41): The pack includes new build mode items, create-a-sim items, and occult CAS items accessible without being an occult. It adds new eye color variants, tattoos, horns, and customizable wings.
- Fairy abilities and interactions (weight 0.4): Fairies possess special powers such as shrinking, removing vampire powers, aging others, manipulating luck, mood, and relationships. They can drain emotions, upgrade furniture with fairy dust, and have unique interactions with other occult species.
- New world Innisgreen (weight 0.35): The expansion adds a new world called Innisgreen, divided into human, rural, and fairy areas, with many lots including a 64x64 lot and special lots. It features exploration, collectibles, and pre-made structures.
- Apothecary and herbalism skills (weight 0.32): The expansion adds apothecary and herbalism skills, allowing Sims to brew potions, make pressed flowers, and gather magic herbs. There is also a naturopathy career where you can follow Sims to work and heal them.
- Ailments and disease system (weight 0.27): The pack includes an ailments system where Sims can contract diseases that spread between nearby Sims. Ailments can be removed by an apothecary, a fairy friend, or by paying 1500 Simoleons, and includes specific ailments like the gnome ailment.
- Homeless and self-sufficiency gameplay (weight 0.24): Players can live a homeless lifestyle with zero Simoleons and no house, sleeping on the ground and finding food from the ground. The self-sufficiency skill allows washing in shallow water and bathing in public toilets.
- Community and neighborhood variety (weight 0.22): The expansion includes a community and a neighborhood with variety, supporting building and design systems for lots and Sims. It also allows playing a full park lot with vagrants.
- Fortune and luck system (weight 0.21): The pack introduces a fortune system that affects the success rate of Sim actions, with a luck and misfortune dynamic based on chance encounters. This system can be turned off in pack settings.
- Gnome update and Harvestfest (weight 0.14): The expansion includes a gnome update and gnomes that teleport around and revert to regular gnomes. It also integrates with seasons, specifically Harvestfest gnomes.
- Enchant plant and magic abilities (weight 0.13): Enchant plant ability uses an emotional force bar, and emotional force regeneration abilities cost fairy dust. Non-fairies can enchant plants for 5 fairy dust, and spellcasters can cast Repario.
- New jobs and careers (weight 0.12): The expansion adds new jobs with systems for going out to work, working from home, or inviting clients to the house. This includes the apothecary career and naturopathy career.
- Miscellaneous activities (weight 0.11): The pack includes various activities such as eavesdropping on talking trees, throwing forest chaos parties, romancing another winged wonder, and eating live frogs.
- Ground interactions and mods (weight 0.11): Installing the pack adds five extra ground-click interactions such as gather here and sleep here. A mod called RemoveExtraGroundInteraction can remove these added interactions.
- Occult themes and urban furniture (weight 0.1): The expansion includes occult themes and urban-style furniture as part of its content, with natural living content independent from occult fairies.
- Nature hobby and autonomous behavior (weight 0.08): Sims can raise a 'nature' hobby level through interactions, which can cause autonomous sleeping on the ground when free will is on. Skill learning is supposed to occur through these interactions.
- Timed events and load screens (weight 0.06): The game uses an F.O.M.O. timed event system with exclusive account-bound items and load screens for each house or apartment.
- Fairy transformation process (weight 0.04): The process to become a fairy involves a lake and fairy seedlings, adding a quest-like element to the occult transformation.
- Werewolf fury mechanic (weight 0.03): Werewolves have a fury/full moon mechanic that causes a negative moodlet when they transform.
- Vampires more fun than fairies (weight 0.03): One reviewer noted that if expecting occult fun, vampires are more fun than fairies.

Performance notes:
- Building placement animation bug (weight 0.14): An infinite building placement animation occurs, and the world is buggy with objects suddenly floating around. Cannot build stairs.
- Frequent crashes after expansion (weight 0.13): Since adding the expansion, the game crashes at least once every couple of hours. The pack crashes the entire game every 20 minutes and crashes constantly during loading.
- White screen rendering failure (weight 0.13): The Innisgreen world white screens and does not finish rendering, requiring a restart to access other worlds. World sometimes does not load at all, preventing further play.
- Infinite loading screens (weight 0.13): A never-ending loading screen occurs when placing a lot from the gallery, and an infinite loading screen happens with created families, including in the new world. The game broke twice while in the gallery and create-a-sim.
- Saving and quitting hang (weight 0.13): The game hangs completely when saving or saving and quitting, and the system must be restarted after the hang. The crash leaves the screen pannable and sims doing idle animations, but clicking and saving/quitting are shut down.
- Crashes with save loss (weight 0.12): The game crashed and resulted in a lost save, and crashes when placing buildings in the second world. Unresolved technical issues persist in the game.
- General lag reported (weight 0.03): The game is very laggy, affecting overall performance.
- No issues for some (weight 0.03): No bugs or crashing encountered after four hours of play, indicating a positive experience for some users.

Recommendations:
- Wait for a sale (weight 0.4): Many reviewers strongly advise waiting for a discount of at least 50% before purchasing this expansion pack. They consider it not worth the full price.
- Highly recommended by some (weight 0.31): Despite mixed opinions, some players highly recommend the pack, calling it one of the best expansions for The Sims 4. They praise its content and fun factor.
- Appeals to specific interests (weight 0.31): The pack is recommended for players who enjoy fairy life states, fantasy, nature builds, or occult themes. Those not interested should skip it.
- Technical issues and bugs (weight 0.27): Reviewers report game crashes, bugs, lag, and balance problems, especially as more packs are owned. Some recommend waiting for fixes before buying.
- Not recommended due to issues (weight 0.23): Many reviewers do not recommend the pack in its current state due to bugs, missing content, or imbalance. Some want refunds or fixes before purchase.
- Not worth the money (weight 0.22): Several reviewers feel the expansion pack is not worth its price and do not recommend it. They suggest avoiding it at full price.
- Mixed or conditional recommendations (weight 0.2): Some reviewers offer conditional recommendations based on interests or budget. They suggest waiting for a sale or buying only if certain features appeal.
- Love-it-or-hate-it pack (weight 0.08): The pack is described as polarizing, similar to Batuu, and feels more like a game pack than an expansion. Opinions vary widely.
- Completionism and money warnings (weight 0.08): Reviewers warn against buying out of completionism or just because you have money. They suggest fixing the compulsion or spending wisely.
- Request for cheaper medical treatment (weight 0.04): One reviewer asks EA to improve the pack, particularly by making medical treatment cheaper. This is a specific request for adjustment.
- Avoid all EA stuff (weight 0.04): A reviewer strongly advises against buying this pack and any other stuff from the company. This reflects a broader dissatisfaction.

Other player notes:
- Expansion adds occult fairies (weight 0.17): The expansion introduces fairies as a new occult type with fairy-themed content including CAS items, skills, careers, and build items. Reviewers have wanted fairies since The Sims 3, where they were a favorite.
- New world Innisgreen included (weight 0.16): The expansion adds a new world called Innisgreen with a 64-lot neighborhood, pretty beach buildings, useful shops, and forest areas with mushrooms, gardening supplies, and a used bookstore as interactable objects.
- Community rules against politics (weight 0.14): The game's community has rules against political discussion, but the game promotes diversity and the LGBTQIA+ flag. The official forums contain bug reports and technical issue discussions, and DLC content is based on community feedback.
- Pack priced as expansion (weight 0.13): The pack is priced as an expansion at $40 but some feel it is sold as a game pack due to its content scope. It includes CAS, BB, a world map, quests, and building.
- Numerous DLCs cause bugs (weight 0.13): The game has many DLCs, and owning more packs leads to increased bugs and lag. This is a common complaint among reviewers.
- Feels like game pack (weight 0.13): The pack may have been better as a stuff pack over a full expansion pack, as it feels like a game pack. It may not appeal to every Sims 4 player.
- Missing fairy interactions from Sims 3 (weight 0.09): Reviewers wish for more interactions incorporating fairies' small form, like Sims 3's Fairy Frolic and Playful Pester interactions. They also suggest a mean or mischief interaction allowing fairies with sharp teeth to bite.
- Recycled features from other packs (weight 0.09): The pack recycles gameplay features from the wizard pack and camping pack. It also includes content that should have been a base game update for plant sims.
- Innisgreen building causes issues (weight 0.05): Many players have had to stop playing in and building for Innisgreen due to unspecified problems. This suggests technical or performance issues specific to the new world.
- Expansion for The Sims 4 (weight 0.05): The product is an expansion for The Sims 4, adding significant content. This is a fundamental descriptor of the pack.
- Disease system can be disabled (weight 0.05): The disease system was patched after release to be turnable off, addressing player feedback. This shows responsiveness to community concerns.
- Hopes for more jobs (weight 0.05): Reviewers hope for more jobs using the new job systems introduced in the pack. This indicates a desire for expanded career gameplay.
- Storybook build style matches kit (weight 0.04): The pack's build style is storybook, fitting with the free Cottage Country Kitchen kit. This thematic consistency is appreciated by some builders.
- Natural living independent from fairies (weight 0.04): Natural living content is independent from occult fairies, meaning players can enjoy that aspect without engaging with the fairy occult. This separation is noted by reviewers.
- Developer is EA (weight 0.04): The developer is EA, a major publisher known for The Sims franchise. This is a basic fact but relevant context for the game's support and monetization.
- Ship only passes through village (weight 0.04): The ship lands but only passes through the village, which may be a disappointing limitation for players expecting more interaction. This is a specific critique of a feature.
- Return policy fourteen days (weight 0.04): Returns are only allowed within fourteen days, which is a standard policy but may be a point of contention for some buyers. This is a factual detail mentioned in reviews.
- Pandemic caused negative launch comments (weight 0.04): The pandemic caused negative user comments at launch, likely due to timing or thematic insensitivity. This is an external factor affecting reception.
- Homeless sim creation possible (weight 0.04): The pack can let you create a homeless sim who has never been homeless, which may be seen as inconsistent or humorous. This is a niche observation about gameplay possibilities.

Emotions:
- Disappointment (weight 0.23): Players are disappointed because the expansion lacks sufficient content, with recycled items, boring gameplay, and missing advertised features like the city Innisgreen. Technical issues such as lag, crashes, and broken packs further diminish the experience, making it feel not worth the price.
- Frustration (weight 0.23): Frustration stems from severe technical problems including constant freezing, crashes, infinite loading screens, and corrupted saves, which make the game unplayable. Bugs with interactions, the disease system, and fairy mechanics also disrupt gameplay and cause significant annoyance.
- Annoyance (weight 0.09): Annoyance is caused by cluttered interaction menus, restrictive refund policies, and persistent bugs like the gnome ailment filling houses with gnomes. The inability to disable certain systems and buggy world elements add to the irritation.
- Love (weight 0.07): Players love the fairies and occult interactions, enjoying playing as fairies and exploring the homeless lifestyle. The beautiful world, plant-themed items, and new customization options like clothes and hairstyles are also highly appreciated.
- Enjoyment (weight 0.06): Enjoyment comes from unexpected fun with apothecary and homelessness skills, new jobs, and teaming fairies with spellcasters. The pack feels like a brand new world, and playing as a fairy to steal emotions is entertaining, with cute fairies and customization options.
- Sadness (weight 0.04): Sadness arises because the expansion ruined the entire game for some, despite long-awaited fairies, and persistent issues make the game unplayable. The realization that the game is not worth it after many problems leads to disappointment.
- Boredom (weight 0.03): The world Averdu is mysterious but lacks activities, and gameplay is bland and becomes boring quickly.
- Disgust (weight 0.03): Disgust is triggered by disease visuals that may cause trypophobia and by expansion content such as eating live frogs.
- Appreciation (weight 0.01): Appreciation is expressed for the pack adding many new eye color variants in Create-A-Sim.
- Satisfaction (weight 0.01): Satisfaction comes from the pack being weird and whimsical, blending well with other occult packs.
- Regret (weight 0.01): Regret is felt by those who bought the pack and disliked it or seriously regretted the purchase.
- Irritation (weight 0.01): Irritation is caused by the disease gameplay forcing all Sims in the world to get sick unless it is disabled.
- Delight (weight 0.01): Delight is felt from the overall pack, rated 10/10, and from cute fairies with wings that float and many wing design options.
- Hatred (weight 0.01): Hatred is directed at a persistent unfixed bug that made the reviewer quit playing for months.
- Anger (weight 0.01): Anger is caused by frequent game crashes that prevent saving or quitting, and by lost game data and bugs after installing DLC.
- Mild disappointment (weight 0.01): Mild disappointment stems from wishing for more interactions that incorporate fairies' small form and sharp teeth.
- Amusement (weight 0.01): Amusement is derived from fairies joking and doing crazy things.
- Joy (weight 0.01): Joy is experienced from seeing the family from The Sims 2 and having fairies in Create-A-Sim.
- Reluctance (weight 0.01): Reluctance is felt because the reviewer bought the expansion pack only to pass time while sick, not out of excitement.
- Caution (weight 0.01): Caution is advised after the reviewer was double charged when buying the DLC.}