Info about Black Ice:

Official game description:
Hack greedy megacorps to help as many people as you can in a high-agility cyberpunk looter/shooter RPG. Explore vast cyberspace vistas and outmaneuver AIs to customize your loadout with an arsenal of weapon combos. Think Borderlands meets Tron. Play solo or online co-op with up to 10 people!
Black Ice is many things:
-------------------------
*   A **high-mobility cyberpunk looter/shooter** with an incredible number of movement and combat abilities to combo. So customizable you can even unequip your sprint and jump to replace them with more guns. After all, hacking is all about finding ways to break systems and become untouchable. But the corporations are constantly upgrading too with nearly 100 security types and unique enemies to combo against you.
*   A **massive cyberspace open world** to explore as you breach corporate AI defenses, steal their secrets (and tech!), and unravel conspiracies. Race along the information superhighway as you vault from one megacorp's gigantic neon skyscraper to another. From monumental worldbreaker megastructures to tiny hacker black markets hidden in the cracks of the world, there are endless wonders to find. Like the Phish Market.
*   A very human **cyberPUNK story centered on helping people and building communities** in a struggling corporate dystopia. Shiny cyberpunk tech is only as good as the people who use it and each person you save has skills that can be leveraged for the greater good. When the world seems bleak, all it takes is someone who can remove an obstacle when they need it most. Sometimes literally, like when someone's debt is so high that their apartment's pay-per-use door won't let them out.
*   Infinite customization and replay value with a **progression and unlock system** that adds new weapon types, dozens of **unique perks** that radically change your gameplay, and a very forgiving **respec system** so that you can always try new things.
*   **Multiplayer and modding**. You can play co-op or pvp with up to 10 friends and the enemies and loot will scale to match your group for maximum fun. Whether solo or multi, anyone can mod the game to add their own unique weapons and items. It's not a real hacking game if you can't hack the game itself!
What else?
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*   Extremely open development - talk to the devs directly on (some features and items were suggested by the players!)
*   A wonderful original soundtrack by epic composer V-Axys
*   Did we mention **Mod Support**?
*   Photosensitive Mode
*   Long term support from the developers with a track record of regular updates going back to 2014!
The Promise:
------------
*   Every update for free
*   No microtransactions, No DRM
*   No copyright takedowns on Let's Play videos
*   Bugs fixed as fast as we can
*   Things may change, but we'll always try to change them for the better
I hope you're not afraid of spiders.
Contact
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Let the developers know about any bugs (no, not the spiders) or your feature wishlist on Discord, the Steam forums, via email (support@superdupergc.com), or on Twitter

Release date: Jul 9, 2014

Categories: Looter Shooter, Cooperative Multiplayer, First-Person Shooter, Cyberpunk, Roguelite, Mod Support, Open-World Exploration, Hacking Gameplay


- Hardware Profile: No data
Feature extractions:
- Community Price:
  - Community fair range: $5.00 - $10.00
  - Reasoning: One review explicitly suggests $5 as fair, while others call the game overpriced or recommend buying on sale. A few reviews state it's worth the full price, implying a ceiling around $10. Together, the community perceives a fair base-game price between $5 and $10.
- Playtime Metrics:
  - Game completion: N/A
  - Story completion: N/A
  - Session length: N/A
  - Endgame: N/A
  - Reasoning: The evidence provides some playtime numbers (29 total hours, 6-hour session, 10-15 minute session, and a vague 'few hours' for a playthrough) but lacks specific, consistent measurements for any single metric. The 29 hours may not indicate completion; session lengths vary widely; and the 'few hours' for a playthrough is imprecise. Therefore, all metrics are set to null due to insufficient precise evidence.
- Time-to-fun:
  - Summary: The game is initially fun due to its addictive pacing and progression system, but many players find that enjoyment drops after the novelty fades due to repetitive gameplay and lack of variety.
  - Stance: Fun then drops
  - Anchor: Immediately upon starting
  - Time to anchor: N/A
  - Friction: slow compared to big titles; can be a bit buggy after updates; multiplayer is a bit laggy; graphical readability could be improved
  - Unlock drivers: N/A
  - Conditions: short play sessions may sustain novelty; tolerance for repetitive content; playing with friends may mitigate the drop; desire for character progression; interest in loot grinding; preference for fast-paced gameplay; graphical fidelity expectations; bug tolerance
- Player Archetypes:
  - Loot Grinder (buy)
    - Motivation: Loot and character progression
    - Playstyle: Grinding for better gear, optimizing builds, and engaging with the progression system
    - Experience: veteran
    - Purchase stance: buy
    - Labels: shlooter; looter-shooter enthusiast
    - Reference games: Borderlands; Borderlands 2
  - Retro FPS Veteran (buy)
    - Motivation: Nostalgic fast-paced action
    - Playstyle: Fast movement, twitch shooting, arcade-style combat
    - Experience: veteran
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: Quake; Unreal Tournament; TRON 2.0; Battle Zone
  - Casual Explorer (buy)
    - Motivation: Relaxation and visual enjoyment
    - Playstyle: Short sessions, exploring scenery, light gameplay
    - Experience: newcomer
    - Purchase stance: buy
    - Labels: N/A
    - Reference games: N/A


Below are summaries of things people say about the game per category.
Each point is assigned a weight that represents how often it is mentioned across all reviews.
What players like:
- Stylish TRON-like visuals (weight 0.68): Players frequently mention the game's neon, retro-future aesthetic, often comparing it to TRON or Tron 2.0. The colorful, eye-catching visuals are a standout feature that adds to the game's unique charm.
- Weapon variety is impressive (weight 0.56): Players highlight a wide range of weapon types including sniper rifles, shotguns, pistols, laser guns, beam weapons, and explosive weapons, along with numerous modules and perks for builds. This variety is a major positive and supports diverse playstyles.
- Gameplay is satisfying (weight 0.51): Players consistently describe the gameplay as satisfying, fun, and addictive, with simple mechanics that are easy to pick up. The fast-paced combat and replayable nature contribute to an overall enjoyable experience.
- Strong overall game quality (weight 0.5): Reviews describe the game as quality, pleasant to play, and worth owning, with many exceeding expectations and being better than most early access titles. The game is generally considered a great addition to any library.
- Game improves over time (weight 0.44): Players note significant improvements in depth and content since the game's initial release, with updates consistently adding new features and diversity. The game is seen as having come a long way and continuing to get better.
- Exceptional soundtrack quality (weight 0.38): The game's soundtrack, especially the cyberpunk-styled music by V-Axys, is highly praised for fitting the aesthetic perfectly and enhancing the atmosphere. Multiple reviews call the music awesome, great, and fantastic.
- Responsive and active developer (weight 0.37): Players appreciate the developer's responsiveness to feedback and rapid implementation of requests. The developer is described as very active, approachable, and involved with the community, which positively impacts player satisfaction.
- Enjoyable with friends (weight 0.34): Players report having more fun when playing with friends, highlighting the cooperative multiplayer modes that work well. Co-op play supports LAN or internet, adding to the game's social appeal.
- Fun loot systems (weight 0.3): Players enjoy the random loot drops and the loot system, which adds excitement and variety. The massive randomized loot with near-infinite variety and excellent generation keeps gameplay fresh.
- High replayability (weight 0.29): The game is considered highly replayable due to its customizable layout, diverse playstyles, and no wrong way to play. Multiple approaches and random elements encourage repeated playthroughs.
- Exciting combat experience (weight 0.29): Combat is frequently described as exciting and exhilarating, driven by fast-paced action similar to Quake. The superpaced FPS experience with neon visuals adds to the thrill.
- Cyberpunk looter shooter appeal (weight 0.26): The game is praised as a great looter-shooter with an oldschool cyberpunk style, offering fast and interesting gameplay. The cyberpunk theme is a major draw for many players.
- Long-term developer commitment (weight 0.21): Players acknowledge the developer's continued support through years of updates, including substantial free content updates and improvements. This long-term commitment is valued by the community.
- Engaging story and mechanics (weight 0.21): The story is described as great and cool, and the game's mechanics are interesting to figure out. These elements add depth and keep players invested in the game.
- Stable with no major bugs (weight 0.12): Reviews indicate that the game was encountered without game-breaking bugs, and no major issues arose. This stability is a positive factor for player satisfaction.
- Minion tactical assistance (weight 0.12): Players appreciate the minion system that provides companions, offering tactical assistance during gameplay. This feature enhances the gameplay experience and adds strategic depth.

Common complaints:
- UI is unintuitive (weight 0.47): The user interface is poorly designed, with readability issues, inconsistent displays, and outdated aesthetics. This makes navigation and item comparison difficult.
- Combat is monotonous (weight 0.45): Combat areas are small and plain, with enemies that fail to challenge. Difficulty is either too easy or recycles enemies, making fights boring.
- Lack of enemy variety (weight 0.43): Enemy types are few, with only 4-7 basic types, and designs are uninspired. This limits combat diversity and makes encounters feel samey.
- Bugs and glitches (weight 0.43): The game contains various bugs, including game-breaking story quests, objects spawning in walls or lava, and screen flickering. These technical issues harm the overall experience.
- Early access content (weight 0.37): The game is in early access with only a portion of the story available. This results in incomplete lore, missing features, and a sense of unfinished product.
- Game is grindy (weight 0.36): The game requires extensive grinding to progress, with limited content beyond repetitive tasks. Leveling becomes a chore, and enemy scaling negates progress, making the grind feel unrewarding.
- Multiplayer is weak (weight 0.33): Multiplayer functionality suffers from lag, a small player base, and limited server regions. This detracts from the cooperative experience and can make the game feel empty online.
- Weapons lack depth (weight 0.33): Weapons are limited to a few archetypes with only stat increases, lacking unique effects or variety. Sound design is weak, making them feel unimpactful.
- Repetitive gameplay (weight 0.31): The core gameplay loop is repetitive, with limited enemy variety and monotonous quests. This quickly leads to boredom and reduces long-term engagement.
- Boring and not addictive (weight 0.28): The game fails to engage players, with many describing it as boring or not addictive. It lacks unique elements to hold attention.
- Performance issues (weight 0.27): The game suffers from screen flickering, visual clutter, and particle effects that obscure important information. This affects gameplay clarity and comfort.
- Story is lacking (weight 0.24): The story is thin, with few chapters and a simple 'save friend' premise. It becomes confusing in multiplayer and fails to captivate players.
- Quality of life missing (weight 0.24): Key features like fast travel, minimap, and the ability to reset perks are absent. This forces players to navigate tediously and restart for respecs.
- Unbalanced gameplay (weight 0.23): Certain weapons and class mods are overpowered or underpowered, leading to a lack of build diversity. This reduces strategic choices and fairness.
- World feels lifeless (weight 0.23): The game world lacks immersion, with minimal lore, few NPCs, and little randomization. This makes the game feel empty and unengaging.
- Limited equipment slots (weight 0.19): Equipment capacity is restrictive, limiting the number of weapons and abilities usable at once. This reduces build flexibility and strategic depth.
- Leveling issues (weight 0.19): Leveling becomes pointless after level 50 as characters stop gaining points, and enemy health scales with level. This makes progression feel meaningless.
- Progression is gear-dependent (weight 0.18): Character progression relies solely on gear, with little improvement from leveling. Loot drops often aren't upgrades, leading to frustration.
- Quests are repetitive (weight 0.15): Quests follow a repetitive pattern of going to a point, hacking, and repeating. They lack meaningful variety and fail to add substantial content.
- Lack of language support (weight 0.13): The game lacks Chinese language support, making it difficult for non-English players to understand objectives and story. This limits accessibility.

Gameplay feedback:
- Core gameplay is looter-shooter (weight 0.6): Multiple reviews describe the game as a looter-shooter with a cyberpunk theme, often combining FPS mechanics with hack-and-slash elements. The looting and shooting loop is central to the experience.
- Supports cooperative multiplayer (weight 0.51): Reviews highlight that the game supports co-op multiplayer, encouraging play with friends and providing multiplayer modes including coop and versus. This social aspect is a significant draw.
- Cyberpunk hacking FPS (weight 0.44): The game is frequently characterized as a cyberpunk open-world FPS where hacking is a key mechanic, allowing players to explore cyberspace and hack into various systems. This blends shooting with hacking gameplay.
- Hacking servers drives gameplay (weight 0.43): Hacking specific servers or nodes is a primary objective, often drawing out enemies and triggering waves that must be defeated. Players explore the internet to hack increasingly difficult servers for better rewards.
- RPG elements and progression (weight 0.41): The game blends FPS action with RPG elements, including character progression, skill points, and talents that affect gameplay. This hybrid approach is frequently noted.
- Variety of weapons and abilities (weight 0.36): Players have access to a wide variety of weapons, abilities, and build options, including extensive customization. This variety supports different playstyles.
- Extensive loot and leveling system (weight 0.35): The loot system is a core gameplay element, featuring randomized weapon and equipment drops with rarities and affixes. Character progression through levels is also important, with loot and leveling deeply integrated.
- Roguelike elements present (weight 0.32): The game incorporates roguelike elements, with randomized loot and affixes, sometimes described as an FPS roguelite. This adds replayability through procedural variation.
- Fast-paced intense combat (weight 0.29): Combat is described as frantic, strategic, and intense, with fast and twitch-based mechanics reminiscent of old-school arena shooters. The pace is a hallmark of the experience.
- Hacking has consequences (weight 0.23): Hacking servers can increase difficulty if multiple are hacked simultaneously, and can spawn enemies that must be defeated within time limits. This adds strategic depth to hacking encounters.
- Open world with objectives (weight 0.19): The game is set in an open world, although some reviews suggest it is technically open world with a direct objective. Exploration is a key part of the experience.
- Movement includes advanced mechanics (weight 0.13): Movement is enhanced with grappling hooks, teleportation, dashes, and gliding, contributing to the fast-paced and dynamic gameplay. This mobility is a highlight.
- Hacking shops for loot (weight 0.12): Players can hack shops to take goods, expanding the ways to acquire items beyond traditional drops. This hacking application is a unique feature.
- Indie game status (weight 0.11): The game is identified as an indie title, which may influence expectations regarding scope and polish. This is a notable characteristic for some reviewers.

Performance notes:
- Bugs and glitches present (weight 0.18): Although no game-breaking bugs were encountered, players noted some bugs and glitches in the game. These are mostly minor but affect the overall polish.
- Game runs well on Steam Deck (weight 0.14): Players report the game runs great on the Steam Deck and overall runs smoothly on other platforms. Performance is generally praised without major issues.
- UI polish needs improvement (weight 0.08): Some UI elements do not feel polished, indicating areas where the interface could be refined for a better user experience. This appears to be a minor but common point of feedback.
- Mac graphical issue resolved (weight 0.07): A graphical issue on Mac was fixed by the developer, demonstrating responsiveness to player feedback. This suggests ongoing support for platform-specific problems.

Recommendations:
- Targeted audience recommendations (weight 0.47): The game is highly recommended for specific audiences: fans of arcade, looter-shooter, and rogue-like genres, as well as those who enjoy FPS/RPG games in an electronic-world or cyberpunk setting. Players who like Borderlands-style gameplay, survival games, and fast-paced cyberpunk action will also find it appealing.
- Best enjoyed with friends (weight 0.44): The game is repeatedly highlighted as a must-play in co-op, with players strongly urging others to grab a friend or two. Playing solo is still possible but the experience is clearly amplified when shared.
- Worth full price (weight 0.38): Several reviewers state the game is worth its full asking price and is a solid purchase. The value proposition is strong enough that waiting for a sale is not necessary for many.
- Try demo first (weight 0.25): Multiple reviewers suggest trying the demo before committing to a purchase, noting it is short and shows all the game has to offer. This is a cautious approach for those unsure if the gameplay fits their taste.
- Developer support praised (weight 0.19): The developer's continued support and responsiveness are commended, with reviewers recommending the game based on the developer's care and updates. This is a positive factor for long-term investment in the game.
- Not for unfinished expectations (weight 0.19): Some reviewers caution that the game is not fully polished or complete, so it is not recommended for those expecting a finished product. This is an important caveat for potential buyers.
- Visual style appealing (weight 0.19): The game's neon and cyberpunk aesthetics, along with its retro visuals, are repeatedly praised. Players who appreciate these styles will likely enjoy the game's presentation.
- Wait for sale consideration (weight 0.19): While the game is worth a play, some suggest waiting for a sale if you are not entirely sure or if the price is a concern. Others strongly recommend it only when on sale.
- Grindy gameplay noted (weight 0.14): Several reviewers mention that the game involves a fair amount of farming and grinding, which may not suit all players. Those who enjoy looter-shooter mechanics will likely be fine, but others should be aware.
- Good for quick sessions (weight 0.13): The game fits well for both short bursts and longer sessions, making it versatile for different play schedules. It can be played for a few minutes or a few hours, which is convenient.
- Good foundation, evolving (weight 0.13): The game is seen as having a good foundation and is continuously updated, making it a project worth following. It currently offers a positive experience and shows potential.
- Accessible for casual players (weight 0.13): The game is recommended for those who want a straightforward FPS/RPG experience without a heavy time investment. It is suitable for casual players who want quick action and loot.
- Scenic and concept-driven (weight 0.13): The game is recommended for its scenic aspects and interesting concept, even though it may still be in development. This appeals to those who value atmosphere and ideas.
- Watch for screen flickering (weight 0.08): A specific warning is given for players sensitive to screen flickering, indicating that the game may have visual effects that could be uncomfortable for some. This is a targeted caution for a niche audience.
- Repetitive combat criticism (weight 0.08): One reviewer explicitly does not recommend the game due to repetitive combat. This is a notable negative point that may affect players looking for varied gameplay.
- Gift via four-pack (weight 0.08): A reviewer suggests buying the four-pack to gift copies to others, indicating strong enthusiasm for sharing the game with friends. This aligns with the co-op emphasis.
- Must-play for TRON fans (weight 0.08): The game is described as a must-play for fans of TRON 2.0, pointing to a specific nostalgic audience. This is a niche recommendation but highly enthusiastic.
- Join community channels (weight 0.08): Reviewers recommend joining the developer's Discord server for better community engagement and support. This enhances the overall experience and keeps players informed.

Other player notes:
- Long early access with regular updates (weight 0.97): Players frequently mention the game's extended early access period, noting that despite its long development, it continues to receive regular updates and fixes, indicating an ongoing commitment to improvement.
- Comparisons to Borderlands and Tron (weight 0.7): The game is often compared to titles like Borderlands and Tron, referencing its loot system, visual aesthetics, and cyberpunk setting, which helps set expectations for potential players.
- Active and responsive developer (weight 0.64): Reviewers highlight the developer's active presence on Discord, where they communicate with players, respond to feedback, and implement suggestions quickly, fostering a strong community relationship.
- Early access still in development (weight 0.61): Many reviews point out that the game is still in early access and under active development, with some content areas unfinished, which is seen as both a positive (ongoing updates) and a negative (incomplete experience).
- Community interaction praised highly (weight 0.43): The developer's engagement with the community, including playing with players and openly discussing future plans, is frequently mentioned as a positive aspect, building trust and loyalty among players.
- Supports developer passion (weight 0.4): Some reviews encourage supporting the developers due to their dedication and long-term commitment to the game, often citing the passionate community and ongoing improvements.
- Interesting cyberpunk setting (weight 0.32): Reviewers praise the game's cyberpunk world, inspired by works like Neuromancer, with a digital grid aesthetic and dystopian themes, making it a unique and immersive experience.
- Frequent free content updates (weight 0.3): Players note that the game receives consistent free content updates, including new monsters, quests, and gameplay modifiers, enhancing the game's value and longevity.
- Game feels like hidden gem (weight 0.29): Several players describe the game as a hidden gem on Steam, offering a polished and enjoyable experience that exceeds expectations given its indie status and price point.
- Short playtime and story (weight 0.28): Reviewers mention that the game offers only a few hours of playtime, with a limited story that can be completed quickly, making it more suitable for casual sessions.
- Price and value considerations (weight 0.27): Some players discuss the game's price, noting it is low but may increase after leaving early access, and others feel it is overpriced initially, balancing value with content.
- No DRM or microtransactions (weight 0.25): Players appreciate the absence of DRM and microtransactions, which contributes to a consumer-friendly experience and is often a deciding factor for purchase.
- Lack of content variety (weight 0.23): Some reviewers note that the game currently has limited content, with few enemy types and gear progression lacking variety, which may affect long-term engagement.
- Multiplayer co-op available (weight 0.19): Players appreciate the multiplayer co-op option, which allows playing with friends, and works well across different platforms like Mac and PC.
- Comparisons to Quake and Unreal (weight 0.18): The game's fast-paced gameplay is compared to classic shooters like Quake and Unreal, highlighting its action-oriented combat and movement.
- Demo version available (weight 0.13): The availability of a demo version is appreciated, allowing potential buyers to try the game before purchasing, which reduces risk and increases confidence.
- Lack of Chinese localization (weight 0.13): A few reviewers note the absence of Chinese localization, which may limit accessibility for Chinese-speaking players, but it is not a widespread complaint.
- Limited multiplayer server options (weight 0.12): Reviewers mention that multiplayer servers are limited to American and Japanese regions, which could affect players in other areas, but this is not a major issue for most.
- Developer creates plans publicly (weight 0.08): The developer's practice of making future plans public is praised, giving players transparency and confidence in the game's direction.
- Game has mod support (weight 0.08): Players note the presence of mod support, which adds to the game's replayability and allows the community to contribute content.

Emotions:
- Enjoyment (weight 0.13): Players enjoy the game due to its fun and well-designed gameplay, including satisfying combat, weapon variety, and rewarding loot progression. The game's smooth graphics and engaging mechanics, along with the ability to play with friends, contribute to a positive experience.
- Excitement (weight 0.12): Excitement stems from the fast-paced gameplay, diverse weapons, and adrenaline-pumping combat. Players are thrilled by discovering powerful loot and anticipating future updates and content.
- Disappointment (weight 0.09): Disappointment arises from issues such as weak weapons, repetitive enemies and levels, and a lack of variety compared to similar games. Technical problems and limited content also detract from the experience.
- Satisfaction (weight 0.08): Satisfaction comes from the game's polished feel, rewarding loot drops, and engaging combat. The developers' responsiveness and significant improvements over time add to the overall positive impression.
- Frustration (weight 0.08): Frustration is caused by game-breaking bugs, limited equipment slots, and repetitive gameplay. UI issues and a lack of fast travel further hinder the experience.
- Appreciation (weight 0.07): Players appreciate the developers' long-term dedication, active engagement, and consistent updates that have improved the game over many years. The game's atmosphere and quality are also highlighted.
- Admiration (weight 0.04): Admiration is directed at the game's aesthetics, build diversity, and the developers' ongoing commitment to the game even after years. The adherence to cyberpunk themes and quality music enhance this admiration.
- Love (weight 0.04): Players love the game because of its unique visual style, fun gunplay, and the immersive cyberpunk theme inspired by Tron and Hackers. The large amount of content and variety also contribute to this affection.
- Enthusiasm (weight 0.04): Enthusiasm is fueled by the responsive developer and the game's solid, addictive gameplay with visual impact and challenge. The high quality and ongoing improvements generate strong recommendations.
- Addiction (weight 0.03): Addiction is driven by the addictive progression and loot systems, which encourage constant hunting for better gear and exploration. The game's engaging gameplay loop makes it hard to put down.
- Boredom (weight 0.03): Boredom results from repetitive gameplay and a lack of enemy variety, making leveling feel like a chore. The gameplay becomes monotonous over time.
- Amusement (weight 0.02): Amusement is derived from the game's humorous elements, such as non-violent kill-program concepts and sarcastic descriptions. Bugs can also add to the whimsical neon wonderland atmosphere.
- Relief (weight 0.02): Relief comes from the game being stress-relieving and avoiding the repetitiveness of other shooters. Players are also relieved that initial doubts about a cash grab were unfounded, and the minion system helps alleviate solitude.
- Anticipation (weight 0.02): Anticipation is driven by the expectation of future improvements and content. Players look forward to new updates, quests, and the developers' future ideas.
- Gratitude (weight 0.02): Gratitude is expressed for the developers' long-term support, quick bug fixes, and responsiveness to player issues. Their timely solutions are highly appreciated.
- Nostalgia (weight 0.02): Nostalgia is evoked by the 1980s visual style and childhood memories of laser tag. Players who played the game years ago also feel nostalgic about its evolution.
- Amazement (weight 0.02): Amazement is inspired by the abundance of new content discovered on return trips and the opportunity to play with the developers. The beautiful retro-style world and stunning visuals are also amazing.
- Hope (weight 0.02): Hope is tied to the immersive first portion of the game and the belief that it can become even bigger. Players see potential and want more work done.
- Fun (weight 0.02): Fun is derived from the variety of playstyles, customization options, and random loot drops. Enjoyment persists even in earlier, more barren versions of the game.
- Comfort (weight 0.01): Comfort is provided by the friendly developers in the discord community and the game's environment, which balances increasing risk with a sense of ease during hacking.}