Info about Supermarket Together - The Cool Pack:

Official game description:
**Entering our store? That's a broomin'**  
Thanks for everybody's feedback and support: this is the only DLC available for the game, featuring mostly cosmetics.  
The DLC already includes:  
\- 8 Different characters  
\- More than 100 funny hats for you and your employees.  
\- Dances and poses!  
\- An interactable web browser so you can slack while your tyrant boss isn't looking.  
\- Painting or changing shop's aspect with currently 170 different materials.  
\- Allowing image URLs linking in the painting frames decoration.  
\- Access to a small painting minigame inside the Cool Room.  
Syncing sites like Youtube in the store's TVs can already be done indirectly. A way to hook live streaming like Twitch videos has been requested and it's a feature depending on external media.

Release date: Aug 15, 2024

Categories: Simulation, Customization, Multiplayer, Sandbox, Cooperative Gameplay, Mini-Game Collection, Social Simulation

Feature scans:
- MTX: score 10; verdict: Fair Monetization; summary: The overall sentiment towards the DLC is positive, with many users purchasing it to support the developers. The DLC primarily offers cosmetic items, which do not affect gameplay balance, making it a fair monetization strategy. However, there are mixed perceptions of the value offered by the DLC.

- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $0.00 - $5.00
  - Reasoning: The reviews consistently mention that the game is fun and worth supporting through DLC purchases. The phrase 'worth the money' and 'worth it' are repeated multiple times, indicating that users find value in spending around $5 or more. This suggests that the community considers a fair price range for the base game to be around $5, given that they find the DLC worth purchasing at this price point.
- Playtime Metrics:
  - Game completion: 14.0h
  - Story completion: N/A
  - Session length: 4.0h
  - Endgame: N/A
  - Reasoning: The evidence provided includes direct mentions of playtime and gameplay experiences. The first quote mentions 'countless hours,' which suggests a high level of engagement and potentially long play sessions. The second quote mentions 'hours of content during only one night,' indicating that the game can provide extended play sessions in a single sitting. The third quote provides a specific playtime metric, stating that the game can be completed in about 14 hours if played quickly. This directly supports the 'game completion' metric.
- Time-to-fun:
  - Summary: The game is immediately fun, especially in co-op mode, with minimal friction and high enjoyment in both solo and multiplayer settings.
  - Stance: Fun immediately
  - Anchor: Playing with friends
  - Time to anchor: 0h 0m
  - Friction: Cheating and lack of fairness; Limited regional availability
  - Unlock drivers: Playing with friends; Supporting the developers
  - Conditions: Playing with friends; Enjoying grindy simulator-type games
- Player Archetypes:
  - Supportive Co-op Enthusiast (buy)
    - Motivation: Supporting developers and enjoying co-op gameplay
    - Playstyle: Enjoys both solo and co-op gameplay, willing to purchase DLCs to support developers.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: co-op player; supporter
    - Reference games: Supermarket Simulator
  - Solo and Multiplayer Grinder (buy)
    - Motivation: Enjoying smooth and visually appealing gameplay
    - Playstyle: Enjoys grinding solo and playing with friends, appreciates visual and musical elements.
    - Experience: familiar
    - Purchase stance: buy
    - Labels: grinder; multiplayer fan
    - Reference games: Sims 2
  - Critical Supporter (sale)
    - Motivation: Enjoying the game but concerned about DLC limitations
    - Playstyle: Enjoys the game but has specific criticisms about DLC features.
    - Experience: familiar
    - Purchase stance: sale
    - Labels: critical player; supporter
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Enjoyable gameplay experience (weight 0.74): Players find the game highly enjoyable, well-made, and addictive. It is also noted to be fun to play with friends and family.
- Support for developers (weight 0.4): Many players express their support for the developers and appreciate the opportunity to support the development of the game through purchases and DLCs.
- Value for money (weight 0.38): Players feel that the game offers good value for money, with some even suggesting it provides more value than recent paid games.
- Cool pack appreciation (weight 0.3): The cool pack is frequently mentioned as being enjoyable and cool, adding value to the game.
- Multiplayer and social features (weight 0.3): The game supports multiplayer and cooperative play, allowing up to 16 players to enjoy the game together, and includes social features like watching videos and browsing the web.
- Regular updates (weight 0.27): Players appreciate the continuous and regular updates provided by the developers, which keep the game fresh and engaging.
- Positive feedback on DLC (weight 0.22): The DLC content is well-received and considered fun and worth the cost by many players.
- Cool features and visuals (weight 0.22): Players enjoy the cool small features and visuals in the game, including emotes and skins.
- Suggestions for improvement (weight 0.12): Some players have suggestions for improving the game and express their desire for the game to continue evolving.

Common complaints:
- TV and media sync issues (weight 0.97): Many players report that TVs and media content do not sync properly between players. Friends cannot see or hear what is displayed on TVs, and URLs do not show up for other players. This issue is widespread and affects both DLC and non-DLC users.
- DLC limitations and issues (weight 0.76): DLC functionality is limited to players who bought it, causing frustration among friends who cannot share DLC features. Additionally, DLC does not work properly and restricts access to certain rooms and content for non-DLC players.
- Lack of sharing features (weight 0.46): Players are disappointed with the inability to share videos, music, and other media content with friends. This includes issues with YouTube synchronization and the inability to watch videos together.
- Game bugs and errors (weight 0.35): The game has various bugs and errors, including movement issues, equipment breakdowns without repair options, and general game freezes. These issues affect the overall gameplay experience.
- Lack of features and improvements (weight 0.34): Players feel that the game lacks useful features and improvements. This includes the need for additional decorations, game modes, and better optimization.
- Preview and customization issues (weight 0.3): Players cannot preview floors, walls, or textures before applying them. Additionally, there are limitations in customizing the store and changing shirt colors, which affects the overall customization experience.
- Dissatisfaction with purchases (weight 0.26): There is a general dissatisfaction with purchases, particularly with the DLC. Players feel that the DLC does not add much value and is not essential, leading to disappointment.
- Ads and synchronization issues (weight 0.22): Endless ads that cannot be turned off cause frustration. Additionally, skipping ads can cause desync issues, affecting the gameplay experience.
- Toxicity and public game issues (weight 0.17): The game has issues with toxicity in public games and a lack of limits on what players can do. This affects the overall multiplayer experience.

Gameplay feedback:
- Customization Options (weight 0.6): There is a strong demand for more customization options, including hats, dances, flooring, wallpapers, and interior design. Players also want to customize supermarket elements and have access to green tablets for modifications.
- Enhanced TV and Media Sync (weight 0.55): Players want better media synchronization on TVs, including YouTube videos and co-op video syncing for multiplayer interaction. This also extends to customizable TV content and control settings.
- Multiplayer and Co-op Features (weight 0.35): There is a significant interest in improving multiplayer modes, including co-op gameplay, permissions, and screen synchronization for multiplayer interactions.
- Web Browser Integration (weight 0.3): Players are requesting an in-game web browser that can display browser images on in-game TVs, enhancing the interactive experience.
- Market and Price Tracking (weight 0.17): Suggestions include adding an announcement board for price changes and a price tracking device to enhance market interactions.
- Gameplay Mechanics and Features (weight 0.17): Players suggest various gameplay mechanics and features, including painting mechanics, image linking in picture frames, and the addition of a robot cleaner.
- Seasonal Updates and Events (weight 0.13): There is a desire for seasonal updates, such as Halloween updates with ghosts, to keep the game fresh and engaging.
- Mini-Games and Arcade Cabinets (weight 0.13): Players are interested in having mini-games and arcade cabinets within the game to add more variety and entertainment.
- Sandbox MMORPG Elements (weight 0.12): Some players suggest incorporating sandbox MMORPG elements and large-scale PVP battles to diversify the gameplay.
- Role Assignment and Jobs (weight 0.11): There are suggestions for role assignment and adding jobs to the game to enhance the gameplay experience.
- Hidden Extras and Cheat Codes (weight 0.11): Players are interested in hidden extras within the game and have suggestions regarding cheat code removal.
- Relaxing or Chaotic Gameplay (weight 0.07): The game can be relaxing or chaotic depending on the number of players, offering a unique experience based on player count.
- New Locations and Bigger Mart (weight 0.07): Players suggest adding more locations or expanding the size of the mart to provide more content and exploration opportunities.
- Cat Interaction (weight 0.06): Players suggest adding the ability to pet and carry the cat, enhancing the interactive experience with in-game animals.
- Lobby-wide Sound Access (weight 0.06): There is a suggestion to provide lobby-wide sound access to improve the multiplayer experience.

Performance notes:
- Optimization updates needed (weight 0.14): Multiple players have reported that the game requires optimization updates to improve performance and fix various issues.
- Game freezing constantly (weight 0.08): Several players have experienced the game freezing frequently, disrupting the gaming experience.
- Player functionality issues (weight 0.08): There are reports of the player not functioning properly, which affects the overall gameplay experience.
- Desync issues (weight 0.08): Desync issues have been reported, causing problems with the game's synchronization and gameplay.
- TV Sync bug (weight 0.08): A specific bug related to TV sync has been reported by players, causing issues with gameplay.
- Inability to use on devices (weight 0.08): There are issues with the game not being usable on certain devices, limiting accessibility for some players.
- Ad-related bugs (weight 0.07): Players have encountered various bugs related to advertisements, affecting the game's usability.

Recommendations:
- Highly recommend the DLC (weight 0.23): Many players highly recommend the DLC, stating it is worth purchasing if you enjoy the base game.
- Recommended despite skepticism (weight 0.07): The DLC is recommended even to those who are skeptical about its value.

Other player notes:
- Long gameplay duration (weight 0.08): Players have reported spending extensive time on the base game, indicating high engagement and content depth.
- NPC worker customization (weight 0.08): Players are interested in customizing NPC workers, which could add a layer of personalization to the game.
- Add hot dog cart (weight 0.07): Suggestion to include a hot dog cart with an employee, possibly to enhance gameplay variety or realism.

Emotions:
- Frustration (weight 0.23): Players are frustrated primarily due to issues with the DLC, including it not working as expected and restrictions on sharing DLC features. Additionally, problems with the TV feature not syncing in multiplayer, movement issues, and the game freezing contribute to this frustration.
- Disappointment (weight 0.16): Disappointment stems from the lack of synchronization in multiplayer, particularly with the TV feature and other content not being visible or accessible to all players. Issues with sharing content and the limited functionality of the DLC outside of multiplayer also contribute to this emotion.
- Enjoyment (weight 0.09): Players enjoy the fun gameplay and various activities the game offers. Features like playing music, dancing with friends, and the overall fun and well-made nature of the game contribute to this positive emotion.
- Satisfaction (weight 0.08): Satisfaction comes from the game's interior design options and overall experience. Players appreciate the game's smooth performance, fun gameplay with friends and solo, and the value it offers compared to other paid games.
- Happy (weight 0.08): Players are happy due to the fun they have playing with family and the extensive customization options available. The enjoyment of the game and the feeling of being cooler after purchase also contribute to this happiness.
- Support (weight 0.07): Players feel supportive towards the developers, believing they deserve the money for their efforts. This emotion is driven by a desire to support the developers and the belief that the DLC is worth the money.
- Gratitude (weight 0.07): Gratitude is expressed for the game being free and enjoyable, as well as for the continuous updates and gameplay mechanics. Players also appreciate the developers for making them laugh and for the overall positive experience.
- Happiness (weight 0.06): Happiness is derived from enjoying the game features and customizing the supermarket with personal touches like cat pictures and memes. Positive experiences with the game and friends also contribute to this emotion.
- Excitement (weight 0.06): Players are excited about the detailed gameplay elements and the various possibilities for acquiring different equipment. The potential for future content updates and the ability to add custom pictures everywhere in the store also contribute to this excitement.
- Joy (weight 0.04): Joy comes from comedic moments with friends and the overall fun and addictive nature of the game. Putting hats on employees and other funny activities add to this positive emotion.
- Supportive (weight 0.03): Players are supportive of the creator and the additional content, driven by a desire to support the development and the belief in the value of the DLC.
- Frustrated (weight 0.03): Players are frustrated with DLC limitations and bugs in gameplay. They want improvements to address these issues and enhance their overall experience.
- Amusement (weight 0.02): Amusement is derived from funny emotes and decorating the store with meme pictures, adding a humorous and enjoyable aspect to the game.
- Confusion (weight 0.02): Confusion arises from uncertainty about where to place the research machine and difficulty in using the TV feature, leading to a lack of clarity in gameplay.
- Sadness (weight 0.02): Sadness stems from friends not being able to listen to songs and videos or hear the music, which detracts from the shared gaming experience.
- Hope (weight 0.01): Hope is expressed for future features like previewing floors and walls and the possibility of watching YouTube together, indicating a desire for enhanced gameplay options.
- Fun (weight 0.01): Fun is derived from finding glitches, which adds an unexpected and enjoyable element to the gameplay experience.
- Appreciation (weight 0.01): Appreciation is felt for the active developers and the fact that the game is free, highlighting the value and effort put into the game.
- Admiration (weight 0.01): Admiration is expressed for the indie work, recognizing the effort and creativity put into developing the game.
- Surprise (weight 0.01): Surprise comes from the game being different from typical simulators, offering a unique and unexpected gaming experience.}