Info about Dungeons of Eternity:

Official game description:
Endless fantasy action and adventure await you and your friends in Dungeons of Eternity.
Hack-n-slash takes on a new meaning in VR: swing swords, throw axes, use bows, wield magic staffs, and more to make it out alive.
COOP OR SOLO PLAY
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Band together for an unforgettable cooperative experience with up to 4 players, or delve into the dungeons yourself.
EVER-CHANGING DUNGEONS
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Explore randomly-generated dungeons across multiple game modes and realms - no dungeon run is the same. A vast array of chambers await, from combat arenas, puzzle and trap rooms, secret chambers, and more.
FEEL THE DUNGEONS
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Hack-n-slash like never before with a visceral physics-based combat system and realistic interactions with the game world.
ENDLESS ARSENAL
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Every weapon is randomly generated, offering nearly endless loot within the dungeons. You will discover many weapon types, including swords, bows, magic staffs, and more.
PLAY YOUR WAY
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Craft your playstyle and appearance through loadouts, upgrades, and a diverse set of character customization options.

Release date: 11 Sep, 2025

Categories: Dungeon Crawler, Cooperative Multiplayer, Single-player, Roguelike, Procedural Generation, First-Person Melee Combat, Archery Combat, Virtual Reality


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Outstanding Multiplayer Experience (weight 0.96): Co-op gameplay is a major draw, with players consistently reporting immense fun and laughter when playing with friends or even randoms. The game shines in group settings, fostering a welcoming community and offering a highly enjoyable social VR experience.
- Exceptional VR Dungeon Crawler (weight 0.96): Players consistently praise the game as one of the best, if not the best, VR dungeon crawlers available. It offers a complete and highly satisfying VR experience, often compared favorably to titles like Skyrim VR or Diablo in VR, and is considered a standout in the genre.
- Engaging & Fluid Combat (weight 0.94): The combat system is frequently highlighted as a major strength, described as fluid, satisfying, and immersive. Players enjoy the physical sword-fighting, parrying, dodging, and the tactile feel of weapons, including the fun of throwing axes and the well-implemented archery mechanics.
- Significant PCVR Visual Upgrade (weight 0.91): The PCVR version offers substantial graphical and performance enhancements over the Meta Quest versions. Players note significant improvements in lighting, shadows, resolution, and overall visual fidelity, making the game look fantastic and providing a much crisper experience.
- High Replayability & Variety (weight 0.89): The game offers strong replayability through varied dungeon layouts, objectives, and loot. Procedural generation ensures a fresh experience each time, keeping players engaged for many hours.
- Responsive & Dedicated Developers (weight 0.78): The development team is highly praised for their quick response to issues, timely fixes, and active engagement with the community. This responsiveness contributes to a positive player experience and demonstrates a commitment to the game's quality.
- Enjoyable Solo Play (weight 0.69): While multiplayer is highly praised, the game is also noted to be fun and engaging even when played solo. This provides flexibility for players who prefer to adventure alone.
- Satisfying Physics & Interactions (weight 0.61): The game's physics are described as excellent, simple, and pleasant, particularly in melee combat. Small details like pulling potion caps or twisting keys add to the immersive and satisfying experience.
- Good Optimization & Performance (weight 0.55): The game is generally well-optimized, running smoothly and flawlessly on a range of PC setups, including older systems and high-end graphics cards, even on ultra settings.
- Effective Bloom Toggle (weight 0.04): The option to turn off or minimize the bloom effect in settings is a significant positive. This feature helps resolve ghosting/reprojection issues for some players, leading to a much better visual experience.
- Accessible Difficulty Settings (weight 0.03): The game offers seven difficulty levels, all unlocked from the start, with higher difficulties providing increased experience. This allows players to tailor the challenge to their skill level.

Common complaints:
- Inconsistent and Slow Movement (weight 0.2): Players frequently experience janky, inconsistent movement speeds, often feeling like slow motion. This issue, sometimes linked to performance drops, significantly hinders the VR experience and can make basic actions like jumping difficult.
- High Difficulty for Solo Play (weight 0.16): The game is perceived as too difficult for solo players, particularly in higher-level dungeons where one-hit deaths are common. Bosses and elite enemies are often described as unbalanced and overly tough.
- Unsatisfying Melee Combat (weight 0.13): Melee combat is widely criticized for being clunky, unrewarding, and overly punishing. Players find it risky to engage enemies in close quarters due to instant kills or stunlocks, making melee weapons feel pointless.
- Numerous Bugs & Instability (weight 0.13): Players report a high number of bugs, leading to issues like disappearing hands, double vision, and general game instability. These problems contribute to an unplayable or frustrating experience for many.
- PC Port Quality Issues (weight 0.12): The PC version is criticized for poor optimization, unexpected framerate drops, and bizarre design choices. Many players feel it's not a significant upgrade from the Quest version, especially given its price.
- Awkward VR Controller Support (weight 0.11): The game has significant issues with VR controller compatibility, particularly with Vive and Index Knuckles. Problems include incorrect weapon tilt, backwards controller models, and lack of toggle grip options, making weapon handling awkward.
- Unrewarding Progression & Loot (weight 0.09): The gameplay loop is described as repetitive and grindy, with unrewarding loot and cosmetic-only armor. Perks are underwhelming and do not offer meaningful gameplay augmentation, contributing to a boring experience.
- Poor Item Interaction (weight 0.03): Players struggle with item interaction, frequently grabbing weapons by mistake when trying to pick up loot or access inventory. This leads to frustration during combat and general gameplay.
- Unclear Explanations & Lore (weight 0.03): The game lacks clear explanations, with vague level descriptions and an unhelpful tutorial. Players are left confused about game mechanics and the purpose of certain features.
- Account Linking Issues (weight 0.03): Players encounter difficulties with account linking, particularly with Quest accounts. The process is described as onerous and broken, sometimes resulting in incorrect account transfers.
- Miscellaneous Niche Issues (weight 0.03): A few players experienced specific, less common issues such as motion sickness, hands being backwards, or a dislike for the game's sci-fi aspect. These are isolated but notable points.

Gameplay feedback:
- Dynamic Physics-Based Combat (weight 0.15): Combat is physics-based, with weapons having weight and feeling responsive, similar to other VR titles. This system allows for enjoyable weapon throwing and other ranged attacks.
- Engaging Roguelike Dungeon Crawler (weight 0.14): The game is a PVE roguelike dungeon crawler, featuring addictive exploration of procedurally generated dungeons. Players progress through these environments, fighting in arenas, challenging bosses, and finding craft plans, money, and cosmetics.
- Inconsistent Auto-Aim System (weight 0.1): The auto-aim system for thrown weapons is inconsistent, cannot be turned off, and struggles to predict enemy movement. This can lead to frustration, especially when enemies also use aim-assisted attacks.
- Varied Difficulty & Hazards (weight 0.07): The game offers multiple difficulty settings and includes various environmental hazards like bottomless pits, climbable chains, and traps. Levels can be time-consuming to complete.
- Weapon & Skill Progression (weight 0.05): Players engage with an equipment and skill growth system, collecting various weapons like swords, bows, and magic. However, there's a noted absence of traditional armor with DEF stats or buffs.
- VR-Exclusive Experience (weight 0.04): The game is a VR-exclusive title, with an enhanced Quest port. Players can transfer data from the Quest version to the PC version.
- Limited Enemy Variety (weight 0.04): The current roster of enemies is relatively small, and they often appear in waves. Some enemies exhibit predictable movement patterns, while others have sudden attack rate changes.
- Challenging Boss Encounters (weight 0.04): Some bosses are perceived to have excessive health, and the tutorial boss specifically has super armor, forceful attacks, and periods of invincibility or specific hit zones, though headshots can be effective.
- Bow Mechanics & Player Skill (weight 0.04): Bows require players to manually nock and aim, with real-life archery skills being beneficial. Players can level up their own playstyle, with some preferring bow combat.
- Unique Mimic Encounters (weight 0.02): The game features mimics disguised as chests, adding an element of surprise to treasure hunting.
- Pre-Raid Loadout Decisions (weight 0.02): Players must decide their equipment loadout before entering a raid, as weapons found during a raid cannot be equipped.
- Familiar Gameplay Comparisons (weight 0.02): The game is compared to other titles like Legendary Tales, VR Dungeon Knight, Path of Exile 2, and mythic keys in World of Warcraft, giving players a sense of its style.
- Tutorial Area Experience (weight 0.01): Players begin their journey in a dedicated tutorial dungeon area to learn the game's mechanics.

Performance notes:
- Hardware compatibility and settings (weight 0.12): Players have noted specific hardware configurations and settings that either cause or resolve performance issues. For example, disabling SSW in Virtual Desktop can fix slow-motion, and some users achieve good performance with specific headsets and GPU combinations by adjusting resolution and refresh rates.
- Multiplayer response is stable (weight 0.01): One player specifically mentioned not experiencing any issues with multiplayer response, indicating a stable online experience.

Recommendations:
- Highly Recommended VR Experience (weight 0.33): Players overwhelmingly recommend the game, praising it as one of the best VR titles available. Many consider it a 'must-have' for VR gamers, highlighting its overall completeness, immersion, and value for money.
- Refunds Due to Issues (weight 0.09): A significant number of players have refunded or are considering refunding the game due to various issues, with some explicitly stating they cannot recommend it for single-player experiences. This indicates critical bugs or design flaws are impacting player retention.
- Great for Dungeon Crawler Fans (weight 0.07): The game is particularly recommended for fans of dungeon crawlers, roguelikes, and grinding mechanics. Players enjoy the co-op aspect, finding it very fun to play with friends in this genre.
- Steam Release Welcomed (weight 0.04): Players who previously owned the game on Quest are glad it's now available on Steam, with many finding it an easy decision to purchase again. This indicates a positive reception for the PC VR version.
- Concerns for Brazilian Players (weight 0.01): There is a specific concern from Brazilian players regarding server and language issues, leading to a recommendation against supporting the game in that region. This points to potential localization or infrastructure problems.
- Consider Alternatives for Price (weight 0.01): One reviewer suggested that for the price, an alternative game like Hellsweeper might be a better purchase, indicating a potential value perception issue for some players.
- Recommended for Children (weight 0.01): One piece of feedback suggests the game is highly recommended as a gift for children, though this is based on limited feedback and may not reflect broader sentiment.
- Standing Play Recommended (weight 0.01): A single piece of feedback recommends playing the game standing, which is a minor gameplay suggestion based on limited input.

Other player notes:
- PC version upgrade pricing (weight 0.1): Many players who own the Quest version feel the PC version should be offered as a discounted upgrade (e.g., $10-15) rather than a full-price repurchase, as it's essentially the same game with visual enhancements. This issue led some to initially refund the game.
- Accessibility and quality of life (weight 0.06): Suggestions include adding more item slots (hip/forearm), a grip toggle option, and an accessibility option for low-vision players. A torch item for early game and the ability to select monster types in the training room are also requested.
- Desire for more content (weight 0.05): Players are eager for more content, specifically additional dungeon rooms, enemy variety, and more drop items to extend the game's longevity and maintain player engagement. There's also a hope for more advanced magic skills.
- Game genre and comparisons (weight 0.05): The game is described as a classic fantasy action RPG with rogue-lite mechanics, blending sci-fi elements with medieval gear. It draws comparisons to titles like Ready Player One's dungeon crawls, Blade & Sorcery's Crystal Hunt, and Legendary Tales.
- Meta Quest Link compatibility (weight 0.03): Players are experiencing issues when trying to launch the game via Meta Quest Link. It is recommended to use Steam Link instead for proper functionality, indicating a specific compatibility problem with Meta's linking solution.
- OpenXR and mod support (weight 0.03): Players are hoping for the future inclusion of optional OpenXR support for broader compatibility and the ability to use texture packs or mods to customize their experience.
- Turkish community engagement (weight 0.02): There's a desire for more Turkish players to discover and engage with the game, highlighting its quality production and hoping for increased interest from the local community.
- Atmospheric music praised (weight 0.01): The game's music is highly praised for creating the right atmosphere, with one reviewer specifically noting it evokes a feeling similar to Diablo 1-2.
- Auto-run recommendation (weight 0.01): It is recommended to turn on auto-run to prevent potential controller damage, suggesting a high frequency of movement input in the game.
- Tough skeleton bosses (weight 0.01): Big skeleton bosses, particularly frost variants with face weak spots, are noted as being very challenging for players.
- No Russian language support (weight 0.01): A specific point of feedback is the lack of Russian language support in the game, which may impact accessibility for Russian-speaking players.
- bHaptics vest support (weight 0.01): The game supports the bHaptics vest, which is a positive feature for players seeking enhanced haptic feedback.

Emotions:
- Satisfaction (weight 0.35): Players are highly satisfied with the game's polished VR experience, particularly its fluid combat, responsive controls, and immersive atmosphere. The co-op multiplayer, diverse content, and consistent improvements through updates also contribute significantly to a fulfilling gameplay loop and overall high quality.
- Excitement (weight 0.17): Excitement stems from the game's high quality as a VR dungeon crawler, its engaging co-op experience, and the thrill of new content and graphical enhancements, especially with the Steam port. Players are also enthusiastic about the game's future potential and its ability to deliver a thrilling, varied experience.
- Frustration (weight 0.14): Frustration is primarily caused by technical issues such as multiplayer lag, controller compatibility problems, and game-breaking bugs that hinder gameplay. Players also express annoyance with clunky combat, awkward weapon handling, and specific design choices like the lack of server regions or language support.
- Disappointment (weight 0.1): Disappointment arises from the game not meeting expectations, often due to poor quality of the Steam port, unplayable states caused by bugs, or a perceived lack of depth in systems like loot and armor. Issues like motion sickness, uninteresting combat, and the inability to transfer progress also contribute to this feeling.
- Joy (weight 0.06): Joy is strongly associated with the game's fun and entertaining multiplayer experience, especially when playing with friends. The engaging enemy encounters and the overall positive VR experience also contribute to players finding genuine enjoyment and laughter in the game.
- Enjoyment (weight 0.05): Players find enjoyment in the game's satisfying physics-based combat, effective weapon mechanics, and the overall fun of co-op dungeon crawling. The active player base and the ability to play both solo and multiplayer contribute to a consistently engaging experience.
- Hope (weight 0.04): Hope is driven by the expectation that developers will address current issues, such as bugs and optimization, based on their past responsiveness and updates. Players also express a desire for more content, features, and community growth in the future.
- Relief (weight 0.02): Relief is felt when technical issues, particularly performance problems like jank and slowdowns, are quickly resolved by the developers. The promptness of fixes contributes to a smoother and more enjoyable gaming experience.
- Anger (weight 0.01): Anger is expressed due to feeling misled by game hype, wasted time on technical troubleshooting, and frustration with specific design choices like the lack of fullbody IK or visible equipment. The difficulty of elite enemies also contributes to this emotion.
- Love (weight 0.01): Players express love for the game, considering it one of the coolest VR titles and enjoying every moment of their experience. This indicates a deep appreciation for the game's overall quality and immersive gameplay.
- Gratitude (weight 0.01): Gratitude is directed towards the developers for their hard work, timely support, and direct assistance in resolving technical issues. This highlights appreciation for the team's dedication and responsiveness to player needs.
- Boredom (weight 0.01): Boredom arises from repetitive enemy waves, uninteresting combat, and a gameplay loop that is perceived as a casual, unengaging grind. This suggests a lack of variety or depth in certain core mechanics.
- Concern (weight 0): Concern is raised regarding the potential for controller damage due to the game's default sprint settings. This indicates a worry about hardware longevity and a desire for safer control options.
- Anticipation (weight 0): Anticipation is shown through suggestions for new features, such as a torch item and training room options. This reflects a desire for expanded gameplay mechanics and content in future updates.
- Helpfulness (weight 0): Helpfulness is demonstrated by players providing crucial technical tips to assist others in launching the game. This indicates a community-driven effort to overcome technical barriers.
- Confusion (weight 0): Confusion stems from unclear game mechanics and an inadequate tutorial. This suggests that players struggle to understand basic gameplay elements, hindering their initial experience.
- Appreciation (weight 0): Appreciation is directed towards the small, passionate development team for their dedication and responsiveness to feedback. This highlights recognition of the developers' commitment to improving the game.
- Understanding (weight 0): Players express understanding that bugs are an expected part of a game's release day. This indicates a realistic perspective on game development and a willingness to tolerate initial imperfections.
- Surprise (weight 0): Surprise is experienced when encountering a mimic while attempting to open a chest. This suggests an unexpected and potentially startling gameplay event that adds to the game's atmosphere.
- Mild disappointment (weight 0): Mild disappointment is specifically attributed to the magic system. This indicates that while the game is generally enjoyed, this particular aspect falls short of player expectations.}