Info about WARRIORS: Abyss:

Official game description:
Early Purchase Bonus
====================
DYNASTY WARRIORS Costume Set  
An early purchase bonus of 5 "DYNASTY WARRIORS" costumes will be available for those who purchase the game by March 14, 2025.  
Note: Please be aware that this content may become available for purchase or for free at a later date.
Special Editions also on sale now
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WARRIORS: Abyss - Hack'n'Dash Edition
=====================================
"WARRIORS: Abyss - Hack'n'Dash Edition" is a set consisting of the main game and the content listed below.  
• Legendary Costume Set  
A set of 57 costumes from "DYNASTY WARRIORS 3" and "SAMURAI WARRIORS." Powerful heroes like Lu Bu and Tadakatsu Honda will also be available as playable characters once the player has completed the tutorial.  
• 3,000 Karma Embers  
A bonus of 3,000 Karma Embers that can be used to unlock heroes in the Hall of Bonded Souls. These Karma Embers can be claimed after the first set of results has been displayed in game.  
Note:  
\- The products "WARRIORS: Abyss" (standard version) and "WARRIORS: Abyss - Hack'n'Dash Ultimate Edition" are also available for purchase. Please confirm that you have selected the correct product before making your purchase.  
\- Please be aware that the content "3,000 Karma Embers" may become available for purchase or for free at a later date.
WARRIORS: Abyss - Hack'n'Dash Ultimate Edition
==============================================
"WARRIORS: Abyss - Hack'n'Dash Ultimate Edition" is a set consisting of the main game and the content listed below.  
• Legendary Costume Set  
A set of 57 costumes from "DYNASTY WARRIORS 3" and "SAMURAI WARRIORS." Powerful heroes like Lu Bu and Tadakatsu Honda will also be available as playable characters once the player has completed the tutorial.  
• "DYNASTY WARRIORS" Classic Costume Set  
A set of 75 costumes worn by the heroes in the "DYNASTY WARRIORS" series.  
• "SAMURAI WARRIORS" Classic Costume Set  
A set of 68 costumes worn by the heroes in the "SAMURAI WARRIORS" series.  
• 5,000 Karma Embers  
A bonus of 5,000 Karma Embers that can be used to unlock heroes in the Hall of Bonded Souls. These Karma Embers can be claimed after the first set of results has been displayed in game.  
Note:  
\- The products "WARRIORS: Abyss" (standard version) and "WARRIORS: Abyss - Hack'n'Dash Edition" are also available for purchase. Please confirm that you have selected the correct product before making your purchase.  
\- Please be aware that the content "5,000 Karma Embers" may become available for purchase or for free at a later date.
About the Game
==============
Take command of historic and masterful warriors by challenging countless swarms of enemies. Through victory and defeat, traverse the merciless trials of hell.
• A new type of battles fought alongside combinations of 100 and more heroes.
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There are 100 and more heroes for players to ally with, allowing them to combine the unique traits of multiple heroes and create their own powerful parties who will help them fight their way through the dead souls of Hell.  
• A new form of "WARRIORS" where heroes can be summoned to help eliminate enemies.
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By summoning heroes, the player can engage in impressive battles where they daringly rout endless hordes of enemies. This feature will offer players a new form of exhilaration never before experienced in the "WARRIORS" series.  
Note: This product is included in both "WARRIORS: Abyss - Hack'n'Dash Edition" and "WARRIORS: Abyss - Hack'n'Dash Ultimate Edition." Please confirm that you have selected the correct product before making your purchase.  
Note: Images are taken from an in-development build. The final product may differ from the footage shown.  
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◼︎Internal verification results  
・1080p at a maximum of 120FPS has been confirmed possible on an AMD Ryzen 7 3700X with a NVIDIA GeForce RTX 3060 with graphical quality set to “MIDDLE.”  
\*The above is based on the results of our internal verification and may not work the same way depending on the PC environment.

Release date: 12 Feb, 2025

Categories: Horde Combat, Roguelike, Survivor-like, Character Collection, Character Management, Meta-Progression, Wave-based Survival, Build Crafting


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Satisfying Musou-style combat experience (weight 0.83): The game delivers satisfying, Musou-style combat where players can defeat hordes of enemies with flashy attacks. This core gameplay loop is frequently praised and central to the game's appeal, successfully capturing the feeling of power from mowing down thousands of enemies.
- Large, diverse character roster (weight 0.7): The game features a large roster of over 100 playable characters from the Dynasty Warriors and Samurai Warriors series, each with unique movesets and playstyles. This variety encourages experimentation and provides a nostalgic experience for fans of the Musou franchise.
- Fun, addictive, and replayable (weight 0.63): Many reviewers found the game to be fun, enjoyable, and addictive, with surprising depth and replayability. The game offers a good balance of challenge and progression, making players want to play repeatedly.
- Unique genre combination (weight 0.19): The game successfully combines elements from Musou, roguelite, and Vampire Survivors-like games. This fusion creates a unique and engaging experience that appeals to fans of multiple genres.
- Fresh take on Warriors formula (weight 0.15): The game provides a fresh take on the Warriors formula by implementing roguelike elements and a new top-down perspective. This offers a unique experience for fans of the series.
- Deep build customization options (weight 0.14): The game offers a variety of synergies between characters, formations, and skills, allowing for diverse and customizable builds. Experimenting with these combinations is a key part of the gameplay experience.
- Meaningful meta-progression system (weight 0.1): The game features meta-progression mechanics that allow players to permanently upgrade characters and unlock new abilities. This provides a sense of continuous improvement and encourages players to keep playing.
- Respectful of player's time (weight 0.09): The game respects the player's time, allowing for short or long play sessions with consistent meta-progression. This makes it easy to pick up and play for short bursts.
- Specific skills/characters recommended (weight 0.08): Some reviewers noted that certain skills and characters are more effective than others. This may affect the game balance.
- Relatively short playtime (weight 0.07): Some reviewers noted that the game could be completed in a relatively short amount of time. This may be a concern for players looking for a longer experience.
- Effective reuse of existing assets (weight 0.07): The game reuses assets from previous Dynasty Warriors and Samurai Warriors titles effectively. This allows the developers to focus on gameplay and create a polished experience.
- Well-received game concept (weight 0.05): Reviewers appreciate the game's concept of blending Musou gameplay with roguelike elements. The idea is well-received and contributes to the game's appeal.

Common complaints:
- Repetitive gameplay, grindy progression (weight 0.95): The game suffers from repetitive gameplay loops, limited enemy and level variety, and a reliance on grinding for meta-progression. Character balance is poor, and many find the initial stages unengaging due to slow progression and uninteresting build options. These issues contribute to a lack of depth and make the game feel repetitive after a short time.
- Unpolished graphics, reused assets (weight 0.73): Many reviewers found the game to be unpolished, with underwhelming graphics, low-resolution textures, and a generally barebones presentation. The level design is repetitive, often consisting of simple arenas, and the game reuses assets extensively from previous titles. This lack of visual and level design variety contributes to the game feeling cheap and rushed.
- Performance issues, poor UI (weight 0.72): Several reviews mention performance issues, such as frame rate drops and lag, even on systems that meet the game's specifications. The game is also described as difficult to understand, lacking clear guidance and having a poor user interface. These technical and design issues detract from the overall player experience.
- Unbalanced, frustrating boss fights (weight 0.67): Boss fights are criticized for being unbalanced, with high defense, frequent attacks, and mechanics that can feel inconsistent or arbitrary. Some reviewers also mention that the screen can become too cluttered during boss fights, making it difficult to track enemy attacks and react effectively. This leads to frustration and a sense of unfair difficulty.
- Uninspired roguelite mechanics (weight 0.58): The game's roguelite elements are considered mediocre and uninspired, failing to capture the depth and fun of other games in the genre like Vampire Survivors or Hades. Reviewers note a lack of meaningful build variety, uninteresting mechanics, and a reliance on simple stat increases, resulting in a shallow and unsatisfying roguelike experience.
- Mouse/resolution issues on PC (weight 0.12): Some players have reported issues with mouse and keyboard controls, such as the cursor moving outside the game window or being misaligned. Additionally, there are problems with resolution settings and UI scaling, making it difficult to adjust the game's display properly. These technical issues can negatively impact the user experience on PC.
- Tedious dodge cooldown (weight 0.11): The dodge mechanic, intended to be a key part of the gameplay, is hampered by a cooldown that many players find frustrating and tedious. This cooldown limits the player's ability to evade attacks, especially for slower characters, and can lead to a less enjoyable combat experience.
- Ineffective stat collection (weight 0.08): Some strengthening elements and stat collection mechanics feel useless or ineffective. The lack of visual feedback when collecting these elements makes it difficult to feel a sense of progression or advantage. This issue diminishes the satisfaction of character building.
- Inconvenient weapon acquisition (weight 0.07): Acquiring special weapons is a grindy and inconvenient process, requiring multiple playthroughs with low drop rates and a lack of clear explanation. The inability to purchase weapons directly from the character selection screen adds to the frustration.

Gameplay feedback:
- Strategic character summoning system (weight 0.27): The game features a summoning mechanic where players can call upon additional warriors during battle using charge attacks and specific button combinations. These summoned characters provide extra skills, effects, and passive bonuses, adding a layer of strategic depth to team composition and combat tactics. However, some players find the summoning controls unintuitive.
- Roguelike elements, Hades-like structure (weight 0.2): The game incorporates roguelike elements such as boss relics, events, and choices that provide strengthening elements. The overall structure is reminiscent of Hades, but the roguelike elements may lack depth for players who enjoy intricate builds.
- Arena-based level progression (weight 0.19): The game's structure involves progressing through arenas with objectives, choosing paths with rewards, and facing increasingly difficult enemy waves and bosses. Runs consist of multiple zones, with a meta-progression system that allows players to power up after each run.
- Character balance varies greatly (weight 0.14): Character performance varies, with some characters like Lu Bu making the game easy to clear. Some reviewers recommend specific characters and team compositions for optimal performance.
- Strategic formation system (weight 0.07): The game features a formation system that allows players to arrange characters to provide stat boosts to builds. This system adds a unique spin to the gameplay and allows for strategic team composition.

Performance notes:
- Good performance on Steam Deck/PC (weight 0.17): The game generally runs well, achieving 60 FPS on Steam Deck and over 100 FPS in 1440p on higher-end PCs. Some users report that the game runs smoothly on the Steam Deck with the right settings. However, the default Steam Deck profile may use the lowest settings.
- Slowdowns with high unit counts (weight 0.04): Some players experience slowdowns, especially during missions with a high number of units on screen. This may be more noticeable when attempting to play at higher frame rates like 120 FPS.
- Audio feedback issue reported (weight 0.03): There is a reported audio issue causing feedback at higher audio frequencies (44100HZ and above). This could indicate a problem with audio processing or compatibility.
- Poor full-screen implementation (weight 0.03): The implementation of full-screen and borderless full-screen settings is reportedly poor. This could manifest as visual glitches, performance issues, or difficulty switching between window modes.
- Grainy graphics appearance (weight 0.02): Some users are reporting that the graphics appear grainy. This could be due to post-processing effects, resolution scaling, or texture quality settings.
- Performance requires settings adjustments (weight 0.02): One reviewer is trying to adjust settings to improve performance, implying that the default settings may not be optimal for all systems. This suggests that the game's performance is not universally smooth and may require user tweaking.

Recommendations:
- Overpriced for the content (weight 0.66): Many reviewers feel the game's full price is too high for the content offered. Some suggest it's only worth purchasing on sale or at a significantly reduced price, while others advise against buying it at full price or even at all. Some reviewers who refunded the game would consider repurchasing it during a sale.
- Appeals to specific fanbases (weight 0.59): A common sentiment is that enjoyment heavily depends on prior experience with Musou/Warriors games and/or similar titles like Vampire Survivors or Hades. Fans of these genres are more likely to appreciate the game's blend of mechanics, while those unfamiliar may find it less appealing.
- Wait for a sale (weight 0.08): A frequent suggestion is to wait for a sale before buying the game. Reviewers believe the game is more worthwhile at a discounted price, making it a more reasonable purchase.
- Inferior to similar games (weight 0.06): Some reviewers directly compare the game unfavorably to Hades, suggesting that players should buy Hades instead. They feel it lacks the polish and narrative depth of other similar games.
- Good for mindless fun (weight 0.04): The game is recommended for players seeking a simple, mindless experience where they can easily destroy enemies. However, it's not recommended for those who prefer skill-based action games that reward improvement.
- Buy standard edition only (weight 0.04): Reviewers suggest only purchasing the standard edition of the game. This implies that the additional content in other editions is not worth the extra cost.
- Frustrating, needs longer modes (weight 0.04): Some reviewers express frustration with the game's difficulty or design, wishing for features like a longer survival mode. This indicates a desire for more engaging and less punishing gameplay.
- Unfinished, needs polish (weight 0.04): Some reviewers feel the game is unfinished and unpolished, and that the level-up process needs streamlining. This suggests that the game requires further development to reach its full potential.
- Character choice matters (weight 0.04): Some reviewers suggest that certain characters, like Lu Bu or Guan Yu, make the game easier. This implies that character choice significantly impacts the player's experience and success.
- Good starter roguelite (weight 0.04): The game is seen as a good entry point into the roguelite genre. It is considered a decent starting point for players new to roguelite games.

Other player notes:
- Musou-roguelite hybrid; increasing difficulty (weight 0.07): The game blends Musou gameplay with roguelite elements, creating a different experience from traditional Musou games. The difficulty of the game also increases as the player progresses.
- Enma is a plain character (weight 0.04): The reviewer finds the new character Enma to be plain and never deviates from his trope. The reviewer also doesn't understand the player's role in relation to Emma.
- Recycled cutscene footage (weight 0.02): The game uses old cutscene footage for random occurrences between Phases. This may detract from the overall presentation and immersion.
- Unimpressive character appearance/costumes (weight 0.02): The reviewer purchased a set including costumes, but the character appears small and unimpressive. This may indicate issues with character design or presentation of cosmetic items.

Emotions:
No emotions}