Info about Jackal:

Official game description:
**You're a coked-up force of nature loose in Sin City's underbelly.**
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No stealth. No hiding. Just a superhuman wrecking ball obliterating entire crime families. Loot their vaults. Claim their dames.
The mob built Vegas. **You'll rip it apart.**
**From sofas to shotguns - everything is lethal**
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Become a coked-up John Wick who can turn Vegas into a stage for improvised carnage. 
**Every finisher a brushstroke.** **Every room a spectacle of carnage.**
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Faster than thought. Stronger than any wiseguy with a gun. Reloading just slows you down. 
Become **unstoppable**. Unkillable. Undisputed.
**No two massacres are alike**
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Each raid is different with:
*   unlockable drug superpowers
*   randomly generated rooms
*   stackable gameplay mutators
*   an arsenal of brutal finishers
*   variety of enemy types
*   iconic Las Vegas locations
*   iconic 70s weapons
*   weaponized items fueling endless creative violence
**Goodfellas on mescaline. When gangster classics take acid**
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Go back to a time of smoke-choked rooms, acid-laced jazz, and when immorality was still in style.
Immerse in a psychedelic noir story where a hitman and his supernatural associate navigate a 1970s mob filled Vegas where every housecleaning job bleeds into the next and reality's just another bad trip. 
Buy the ticket, take the ride.
*   **_With the voice of Matthew Curtis ('I Am Your Beast')_**
*   _**Created by Michał Marcinkowski ('Soldat', 'Maniac', 'Butcher')**_
*   **_Inspired by 'Hotline Miami', 'OTXO', 'I Am Your Beast', 'John Wick', 'Pulp Fiction', 'Fear and Loathing In Vegas', 'Goodfellas', 'Cowboy Bebop'_**

Release date: Feb 5, 2026

Categories: Top-Down Tactical Shooter, Twin-stick Shooter, Bullet-hell, Procedural Generation, Character Progression, Action, Roguelike


- Hardware Profile: No data
Feature extractions:
- Community Price: No data
- Playtime Metrics: No data
- Time-to-fun: No data
- Player Archetypes: No data


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Fast-paced, satisfying gameplay (weight 0.96): The gameplay is frequently described as fast, brutal, and satisfying. Players enjoy the responsive and punchy combat, which is compared favorably to Hotline Miami.
- High replayability (weight 0.91): Features like procedurally generated maps, various modifiers, and speedrun modes contribute to the game's high replay value, encouraging players to revisit the game.
- Engaging story and cutscenes (weight 0.87): The story is praised for being fascinating and enjoyable, with well-directed cutscenes that keep players engaged and entertained.
- Variety of weapons and combat options (weight 0.75): The game offers a wide range of weapons and combat options, including different attack sound effects and unique spells, adding depth and variety to the gameplay.
- Excellent soundtrack and art direction (weight 0.67): The game's soundtrack is highlighted as phenomenal and immersive, complementing the action and enhancing the overall atmosphere. The art direction is also noted for its high quality and style.
- Good value for the price (weight 0.64): The game is considered worth the price, offering a great playtime to cost ratio and a satisfying experience that justifies the purchase.
- Unique and enjoyable presentation (weight 0.21): The game's presentation, including its unique charm, clean animations, and slick cutscenes, is well-received by players, enhancing the overall experience.
- Fun and engaging modifiers (weight 0.09): Players enjoy the various modifiers available in the game, such as the kicking-only modifier and different cards, which add fun and unique challenges to the gameplay.

Common complaints:
- Story is disappointing (weight 0.76): The story is criticized for being confusing, nonsensical, and not appealing. It is also described as flat, forced, and a standard cliché.
- Game is too short (weight 0.74): Many players feel that the game is too short and can be completed in just a few hours, which does not provide enough content for its price.
- Visual and control problems (weight 0.69): The game has issues with visuals being hard to read and controls not being responsive. There are also problems with the cursor appearing on screen and basic controller support.
- Technical and design flaws (weight 0.65): There are several technical issues such as wonky physics, aiming and camera angle difficulties, and hit registration problems. Level design is also criticized for feeling rushed and repetitive.
- Gameplay and combat issues (weight 0.61): Players report various gameplay issues including loose combat, repetitive enemies and weapons, and lack of satisfying mechanics. Some also mention that the gameplay feels rough and frustrating at times.
- Localization and translation issues (weight 0.33): The game's localization, particularly the Simplified Chinese translation, has several issues that affect the player experience.
- Difficulty and mode issues (weight 0.15): Players find the standard mode too easy and are frustrated that hard mode is not unlocked from the start, requiring a playthrough of standard mode first.
- Unappealing themes (weight 0.04): Some players find the drug references in the game unappealing and off-putting.

Gameplay feedback:
- Hotline Miami-inspired gameplay (weight 0.48): The game is heavily inspired by Hotline Miami, featuring similar top-down shooter mechanics and a storyline reminiscent of the classic game. It includes tight, responsive gameplay and offers a sandbox mode for added replayability.
- Time loop and aiming mechanics (weight 0.1): The game features time loop mechanics and aiming and camera angle mechanics. Modifiers and spells are also available to enhance gameplay.
- Spells and modifiers (weight 0.1): An Egyptian friend in the game gives spells to choose from, and there are various spells and modifiers available that affect gameplay. These elements add depth and customization to the player's experience.
- Repetitive enemies and weapons (weight 0.1): Some players find the enemies and weapons repetitive, with static enemies often followed by gunmen. This can lead to multiple enemies on screen at once, increasing the challenge.
- Controller support and gameplay length (weight 0.1): The game supports controllers and offers about 2-3 hours of gameplay. It also includes various movement options to cater to different playstyles.
- Drug-fueled hitman theme (weight 0.04): The game's theme revolves around a drug-fueled hitman tearing through 70s Las Vegas, adding a unique and immersive backdrop to the gameplay.
- Environmental combat items (weight 0.04): The game includes environmental items that can be used in combat, adding another layer of strategy and variety to the gameplay.

Performance notes:
- Deaths during cut scenes (weight 0.05): Players have reported dying during cut scenes, which disrupts the gaming experience and immersion.
- Inconsistent seed spawns (weight 0.05): The game restarts on the same seed spawn in different ways, leading to inconsistencies and potential confusion for players.
- No issues on Steam Deck (weight 0.05): Players using Steam Deck have reported a smooth experience with no issues, indicating good compatibility and optimization for this platform.
- Minor bugs present (weight 0.04): There are a few minor bugs reported by players, though they do not significantly impact the overall gameplay experience.

Recommendations:
- Recommended for action game fans (weight 0.26): The game is highly recommended for those who enjoy fast-paced, skill-driven action, particularly fans of Hotline Miami and twin-stick shooters.
- Consider waiting for a sale (weight 0.15): Some players suggest waiting for a sale to get the best value, indicating that the game is worth the price but could be more appealing at a discounted rate.
- Play on Hard difficulty (weight 0.1): For an optimal experience, players recommend trying the game on the 'Hard' difficulty level, despite some noted problems.
- Alternative to Hotline Miami (weight 0.04): Some players suggest that instead of this game, one might prefer to play Hotline Miami.

Other player notes:
No miscpoints

Emotions:
- Enjoyment (weight 0.26): Players appreciate the fun and replayable gameplay, along with the great soundtrack and character interactions. The lovely art style, satisfying action, and entertaining combat also contribute to their enjoyment.
- Joy (weight 0.18): The joy comes from the cathartic gameplay, enjoyable soundtrack, and engaging story. The positive experience with music, drawings, and animations further enhances this emotion.
- Disappointment (weight 0.18): Disappointment stems from the game's short length, confusing story, and weak level design. Players also feel let down by the amount of content, replay value, and the perceived weakness of weapons.
- Excitement (weight 0.13): The excitement is driven by the fast-paced and bloody gameplay, slick combat, and impressive finishing moves. The quick immersion into action and the overall quality of the game also contribute to this feeling.
- Frustration (weight 0.13): Frustration arises from enemies spawning after levels are cleared, looser combat, and harder-to-read visuals. Difficulty with aiming and camera angles, along with repetitive and annoying level design, also add to this emotion.
- Satisfaction (weight 0.11): Satisfaction comes from the great music and art direction, as well as the physics-based combat that feels awesome. The game meeting expectations and suiting the reviewer's taste also contribute to this feeling.
- Amusement (weight 0.05): Amusement is derived from the unique and fun gameplay experience, along with the crazy amount of move speed that makes players feel like they are in a fever dream.
- Admiration (weight 0.03): Admiration is inspired by the beautiful art direction and well-directed cutscenes, which stand out to the players.
- Love (weight 0.03): Love for the game is expressed by reviewers who think it should be made into a movie, indicating a deep appreciation for the game's overall experience.
- Anger (weight 0.03): Anger is caused by the feeling that the game is not worth the money, leading to a sense of being cheated or disappointed.
- Surprise (weight 0.03): Surprise comes from unexpected elements in the game, such as finisher animations and boss enemies, which catch players off guard in a positive way.
- Anticipation (weight 0.03): Anticipation is driven by the excitement of looking forward to replaying the game, indicating a desire to experience it again.}