Info about King's Bounty: Armored Princess:

Official game description:
**King’s Bounty: Armored Princess** builds on the foundation of _The Legend_, expanding the classic formula with deeper turn-based tactics, a huge hand-crafted world, and new mechanics that change how you approach battles and progression.
As Princess Amelie, you travel across the lands of Teana in search of the legendary knight Bill Gilbert. Each new region raises the stakes with tougher battles, stronger enemies, and greater rewards, forcing you to explore further, build stronger armies, and constantly adapt your strategy.
The world of Teana is filled with new dangers and challenges. You will face powerful monstrous bosses, deadly creatures, and an entirely new enemy race — the bloodthirsty Lizards. As the threats grow, so do your options. Princess Amelie gains new skills and abilities, including the power of flight, opening up new ways to explore the world and approach encounters.
Princess Amelie is not alone on her journey. She is accompanied by a pet dragon that grows and evolves alongside her — starting as a small and amusing companion and gradually becoming a devastating ally. Over time, the dragon unlocks powerful abilities, from treasure hunting and direct attacks to battle rage and even summoning volcanic eruptions on the battlefield.
Armored Princess further expands the strategic layer with companions, new unit combinations, and more flexible army building. Combined with three hero classes — Warrior, Paladin, or Mage — this creates a wide range of viable playstyles and strong replay value.
With its larger scope, new threats, and expanded mechanics, **King’s Bounty: Armored Princess** offers a deeper and more demanding experience that rewards curiosity, planning, and tactical thinking over dozens of hours.
*   **Real-time exploration meets deep turn-based tactical battles**
Explore the world in real time, then switch to carefully paced, turn-based combat where positioning, morale, unit abilities, and preparation decide the outcome..
*   **A huge hand-crafted world with dozens of locations and battlefields**
Travel across towns, wild landscapes, remote islands, and dangerous dungeons, fighting battles both on the surface and deep underground.
*   **New enemies, powerful bosses, and a new race**
Face huge monstrous bosses, deadly creatures, and an entirely new enemy faction — the bloodthirsty Lizards — each bringing new tactical challenges.
*   **Princess Amelie — New protagonist with new abilities**
Unlock new skills and characteristics that change how you explore the world and approach encounters, including the ability to fly and reach otherwise inaccessible areas.
*   **A pet dragon that grows into a devastating ally**
Start with a small, amusing companion and watch it evolve into a powerful force, unlocking abilities such as treasure hunting, direct attacks, battle rage, and even summoning volcanic eruptions.
*   **Expanded strategic systems and army building**
Recruit companions, experiment with new unit combinations, and build armies around morale bonuses, abilities, and tactical synergies.
*   **Three hero classes with different playstyles**
Choose between Warrior, Paladin, or Mage, each offering distinct strengths and approaches to combat and progression.
*   **A dynamic world that raises the stakes as you progress**
Stronger enemies, greater risks, and better rewards push you to adapt your strategy and plan every step carefully.

Release date: Nov 19, 2009

Categories: Turn-based Strategy, Tactical RPG, Open-World Exploration, Fantasy, Hex-based Combat, Party-based Combat, Single-player Story, Turn-based RPG

Feature scans:
- Steam Deck: score 75; verdict: Broken; summary: The Steam Deck feedback is mixed but reveals significant friction. Multiple users report crashes and compatibility failures, a platform-specific camera-control bug, and readability issues from small fonts. Complaints about external software, accounts, online checks, and anti-cheat further reduce the seamless Deck experience. Although some titles run almost perfectly, the stability and control failures are severe enough to classify the overall experience as broken.

- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics:
  - Game completion: 114.0h
  - Story completion: 65.0h
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The first quote directly reports a completed run of King's Bounty: Armored Princess at 114 hours, so gameCompletion is set to 114. The second quote reports finishing the game after nearly 65 hours, supporting storyCompletion at 65; the third quote's 40+ hour first playthrough reinforces that the main campaign is in the 40-65 hour range. No quote provides a clear, target-specific typical session duration, and no quote reports endgame-specific hours, so sessionLength and endgame are null.
- Time-to-fun: No data
- Player Archetypes:
  - Nostalgic Series Veteran (buy)
    - Motivation: Reliving fond memories and maintaining long-term loyalty to the King's Bounty series.
    - Playstyle: Marathons and re-buys entries across the whole series, replaying favorites for emotional satisfaction.
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - Turn-Based Tactics Enthusiast (sale)
    - Motivation: Deep, systems-rich turn-based strategy with army building and hero development.
    - Playstyle: Theorycrafts armies and hero builds, compares mechanics to Heroes of Might and Magic, and seeks challenging tactical fights.
    - Experience: veteran
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: Heroes of Might and Magic; Heroes MM; Warriors of the North; King's Bounty Platinum Edition
  - Casual & Newcomer-Friendly Player (buy)
    - Motivation: Accessible, low-stress fun, whether as a genre newcomer or a casual player unwinding.
    - Playstyle: Plays in short, relaxed sessions, avoids heavy optimization, and enjoys the ride without stressing over difficulty.
    - Experience: mixed
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A
  - System-Exploiting Min-Maxer (sale)
    - Motivation: Breaking and optimizing the game's systems for satisfying, overpowered builds.
    - Playstyle: Seeks exploitable strategies and unbalanced combos, and shares optimal skill picks such as Treasure Search.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Excellent Overall Quality (weight 0.77): Players consistently praise the game as excellent, wonderful, and magnificent. It is considered a standout title in its genre and a worthy continuation of the King's Bounty series.
- Superior to King's Bounty: The Legend (weight 0.37): Many players find this game more developed, feature-rich, and better flowing than King's Bounty: The Legend. It is often cited as the best part of the series.
- Addictive and Fun Gameplay (weight 0.34): The game is highly addictive and fun to play, providing a lot of enjoyment and entertainment. It is described as interesting, colorful, and amazing.
- Beautiful Graphics and Visuals (weight 0.34): The game features detailed, lovely graphics with a fairy-tale aesthetic that remains visually appealing even years later. Players appreciate the beautiful visual design.
- Great Music and Soundtrack (weight 0.24): The music and soundtrack are frequently praised as fantastic, beautiful, and evocative of fantasy worlds. They enhance the overall atmosphere significantly.
- Fairy-Tale Atmosphere (weight 0.23): The game maintains a charming fairy-tale atmosphere with amusing quests and diverse locations. This creates a magical and engaging world for players.
- Refined Skill and Talent Trees (weight 0.21): The talent and skill trees are more refined and streamlined, offering new effects and more skills for both old and new abilities. This improves character customization.
- New and Reworked Units (weight 0.21): The game introduces new units that complement existing ones, along with reworked old creatures featuring changed parameters and new talents. This adds freshness to the gameplay.
- Engaging Story (weight 0.18): The story is described as good, interesting, and well-made, contributing to an immersive experience. It is a notable strength of the game.
- Good Animations (weight 0.1): The animations are top-notch, fun to watch, and add to the overall polish of the game. They are considered nice and well-executed.
- Fast Travel via Ship (weight 0.1): Fast travel between lands using a ship with navigation maps is a convenient and enjoyable feature. It makes exploration smoother and more immersive.

Common complaints:
- Achievements are buggy and broken (weight 0.49): Steam achievements often fail to unlock, unlock incorrectly, or are entirely non-functional, ruining the experience for achievement hunters. This is a widespread and frustrating issue.
- Unplayable due to crashes and bugs (weight 0.44): The game frequently crashes, freezes, or becomes unplayable after updates, with critical bugs such as crashes after battles or when crossing bridges. This makes it impossible to progress for many.
- Grindy gameplay and resource scarcity (weight 0.44): Progress often requires repetitive grinding of weak enemies or tedious resource management, such as constantly replenishing troops and gold. This grinds the pacing to a halt.
- Troop and resource management is tedious (weight 0.43): Managing armies is a chore: troops are limited, losses are permanent, and replenishing them requires extensive travel. The leadership system and diminishing returns make progression feel unrewarding.
- Mage class severely nerfed (weight 0.41): The mage, once a powerful class, has been significantly weakened: intelligence scaling is halved, mana pools are tiny, and regeneration is painfully slow. This makes mage gameplay a struggle.
- Excessive travel and backtracking (weight 0.4): Players spend an inordinate amount of time running or sailing between islands to recruit units, complete quests, or find winnable fights. This bloats playtime and breaks the flow.
- Dated graphics and performance (weight 0.37): The visuals are outdated even for a 2009 release, and the game suffers from numerous technical issues like crashes, freezes, and high VRAM usage. This makes the experience feel unpolished.
- Early game difficulty is brutal (weight 0.35): The game is extremely difficult even on normal mode, especially for new players, with overpowered enemies and scarce resources. This steep learning curve frustrates many.
- No voice acting, disappointing audio (weight 0.3): Dialogue is entirely text-based with no voiceovers, and the audio quality (including music) is lackluster and repetitive. This detracts from immersion.
- Poor game balance (weight 0.3): Balance issues pervade the game, from early-game difficulty spikes to late-game trivialization, and from resource shortages to overpowered enemies. This makes progression feel unfair and frustrating.
- Game-breaking save issues (weight 0.3): There is a critical bug where saved games do not appear in the load menu, making progression impossible. This has been reported for years but remains unfixed.
- Overly long and drawn out (weight 0.29): The game is excessively long, with repetitive battles and extensive travel time padding the playtime. Many players find it tedious after dozens of hours.
- Missing Steam features and extras (weight 0.27): The Steam version lacks achievements, trading cards, and other bonus materials like wallpapers, which many players expect. This omission is disappointing for completionists.
- Weak and sketchy plot (weight 0.22): The storyline is thin, unengaging, and poorly developed, serving merely as a backdrop for gameplay. It lacks depth and fails to motivate players to continue.
- Less fresh than predecessor (weight 0.21): The game reuses many mechanics, assets, and ideas from the first title without substantial innovation, making it feel stale. It also offers less overall gameplay content than the previous installment.
- Straightforward story as framework (weight 0.2): The narrative is linear and predictable, primarily serving as a vehicle for the gameplay rather than offering meaningful choices or twists. It is simple and unambitious.
- Boss battles are brutally hard (weight 0.19): Boss fights are disproportionately difficult compared to regular battles and demand completely different strategies, creating a jarring and inconsistent gameplay experience. Specific bosses like Burrower, Zalgadis, and Lizard are cited as breaking balance.
- Average overall rating (weight 0.17): Multiple reviews give the game a mediocre score around 6/10, citing various shortcomings. It is considered a passable but unremarkable experience.
- Stats no longer grow with level (weight 0.11): Unlike previous games, core attributes such as attack, defense, intelligence, rage, and mana no longer increase automatically upon leveling up; they must be unlocked through runes or skills. This change significantly alters character progression.
- Save path requires English characters (weight 0.1): The game fails to save if the file path contains non-English characters, a persistent technical limitation that causes confusion and data loss.

Gameplay feedback:
- Turn-based tactical combat (weight 0.71): Combat is turn-based and tactical, often involving unit placement on a hex grid. It is similar to Heroes of Might and Magic and King's Bounty.
- Pet dragon companion (weight 0.49): Players receive a dragon companion chosen at the start, which can be raised, leveled up, and strengthened for battle. The dragon has customizable skills and a recommended first skill choice.
- Three starting classes (weight 0.37): Players choose from three classes: warrior, paladin, and mage, each with unique talents and strategic advantages. Some variations mention rogue instead of paladin.
- Variety of troops and tactics (weight 0.36): Players have access to a wide variety of troops and can employ different tactics in combat. New units complement those from previous titles.
- King's Bounty series sequel (weight 0.28): The game is a continuation of King's Bounty: The Legend, using the same engine and gameplay style. It is part of the King's Bounty series.
- Magic schools and spells (weight 0.24): The magic system includes schools like Higher Magic, Order Magic, Distortion, and Chaos. New spells and magical abilities are available.
- RPG and strategy mix (weight 0.21): The game combines RPG elements with turn-based strategy, featuring exploration and character progression. It focuses more on RPG aspects than similar titles.
- Free map exploration (weight 0.17): Players can freely explore the map with real-time movement. This contrasts with the turn-based combat system.
- Medal system for bonuses (weight 0.17): A medal system provides achievements that grant passive bonuses when certain conditions are met. This encourages specific playstyles.
- Challenging boss battles (weight 0.1): Boss battles require specific tactics and different strategies to overcome. They present a significant challenge.
- Game balance and unit balance (weight 0.1): The game features balanced units and overall game balance, which is a notable aspect. This ensures fair and strategic gameplay.
- Army building and management (weight 0.1): Players can build and manage their own army, selecting from various troops. This adds depth to the strategy elements.
- Randomized loot and enemies (weight 0.1): Troops, magic, equipment, enemies, artifacts, and scrolls are randomized. This increases replayability and variability.
- Mana regeneration over time (weight 0.1): Mana is restored gradually over time, with out-of-combat regeneration of 1 mana per tick. This affects spell usage and strategy.
- Wings for faster travel (weight 0.1): Wings can be acquired from a story quest around mid-game, allowing faster map travel and saving time. This is a convenient mount.
- Auto-battle for trivial fights (weight 0.1): An auto-battle button is available for easy fights where victory is certain. This streamlines gameplay and saves time.
- Play as Princess Amelie (weight 0.1): Players control Princess Amelie as the main character. This is a specific narrative element.

Performance notes:
- Steam Deck compatibility issues (weight 0.17): On Steam Deck, some games play almost perfectly, but others have issues such as mini-campaigns crashing on launch. Controller setup may require adjustments.
- Frequent game crashes (weight 0.15): Players report that the game crashes suddenly after a few hours and first game crashes once every two battles on average. Some also experience crashes after the 13.08 update, kicking them out of sessions.
- Runs on low-end hardware (weight 0.14): Players report that the game runs on a potato nowadays and runs without lag even on a weak computer. It is light for modest hardware.
- Control layout adjustments (weight 0.1): In Warrior of the North, players had to adjust the control layout due to camera spinning after pressing Steam or other buttons. In Dark Side, the cursor was invisible until the controller was set to 'Mouse only'.
- Freezes every one or two hours (weight 0.07): The game freezes regularly, approximately every one or two hours. This issue disrupts gameplay significantly.
- Game no longer runs after update (weight 0.07): After the most recent update, the game no longer runs for some players. This is a critical issue preventing access.
- High VRAM usage (weight 0.06): After the remake, players notice high VRAM usage, which may lead to performance issues or crashes on systems with limited VRAM.
- Compatibility crashes (weight 0.06): The game experiences crashes due to compatibility issues. This affects stability across different hardware configurations.
- Crash at specific location (weight 0.06): The game crashes consistently when crossing a bridge behind a stone. This indicates a location-specific bug.
- Freezes and repeated battles (weight 0.06): In Warrior of the North, players experienced freezes and repeated battles, which may indicate save corruption or game logic errors.
- Saving problem on Windows 11 (weight 0.06): A saving problem on Windows 11 was fixed by disabling OneDrive and moving the Documents folder. This suggests compatibility issues with cloud sync.
- Requires manual configuration (weight 0.06): The game may not open and requires editing the game.ini file to set screen resolution. This indicates poor default settings or compatibility.

Recommendations:
- Buy Crossworlds Instead (weight 0.72): Many reviewers strongly recommend purchasing King's Bounty: Crossworlds instead of Armored Princess, since Crossworlds includes the base game plus all DLCs and expansions at a similar price. They describe Crossworlds as a more complete, updated, and better-value package.
- Strong Positive Recommendation (weight 0.48): A large number of reviews give a simple positive recommendation, often with high praise. Players encourage others to buy and play the game, with some calling it a must-play for strategy fans.
- Genre Fans Will Enjoy (weight 0.34): The game is frequently recommended for fans of turn-based strategy, deep strategy, and classic fantasy atmospheres. Reviewers note it suits those who enjoy tactical combat and hero advancement.
- Appeals to HoMM Fans (weight 0.32): Reviewers repeatedly state that this game is an excellent choice for fans of the Heroes of Might and Magic series. They highlight the similar turn-based combat and RPG elements, making it a natural fit for that audience.
- Good Value for Money (weight 0.28): Several reviewers mention the game is worth the price, especially when purchased on sale or in a bundle. They feel it offers a strong price-quality ratio and is a worthwhile investment.
- Not for Casual Players (weight 0.27): Some reviewers warn that the game is not suitable for casual players, requiring patience and tolerance for repetition. It is described as better suited for hardcore fans of the genre.
- Start with The Legend (weight 0.27): For newcomers to the series, reviewers often suggest playing King's Bounty: The Legend first to follow the story. They recommend it as a better starting point before trying Armored Princess.
- Series Continuation Recommended (weight 0.23): Reviewers suggest playing the whole series and getting the bundle for the complete experience. They recommend it to those who haven't tried the series yet.
- Positive but with Caveats (weight 0.22): Some reviewers offer conditional recommendations, such as waiting for a sale or overlooking jank. They suggest the game is fun but may not be for everyone in its current state.
- Class Choice Matters (weight 0.2): Players advise choosing the warrior class for an easier experience, while cautioning against the paladin which is considered more difficult. For newcomers, the paladin is sometimes recommended as a balanced option.
- Difficulty Adjusts Experience (weight 0.13): Players note that lower difficulties offer a mellow adventure-like experience, while higher difficulties provide a meaty RPG challenge. This allows players to tailor the experience.
- Alternative Recommendations (weight 0.13): Some reviewers recommend other titles like King's Bounty: Platinum Edition or Warriors of the North for hardcore fans. These are suggested as alternatives or additions.
- Accessible to Disabled Gamers (weight 0.1): A few reviews highlight that the game is playable for disabled gamers using alternate input devices, such as a mouth-controlled mouse. This accessibility is a positive point for some users.
- Fantasy and Strategy Mix (weight 0.1): The game is praised for its classic fantasy atmosphere combined with turn-based strategy. Fans of both elements will find it appealing.
- Avoid King's Bounty 2 (weight 0.1): A couple of reviews warn against buying King's Bounty 2, calling it a terrible 3D version that killed the franchise. They advise sticking with Crossworlds instead.
- No Launcher Petition (weight 0.09): A couple of reviews are written positively in hope that developers do not add a launcher, threatening negative reviews if one is added. This reflects a community concern about launchers.
- Check Save Functionality (weight 0.05): One reviewer advises checking immediately whether saves work, indicating a potential technical issue. This is a specific warning for new players.
- Localization Issues Noted (weight 0.05): One reviewer mentions that one or two games in the series were not translated into Spanish, indicating a localization gap. This is a minor negative for Spanish-speaking players.
- Russian Developer Support (weight 0.05): One review recommends the game partly because it is from Russian developers, showing national pride or support. This is a niche reason for recommendation.
- Demons and Undead Worth It (weight 0.05): A single reviewer mentions that the demon and undead factions are definitely worth playing. This is a specific gameplay highlight.

Other player notes:
- Superseded by Crossworlds (weight 0.64): Many players note that King's Bounty: Crossworlds is essentially an enhanced version of this game, bundling all content plus expansions and DLC. Releasing this version separately is considered obsolete when a superior complete edition exists.
- Sequel to King's Bounty Legend (weight 0.42): The game is consistently identified as the direct sequel to King's Bounty: The Legend, continuing its story and serving as the second entry in the series.
- Similar to Heroes of Might and Magic (weight 0.4): Frequent comparisons are drawn to the Heroes of Might and Magic series, especially regarding turn-based combat. Some note it focuses more on RPG and hero development rather than mass army building.
- Traditional Chinese language support (weight 0.15): The game includes Traditional Chinese language support with complete text display. Some reviewers praise the developers for updating this after many years, showing respect for Chinese players.
- Franchise predecessor to Heroes (weight 0.09): The original King's Bounty from 1990 is recognized as the inspiration and predecessor to the Heroes of Might and Magic series. This historical link is acknowledged by reviewers.
- Russian developer origins (weight 0.09): The game is made by Russian developers, a detail noted by several reviewers. This often sparks discussion about the series' roots and style.
- Enjoyed most in series (weight 0.08): Some reviewers, particularly series fans, enjoyed this entry the most among the King's Bounty games. It holds a special place for them.
- Bought on sale in bundle (weight 0.07): Several players acquired the game via a bundle or during a sale. This indicates common purchasing patterns but is not a gameplay critique.

Emotions:
- Disappointment (weight 0.21): Players are disappointed because the game is a buggy, unoptimized sequel that feels inferior to Crossworlds and The Legend, with high VRAM usage, crashes after updates, and unresolved save bugs. They also cite missing features such as Steam achievements, text-to-speech, fast travel, and proper localization, along with reused assets and a weaker story that lacks the earlier games' fairy-tale atmosphere.
- Frustration (weight 0.2): Players are frustrated by punishing resource scarcity and steep difficulty spikes, especially in the early game and on higher difficulty settings. This is worsened by crashes after updates, broken saves, achievements that fail to unlock, and tedious travel or micromanagement that turns the experience into a grind rather than a tactical challenge.
- Enjoyment (weight 0.17): Players enjoy the turn-based tactical combat, army building, island exploration, and the variety of units, spells, and boss fights. The graphics, music, humor, quest system, and campaign story, especially the dragon companion, make the game fun and engaging for long play sessions.
- Satisfaction (weight 0.09): Players feel satisfied when they overcome challenging battles and bosses, complete the game on high difficulties without losses, and find powerful tactical combinations. The game's improved graphics, music, story, and new content make the effort feel worthwhile.
- Love (weight 0.05): Players love the series deeply, calling it a long-supported favorite RPG with top-notch animations and engaging systems. The adorable pet dragon and direct combat feedback from training it are especially cherished, along with the overall gameplay and story.
- Nostalgia (weight 0.05): Players feel nostalgic because the game reminds them of childhood, with graphics reminiscent of Warcraft III and memories of playing it on a parent's computer or in elementary school. Returning after many years brings back old feelings and confirms it as a timeless classic.
- Appreciation (weight 0.04): Players appreciate the original art direction, friendly dialogue, large open world, and beautiful music, including Russian opera vocals. They also value the accessible strategy gameplay, depth, and the refined formula with new mechanics.
- Amusement (weight 0.04): Players are amused by the humorous writing, funny fantasy tropes, and quirky dialogues, such as the protagonist calling an owl a stupid chicken. The joke that the Armored Princess is not so armored and the overall hilarious story keep repetitive quests entertaining.
- Admiration (weight 0.03): Players admire the game as a masterpiece and a model tactical RPG, with excellent music, new content, and quality-of-life improvements. The spectacular world and character designs, good story, and beautiful soundtrack make it stand out in the genre.
- Excitement (weight 0.03): Players are excited by combat that forces intense thinking and keeps them tense, along with challenging boss fights and the powerful combination of magic and items. Rediscovering elements like the tree and flying horse, and the feeling of flying on a pegasus, add to the thrill.
- Boredom (weight 0.02): Players find the game boring due to repetitive gameplay, slow progression, and long fights with no meaningful progress. Low mechanical variety, slow combat speed, and monotonous music or text make waiting tedious.
- Joy (weight 0.02): Players feel joy from full ultrawide support, the long-awaited meeting with the mentor and cute dragon, and the dragon companion system that enriches strategy. Beautiful visuals, detailed graphics, and dialogues or music that make them laugh or give goosebumps also bring joy.
- Delight (weight 0.02): Players are delighted by the highly playable and excellent game, with a pleasant and colorful style and interesting character icons. The deep, well-thought-out, and endlessly variable tactical combat system is a major source of delight.
- Annoyance (weight 0.02): Players are annoyed by underpowered creatures, an unhelpful final boss, and tedious achievement requirements. The achievement bug where achievements pop up randomly after quick save and load, and having to run back to recruit, add to the annoyance.
- Gratitude (weight 0.02): Players express gratitude to the developers for updating Chinese language support and including the Japanese version by default without needing mods. They simply thank the developers for their efforts.
- Praise (weight 0.02): Players praise the new units, artifacts, spells, and well-made story. The beautiful music, palpable atmosphere, excellent story, leveling, and animations also receive high praise.
- Enthusiasm (weight 0.01): Players are enthusiastic as long-time fans of the series, finding the game wonderful and worth buying. They note many improvements and consider it fun.
- Relief (weight 0.01): Players feel relief upon discovering that switching to the update_beta branch resolves the achievement issue. They also appreciate that there are no crashes, hangs, or disappearing items.
- Mild disappointment (weight 0.01): Players feel mildly disappointed because dialogues sometimes feel familiar, the text could be larger, and the story and graphics are only rated 6/10. A few big mistakes in the French translation also contribute.
- Surprise (weight 0.01): Players are surprised that the game is more entertaining than expected and that a personal dragon companion is present. They also find it surprising that games from past years were more playable than modern ones.}