Info about Destiny 2: Renegades:

Official game description:
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About the Game
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Purchase Destiny 2: Renegades and prepare to infiltrate Sol’s warring criminal underworld in a new adventure where the rewards are high and the line between Guardian and renegade blurs. Purchase now and receive:  
\-Exotic Ship  
\-Legendary Emblem
Rule the Frontier
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The Lawless Frontier calls — an uncharted expanse where power alone isn’t enough. Every choice carries risk, and every alliance comes at a price. Navigate a world of shadows and syndicates, shape your legend through influence, and become the force that tips the balance.
New Story Missions
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Step into the next chapter of the Fate Saga as a new threat rises across Sol. The Drifter pursues a cryptic warning from the Nine about the Barant Imperium’s deadly new superweapon, the Nightfall Station. Forge uneasy alliances with rival Syndicates and take on dangerous jobs that pull you deeper into a hidden world of shifting loyalties and escalating conflict.
The Lawless Frontier
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At the heart of Renegades is the Lawless Frontier, where the crime Syndicates of Tharsis battle for control across contested territory. Fireteams take on high-risk assignments using powerful abilities to rain down airstrikes, deploy turrets, call in the Imperium Behemoth, and other game changing combat abilities to turn the tide.
New Dungeon
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Join forces with Aunor Mahal in a new three-player dungeon to hunt down the acolytes of Dredgen Bael and face deadly defenses in an off-planet dungeon that will challenge even veteran fireteams. Complete the pursuit and forge your own Praxic Blade, a powerful weapon infused by both Light and Dark.

Release date: Dec 2, 2025

Categories: First-Person Shooter, Cooperative Multiplayer, Character Progression, Weapon Customization, Single-player Story, Dungeon Crawler, Real-time Combat


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Significant Improvement Over Past Content (weight 0.99): Players widely praise the new content as a substantial upgrade from previous expansions, particularly 'Edge of Fate.' They describe the overall experience as highly enjoyable, fun, and a much-needed breath of fresh air, indicating a positive shift in game direction and a return to form.
- Innovative New Weapons & Abilities (weight 0.49): The introduction of new weaponry, particularly the Praxic Blade (lightsaber) and unique blaster archetypes, is very well-received for its fun factor, customizability, and fresh mechanics. Renegade abilities also add impactful and enjoyable gameplay options, enhancing the combat experience.
- Engaging Campaign & Narrative (weight 0.44): The campaign is frequently highlighted as one of the best, offering a compelling story with a good balance of high stakes and personal character moments. Players found the missions fun, cinematics impressive, and the overall narrative kept them invested, marking a significant step up in storytelling.
- Fun New Activities & Missions (weight 0.14): Beyond the main campaign, players found the new activities and specific missions, such as the Fire and Ice exotic mission, to be highly enjoyable and replayable. These additions provide fresh challenges and contribute significantly to the overall fun of the expansion.
- Improved Portal System & QoL (weight 0.1): Significant quality of life improvements, particularly to the previously criticized portal system, have made the experience much more bearable and intuitive. Players noted meaningful enhancements, making navigation and setup less daunting and generally issue-free.

Common complaints:
- Low Value for High Price (weight 0.5): The expansion is criticized for its high price ($40-$50) given the perceived lack of substantial new content, feeling more like a seasonal update than a full-fledged DLC. Players lament the absence of new raids or destinations, and the content often feels rushed, half-hearted, and like a cash grab.
- Unwelcome Star Wars Crossover (weight 0.41): Many players disliked the strong Star Wars crossover theme, feeling it was a superficial 'skin' or 'cosplay' that lacked true integration and disrespected Destiny's existing lore. This is perceived as a cash-grab, stripping away Destiny's identity and making the game feel less authentic, akin to a Fortnite collaboration.
- Short, Boring, Repetitive Campaign (weight 0.31): Players widely found the campaign to be short, bland, and overly repetitive, frequently consisting of tedious 'talk to' or 'interact with' segments and rehashed endgame activities. The narrative was often confusing, poorly introduced lore, and overall failed to engage or even maintain player interest, with some falling asleep.
- Critical Bugs and Instability (weight 0.25): The game is plagued by severe technical issues, including frequent softlocks during campaign missions, unfixable progression-blocking bugs, and widespread connectivity errors. Players report being unable to launch the game or progress, highlighting a delicate and unstable technical state.
- Developer Quality Concerns (weight 0.11): There is strong player dissatisfaction with Bungie, criticizing their writing for uncompelling villains and lore inconsistencies, and questioning their overall development quality. Players feel Bungie has lost its touch, is stripping Destiny's identity with crossovers, and has failed on quality assurance.
- Inconsistent and Illogical Lore (weight 0.08): The story suffers from significant logic gaps, internal inconsistencies with established lore, and a lack of proper dialogue or narrative explanation for key events. Unvoiced character dialogues further detract from the immersion and overall story quality.
- Excessive Microtransactions (weight 0.06): Players are frustrated by the pervasive and often insulting microtransaction practices, including immediate ads upon launching the expansion and excessive monetization. This reinforces the perception of the game being a cash grab.
- Specific Mission Design Flaws (weight 0.06): Several specific campaign missions are highlighted for problematic design, such as an unforgiving final mission with a fragile vehicle and jarring transitions between missions. Some players also reported getting stuck after reviving, indicating specific level design issues.

Gameplay feedback:
- Campaign length varies (weight 0.09): Players reported campaign completion times ranging from 5-6 hours to 9 hours with breaks. The campaign is structured with 45 steps and includes specific light level requirements, indicating a somewhat concise but guided experience.
- Veteran player experience catered (weight 0.07): Many reviewers are long-time Destiny players, some mentioning they play because they have already paid for the content. The endgame involves acquiring exotic gear, and existing high-level builds can remain powerful, suggesting content that resonates with an established player base.
- Strong Star Wars inspiration (weight 0.06): The game heavily incorporates Star Wars elements, from general 'tropey' feel and overt references to specific details like lightsabers, crystals, and character aesthetics. This makes the expansion strongly reminiscent of the Star Wars universe within Destiny.
- Still distinctly Destiny (weight 0.05): Despite the new thematic elements, many players feel the core gameplay and overall experience remain fundamentally Destiny. Some comparisons were drawn to a Battlefield single-player campaign structure, highlighting the familiarity for returning players.
- Renegade abilities underutilized (weight 0.04): The new 'renegades' ability system is introduced early in the expansion via Spider's quest, but players frequently reported forgetting to use these abilities after the tutorial phase. This suggests a potential issue with their integration or player engagement.
- Specific loadout examples given (weight 0.02): Reviewers mentioned playing as a Prismatic Warlock and detailed specific weapon loadouts, such as using Mint Retrograde, Mida Mini Tool, and Tractor Cannon, which were later swapped for other options.
- Features specific enemy names (weight 0.01): One reviewer noted the presence of enemies explicitly named 'Tough guy,' a minor detail regarding enemy variety or naming conventions within the game.

Performance notes:
- Servers are currently down (weight 0.02): Player feedback indicates that the game's servers are inaccessible, preventing players from entering or playing the game. This is a critical issue that completely halts the player experience.
- Excellent in-game frame rates (weight 0.02): The game reportedly maintains a high and stable frame rate, specifically around 240 FPS, suggesting strong technical optimization. This contributes to a smooth and visually pleasing gameplay experience.
- Destiny 2 server architecture noted (weight 0.01): Feedback includes an observation about Destiny 2's server model, noting it uses a peer-to-peer (P2P) system and lacks dedicated servers due to its engine. This is a technical detail about a different game, based on limited feedback.

Recommendations:
- Mixed Reception, Niche Appeal (weight 0.46): The DLC garners varied feedback, with enjoyment heavily dependent on a player's existing affinity for Destiny's core gameplay and the new Star Wars theme. It's generally well-received by existing fans or those specifically drawn to the crossover, but less so for players hoping for significant game overhauls or those uninterested in the theme.
- Campaign and New Content Positive (weight 0.26): The expansion's campaign is frequently highlighted as a strong point, offering an enjoyable experience for both new and returning players. Additionally, the anticipation for new activities like dungeons contributes positively to player engagement and overall content perception.
- Strong Negative Sentiment (weight 0.16): A vocal segment of players expresses profound dissatisfaction, advising against purchasing or playing the game due to perceived unresolved issues and a general decline in game quality. This sentiment includes strong claims about the game being 'dead' or a 'waste of money,' with some hyperbolic feedback (e.g., 'MTX hellhole') contributing to this negative outlook, though it should be noted that such claims often lack specific, constructive details.
- Potential for Player Re-Engagement (weight 0.07): There's a belief among some players that this expansion could successfully draw back lapsed players or mark a significant turning point for the game. This creates a sense of excitement and temptation for former players to extensively re-engage with the game.
- Specific Feedback and Advice (weight 0.02): Players offered specific feedback, such as a desire for significant changes to the 'portal' mechanic, indicating areas for mechanical improvement. Some also suggested simply watching cutscenes on YouTube, implying that the story might be the only worthwhile part for certain individuals.

Other player notes:
- Bungie's Direction & Trust Issues (weight 0.2): Many veteran players express deep disappointment, questioning Bungie's current direction for the game and expressing a significant loss of trust. Core concerns include the game's identity, a desire to drop last-gen console support, worries about constant future collaborations impacting longevity, and a sentiment that Bungie has a long way to go to 'fix' the game.
- Player Engagement & Future Content (weight 0.15): Players, including long-term veterans and recent returnees, show varied engagement, with many planning to complete new campaign content but some unsure of long-term commitment. There is significant anticipation for the upcoming dungeon and raid, alongside concerns about their quality and the potential impact of recent PvP changes.
- Unfair Review Bombing Occurring (weight 0.12): Many players believe the game is being unfairly review-bombed, describing negative feedback as 'online salt' or a trend to hate Bungie. They advise ignoring this extreme negativity, though some acknowledge valid underlying issues exist within the game.
- Final Shape as Event Catalyst (weight 0.03): The Final Shape expansion is viewed by some players as the definitive point where major ongoing narrative events began to brew or as a critical ending point in the game's saga. This highlights its perceived significance in the game's overall timeline and lore.
- Monetization Model Suggestions (weight 0.03): Players suggest changes to the monetization model, proposing either making expansion content free while selling cosmetics, or selling expansions fully. There's also an acknowledgment that it is unrealistic to expect one expansion release to fix all existing issues.
- Cautious Optimism for Future (weight 0.02): Some players express that the game is 'looking really good so far,' hoping the current state or recent expansion can mark a positive turning point for Destiny. This reflects a cautious optimism amidst broader community critiques.

Emotions:
- Satisfaction (weight 0.21): Players felt satisfied by the overall high quality and positive direction of the DLC, noting significant improvements over previous expansions. This was driven by enjoyable new content, including the campaign, weapons, activities, and a successful, well-integrated blend of Star Wars themes into Destiny's lore and gameplay.
- Frustration (weight 0.16): Frustration stemmed primarily from numerous game-breaking bugs, login issues, and technical difficulties that prevented players from progressing or even playing the game. Other causes included perceived aggressive monetization practices for cosmetics, repetitive/tedious mission design, and disliked mechanics like the 'Portal' system. Some frustration also originated from review bombing and community negativity.
- Disappointment (weight 0.15): Disappointment arose from the game not meeting expectations, often due to perceived low quality, unoriginality, and repetitive content. Players also expressed disappointment with the execution of the Star Wars integration, lack of substantial new content for the price, and overall decline in the game's narrative and gameplay depth. Monetization practices and persistent bugs further fueled this emotion.
- Enjoyment (weight 0.11): Players experienced enjoyment from the fun and engaging gameplay, particularly appreciating the story, new abilities, and weapons. The successful integration of Star Wars elements, including visuals, sounds, and specific gameplay mechanics, also contributed significantly to a positive overall experience, especially when playing with friends.
- Excitement (weight 0.09): Excitement was generated by the introduction of new weapons, abilities (like the lightsaber), and engaging post-game content, including exotic missions and activities. The campaign delivered 'hype moments' and a refreshing experience, further amplified by the successful Star Wars crossover and the anticipation for future content like dungeons.
- Joy (weight 0.04): Joy was primarily associated with a fun and engaging campaign, enhanced by well-crafted story, art, music, and voice acting. Players particularly enjoyed the new weapons, the lightsaber mechanic, and the successful integration of Star Wars themes that made the overall experience feel positive and an improvement over past content.
- Anger (weight 0.04): Anger was directed at perceived poor quality, lack of artistic integrity, and questionable design choices by the developers, particularly regarding monetization and lore contradictions. Technical issues preventing gameplay, server downtime, and a general sense of mismanagement further intensified this emotion, often leading to a desire for refunds.
- Hope (weight 0.03): Hope emerged from a perceived positive shift in the game's direction and developers showing signs of listening to player feedback. Players expressed a desire for the quality of the DLC to continue, anticipating future improvements to systems like the Portal and a potential revival of the Destiny franchise.
- Optimism (weight 0.02): Optimism was fueled by the belief that the game is getting back on track and developers are making a concerted effort to improve the experience. Players noted definite improvements compared to previous DLCs, indicating a positive trajectory and a prioritization of fun over grind.
- Boredom (weight 0.02): Boredom was reported due to the repetitive nature of gameplay, an unengaging campaign, and long, unvoiced NPC conversations that felt like filler. The easiness and quick completion of the campaign, coupled with a lack of compelling activities in the main hub, contributed to a sense of disinterest.
- Relief (weight 0.01): Relief stemmed from the new content being a significant improvement over previous problematic expansions and successfully integrating the Star Wars themes despite initial reservations. Players felt a sense of relief that the expansion did not diminish Destiny's core identity and brought back interesting mechanics after a long hiatus.
- Surprise (weight 0.01): Players expressed surprise at how well the expansion turned out and how much fun it was, especially given low initial expectations or negative experiences with previous DLCs. The quality of cutscenes, humor, and the overall positive experience were unexpected, particularly for those not originally fans of Star Wars.
- Sadness (weight 0.01): Sadness arose from the perceived decline of a once-beloved game, leading to players feeling the need to leave after a long personal connection. This emotion was also tied to the feeling that the expansion was half-hearted, rushed, and soulless, with potential wasted by persistent bugs and a loss of the game's original charm.
- Nostalgia (weight 0.01): Nostalgia was triggered by fond memories of past content, higher player counts, and the feeling that the expansion brought back elements of 'old Destiny.' Players longed for the game's past, when it felt like a passion project with more substantial content, contrasting it with the current experience.
- Annoyance (weight 0.01): Annoyance was caused by intrusive monetization, such as immediate pop-up ads for microtransactions upon logging in, and tedious quest design. The perceived forced integration of crossovers that adjusted the game's story and universe, along with critical comments from non-players, also contributed to this feeling.
- Regret (weight 0.01): Regret was felt over purchasing unsatisfactory content, particularly pre-ordering editions for content that ultimately disappointed. Players also expressed regret about re-installing the game or making purchases for content that did not meet expectations after the 'Final Shape' expansion.
- Admiration (weight 0.01): Admiration was directed towards the high quality of the DLC's art, story, setting, and attention to detail. Players praised the successful integration of Star Wars themes into Destiny's identity, highlighting specific elements like detailed locations and a 'living' bar as examples of this craftsmanship.
- Concern (weight 0.01): Concern revolved around the game's long-term health and integrity, particularly due to a perceived lack of seasonal content and an aggressive monetization strategy focused on constant collaborations. Players worried about the 'bastardization' of the Destiny universe and its future direction.
- Anticipation (weight 0.01): Anticipation was driven by upcoming content, specifically new dungeons and future seasonal releases. Some players also expressed a wait-and-see approach, intending to update their review after spending more time with the game to fully evaluate the experience.
- Acceptance (weight 0.01): Acceptance reflected a resignation to certain aspects of the game, such as the unavoidable presence of microtransactions and the developers being 'money hungry.' Players accepted the changing nature of Destiny and its new direction, often viewing these elements as an inherent part of the modern game.}