Info about Suicide Squad: Kill the Justice League:

Official game description:
Suicide Squad: Kill the Justice League - Digital Deluxe Edition
===============================================================
Jumping into the Digital Deluxe Edition unleashes even more mayhem with the Justice League Outfits for the Squad, 3 Notorious Weapons, 4 Weapon Dolls, 1 Battle Pass Token\*, and 4 Color Swatches.  
\*Battle Pass Token redeemable for Premium Battle Pass access (Seasons 1-4 battle passes, subject to availability). One Battle Pass available per season. WB Games may modify or discontinue online services with reasonable notice at any time.
About the Game
==============
From Rocksteady Studios, the creators of the Batman: Arkham series, Suicide Squad: Kill the Justice League is a genre-defying third-person action shooter where the ultimate band of misfits must do the impossible to save the world: Kill the Justice League.  
Join the newly “recruited” members of Amanda Waller’s infamous Task Force X (aka the Suicide Squad), Harley Quinn, Deadshot, Captain Boomerang and King Shark, as they set out on an impossible mission to Kill the Justice League. Drop into an expansive and dynamic open-world Metropolis ravaged by Brainiac’s invasion and terrorized by the heroes who once protected it.  
Each Squad member brings their own traversal mechanics to help them navigate a sprawling and battle-torn Metropolis, combining free-roaming exploration and combat verticality for an unforgettable experience. Players are free to experiment with a variety of different play styles to unleash maximum damage on their enemies. Whether in single player or online with up to three of your friends, players can take on this suicide mission their own way.  
Post-launch, players can expect a continuously evolving Metropolis with free new playable villains, environments, weapons, in-game events, and more, all included with purchase of the base game.

Release date: 2 Feb, 2024

Categories: Third-Person Shooter, Open-World Exploration, Cooperative Multiplayer, Single-player, Character Progression, Looter Shooter, Live Service Game


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Humor, characters, and voice-acting shine (weight 0.69): The game is praised for its humor, witty dialogue, and well-developed characters with unique personalities and abilities. The interactions between characters are often funny and full of personality, enhancing the overall experience. Many reviewers also noted the excellent voice acting and character design.
- Enjoyable, especially at discounted price (weight 0.49): Many reviewers found the game enjoyable, especially when purchased at a discounted price. The game is often described as mindless fun, relaxing, and a good way to unwind. However, the emphasis on the discounted price suggests that the game may not be worth the full price.
- Fast-paced, fun, chaotic combat (weight 0.35): The game offers fast-paced, dynamic, and chaotic combat that many reviewers found fun and engaging. The gameplay is described as action-packed and enjoyable, with smooth movement and fluid combat. However, some reviewers noted that the gameplay can become repetitive.
- Decent story, good cutscenes (weight 0.27): The game features a decent story with well-made cutscenes and good voice acting. The narrative is described as engaging, with interesting twists and a good balance between action and humor. The story is enjoyable and keeps the player entertained.
- Excellent and fun traversal system (weight 0.2): The traversal system is a highlight, offering smooth and enjoyable movement around the open world. Each character has unique traversal abilities, adding variety to the gameplay. Reviewers particularly enjoyed zipping, sliding, and flying around while shooting enemies.
- Unique premise, play as villains (weight 0.18): The game offers a fresh perspective by allowing players to control villains fighting against a corrupted Justice League. This unique premise, combined with the charismatic Suicide Squad characters, creates an engaging experience. The game is enjoyable for fans of the DC universe, especially those who appreciate the villain characters and dark humor.
- Similar to other popular games (weight 0.15): Reviewers often compared the game to other popular titles like Saints Row, Borderlands, Sunset Overdrive, and Doom. These comparisons highlight the game's open-world gameplay, loot system, and fast-paced action. The game is considered a good looter shooter, similar to Borderlands, with elements reminiscent of Sunset Overdrive.
- Beautiful and detailed graphics (weight 0.11): The game features beautiful and detailed graphics, with a visually appealing Metropolis. The city is well-designed and interesting to explore, with a chaotic atmosphere that fits the Suicide Squad theme. The character designs are impressive, and the visuals capture the aesthetics of comics well.
- Decent amount of content (weight 0.08): The game offers a decent amount of content, with a campaign and side missions that can take around 16 hours to complete. The game is enjoyable from start to finish, with missions filled with explosive action and set pieces. The game is more grind-friendly than Borderlands, and the repetitive missions are enjoyable if you like the gameplay loop.
- Enjoyable Deadshot gameplay/controls (weight 0.07): Deadshot's controls and gunplay were particularly enjoyable, with his jetpack adding a fun element to his sniper playstyle. The shooting itself is done competently, with various gun archetypes that feel distinct and satisfying. The game features four characters, each with distinct gameplay styles, creating good variety.
- Solid core mechanics/gameplay (weight 0.07): The core mechanics are solid, with the combat being the best part of the game. The gunplay and combat are genuinely solid, and the core gameplay is fun. The movement system is super fun to master, and the gameplay mechanics and general style are very responsive and not too janky.
- Rocksteady charm and quality (weight 0.06): The game has some of the old Rocksteady charm, with cutscenes that feel like their work, with great direction, constant jokes, and epic moments. The game's art style preserves the feel of comic books. The main story delivers the quality and entertainment expected from Rocksteady.

Common complaints:
- Poor optimization, crashes, bugs (weight 0.93): Many reviewers reported significant technical issues, including poor optimization, frame rate drops, crashes, and bugs. These problems detract from the overall experience and, in some cases, make the game unplayable. The game's performance is inconsistent, even on high-end PCs, and optimization issues persist even after multiple updates.
- Repetitive gameplay, uninspired missions (weight 0.93): The game suffers from repetitive gameplay loops, generic mission design, and a lack of enemy variety, leading to a monotonous and unengaging experience. Many reviewers found the gameplay to be a boring grind, with little to differentiate missions or enemies. This repetition extends to the endgame, which consists of replaying the same content for minimal progress.
- Mediocre, disrespectful story/writing (weight 0.32): The story and writing are frequently criticized as mediocre, inconsistent, and disrespectful to established DC lore, especially the Arkham series. Many reviewers felt the narrative was poorly executed, with uninspired characters, cringe-worthy dialogue, and plot holes. The game's tone and direction are a major departure from the Arkham games, disappointing long-time fans.
- Poorly implemented live service (weight 0.11): The game's implementation of a live service model is widely criticized. Reviewers felt the game was not designed for this type of model, leading to a lack of content, excessive microtransactions, and a general sense that the game prioritizes revenue over player experience. The live service elements feel forced and detract from the overall quality of the game.
- Repetitive, uninspired boss fights (weight 0.1): Boss fights are repetitive, uninspired, and lack challenge. Many reviewers noted that boss fights are rehashes of previous encounters, with limited enemy variety and predictable attack patterns. The endgame content consists of repeating the same boss fights, which quickly becomes tedious.
- Shallow, repetitive combat system (weight 0.08): The combat system lacks depth and variety, with repetitive mechanics and limited enemy variety. Many reviewers found the combat to be clunky and uninspired. The game's difficulty is artificially increased by restricting which weapons can harm enemies.
- Expensive, unappealing cosmetics (weight 0.07): The game features expensive cosmetic items and microtransactions that clutter the experience. Many reviewers felt that the skins and additional content were not worth the price. The game is too expensive when not on sale.
- Unrewarding battle pass system (weight 0.06): The battle pass system is criticized for slow progression, uninteresting content, and unnecessary monetization. Many reviewers felt that the battle pass was a grind and that the rewards were not worth the effort. The inclusion of a battle pass in a full-priced game was seen as a negative aspect.
- Excessive dialogue, cutscenes (weight 0.06): The game features excessive dialogue and cutscenes that interrupt gameplay flow. Characters talk too much, often overlapping and causing missed dialogue. Some reviewers found the dialogue to be cringe-worthy and the pacing to be off.
- Lacking episodic story content (weight 0.05): New episodes primarily add new characters rather than substantial story content. The episodic content feels lacking, with fewer cutscenes and less engaging dialogue. The story is not the main focus of the game.
- Mandatory online connection (weight 0.05): The game requires a constant online connection, even for single-player mode, which is frustrating for many players. Disconnections are frequent and can result in lost progress. This requirement is seen as a major drawback, especially given the game's server instability.
- Incomplete, unsatisfying ending (weight 0.04): The game lacks a proper ending, with the story continuing through future episodes. This episodic structure feels incomplete and unsatisfying. The ending feels like a setup for endless battle passes and microtransactions.

Gameplay feedback:
- Looter-shooter with varied characters (weight 0.19): The game is a looter-shooter with a focus on traversal mechanics, character progression, and co-op gameplay. Players can choose from a roster of characters, each with unique abilities, playstyles, and skill trees. The core gameplay loop involves completing missions, defeating enemies, collecting loot, and leveling up characters.
- Downgrade from Arkham formula (weight 0.07): The game departs from the Arkham formula in favor of a fast-paced, open-world environment. However, some reviewers found the gameplay to be a downgrade, lacking depth and variety compared to the Arkham series. The map is also considered generic.
- Story and seasonal content (weight 0.06): The game features a main storyline with a beginning, middle, and end, as well as post-launch seasonal content. The story focuses on eliminating members of the Justice League and Brainiac. There are also side quests, collectibles, and a battle pass system.
- Story focuses on Justice League (weight 0.05): The game's story revolves around the Suicide Squad's mission to eliminate the Justice League, who are controlled by Brainiac. However, the final bosses and seasonal episodes often involve fighting Brainiac himself, leading to repetitive boss battles.
- Repetitive, unintuitive, clunky experience (weight 0.04): The game suffers from a lengthy tutorial, repetitive missions, and unintuitive menus. Some reviewers found the skill trees poorly designed and the animations clunky, leading to a negative experience.
- Combo-based combat system (weight 0.03): The combat system includes combos, dodges, and counterattacks. Killing enemies and landing shots with "style" increases the combo multiplier. Reaching combo thresholds activates character-specific passives based on the skill tree.
- Basic leveling system (weight 0.03): The game features a character leveling system with skill points and linear skill trees. There are multiple level types, including character level, episode level, mastery level, and squad level.
- Cosmetic battle pass system (weight 0.03): The game features a battle pass system with both free and paid tracks. Battle passes can be switched between seasons, allowing players to purchase old battle passes. All battle pass items are cosmetic and do not affect gameplay.
- Initially required online connection (weight 0.03): The game initially required a constant online connection, which was a major point of criticism. Offline play has since been added.
- Adjustable difficulty levels (weight 0.02): The game features multiple difficulty levels that can be changed at any time. Enemy variety opens up as you progress through the story.
- Deadshot's jetpack and precision (weight 0.02): Deadshot is a character who flies with a jetpack and attacks at long distances with precision. He has a straightforward movement system and uses wrist pistols and a sniper rifle.

Performance notes:
- High hardware and storage demands (weight 0.14): The game demands high hardware requirements and a large amount of storage space. Some reviewers report that the game's graphics do not justify the high specs needed to run it smoothly. This can be a barrier to entry for players with older or less powerful PCs.
- Smooth performance on some systems (weight 0.03): Some players report solid performance, achieving 60+ FPS on various systems with specific settings. These positive experiences contrast with the more prevalent complaints about optimization, suggesting that performance may be highly dependent on hardware configuration and settings.
- Variable Steam Deck performance (weight 0.02): The game's performance on Steam Deck varies, with some reviewers reporting playable frame rates around 30fps on low settings. Tweaking settings can improve performance, but some text may be small and image quality is affected by FSR. Overall, the game is playable on Steam Deck, but requires compromises.
- Long loading times (weight 0.01): Some reviewers mention long loading times and slow mesh loading. This can interrupt the flow of gameplay and contribute to a negative user experience.
- Underwhelming graphics (weight 0.01): Some reviewers express disappointment with the game's graphics, stating that they do not see much visual difference even on the weakest settings.

Recommendations:
- Buy only on deep sale (weight 0.65): The most common recommendation is to only buy the game on sale, with many suggesting it's not worth the full price. Some reviewers suggest specific discounted prices (e.g., under $10) that would make the game worthwhile. This point is consistently mentioned across many reviews.
- More fun with friends (weight 0.51): Several reviewers suggest that the game is more enjoyable when played with friends in co-op mode. The game is fun to play with friends, but only buy it on sale. Some reviewers suggest forcing friends to buy it to have a good time.
- Form your own opinion (weight 0.46): Some reviewers suggest that the game deserves a chance and that people should form their own opinions. The game is not as bad as it's made out to be. The game is playable.
- Good for DC/Superhero fans (weight 0.16): Many reviewers suggest the game is best suited for fans of the DC universe, Suicide Squad, or those who enjoy superhero themes. However, some warn that it doesn't live up to the standards of the Arkham series. Some reviewers suggest that the game is fun if you don't take it seriously.
- Strongly positive feelings (weight 0.03): Some reviewers express strong positive feelings about the game, calling it hilarious, heartfelt, and ridiculously fun. The game guarantees at least 30 hours of fun. The game is recommended if you pay very cheap and are willing to understand that this is just an alternate reality.
- Avoid Deluxe/Ultimate Editions (weight 0.03): A common sentiment is to avoid the Deluxe or Ultimate Editions, especially at full price. The deluxe version is alright for 6 bucks. It is recommended to buy the deluxe version to avoid grinding.
- Concerns about live service model (weight 0.03): Some reviewers express concerns about the game's live service elements, battle passes, and microtransactions. Some reviewers feel that charging for battle passes in a game that they already paid for is pretty scummy. If the game gets the Marvel Avengers treatment and they remove all the live service bullshit and make it playable offline then it will absolutely deserve a recommendation on sale.
- Strongly negative feelings (weight 0.03): Some reviewers express strong negative feelings about the game, calling it irritating, shallow, and frustrating. The game is recommended for fans of black humor and unstable characters. The game feels like the definitive death of the franchise.
- Disappointment for Rocksteady fans (weight 0.02): Some reviewers express disappointment, particularly in relation to Rocksteady's previous work. The only thing it successfully murdered was Rocksteady's reputation. If you are looking for a standard Rocksteady game, play the Arkham saga.
- Hope for future improvements (weight 0.02): Some reviewers express hope that the developers will address the game's issues and improve it in the future. The reviewer hopes for a turnaround, but is left lamenting what could have been. The reviewer suggests waiting until the issues are addressed before purchasing.
- Good for looter shooter fans (weight 0.01): Some reviewers recommend the game to those who enjoy looter shooters. The game is decent if you like looter shooters and good movement. If you like looter shooters like Warframe, go for it!

Other player notes:
- Heavily discounted shortly after release (weight 0.14): The game was heavily discounted shortly after release, with many reviewers purchasing it for significantly less than the original price, sometimes including the deluxe edition. This suggests the game failed to meet sales expectations, leading to aggressive price cuts. Some reviewers bought the game at a discount out of curiosity or to see if it was "so bad it's good."
- Undeserved hate due to premature cancellation (weight 0.11): Some reviewers believe the game received undeserved hate due to premature cancellation attempts based on damage numbers and HUD UI, which can be turned off. They suspect WB Games' executives are to blame for the game's issues, rather than the developers.
- Weak Arkham universe connection (weight 0.04): Many reviewers feel the game's connection to the Arkham universe is tenuous or detrimental. Some suggest viewing it as a multiverse story to reconcile it with established lore, while others believe it would have been better received as a standalone title, as it disregards events from previous games.
- Decent campaign length (weight 0.03): The game features high-quality graphics, big set pieces, and numerous cutscenes, resulting in a campaign length of around 10-30 hours. However, the game counts time spent in menus and loading screens as "playing time", which may inflate playtime statistics.
- Live service model discontinued (weight 0.03): The game's live service model, including battle passes and the need for an online connection, was a point of contention. The live service has been discontinued, which may impact the game's long-term appeal and value.
- Offline mode now available (weight 0.02): The game initially required a constant internet connection, which was a major drawback for some players. An offline mode has since been released, addressing this concern.
- Clunky and bloated UI (weight 0.01): The game's user interface (UI) is criticized for being clunky and difficult to navigate, especially when managing loot and menus.
- Mixed character design (weight 0.01): The game features character designs that are a mix of recent DC movie vibes and faithful reproductions of initial comics, except for Deadshot. The race swap of Deadshot is revealed in comics after Will Smith played him in the first live action movie to have occurred because the original was an impostor the entire time.
- Cosmetic DLCs (weight 0.01): The game features in-app purchases, but items can be unlocked through gameplay. The game only has cosmetic DLCs.

Emotions:
- disappointment (weight 0.14): Emotion: disappointment
- frustration (weight 0.16): Emotion: frustration
- anger (weight 0.01): Emotion: anger
- satisfaction (weight 0.37): Emotion: satisfaction
- enjoyment (weight 0.03): Emotion: enjoyment
- humor (weight 0.02): Emotion: humor
- excitement (weight 0.07): Emotion: excitement
- joy (weight 0.06): Emotion: joy
- boredom (weight 0.01): Emotion: boredom
- neutral (weight 0.02): Emotion: neutral
- positive (weight 0.02): Emotion: positive}